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							- 1. Compression algorithm (deflate)
 - 
 - The deflation algorithm used by gzip (also zip and zlib) is a variation of
 - LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
 - the input data.  The second occurrence of a string is replaced by a
 - pointer to the previous string, in the form of a pair (distance,
 - length).  Distances are limited to 32K bytes, and lengths are limited
 - to 258 bytes. When a string does not occur anywhere in the previous
 - 32K bytes, it is emitted as a sequence of literal bytes.  (In this
 - description, `string' must be taken as an arbitrary sequence of bytes,
 - and is not restricted to printable characters.)
 - 
 - Literals or match lengths are compressed with one Huffman tree, and
 - match distances are compressed with another tree. The trees are stored
 - in a compact form at the start of each block. The blocks can have any
 - size (except that the compressed data for one block must fit in
 - available memory). A block is terminated when deflate() determines that
 - it would be useful to start another block with fresh trees. (This is
 - somewhat similar to the behavior of LZW-based _compress_.)
 - 
 - Duplicated strings are found using a hash table. All input strings of
 - length 3 are inserted in the hash table. A hash index is computed for
 - the next 3 bytes. If the hash chain for this index is not empty, all
 - strings in the chain are compared with the current input string, and
 - the longest match is selected.
 - 
 - The hash chains are searched starting with the most recent strings, to
 - favor small distances and thus take advantage of the Huffman encoding.
 - The hash chains are singly linked. There are no deletions from the
 - hash chains, the algorithm simply discards matches that are too old.
 - 
 - To avoid a worst-case situation, very long hash chains are arbitrarily
 - truncated at a certain length, determined by a runtime option (level
 - parameter of deflateInit). So deflate() does not always find the longest
 - possible match but generally finds a match which is long enough.
 - 
 - deflate() also defers the selection of matches with a lazy evaluation
 - mechanism. After a match of length N has been found, deflate() searches for
 - a longer match at the next input byte. If a longer match is found, the
 - previous match is truncated to a length of one (thus producing a single
 - literal byte) and the process of lazy evaluation begins again. Otherwise,
 - the original match is kept, and the next match search is attempted only N
 - steps later.
 - 
 - The lazy match evaluation is also subject to a runtime parameter. If
 - the current match is long enough, deflate() reduces the search for a longer
 - match, thus speeding up the whole process. If compression ratio is more
 - important than speed, deflate() attempts a complete second search even if
 - the first match is already long enough.
 - 
 - The lazy match evaluation is not performed for the fastest compression
 - modes (level parameter 1 to 3). For these fast modes, new strings
 - are inserted in the hash table only when no match was found, or
 - when the match is not too long. This degrades the compression ratio
 - but saves time since there are both fewer insertions and fewer searches.
 - 
 - 
 - 2. Decompression algorithm (inflate)
 - 
 - 2.1 Introduction
 - 
 - The real question is, given a Huffman tree, how to decode fast.  The most
 - important realization is that shorter codes are much more common than
 - longer codes, so pay attention to decoding the short codes fast, and let
 - the long codes take longer to decode.
 - 
 - inflate() sets up a first level table that covers some number of bits of
 - input less than the length of longest code.  It gets that many bits from the
 - stream, and looks it up in the table.  The table will tell if the next
 - code is that many bits or less and how many, and if it is, it will tell
 - the value, else it will point to the next level table for which inflate()
 - grabs more bits and tries to decode a longer code.
 - 
 - How many bits to make the first lookup is a tradeoff between the time it
 - takes to decode and the time it takes to build the table.  If building the
 - table took no time (and if you had infinite memory), then there would only
 - be a first level table to cover all the way to the longest code.  However,
 - building the table ends up taking a lot longer for more bits since short
 - codes are replicated many times in such a table.  What inflate() does is
 - simply to make the number of bits in the first table a variable, and set it
 - for the maximum speed.
 - 
 - inflate() sends new trees relatively often, so it is possibly set for a
 - smaller first level table than an application that has only one tree for
 - all the data.  For inflate, which has 286 possible codes for the
 - literal/length tree, the size of the first table is nine bits.  Also the
 - distance trees have 30 possible values, and the size of the first table is
 - six bits.  Note that for each of those cases, the table ended up one bit
 - longer than the ``average'' code length, i.e. the code length of an
 - approximately flat code which would be a little more than eight bits for
 - 286 symbols and a little less than five bits for 30 symbols.  It would be
 - interesting to see if optimizing the first level table for other
 - applications gave values within a bit or two of the flat code size.
 - 
 - 
 - 2.2 More details on the inflate table lookup
 - 
 - Ok, you want to know what this cleverly obfuscated inflate tree actually  
 - looks like.  You are correct that it's not a Huffman tree.  It is simply a  
 - lookup table for the first, let's say, nine bits of a Huffman symbol.  The  
 - symbol could be as short as one bit or as long as 15 bits.  If a particular  
 - symbol is shorter than nine bits, then that symbol's translation is duplicated
 - in all those entries that start with that symbol's bits.  For example, if the  
 - symbol is four bits, then it's duplicated 32 times in a nine-bit table.  If a  
 - symbol is nine bits long, it appears in the table once.
 - 
 - If the symbol is longer than nine bits, then that entry in the table points  
 - to another similar table for the remaining bits.  Again, there are duplicated  
 - entries as needed.  The idea is that most of the time the symbol will be short
 - and there will only be one table look up.  (That's whole idea behind data  
 - compression in the first place.)  For the less frequent long symbols, there  
 - will be two lookups.  If you had a compression method with really long  
 - symbols, you could have as many levels of lookups as is efficient.  For  
 - inflate, two is enough.
 - 
 - So a table entry either points to another table (in which case nine bits in  
 - the above example are gobbled), or it contains the translation for the symbol  
 - and the number of bits to gobble.  Then you start again with the next  
 - ungobbled bit.
 - 
 - You may wonder: why not just have one lookup table for how ever many bits the  
 - longest symbol is?  The reason is that if you do that, you end up spending  
 - more time filling in duplicate symbol entries than you do actually decoding.   
 - At least for deflate's output that generates new trees every several 10's of  
 - kbytes.  You can imagine that filling in a 2^15 entry table for a 15-bit code  
 - would take too long if you're only decoding several thousand symbols.  At the  
 - other extreme, you could make a new table for every bit in the code.  In fact,
 - that's essentially a Huffman tree.  But then you spend two much time  
 - traversing the tree while decoding, even for short symbols.
 - 
 - So the number of bits for the first lookup table is a trade of the time to  
 - fill out the table vs. the time spent looking at the second level and above of
 - the table.
 - 
 - Here is an example, scaled down:
 - 
 - The code being decoded, with 10 symbols, from 1 to 6 bits long:
 - 
 - A: 0
 - B: 10
 - C: 1100
 - D: 11010
 - E: 11011
 - F: 11100
 - G: 11101
 - H: 11110
 - I: 111110
 - J: 111111
 - 
 - Let's make the first table three bits long (eight entries):
 - 
 - 000: A,1
 - 001: A,1
 - 010: A,1
 - 011: A,1
 - 100: B,2
 - 101: B,2
 - 110: -> table X (gobble 3 bits)
 - 111: -> table Y (gobble 3 bits)
 - 
 - Each entry is what the bits decode to and how many bits that is, i.e. how  
 - many bits to gobble.  Or the entry points to another table, with the number of
 - bits to gobble implicit in the size of the table.
 - 
 - Table X is two bits long since the longest code starting with 110 is five bits
 - long:
 - 
 - 00: C,1
 - 01: C,1
 - 10: D,2
 - 11: E,2
 - 
 - Table Y is three bits long since the longest code starting with 111 is six  
 - bits long:
 - 
 - 000: F,2
 - 001: F,2
 - 010: G,2
 - 011: G,2
 - 100: H,2
 - 101: H,2
 - 110: I,3
 - 111: J,3
 - 
 - So what we have here are three tables with a total of 20 entries that had to  
 - be constructed.  That's compared to 64 entries for a single table.  Or  
 - compared to 16 entries for a Huffman tree (six two entry tables and one four  
 - entry table).  Assuming that the code ideally represents the probability of  
 - the symbols, it takes on the average 1.25 lookups per symbol.  That's compared
 - to one lookup for the single table, or 1.66 lookups per symbol for the  
 - Huffman tree.
 - 
 - There, I think that gives you a picture of what's going on.  For inflate, the  
 - meaning of a particular symbol is often more than just a letter.  It can be a  
 - byte (a "literal"), or it can be either a length or a distance which  
 - indicates a base value and a number of bits to fetch after the code that is  
 - added to the base value.  Or it might be the special end-of-block code.  The  
 - data structures created in inftrees.c try to encode all that information  
 - compactly in the tables.
 - 
 - 
 - Jean-loup Gailly        Mark Adler
 - jloup@gzip.org          madler@alumni.caltech.edu
 - 
 - 
 - References:
 - 
 - [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
 - Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
 - pp. 337-343.
 - 
 - ``DEFLATE Compressed Data Format Specification'' available in
 - ftp://ds.internic.net/rfc/rfc1951.txt
 
 
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