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- //
- // "$Id: fl_scroll_area.cxx 8055 2010-12-18 22:31:01Z manolo $"
- //
- // Scrolling routines for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2010 by Bill Spitzak and others.
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
-
- // Drawing function to move the contents of a rectangle. This is passed
- // a "callback" which is called to draw rectangular areas that are moved
- // into the drawing area.
-
- #include <config.h>
- #include <FL/Fl.H>
- #include <FL/x.H>
- #include <FL/fl_draw.H>
-
- // scroll a rectangle and redraw the newly exposed portions:
- /**
- Scroll a rectangle and draw the newly exposed portions.
- \param[in] X,Y position of top-left of rectangle
- \param[in] W,H size of rectangle
- \param[in] dx,dy pixel offsets for shifting rectangle
- \param[in] draw_area callback function to draw rectangular areas
- \param[in] data pointer to user data for callback
- The contents of the rectangular area is first shifted by \p dx
- and \p dy pixels. The \p draw_area callback is then called for
- every newly exposed rectangular area.
- */
- void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
- void (*draw_area)(void*, int,int,int,int), void* data)
- {
- if (!dx && !dy) return;
- if (dx <= -W || dx >= W || dy <= -H || dy >= H) {
- // no intersection of old an new scroll
- draw_area(data,X,Y,W,H);
- return;
- }
- int src_x, src_w, dest_x, clip_x, clip_w;
- if (dx > 0) {
- src_x = X;
- dest_x = X+dx;
- src_w = W-dx;
- clip_x = X;
- clip_w = dx;
- } else {
- src_x = X-dx;
- dest_x = X;
- src_w = W+dx;
- clip_x = X+src_w;
- clip_w = W-src_w;
- }
- int src_y, src_h, dest_y, clip_y, clip_h;
- if (dy > 0) {
- src_y = Y;
- dest_y = Y+dy;
- src_h = H-dy;
- clip_y = Y;
- clip_h = dy;
- } else {
- src_y = Y-dy;
- dest_y = Y;
- src_h = H+dy;
- clip_y = Y+src_h;
- clip_h = H-src_h;
- }
-
- #if defined(USE_X11)
- XCopyArea(fl_display, fl_window, fl_window, fl_gc,
- src_x, src_y, src_w, src_h, dest_x, dest_y);
- // we have to sync the display and get the GraphicsExpose events! (sigh)
- for (;;) {
- XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
- if (e.type == NoExpose) break;
- // otherwise assume it is a GraphicsExpose event:
- draw_area(data, e.xexpose.x, e.xexpose.y,
- e.xexpose.width, e.xexpose.height);
- if (!e.xgraphicsexpose.count) break;
- }
- #elif defined(WIN32)
- typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
- static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
- static char first_time = 1;
-
- // We will have to do some Region magic now, so let's see if the
- // required function is available (and it should be staring w/Win95)
- if (first_time) {
- HMODULE hMod = GetModuleHandle("GDI32.DLL");
- if (hMod) {
- fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
- }
- first_time = 0;
- }
-
- // Now check if the source scrolling area is fully visible.
- // If it is, we will do a quick scroll and just update the
- // newly exposed area. If it is not, we go the safe route and
- // re-render the full area instead.
- // Note 1: we could go and find the areas that are actually
- // obscured and recursively call fl_scroll for the newly found
- // rectangles. However, this practice would rely on the
- // elements of the undocumented Rgn structure.
- // Note 2: although this method should take care of most
- // multi-screen solutions, it will not solve issues scrolling
- // from a different resolution screen onto another.
- // Note 3: this has been tested with image maps, too.
- if (fl_GetRandomRgn) {
- // get the DC region minus all overlapping windows
- HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
- fl_GetRandomRgn(fl_gc, sys_rgn, 4);
- // now get the source scrolling rectangle
- HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
- POINT offset = { 0, 0 };
- if (GetDCOrgEx(fl_gc, &offset)) {
- OffsetRgn(src_rgn, offset.x, offset.y);
- }
- // see if all source pixels are available in the system region
- // Note: we could be a bit more merciful and subtract the
- // scroll destination region as well.
- HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
- int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
- DeleteObject(dst_rgn);
- DeleteObject(src_rgn);
- DeleteObject(sys_rgn);
- if (r!=NULLREGION) {
- draw_area(data,X,Y,W,H);
- return;
- }
- }
-
- // Great, we can do an accelerated scroll instead of re-rendering
- BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
-
- #elif defined(__APPLE_QUARTZ__)
- CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h);
- CGRect rect = { { dest_x, dest_y }, { src_w, src_h } };
- Fl_X::q_begin_image(rect, 0, 0, src_w, src_h);
- CGContextDrawImage(fl_gc, rect, img);
- Fl_X::q_end_image();
- CFRelease(img);
- #else
- # error unsupported platform
- #endif
- if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
- if (dy) draw_area(data, X, clip_y, W, clip_h);
- }
-
- //
- // End of "$Id: fl_scroll_area.cxx 8055 2010-12-18 22:31:01Z manolo $".
- //
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