// // "$Id: Fl_Gl_Device_Plugin.cxx 8368 2011-02-04 23:32:53Z manolo $" // // implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK). // // Copyright 2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to: // // http://www.fltk.org/str.php // #include #include #include #include "Fl_Gl_Choice.H" #include "FL/Fl.H" #ifndef __APPLE__ #include "FL/fl_draw.H" #endif #if defined(__APPLE__) static void imgProviderReleaseData (void *info, const void *data, size_t size) { free((void *)data); } #endif static void print_gl_window(Fl_Gl_Window *glw, int x, int y, int height) { #ifdef WIN32 HDC save_gc = fl_gc; const int bytesperpixel = 3; #elif defined(__APPLE__) CGContextRef save_gc = fl_gc; const int bytesperpixel = 4; #else _XGC *save_gc = fl_gc; const int bytesperpixel = 3; #endif Fl_Surface_Device *save_surface = Fl_Surface_Device::surface(); fl_gc = NULL; Fl_Display_Device::display_device()->set_current(); #ifdef WIN32 Fl::check(); Fl_Window *win = (Fl_Window*)glw; while( win->window() ) win = win->window(); win->redraw(); Fl::check(); glw->make_current(); #else glw->make_current(); glw->redraw(); glFlush(); Fl::check(); glFinish(); #endif // Read OpenGL context pixels directly. // For extra safety, save & restore OpenGL states that are changed glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); // Read a block of pixels from the frame buffer int mByteWidth = glw->w() * bytesperpixel; mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes uchar *baseAddress = (uchar*)malloc(mByteWidth * glw->h()); glReadPixels(0, 0, glw->w(), glw->h(), #ifdef WIN32 GL_RGB, GL_UNSIGNED_BYTE, #elif defined(__APPLE__) GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, #else // FIXME Linux/Unix GL_RGB, GL_UNSIGNED_BYTE, #endif baseAddress); glPopClientAttrib(); save_surface->set_current(); fl_gc = save_gc; #if defined(__APPLE__) // kCGBitmapByteOrder32Host and CGBitmapInfo are supposed to arrive with 10.4 // but some 10.4 don't have kCGBitmapByteOrder32Host, so we play a little #define game #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_4 #define kCGBitmapByteOrder32Host 0 #define CGBitmapInfo CGImageAlphaInfo #elif ! defined(kCGBitmapByteOrder32Host) #ifdef __BIG_ENDIAN__ #define kCGBitmapByteOrder32Host (4 << 12) #else /* Little endian. */ #define kCGBitmapByteOrder32Host (2 << 12) #endif #endif CGColorSpaceRef cSpace = CGColorSpaceCreateDeviceRGB(); CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, baseAddress, mByteWidth * glw->h(), imgProviderReleaseData); CGImageRef image = CGImageCreate(glw->w(), glw->h(), 8, 8*bytesperpixel, mByteWidth, cSpace, (CGBitmapInfo)(kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host), provider, NULL, false, kCGRenderingIntentDefault); if(image == NULL) return; CGContextSaveGState(fl_gc); CGContextTranslateCTM(fl_gc, 0, height); CGContextScaleCTM(fl_gc, 1.0f, -1.0f); CGRect rect = { { x, height - y - glw->h() }, { glw->w(), glw->h() } }; Fl_X::q_begin_image(rect, 0, 0, glw->w(), glw->h()); CGContextDrawImage(fl_gc, rect, image); Fl_X::q_end_image(); CGContextRestoreGState(fl_gc); CGImageRelease(image); CGColorSpaceRelease(cSpace); CGDataProviderRelease(provider); #else fl_draw_image(baseAddress + (glw->h() - 1) * mByteWidth, x, y , glw->w(), glw->h(), bytesperpixel, - mByteWidth); free(baseAddress); #endif // __APPLE__ } /** This class will make sure that OpenGL printing is available if fltk_gl was linked to the program. */ class Fl_Gl_Device_Plugin : public Fl_Device_Plugin { public: Fl_Gl_Device_Plugin() : Fl_Device_Plugin(name()) { } virtual const char *name() { return "opengl.device.fltk.org"; } virtual int print(Fl_Widget *w, int x, int y, int height) { Fl_Gl_Window *glw = w->as_gl_window(); if (!glw) return 0; print_gl_window(glw, x, y, height); return 1; } }; static Fl_Gl_Device_Plugin Gl_Device_Plugin; // The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded // whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is. FL_EXPORT int fl_gl_load_plugin = 0; // // End of "$Id: Fl_Gl_Device_Plugin.cxx 8368 2011-02-04 23:32:53Z manolo $". //