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- /* gl.h
-
- GL to OpenGL translator.
- If you include this, you might be able to port old GL programs.
- There are also much better emulators available on the net.
-
- */
-
- #include <FL/gl.h>
- #include "gl_draw.H"
-
- inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);}
- #define RGBcolor(r,g,b) glColor3ub(r,g,b)
- #define bgnline() glBegin(GL_LINE_STRIP)
- #define bgnpolygon() glBegin(GL_POLYGON)
- #define bgnclosedline() glBegin(GL_LINE_LOOP)
- #define endline() glEnd()
- #define endpolygon() glEnd()
- #define endclosedline() glEnd()
- #define v2f(v) glVertex2fv(v)
- #define v2s(v) glVertex2sv(v)
- #define cmov(x,y,z) glRasterPos3f(x,y,z)
- #define charstr(s) gl_draw(s)
- #define fmprstr(s) gl_draw(s)
- typedef float Matrix[4][4];
- inline void pushmatrix() {glPushMatrix();}
- inline void popmatrix() {glPopMatrix();}
- inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);}
- inline void color(int n) {glIndexi(n);}
- inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
- inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);}
- inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
- inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);}
- inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
- inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);}
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