// // "$Id: Fl_compose.cxx 8626 2011-04-27 11:21:57Z manolo $" // // Character compose processing for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #ifndef FL_DOXYGEN int Fl::compose_state = 0; #endif #if !defined(WIN32) && !defined(__APPLE__) extern XIC fl_xim_ic; #endif /** Any text editing widget should call this for each FL_KEYBOARD event. Use of this function is very simple.

If true is returned, then it has modified the Fl::event_text() and Fl::event_length() to a set of bytes to insert (it may be of zero length!). In will also set the "del" parameter to the number of bytes to the left of the cursor to delete, this is used to delete the results of the previous call to Fl::compose().

If false is returned, the keys should be treated as function keys, and del is set to zero. You could insert the text anyways, if you don't know what else to do.

Though the current implementation returns immediately, future versions may take quite awhile, as they may pop up a window or do other user-interface things to allow characters to be selected. */ int Fl::compose(int& del) { // character composition is now handled by the OS del = 0; #if defined(__APPLE__) // this stuff is to be treated as a function key if(Fl::e_length == 0 || Fl::e_keysym == FL_Enter || Fl::e_keysym == FL_KP_Enter || Fl::e_keysym == FL_Tab || Fl::e_keysym == FL_Escape || Fl::e_state&(FL_META | FL_CTRL) ) { return 0; } #elif defined(WIN32) unsigned char ascii = (unsigned)e_text[0]; if ((e_state & (FL_ALT | FL_META)) && !(ascii & 128)) return 0; #else unsigned char ascii = (unsigned)e_text[0]; if ((e_state & (FL_ALT | FL_META | FL_CTRL)) && !(ascii & 128)) return 0; #endif if(Fl::compose_state) { del = Fl::compose_state; Fl::compose_state = 0; #ifndef __APPLE__ } else { // Only insert non-control characters: if (! (ascii & ~31 && ascii!=127)) { return 0; } #endif } return 1; } /** If the user moves the cursor, be sure to call Fl::compose_reset(). The next call to Fl::compose() will start out in an initial state. In particular it will not set "del" to non-zero. This call is very fast so it is ok to call it many times and in many places. */ void Fl::compose_reset() { Fl::compose_state = 0; #if !defined(WIN32) && !defined(__APPLE__) if (fl_xim_ic) XmbResetIC(fl_xim_ic); #endif } // // End of "$Id: Fl_compose.cxx 8626 2011-04-27 11:21:57Z manolo $" //