|
- /**
-
- \page editor Designing a Simple Text Editor
-
- This chapter takes you through the design of a simple
- FLTK-based text editor.
-
- \section editor_goals Determining the Goals of the Text Editor
-
- Since this will be the first big project you'll be doing with FLTK,
- lets define what we want our text editor to do:
-
- -# Provide a menubar/menus for all functions.
- -# Edit a single text file, possibly with multiple views.
- -# Load from a file.
- -# Save to a file.
- -# Cut/copy/delete/paste functions.
- -# Search and replace functions.
- -# Keep track of when the file has been changed.
-
- <!-- NEED 4in -->
-
- \section editor_main_window Designing the Main Window
-
- Now that we've outlined the goals for our editor, we can begin with
- the design of our GUI. Obviously the first thing that we need is a
- window, which we'll place inside a class called \p EditorWindow:
-
- \code
- class EditorWindow : public Fl_Double_Window {
- public:
- EditorWindow(int w, int h, const char* t);
- ~EditorWindow();
-
- Fl_Window *replace_dlg;
- Fl_Input *replace_find;
- Fl_Input *replace_with;
- Fl_Button *replace_all;
- Fl_Return_Button *replace_next;
- Fl_Button *replace_cancel;
-
- Fl_Text_Editor *editor;
- char search[256];
- };
- \endcode
-
- \section editor_variables Variables
-
- Our text editor will need some global variables to keep track of things:
-
- \code
- int changed = 0;
- char filename[256] = "";
- Fl_Text_Buffer *textbuf;
- \endcode
-
- The \p textbuf variable is the text editor buffer for
- our window class described previously. We'll cover the other
- variables as we build the application.
-
- \section editor_menubars Menubars and Menus
-
- The first goal requires us to use a menubar and menus that
- define each function the editor needs to perform. The Fl_Menu_Item
- structure is used to define the menus and items in a menubar:
-
- \code
- Fl_Menu_Item menuitems[] = {
- { "&File", 0, 0, 0, FL_SUBMENU },
- { "&New File", 0, (Fl_Callback *)new_cb },
- { "&Open File...", FL_COMMAND + 'o', (Fl_Callback *)open_cb },
- { "&Insert File...", FL_COMMAND + 'i', (Fl_Callback *)insert_cb, 0, FL_MENU_DIVIDER },
- { "&Save File", FL_COMMAND + 's', (Fl_Callback *)save_cb },
- { "Save File &As...", FL_COMMAND + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER },
- { "New &View", FL_ALT + 'v', (Fl_Callback *)view_cb, 0 },
- { "&Close View", FL_COMMAND + 'w', (Fl_Callback *)close_cb, 0, FL_MENU_DIVIDER },
- { "E&xit", FL_COMMAND + 'q', (Fl_Callback *)quit_cb, 0 },
- { 0 },
-
- { "&Edit", 0, 0, 0, FL_SUBMENU },
- { "&Undo", FL_COMMAND + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER },
- { "Cu&t", FL_COMMAND + 'x', (Fl_Callback *)cut_cb },
- { "&Copy", FL_COMMAND + 'c', (Fl_Callback *)copy_cb },
- { "&Paste", FL_COMMAND + 'v', (Fl_Callback *)paste_cb },
- { "&Delete", 0, (Fl_Callback *)delete_cb },
- { 0 },
-
- { "&Search", 0, 0, 0, FL_SUBMENU },
- { "&Find...", FL_COMMAND + 'f', (Fl_Callback *)find_cb },
- { "F&ind Again", FL_COMMAND + 'g', find2_cb },
- { "&Replace...", FL_COMMAND + 'r', replace_cb },
- { "Re&place Again", FL_COMMAND + 't', replace2_cb },
- { 0 },
-
- { 0 }
- };
- \endcode
-
- Once we have the menus defined we can create the
- Fl_Menu_Bar widget and assign the menus to it with:
-
- \code
- Fl_Menu_Bar *m = new Fl_Menu_Bar(0, 0, 640, 30);
- m->copy(menuitems);
- \endcode
-
- We'll define the callback functions later.
-
- \section editor_editing Editing the Text
-
- To keep things simple our text editor will use the
- Fl_Text_Editor widget to edit the text:
-
- \code
- w->editor = new Fl_Text_Editor(0, 30, 640, 370);
- w->editor->buffer(textbuf);
- \endcode
-
- So that we can keep track of changes to the file, we also want to add
- a "modify" callback:
-
- \code
- textbuf->add_modify_callback(changed_cb, w);
- textbuf->call_modify_callbacks();
- \endcode
-
- Finally, we want to use a mono-spaced font like \p FL_COURIER:
-
- \code
- w->editor->textfont(FL_COURIER);
- \endcode
-
- \section editor_replace_dialog The Replace Dialog
-
- We can use the FLTK convenience functions for many of the
- editor's dialogs, however the replace dialog needs its own
- custom window. To keep things simple we will have a
- "find" string, a "replace" string, and
- "replace all", "replace next", and
- "cancel" buttons. The strings are just
- Fl_Input widgets, the "replace all" and
- "cancel" buttons are Fl_Button widgets, and
- the "replace next " button is a
- Fl_Return_Button widget:
-
- \image html editor-replace.png "Figure 4-1: The search and replace dialog"
- \image latex editor-replace.png "The search and replace dialog" width=10cm
-
- \code
- Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace");
- Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:");
- Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:");
- Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All");
- Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next");
- Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel");
- \endcode
-
- \section editor_callbacks Callbacks
-
- Now that we've defined the GUI components of our editor, we
- need to define our callback functions.
-
- \subsection editor_changed_cb changed_cb()
-
- This function will be called whenever the user changes any text in the
- \p editor widget:
-
- \code
- void changed_cb(int, int nInserted, int nDeleted,int, const char*, void* v) {
- if ((nInserted || nDeleted) && !loading) changed = 1;
- EditorWindow *w = (EditorWindow *)v;
- set_title(w);
- if (loading) w->editor->show_insert_position();
- }
- \endcode
-
- The \p set_title() function is one that we will write to set
- the changed status on the current file. We're doing it this way
- because we want to show the changed status in the window's
- title bar.
-
- \subsection editor_copy_cb copy_cb()
-
- This callback function will call Fl_Text_Editor::kf_copy()
- to copy the currently selected text to the clipboard:
-
- \code
- void copy_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- Fl_Text_Editor::kf_copy(0, e->editor);
- }
- \endcode
-
- \subsection editor_cut_cb cut_cb()
-
- This callback function will call Fl_Text_Editor::kf_cut()
- to cut the currently selected text to the clipboard:
-
- \code
- void cut_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- Fl_Text_Editor::kf_cut(0, e->editor);
- }
- \endcode
-
- \subsection editor_delete_cb delete_cb()
-
- This callback function will call Fl_Text_Buffer::remove_selection()
- to delete the currently selected text to the clipboard:
-
- \code
- void delete_cb(Fl_Widget*, void* v) {
- textbuf->remove_selection();
- }
- \endcode
-
- \subsection editor_find_cb find_cb()
-
- This callback function asks for a search string using the
- fl_input() convenience function and then calls the \p find2_cb()
- function to find the string:
-
- \code
- void find_cb(Fl_Widget* w, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- const char *val;
-
- val = fl_input("Search String:", e->search);
- if (val != NULL) {
- // User entered a string - go find it!
- strcpy(e->search, val);
- find2_cb(w, v);
- }
- \endcode
-
- \subsection editor_find2_cb find2_cb()
-
- This function will find the next occurrence of the search
- string. If the search string is blank then we want to pop up the
- search dialog:
-
- \code
- void find2_cb(Fl_Widget* w, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- if (e->search[0] == '\0') {
- // Search string is blank; get a new one...
- find_cb(w, v);
- return;
- }
-
- int pos = e->editor->insert_position();
- int found = textbuf->search_forward(pos, e->search, &pos);
- if (found) {
- // Found a match; select and update the position...
- textbuf->select(pos, pos+strlen(e->search));
- e->editor->insert_position(pos+strlen(e->search));
- e->editor->show_insert_position();
- }
- else fl_alert("No occurrences of \'%s\' found!", e->search);
- }
- \endcode
-
- If the search string cannot be found we use the fl_alert()
- convenience function to display a message to that effect.
-
- \subsection editor_new_cb new_cb()
-
- This callback function will clear the editor widget and current
- filename. It also calls the \p check_save() function to give the
- user the opportunity to save the current file first as needed:
-
- \code
- void new_cb(Fl_Widget*, void*) {
- if (!check_save()) return;
-
- filename[0] = '\0';
- textbuf->select(0, textbuf->length());
- textbuf->remove_selection();
- changed = 0;
- textbuf->call_modify_callbacks();
- }
- \endcode
-
- \subsection editor_open_cb open_cb()
-
- This callback function will ask the user for a filename and then load
- the specified file into the input widget and current filename. It also
- calls the \p check_save() function to give the user the
- opportunity to save the current file first as needed:
-
- \code
- void open_cb(Fl_Widget*, void*) {
- if (!check_save()) return;
-
- char *newfile = fl_file_chooser("Open File?", "*", filename);
- if (newfile != NULL) load_file(newfile, -1);
- }
- \endcode
-
- We call the \p load_file() function to actually load the file.
-
- \subsection editor_paste_cb paste_cb()
-
- This callback function will call Fl_Text_Editor::kf_paste()
- to paste the clipboard at the current position:
-
- \code
- void paste_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- Fl_Text_Editor::kf_paste(0, e->editor);
- }
- \endcode
-
- \subsection editor_quit_cb quit_cb()
-
- The quit callback will first see if the current file has been
- modified, and if so give the user a chance to save it. It then exits
- from the program:
-
- \code
- void quit_cb(Fl_Widget*, void*) {
- if (changed && !check_save())
- return;
-
- exit(0);
- }
- \endcode
-
- \subsection editor_replace_cb replace_cb()
-
- The replace callback just shows the replace dialog:
-
- \code
- void replace_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- e->replace_dlg->show();
- }
- \endcode
-
- \subsection editor_replace2_cb replace2_cb()
-
- This callback will replace the next occurrence of the replacement
- string. If nothing has been entered for the replacement string, then
- the replace dialog is displayed instead:
-
- \code
- void replace2_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- const char *find = e->replace_find->value();
- const char *replace = e->replace_with->value();
-
- if (find[0] == '\0') {
- // Search string is blank; get a new one...
- e->replace_dlg->show();
- return;
- }
-
- e->replace_dlg->hide();
-
- int pos = e->editor->insert_position();
- int found = textbuf->search_forward(pos, find, &pos);
-
- if (found) {
- // Found a match; update the position and replace text...
- textbuf->select(pos, pos+strlen(find));
- textbuf->remove_selection();
- textbuf->insert(pos, replace);
- textbuf->select(pos, pos+strlen(replace));
- e->editor->insert_position(pos+strlen(replace));
- e->editor->show_insert_position();
- }
- else fl_alert("No occurrences of \'%s\' found!", find);
- }
- \endcode
-
- \subsection editor_replall_cb replall_cb()
-
- This callback will replace all occurrences of the search
- string in the file:
-
- \code
- void replall_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- const char *find = e->replace_find->value();
- const char *replace = e->replace_with->value();
-
- find = e->replace_find->value();
- if (find[0] == '\0') {
- // Search string is blank; get a new one...
- e->replace_dlg->show();
- return;
- }
-
- e->replace_dlg->hide();
-
- e->editor->insert_position(0);
- int times = 0;
-
- // Loop through the whole string
- for (int found = 1; found;) {
- int pos = e->editor->insert_position();
- found = textbuf->search_forward(pos, find, &pos);
-
- if (found) {
- // Found a match; update the position and replace text...
- textbuf->select(pos, pos+strlen(find));
- textbuf->remove_selection();
- textbuf->insert(pos, replace);
- e->editor->insert_position(pos+strlen(replace));
- e->editor->show_insert_position();
- times++;
- }
- }
-
- if (times) fl_message("Replaced %d occurrences.", times);
- else fl_alert("No occurrences of \'%s\' found!", find);
- }
- \endcode
-
- \subsection editor_replcan_cb replcan_cb()
-
- This callback just hides the replace dialog:
-
- \code
- void replcan_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- e->replace_dlg->hide();
- }
- \endcode
-
- \subsection editor_save_cb save_cb()
-
- This callback saves the current file. If the current filename is
- blank it calls the "save as" callback:
-
- \code
- void save_cb(void) {
- if (filename[0] == '\0') {
- // No filename - get one!
- saveas_cb();
- return;
- }
- else save_file(filename);
- }
- \endcode
-
- The \p save_file() function saves the current file to the
- specified filename.
-
- \subsection editor_saveas_cb saveas_cb()
-
- This callback asks the user for a filename and saves the current file:
-
- \code
- void saveas_cb(void) {
- char *newfile;
-
- newfile = fl_file_chooser("Save File As?", "*", filename);
- if (newfile != NULL) save_file(newfile);
- }
- \endcode
-
- The \p save_file() function saves the current file to the
- specified filename.
-
- \section editor_other_functions Other Functions
-
- Now that we've defined the callback functions, we need our support
- functions to make it all work:
-
- \subsection editor_check_save check_save()
-
- This function checks to see if the current file needs to be saved. If
- so, it asks the user if they want to save it:
-
- \code
- int check_save(void) {
- if (!changed) return 1;
-
- int r = fl_choice("The current file has not been saved.\n"
- "Would you like to save it now?",
- "Cancel", "Save", "Discard");
-
- if (r == 1) {
- save_cb(); // Save the file...
- return !changed;
- }
-
- return (r == 2) ? 1 : 0;
- }
- \endcode
-
- \subsection editor_load_file load_file()
-
- This function loads the specified file into the \p textbuf variable:
-
- \code
- int loading = 0;
- void load_file(char *newfile, int ipos) {
- loading = 1;
- int insert = (ipos != -1);
- changed = insert;
- if (!insert) strcpy(filename, "");
- int r;
- if (!insert) r = textbuf->loadfile(newfile);
- else r = textbuf->insertfile(newfile, ipos);
- if (r)
- fl_alert("Error reading from file \'%s\':\n%s.", newfile, strerror(errno));
- else
- if (!insert) strcpy(filename, newfile);
- loading = 0;
- textbuf->call_modify_callbacks();
- }
- \endcode
-
- When loading the file we use the Fl_Text_Buffer::loadfile()
- method to "replace" the text in the buffer, or the
- Fl_Text_Buffer::insertfile()
- method to insert text in the buffer from the named file.
-
- \subsection editor_save_file save_file()
-
- This function saves the current buffer to the specified file:
-
- \code
- void save_file(char *newfile) {
- if (textbuf->savefile(newfile))
- fl_alert("Error writing to file \'%s\':\n%s.", newfile, strerror(errno));
- else
- strcpy(filename, newfile);
- changed = 0;
- textbuf->call_modify_callbacks();
- }
- \endcode
-
- \subsection editor_set_title set_title()
-
- This function checks the \p changed variable and updates the
- window label accordingly:
- \code
- void set_title(Fl_Window* w) {
- if (filename[0] == '\0') strcpy(title, "Untitled");
- else {
- char *slash;
- slash = strrchr(filename, '/');
- #ifdef WIN32
- if (slash == NULL) slash = strrchr(filename, '\\');
- #endif
- if (slash != NULL) strcpy(title, slash + 1);
- else strcpy(title, filename);
- }
-
- if (changed) strcat(title, " (modified)");
-
- w->label(title);
- }
- \endcode
-
- \section editor_main_function The main() Function
-
- Once we've created all of the support functions, the only thing left
- is to tie them all together with the \p main() function.
- The \p main() function creates a new text buffer, creates a
- new view (window) for the text, shows the window, loads the file on
- the command-line (if any), and then enters the FLTK event loop:
-
- \code
- int main(int argc, char **argv) {
- textbuf = new Fl_Text_Buffer;
-
- Fl_Window* window = new_view();
-
- window->show(1, argv);
-
- if (argc > 1) load_file(argv[1], -1);
-
- return Fl::run();
- }
- \endcode
-
- \section editor_compiling Compiling the Editor
-
- The complete source for our text editor can be found in the
- \p test/editor.cxx source file. Both the Makefile and Visual C++
- workspace include the necessary rules to build the editor. You can
- also compile it using a standard compiler with:
-
- \code
- CC -o editor editor.cxx -lfltk -lXext -lX11 -lm
- \endcode
-
- or by using the \p fltk-config script with:
-
- \code
- fltk-config --compile editor.cxx
- \endcode
-
- As noted in \ref basics_standard_compiler, you may need to
- include compiler and linker options to tell them where to find the FLTK
- library. Also, the \p CC command may also be called \p gcc
- or \p c++ on your system.
-
- Congratulations, you've just built your own text editor!
-
- \section editor_final_product The Final Product
-
- The final editor window should look like the image in Figure 4-2.
-
- \image html editor.png "Figure 4-2: The completed editor window"
- \image latex editor.png "The completed editor window" width=12cm
-
- \section editor_advanced_features Advanced Features
-
- Now that we've implemented the basic functionality, it is
- time to show off some of the advanced features of the
- Fl_Text_Editor widget.
-
- \subsection editor_syntax Syntax Highlighting
-
- The Fl_Text_Editor widget supports highlighting
- of text with different fonts, colors, and sizes. The
- implementation is based on the excellent
- <A HREF="http://www.nedit.org/">NEdit</A>
- text editor core, from http://www.nedit.org/, which
- uses a parallel "style" buffer which tracks the font, color, and
- size of the text that is drawn.
-
- Styles are defined using the
- Fl_Text_Display::Style_Table_Entry structure
- defined in <tt><FL/Fl_Text_Display.H></tt>:
-
- \code
- struct Style_Table_Entry {
- Fl_Color color;
- Fl_Font font;
- int size;
- unsigned attr;
- };
- \endcode
-
- The \p color member sets the color for the text,
- the \p font member sets the FLTK font index to use,
- and the \p size member sets the pixel size of the
- text. The \p attr member is currently not used.
-
- For our text editor we'll define 7 styles for plain code,
- comments, keywords, and preprocessor directives:
-
- \code
- Fl_Text_Display::Style_Table_Entry styletable[] = { // Style table
- { FL_BLACK, FL_COURIER, FL_NORMAL_SIZE }, // A - Plain
- { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // B - Line comments
- { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // C - Block comments
- { FL_BLUE, FL_COURIER, FL_NORMAL_SIZE }, // D - Strings
- { FL_DARK_RED, FL_COURIER, FL_NORMAL_SIZE }, // E - Directives
- { FL_DARK_RED, FL_COURIER_BOLD, FL_NORMAL_SIZE }, // F - Types
- { FL_BLUE, FL_COURIER_BOLD, FL_NORMAL_SIZE } // G - Keywords
- };
- \endcode
-
- You'll notice that the comments show a letter next to each
- style - each style in the style buffer is referenced using a
- character starting with the letter 'A'.
-
- You call the \p highlight_data() method to associate the
- style data and buffer with the text editor widget:
-
- \code
- Fl_Text_Buffer *stylebuf;
-
- w->editor->highlight_data(stylebuf, styletable,
- sizeof(styletable) / sizeof(styletable[0]),
- 'A', style_unfinished_cb, 0);
- \endcode
-
- Finally, you need to add a callback to the main text buffer so
- that changes to the text buffer are mirrored in the style buffer:
-
- \code
- textbuf->add_modify_callback(style_update, w->editor);
- \endcode
-
- The \p style_update() function, like the \p change_cb()
- function described earlier, is called whenever text is added or removed from
- the text buffer. It mirrors the changes in the style buffer and then updates
- the style data as necessary:
-
- \code
- //
- // 'style_update()' - Update the style buffer...
- //
-
- void
- style_update(int pos, // I - Position of update
- int nInserted, // I - Number of inserted chars
- int nDeleted, // I - Number of deleted chars
- int nRestyled, // I - Number of restyled chars
- const char *deletedText, // I - Text that was deleted
- void *cbArg) { // I - Callback data
- int start, // Start of text
- end; // End of text
- char last, // Last style on line
- *style, // Style data
- *text; // Text data
-
-
- // If this is just a selection change, just unselect the style buffer...
- if (nInserted == 0 && nDeleted == 0) {
- stylebuf->unselect();
- return;
- }
-
- // Track changes in the text buffer...
- if (nInserted > 0) {
- // Insert characters into the style buffer...
- style = new char[nInserted + 1];
- memset(style, 'A', nInserted);
- style[nInserted] = '\0';
-
- stylebuf->replace(pos, pos + nDeleted, style);
- delete[] style;
- } else {
- // Just delete characters in the style buffer...
- stylebuf->remove(pos, pos + nDeleted);
- }
-
- // Select the area that was just updated to avoid unnecessary
- // callbacks...
- stylebuf->select(pos, pos + nInserted - nDeleted);
-
- // Re-parse the changed region; we do this by parsing from the
- // beginning of the line of the changed region to the end of
- // the line of the changed region... Then we check the last
- // style character and keep updating if we have a multi-line
- // comment character...
- start = textbuf->line_start(pos);
- end = textbuf->line_end(pos + nInserted - nDeleted);
- text = textbuf->text_range(start, end);
- style = stylebuf->text_range(start, end);
- last = style[end - start - 1];
-
- style_parse(text, style, end - start);
-
- stylebuf->replace(start, end, style);
- ((Fl_Text_Editor *)cbArg)->redisplay_range(start, end);
-
- if (last != style[end - start - 1]) {
- // The last character on the line changed styles, so reparse the
- // remainder of the buffer...
- free(text);
- free(style);
-
- end = textbuf->length();
- text = textbuf->text_range(start, end);
- style = stylebuf->text_range(start, end);
-
- style_parse(text, style, end - start);
-
- stylebuf->replace(start, end, style);
- ((Fl_Text_Editor *)cbArg)->redisplay_range(start, end);
- }
-
- free(text);
- free(style);
- }
- \endcode
-
- The \p style_parse() function scans a copy of the
- text in the buffer and generates the necessary style characters
- for display. It assumes that parsing begins at the start of a line:
-
- \code
- //
- // 'style_parse()' - Parse text and produce style data.
- //
-
- void
- style_parse(const char *text,
- char *style,
- int length) {
- char current;
- int col;
- int last;
- char buf[255],
- *bufptr;
- const char *temp;
-
- for (current = *style, col = 0, last = 0; length > 0; length --, text ++) {
- if (current == 'A') {
- // Check for directives, comments, strings, and keywords...
- if (col == 0 && *text == '#') {
- // Set style to directive
- current = 'E';
- } else if (strncmp(text, "//", 2) == 0) {
- current = 'B';
- } else if (strncmp(text, "/*", 2) == 0) {
- current = 'C';
- } else if (strncmp(text, "\\\"", 2) == 0) {
- // Quoted quote...
- *style++ = current;
- *style++ = current;
- text ++;
- length --;
- col += 2;
- continue;
- } else if (*text == '\"') {
- current = 'D';
- } else if (!last && islower(*text)) {
- // Might be a keyword...
- for (temp = text, bufptr = buf;
- islower(*temp) && bufptr < (buf + sizeof(buf) - 1);
- *bufptr++ = *temp++);
-
- if (!islower(*temp)) {
- *bufptr = '\0';
-
- bufptr = buf;
-
- if (bsearch(&bufptr, code_types,
- sizeof(code_types) / sizeof(code_types[0]),
- sizeof(code_types[0]), compare_keywords)) {
- while (text < temp) {
- *style++ = 'F';
- text ++;
- length --;
- col ++;
- }
-
- text --;
- length ++;
- last = 1;
- continue;
- } else if (bsearch(&bufptr, code_keywords,
- sizeof(code_keywords) / sizeof(code_keywords[0]),
- sizeof(code_keywords[0]), compare_keywords)) {
- while (text < temp) {
- *style++ = 'G';
- text ++;
- length --;
- col ++;
- }
-
- text --;
- length ++;
- last = 1;
- continue;
- }
- }
- }
- } else if (current == 'C' && strncmp(text, "*/", 2) == 0) {
- // Close a C comment...
- *style++ = current;
- *style++ = current;
- text ++;
- length --;
- current = 'A';
- col += 2;
- continue;
- } else if (current == 'D') {
- // Continuing in string...
- if (strncmp(text, "\\\"", 2) == 0) {
- // Quoted end quote...
- *style++ = current;
- *style++ = current;
- text ++;
- length --;
- col += 2;
- continue;
- } else if (*text == '\"') {
- // End quote...
- *style++ = current;
- col ++;
- current = 'A';
- continue;
- }
- }
-
- // Copy style info...
- if (current == 'A' && (*text == '{' || *text == '}')) *style++ = 'G';
- else *style++ = current;
- col ++;
-
- last = isalnum(*text) || *text == '.';
-
- if (*text == '\n') {
- // Reset column and possibly reset the style
- col = 0;
- if (current == 'B' || current == 'E') current = 'A';
- }
- }
- }
- \endcode
-
-
- \htmlonly
- <hr>
- <table summary="navigation bar" width="100%" border="0">
- <tr>
- <td width="45%" align="LEFT">
- <a class="el" href="common.html">
- [Prev]
- Common Widgets and Attributes
- </a>
- </td>
- <td width="10%" align="CENTER">
- <a class="el" href="index.html">[Index]</a>
- </td>
- <td width="45%" align="RIGHT">
- <a class="el" href="drawing.html">
- Drawing Things in FLTK
- [Next]
- </a>
- </td>
- </tr>
- </table>
- \endhtmlonly
-
- */
|