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							- # Microsoft Developer Studio Project File - Name="fltk_zlibdll" - Package Owner=<4>
 - # Microsoft Developer Studio Generated Build File, Format Version 6.00
 - # ** DO NOT EDIT **
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 - 
 - # Begin Target
 - 
 - # Name "fltk_zlibdll - Win32 Release"
 - # Name "fltk_zlibdll - Win32 Debug"
 - # Begin Source File
 - SOURCE=..\..\zlib\adler32.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\compress.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\crc32.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\deflate.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\gzclose.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\gzlib.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\gzread.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\gzwrite.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\infback.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\inffast.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\inflate.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\inftrees.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\trees.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\uncompr.c
 - # End Source File
 - # Begin Source File
 - SOURCE=..\..\zlib\zutil.c
 - # End Source File
 - # End Target
 - # End Project
 
 
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