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- //
- // "$Id: Fl_Valuator.H 7981 2010-12-08 23:53:04Z greg.ercolano $"
- //
- // Valuator header file for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2010 by Bill Spitzak and others.
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
-
- /* \file
- Fl_Valuator widget . */
-
- #ifndef Fl_Valuator_H
- #define Fl_Valuator_H
-
- #ifndef Fl_Widget_H
- #include "Fl_Widget.H"
- #endif
-
- // shared type() values for classes that work in both directions:
- #define FL_VERTICAL 0 ///< The valuator can work vertically
- #define FL_HORIZONTAL 1 ///< The valuator can work horizontally
-
- /**
- The Fl_Valuator class controls a single floating-point value
- and provides a consistent interface to set the value, range, and step,
- and insures that callbacks are done the same for every object.
- <P>There are probably more of these classes in FLTK than any others:
- <P ALIGN=CENTER>\image html valuators.png</P>
- \image latex valuators.png "Valuators derived from Fl_Valuators" width=10cm
- <P>In the above diagram each box surrounds an actual subclass. These
- are further differentiated by setting the type() of the widget t
- o the symbolic value labeling the widget.
- The ones labelled "0" are the default versions with a type(0).
- For consistency the symbol FL_VERTICAL is defined as zero.
- */
- class FL_EXPORT Fl_Valuator : public Fl_Widget {
-
- double value_;
- double previous_value_;
- double min, max; // truncates to this range *after* rounding
- double A; int B; // rounds to multiples of A/B, or no rounding if A is zero
-
- protected:
- /** Tells if the valuator is an FL_HORIZONTAL one */
- int horizontal() const {return type()& FL_HORIZONTAL;}
- Fl_Valuator(int X, int Y, int W, int H, const char* L);
-
- /** Gets the previous floating point value before an event changed it */
- double previous_value() const {return previous_value_;}
- /** Stores the current value in the previous value */
- void handle_push() {previous_value_ = value_;}
- double softclamp(double);
- void handle_drag(double newvalue);
- void handle_release(); // use drag() value
- virtual void value_damage(); // cause damage() due to value() changing
- /** Sets the current floating point value. */
- void set_value(double v) {value_ = v;}
-
- public:
-
- /** Sets the minimum (a) and maximum (b) values for the valuator widget. */
- void bounds(double a, double b) {min=a; max=b;}
- /** Gets the minimum value for the valuator. */
- double minimum() const {return min;}
- /** Sets the minimum value for the valuator. */
- void minimum(double a) {min = a;}
- /** Gets the maximum value for the valuator. */
- double maximum() const {return max;}
- /** Sets the maximum value for the valuator. */
- void maximum(double a) {max = a;}
- /**
- Sets the minimum and maximum values for the valuator. When
- the user manipulates the widget, the value is limited to this
- range. This clamping is done <I>after</I> rounding to the step
- value (this makes a difference if the range is not a multiple of
- the step).
-
- <P>The minimum may be greater than the maximum. This has the
- effect of "reversing" the object so the larger values
- are in the opposite direction. This also switches which end of
- the filled sliders is filled.</P>
-
- <P>Some widgets consider this a "soft" range. This
- means they will stop at the range, but if the user releases and
- grabs the control again and tries to move it further, it is
- allowed.</P>
-
- <P>The range may affect the display. You must redraw()
- the widget after changing the range.
- */
- void range(double a, double b) {min = a; max = b;}
- /** See double Fl_Valuator::step() const */
- void step(int a) {A = a; B = 1;}
- /** See double Fl_Valuator::step() const */
- void step(double a, int b) {A = a; B = b;}
- void step(double s);
- /**
- Gets or sets the step value. As the user moves the mouse the
- value is rounded to the nearest multiple of the step value. This
- is done <I>before</I> clamping it to the range. For most widgets
- the default step is zero.
-
- <P>For precision the step is stored as the ratio of two
- integers, A/B. You can set these integers directly. Currently
- setting a floating point value sets the nearest A/1 or 1/B value
- possible.
- */
- double step() const {return A/B;}
- void precision(int);
-
- /** Gets the floating point(double) value. See int value(double) */
- double value() const {return value_;}
- int value(double);
-
- virtual int format(char*);
- double round(double); // round to nearest multiple of step
- double clamp(double); // keep in range
- double increment(double, int); // add n*step to value
- };
-
- #endif
-
- //
- // End of "$Id: Fl_Valuator.H 7981 2010-12-08 23:53:04Z greg.ercolano $".
- //
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