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- //
- // "$Id: Fl_Menu_Button.H 8016 2010-12-12 11:19:12Z manolo $"
- //
- // Menu button header file for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2010 by Bill Spitzak and others.
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
-
- /* \file
- Fl_Menu_Button widget . */
-
- #ifndef Fl_Menu_Button_H
- #define Fl_Menu_Button_H
-
- #include "Fl_Menu_.H"
-
- /**
- This is a button that when pushed pops up a menu (or hierarchy of
- menus) defined by an array of
- Fl_Menu_Item objects.
- <P ALIGN=CENTER>\image html menu_button.png</P>
- \image latex menu_button.png " menu_button" width=5cm
- <P>Normally any mouse button will pop up a menu and it is lined up
- below the button as shown in the picture. However an Fl_Menu_Button
- may also control a pop-up menu. This is done by setting the type().
- If type() is zero a normal menu button is produced.
- If it is nonzero then this is a pop-up menu. The bits in type() indicate
- what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P>
- <P>The menu will also pop up in response to shortcuts indicated by
- putting a '&' character in the label(). </P>
- <P>Typing the shortcut() of any of the menu items will cause
- callbacks exactly the same as when you pick the item with the mouse.
- The '&' character in menu item names are only looked at when the menu is
- popped up, however. </P>
- <P>When the user picks an item off the menu, the item's callback is
- done with the menu_button as the Fl_Widget* argument. If the
- item does not have a callback the menu_button's callback is done
- instead.
- */
- class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
- protected:
- void draw();
- public:
- /**
- \brief indicate what mouse buttons pop up the menu.
-
- Values for type() used to indicate what mouse buttons pop up the menu.
- Fl_Menu_Button::POPUP3 is usually what you want.
- */
- enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */
- POPUP2, /**< pops up with the mouse 2nd button. */
- POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */
- POPUP3, /**< pops up with the mouse 3rd button. */
- POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */
- POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */
- POPUP123 /**< pops up with any mouse button. */
- };
- int handle(int);
- const Fl_Menu_Item* popup();
- Fl_Menu_Button(int,int,int,int,const char * =0);
- };
-
- #endif
-
- //
- // End of "$Id: Fl_Menu_Button.H 8016 2010-12-12 11:19:12Z manolo $".
- //
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