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- //
- // "$Id: cube.cxx 8033 2010-12-15 12:11:16Z AlbrechtS $"
- //
- // Another forms test program for the Fast Light Tool Kit (FLTK).
- //
- // Modified to have 2 cubes to test multiple OpenGL contexts
- //
- // Copyright 1998-2010 by Bill Spitzak and others.
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
-
- #include <config.h>
- #include <FL/Fl.H>
- #include <FL/Fl_Window.H>
- #include <FL/Fl_Box.H>
- #include <FL/Fl_Button.H>
- #include <FL/Fl_Radio_Light_Button.H>
- #include <FL/Fl_Slider.H>
- #include <stdlib.h>
-
- #if !HAVE_GL
- class cube_box : public Fl_Box {
- public:
- double lasttime;
- int wire;
- double size;
- double speed;
- cube_box(int x,int y,int w,int h,const char *l=0)
- :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
- label("This demo does\nnot work without GL");
- }
- };
- #else
- #include <FL/Fl_Gl_Window.H>
- #include <FL/gl.h>
-
- class cube_box : public Fl_Gl_Window {
- void draw();
- int handle(int);
- public:
- double lasttime;
- int wire;
- double size;
- double speed;
- cube_box(int x,int y,int w,int h,const char *l=0)
- : Fl_Gl_Window(x,y,w,h,l) {lasttime = 0.0;}
- };
-
- /* The cube definition */
- float v0[3] = {0.0, 0.0, 0.0};
- float v1[3] = {1.0, 0.0, 0.0};
- float v2[3] = {1.0, 1.0, 0.0};
- float v3[3] = {0.0, 1.0, 0.0};
- float v4[3] = {0.0, 0.0, 1.0};
- float v5[3] = {1.0, 0.0, 1.0};
- float v6[3] = {1.0, 1.0, 1.0};
- float v7[3] = {0.0, 1.0, 1.0};
-
- #define v3f(x) glVertex3fv(x)
-
- void drawcube(int wire) {
- /* Draw a colored cube */
- glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
- glColor3ub(0,0,255);
- v3f(v0); v3f(v1); v3f(v2); v3f(v3);
- glEnd();
- glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
- glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7);
- glEnd();
- glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
- glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4);
- glEnd();
- glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
- glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6);
- glEnd();
- glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
- glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3);
- glEnd();
- glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
- glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5);
- glEnd();
- }
-
- void cube_box::draw() {
- lasttime = lasttime+speed;
- if (!valid()) {
- glLoadIdentity();
- glViewport(0,0,w(),h());
- glEnable(GL_DEPTH_TEST);
- glFrustum(-1,1,-1,1,2,10000);
- glTranslatef(0,0,-10);
- gl_font(FL_HELVETICA_BOLD, 16 );
- }
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(float(lasttime*1.6),0,0,1);
- glRotatef(float(lasttime*4.2),1,0,0);
- glRotatef(float(lasttime*2.3),0,1,0);
- glTranslatef(-1.0, 1.2f, -1.5);
- glScalef(float(size),float(size),float(size));
- drawcube(wire);
- glPopMatrix();
- gl_color(FL_GRAY);
- glDisable(GL_DEPTH_TEST);
- gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f );
- glEnable(GL_DEPTH_TEST);
- }
-
- int cube_box::handle(int e) {
- switch (e) {
- case FL_ENTER: cursor(FL_CURSOR_CROSS); break;
- case FL_LEAVE: cursor(FL_CURSOR_DEFAULT); break;
- }
- return Fl_Gl_Window::handle(e);
- }
-
- #endif
-
- Fl_Window *form;
- Fl_Slider *speed, *size;
- Fl_Button *button, *wire, *flat;
- cube_box *cube, *cube2;
-
- void makeform(const char *name) {
- form = new Fl_Window(510+390,390,name);
- new Fl_Box(FL_DOWN_FRAME,20,20,350,350,"");
- new Fl_Box(FL_DOWN_FRAME,510,20,350,350,"");
- speed = new Fl_Slider(FL_VERT_SLIDER,390,90,40,220,"Speed");
- size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size");
- wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire");
- flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
- button = new Fl_Button(390,340,100,30,"Exit");
- cube = new cube_box(23,23,344,344, 0);
- cube2 = new cube_box(513,23,344,344, 0);
- Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),
- cube->w(),size->h(),0);
- form->resizable(b);
- b->hide();
- form->end();
- }
-
- // added to demo printing
- #include <FL/Fl_Sys_Menu_Bar.H>
- #include <FL/Fl_Printer.H>
-
- void print_cb(Fl_Widget *w, void *data)
- {
- Fl_Printer printer;
- Fl_Window *win = Fl::first_window();
- if(!win) return;
- if( printer.start_job(1) ) return;
- if( printer.start_page() ) return;
- printer.scale(0.5,0.5);
- printer.print_widget( win );
- printer.end_page();
- printer.end_job();
- }
- // end of printing demo
-
- int main(int argc, char **argv) {
- makeform(argv[0]);
- // added to demo printing
- form->begin();
- static Fl_Menu_Item items[] = {
- { "Print", 0, 0, 0, FL_SUBMENU },
- { "Print window", 0, print_cb, 0, 0 },
- { 0 },
- { 0 }
- };
- Fl_Sys_Menu_Bar *menubar_;
- menubar_ = new Fl_Sys_Menu_Bar(0, 0, 60, 20);
- menubar_->box(FL_FLAT_BOX);
- menubar_->menu(items);
- form->end();
- // end of printing demo
- speed->bounds(4,0);
- speed->value(cube->speed = cube2->speed = 1.0);
- size->bounds(4,0.01);
- size->value(cube->size = cube2->size = 1.0);
- flat->value(1); cube->wire = 0; cube2->wire = 1;
- form->label("cube");
- form->show(argc,argv);
- cube->show();
- cube2->show();
- #if 0
- // This demonstrates how to manipulate OpenGL contexts.
- // In this case the same context is used by multiple windows (I'm not
- // sure if this is allowed on Win32, can somebody check?).
- // This fixes a bug on the XFree86 3.0 OpenGL where only one context
- // per program seems to work, but there are probably better uses for
- // this!
- cube->make_current(); // causes context to be created
- cube2->context(cube->context()); // share the contexts
- #endif
- for (;;) {
- if (form->visible() && speed->value())
- {if (!Fl::check()) break;} // returns immediately
- else
- {if (!Fl::wait()) break;} // waits until something happens
- cube->wire = wire->value();
- cube2->wire = !wire->value();
- cube->size = cube2->size = size->value();
- cube->speed = cube2->speed = speed->value();
- cube->redraw();
- cube2->redraw();
- if (Fl::readqueue() == button) break;
- }
- return 0;
- }
-
- //
- // End of "$Id: cube.cxx 8033 2010-12-15 12:11:16Z AlbrechtS $".
- //
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