/* PAaudiooutput.C - Audio output for PortAudio Copyright (C) 2002-2009 Nasca Octavian Paul Author: Nasca Octavian Paul This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License (version 2) for more details. You should have received a copy of the GNU General Public License (version 2) along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "PAaudiooutput.h" Player *player=NULL; PaStream *stream=NULL; static int PAprocess(const void *inputBuffer,void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo *outTime,PaStreamCallbackFlags statusFlags,void *userData){ float *out=(float *)outputBuffer; player->getaudiobuffer(framesPerBuffer,out); return(0); }; void PAaudiooutputinit(Player *player_,int samplerate){ player=player_; if (stream) return; Pa_Initialize(); Pa_OpenDefaultStream(&stream,0,2,paFloat32,samplerate,PA_SOUND_BUFFER_SIZE,PAprocess,NULL); Pa_StartStream(stream); }; void PAfinish(){ if (stream){ Pa_StopStream(stream); Pa_CloseStream(stream); Pa_Terminate(); }; stream=NULL; };