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- //
- // "$Id: gl.h 8623 2011-04-24 17:09:41Z AlbrechtS $"
- //
- // OpenGL header file for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2011 by Bill Spitzak and others.
- //
- // You must include this instead of GL/gl.h to get the Microsoft
- // APIENTRY stuff included (from <windows.h>) prior to the OpenGL
- // header files.
- //
- // This file also provides "missing" OpenGL functions, and
- // gl_start() and gl_finish() to allow OpenGL to be used in any window
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
-
- /** \file gl.h
- * This file defines wrapper functions for OpenGL in FLTK
- *
- * To use OpenGL from within an FLTK application you MUST use gl_visual()
- * to select the default visual before doing show() on any windows. Mesa
- * will crash if yoy try to use a visual not returned by glxChooseVidual.
- *
- * This does not work with Fl_Double_Window's! It will try to draw
- * into the front buffer. Depending on the system this will either
- * crash or do nothing (when pixmaps are being used as back buffer
- * and GL is being done by hardware), work correctly (when GL is done
- * with software, such as Mesa), or draw into the front buffer and
- * be erased when the buffers are swapped (when double buffer hardware
- * is being used)
- */
-
- #ifndef FL_gl_H
- # define FL_gl_H
-
- # include "Enumerations.H" // for color names
- # ifdef WIN32
- # include <windows.h>
- # endif
- # ifndef APIENTRY
- # if defined(__CYGWIN__)
- # define APIENTRY __attribute__ ((__stdcall__))
- # else
- # define APIENTRY
- # endif
- # endif
-
- # ifdef __APPLE__
- # include <OpenGL/gl.h>
- # else
- # include <GL/gl.h>
- # endif
-
- FL_EXPORT void gl_start();
- FL_EXPORT void gl_finish();
-
- FL_EXPORT void gl_color(Fl_Color i);
- /** back compatibility */
- inline void gl_color(int c) {gl_color((Fl_Color)c);}
-
- FL_EXPORT void gl_rect(int x,int y,int w,int h);
- /**
- Fills the given rectangle with the current color.
- \see gl_rect(int x, int y, int w, int h)
- */
- inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);}
-
- FL_EXPORT void gl_font(int fontid, int size);
- FL_EXPORT int gl_height();
- FL_EXPORT int gl_descent();
- FL_EXPORT double gl_width(const char *);
- FL_EXPORT double gl_width(const char *, int n);
- FL_EXPORT double gl_width(uchar);
-
- FL_EXPORT void gl_draw(const char*);
- FL_EXPORT void gl_draw(const char*, int n);
- FL_EXPORT void gl_draw(const char*, int x, int y);
- FL_EXPORT void gl_draw(const char*, float x, float y);
- FL_EXPORT void gl_draw(const char*, int n, int x, int y);
- FL_EXPORT void gl_draw(const char*, int n, float x, float y);
- FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
- FL_EXPORT void gl_measure(const char*, int& x, int& y);
- #ifdef __APPLE__
- extern FL_EXPORT void gl_texture_pile_height(int max);
- extern FL_EXPORT int gl_texture_pile_height();
- #endif
-
- FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
-
- #endif // !FL_gl_H
-
- //
- // End of "$Id: gl.h 8623 2011-04-24 17:09:41Z AlbrechtS $".
- //
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