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							- //
 - // "$Id: CubeView.cxx 7903 2010-11-28 21:06:39Z matt $"
 - //
 - // CubeView class implementation for the Fast Light Tool Kit (FLTK).
 - //
 - // Copyright 1998-2010 by Bill Spitzak and others.
 - //
 - // This library is free software; you can redistribute it and/or
 - // modify it under the terms of the GNU Library General Public
 - // License as published by the Free Software Foundation; either
 - // version 2 of the License, or (at your option) any later version.
 - //
 - // This library is distributed in the hope that it will be useful,
 - // but WITHOUT ANY WARRANTY; without even the implied warranty of
 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 - // Library General Public License for more details.
 - //
 - // You should have received a copy of the GNU Library General Public
 - // License along with this library; if not, write to the Free Software
 - // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
 - // USA.
 - //
 - // Please report all bugs and problems on the following page:
 - //
 - //     http://www.fltk.org/str.php
 - //
 - 
 - #include "CubeView.h"
 - #include <math.h>
 - 
 - 
 - #if HAVE_GL
 - CubeView::CubeView(int x,int y,int w,int h,const char *l)
 -             : Fl_Gl_Window(x,y,w,h,l)
 - #else
 - CubeView::CubeView(int x,int y,int w,int h,const char *l)
 -             : Fl_Box(x,y,w,h,l)
 - #endif /* HAVE_GL */
 - {
 -     vAng = 0.0;
 -     hAng=0.0;
 -     size=10.0;
 -     xshift=0.0;
 -     yshift=0.0;
 -     
 -     /* The cube definition. These are the vertices of a unit cube
 -      * centered on the origin.*/
 -     
 -     boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
 -     boxv1[0] =  0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
 -     boxv2[0] =  0.5; boxv2[1] =  0.5; boxv2[2] = -0.5;
 -     boxv3[0] = -0.5; boxv3[1] =  0.5; boxv3[2] = -0.5;
 -     boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] =  0.5;
 -     boxv5[0] =  0.5; boxv5[1] = -0.5; boxv5[2] =  0.5;
 -     boxv6[0] =  0.5; boxv6[1] =  0.5; boxv6[2] =  0.5;
 -     boxv7[0] = -0.5; boxv7[1] =  0.5; boxv7[2] =  0.5;
 - 
 - #if !HAVE_GL
 -     label("OpenGL is required for this demo to operate.");
 -     align(FL_ALIGN_WRAP | FL_ALIGN_INSIDE);
 - #endif /* !HAVE_GL */
 - }
 - 
 - #if HAVE_GL
 - void CubeView::drawCube() {
 - /* Draw a colored cube */
 - #define ALPHA 0.5
 -     glShadeModel(GL_FLAT);
 - 
 -     glBegin(GL_QUADS);
 -       glColor4f(0.0, 0.0, 1.0, ALPHA);
 -       glVertex3fv(boxv0);
 -       glVertex3fv(boxv1);
 -       glVertex3fv(boxv2);
 -       glVertex3fv(boxv3);
 - 
 -       glColor4f(1.0, 1.0, 0.0, ALPHA);
 -       glVertex3fv(boxv0);
 -       glVertex3fv(boxv4);
 -       glVertex3fv(boxv5);
 -       glVertex3fv(boxv1);
 - 
 -       glColor4f(0.0, 1.0, 1.0, ALPHA);
 -       glVertex3fv(boxv2);
 -       glVertex3fv(boxv6);
 -       glVertex3fv(boxv7);
 -       glVertex3fv(boxv3);
 - 
 -       glColor4f(1.0, 0.0, 0.0, ALPHA);
 -       glVertex3fv(boxv4);
 -       glVertex3fv(boxv5);
 -       glVertex3fv(boxv6);
 -       glVertex3fv(boxv7);
 - 
 -       glColor4f(1.0, 0.0, 1.0, ALPHA);
 -       glVertex3fv(boxv0);
 -       glVertex3fv(boxv3);
 -       glVertex3fv(boxv7);
 -       glVertex3fv(boxv4);
 - 
 -       glColor4f(0.0, 1.0, 0.0, ALPHA);
 -       glVertex3fv(boxv1);
 -       glVertex3fv(boxv5);
 -       glVertex3fv(boxv6);
 -       glVertex3fv(boxv2);
 -     glEnd();
 - 
 -     glColor3f(1.0, 1.0, 1.0);
 -     glBegin(GL_LINES);
 -       glVertex3fv(boxv0);
 -       glVertex3fv(boxv1);
 - 
 -       glVertex3fv(boxv1);
 -       glVertex3fv(boxv2);
 - 
 -       glVertex3fv(boxv2);
 -       glVertex3fv(boxv3);
 - 
 -       glVertex3fv(boxv3);
 -       glVertex3fv(boxv0);
 - 
 -       glVertex3fv(boxv4);
 -       glVertex3fv(boxv5);
 - 
 -       glVertex3fv(boxv5);
 -       glVertex3fv(boxv6);
 - 
 -       glVertex3fv(boxv6);
 -       glVertex3fv(boxv7);
 - 
 -       glVertex3fv(boxv7);
 -       glVertex3fv(boxv4);
 - 
 -       glVertex3fv(boxv0);
 -       glVertex3fv(boxv4);
 - 
 -       glVertex3fv(boxv1);
 -       glVertex3fv(boxv5);
 - 
 -       glVertex3fv(boxv2);
 -       glVertex3fv(boxv6);
 - 
 -       glVertex3fv(boxv3);
 -       glVertex3fv(boxv7);
 -     glEnd();
 - }//drawCube
 - 
 - void CubeView::draw() {
 -     if (!valid()) {
 -         glLoadIdentity();
 -         glViewport(0,0,w(),h());
 -         glOrtho(-10,10,-10,10,-20050,10000);
 -         glEnable(GL_BLEND);
 -         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 -     }
 - 
 -     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -     glPushMatrix();
 - 
 -     glTranslatef(xshift, yshift, 0);
 -     glRotatef(hAng,0,1,0); glRotatef(vAng,1,0,0);
 -     glScalef(float(size),float(size),float(size));
 - 
 -     drawCube();
 -     
 -     glPopMatrix();
 - }
 - #endif /* HAVE_GL */
 - 
 - //
 - // End of "$Id: CubeView.cxx 7903 2010-11-28 21:06:39Z matt $".
 - //
 
 
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