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  1. //
  2. // "$Id: Fl_Double_Window.H 7903 2010-11-28 21:06:39Z matt $"
  3. //
  4. // Double-buffered window header file for the Fast Light Tool Kit (FLTK).
  5. //
  6. // Copyright 1998-2010 by Bill Spitzak and others.
  7. //
  8. // This library is free software; you can redistribute it and/or
  9. // modify it under the terms of the GNU Library General Public
  10. // License as published by the Free Software Foundation; either
  11. // version 2 of the License, or (at your option) any later version.
  12. //
  13. // This library is distributed in the hope that it will be useful,
  14. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. // Library General Public License for more details.
  17. //
  18. // You should have received a copy of the GNU Library General Public
  19. // License along with this library; if not, write to the Free Software
  20. // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
  21. // USA.
  22. //
  23. // Please report all bugs and problems on the following page:
  24. //
  25. // http://www.fltk.org/str.php
  26. //
  27. /* \file
  28. Fl_Double_Window widget . */
  29. #ifndef Fl_Double_Window_H
  30. #define Fl_Double_Window_H
  31. #include "Fl_Window.H"
  32. /**
  33. The Fl_Double_Window provides a double-buffered window.
  34. If possible this will use the X double buffering extension (Xdbe). If
  35. not, it will draw the window data into an off-screen pixmap, and then
  36. copy it to the on-screen window.
  37. <P>It is highly recommended that you put the following code before the
  38. first show() of <I>any</I> window in your program: </P>
  39. \code
  40. Fl::visual(FL_DOUBLE|FL_INDEX)
  41. \endcode
  42. This makes sure you can use Xdbe on servers where double buffering
  43. does not exist for every visual.
  44. */
  45. class FL_EXPORT Fl_Double_Window : public Fl_Window {
  46. protected:
  47. void flush(int eraseoverlay);
  48. /**
  49. Force double buffering, even if the OS already buffers windows
  50. (overlays need that on MacOS and Windows2000)
  51. */
  52. char force_doublebuffering_;
  53. public:
  54. void show();
  55. void show(int a, char **b) {Fl_Window::show(a,b);}
  56. void flush();
  57. void resize(int,int,int,int);
  58. void hide();
  59. ~Fl_Double_Window();
  60. /**
  61. Creates a new Fl_Double_Window widget using the given
  62. position, size, and label (title) string.
  63. */
  64. Fl_Double_Window(int W, int H, const char *l = 0)
  65. : Fl_Window(W,H,l), force_doublebuffering_(0) { type(FL_DOUBLE_WINDOW); }
  66. /**
  67. See Fl_Double_Window::Fl_Double_Window(int w, int h, const char *label = 0)
  68. */
  69. Fl_Double_Window(int X, int Y, int W, int H, const char *l = 0)
  70. : Fl_Window(X,Y,W,H,l), force_doublebuffering_(0) { type(FL_DOUBLE_WINDOW); }
  71. };
  72. #endif
  73. //
  74. // End of "$Id: Fl_Double_Window.H 7903 2010-11-28 21:06:39Z matt $".
  75. //