@@ -1,167 +1,33 @@ | |||
README - Fast Light Tool Kit (FLTK) Version 1.3.0 | |||
------------------------------------------------- | |||
WHAT IS FLTK? | |||
# What is NTK? # | |||
The Fast Light Tool Kit ("FLTK", pronounced "fulltick") is a | |||
a cross-platform C++ GUI toolkit for UNIX(r)/Linux(r) (X11), | |||
Microsoft(r) Windows(r), and MacOS(r) X. FLTK provides | |||
modern GUI functionality without the bloat and supports 3D | |||
graphics via OpenGL(r) and its built-in GLUT emulation. It | |||
was originally developed by Mr. Bill Spitzak and is | |||
currently maintained by a small group of developers across | |||
the world with a central repository in the US. | |||
NTK is a fork of FLTK 1.3.0 which adds graphics rendering via | |||
Cairo, support for transparent/overlapping widgets, streamlining | |||
of internals, and some new/improved widgets. | |||
# LICENSING # | |||
LICENSING | |||
NTK has the same license as FLTK. | |||
FLTK comes with complete free source code. FLTK is available | |||
under the terms of the GNU Library General Public License. | |||
Contrary to popular belief, it can be used in commercial | |||
software! (Even Bill Gates could use it.) | |||
# Documentation # | |||
Currently, there is none (beyond the FLTK 1.3 docs) | |||
ON-LINE DOCUMENTATION | |||
# Building # | |||
All of the documentation is in HTML in the subdirectory | |||
"documentation". The "index.html" file should be your | |||
starting point. PostScript(tm) and PDF versions of this | |||
documentation is also available from the FLTK web site at: | |||
NTK uses the 'waf' build system. | |||
Type: | |||
./waf configure --help | |||
to see compilation options. | |||
http://www.fltk.org/documentation.php | |||
Building and installing generally goes like: | |||
./waf configure | |||
./waf | |||
su -c './waf install' | |||
BUILDING AND INSTALLING FLTK UNDER UNIX AND Mac OS X | |||
# Usage # | |||
In most cases you can just type "make". This will run | |||
configure with the default (no) options and then compile | |||
everything. | |||
FLTK uses GNU autoconf to configure itself for your UNIX | |||
platform. The main things that the configure script will | |||
look for are the X11, OpenGL (or Mesa), and JPEG header and | |||
library files. Make sure that they are in the standard | |||
include/library locations. If they aren't you need to | |||
define the CFLAGS, CXXFLAGS, and LDFLAGS environment | |||
variables. | |||
If you aren't using "gcc", "g++", "c++", or "CC" for your | |||
C++ compiler, you'll also need to set the CXX environment | |||
variable. Similarly, if you aren't using "gcc" or "cc" for | |||
your C compiler you'll need to set the CC environment | |||
variable. | |||
You can run configure yourself to get the exact setup you | |||
need. Type "./configure <options>". Options include: | |||
--enable-cygwin - Enable the Cygwin libraries (WIN32) | |||
--enable-debug - Enable debugging code & symbols | |||
--disable-gl - Disable OpenGL support | |||
--enable-shared - Enable generation of shared libraries | |||
--enable-threads - Enable multithreading support | |||
--enable-xdbe - Enable the X double-buffer extension | |||
--enable-xft - Enable the Xft library (anti-aliased fonts) | |||
--bindir=/path - Set the location for executables | |||
[default = /usr/local/bin] | |||
--libdir=/path - Set the location for libraries | |||
[default = /usr/local/lib] | |||
--includedir=/path - Set the location for include files. | |||
[default = /usr/local/include] | |||
--prefix=/dir - Set the directory prefix for files | |||
[default = /usr/local] | |||
When the configure script is done you can just run the | |||
"make" command. This will build the library, FLUID tool, and | |||
all of the test programs. | |||
To install the library, become root and type "make | |||
install". This will copy the "fluid" executable to | |||
"bindir", the header files to "includedir", and the library | |||
files to "libdir". | |||
To install additional files and icons to be used by the main | |||
desktop environments such as KDE, GNOME and XFCE, you will also | |||
need to run "make install-desktop" as root. | |||
BUILDING FLTK UNDER MICROSOFT WINDOWS | |||
There are two ways to build FLTK under Microsoft Windows. | |||
The first is to use the Visual C++ project files under the | |||
"ide/" directory. See the file ide/README.IDE for more info. | |||
The second method is to use a GNU-based development tool. | |||
To build with the Cygwin or MinGW tools, use the supplied | |||
configure script as specified in the UNIX section above: | |||
sh configure ...options... | |||
INTERNET RESOURCES | |||
FLTK is available on the 'net in a bunch of locations: | |||
- WWW: http://www.fltk.org/ | |||
http://www.fltk.org/str.php [for reporting bugs] | |||
http://www.fltk.org/software.php [source code] | |||
- FTP: http://ftp.easysw.com/pub/fltk | |||
ftp://ftp.easysw.com/pub/fltk | |||
ftp://ftp2.easysw.com/pub/fltk | |||
ftp://ftp.funet.fi/pub/mirrors/ftp.easysw.com/pub/fltk | |||
ftp://linux.mathematik.tu-darmstadt.de/pub/linux/mirrors/misc/fltk | |||
ftp://gd.tuwien.ac.at/hci/fltk | |||
- EMail: fltk@fltk.org [see instructions below] | |||
To send a message to the FLTK mailing list ("fltk@fltk.org") | |||
you must first join the list. Non-member submissions are | |||
blocked to avoid problems with SPAM. | |||
To join the FLTK mailing list, go the following web page: | |||
http://lists.easysw.com/listinfo/fltk | |||
REPORTING BUGS | |||
To report a bug in FLTK, use the form at: | |||
http://www.fltk.org/str.php | |||
For general support and questions, please use the FLTK | |||
mailing list at "fltk@fltk.org". | |||
TRADEMARKS | |||
Microsoft and Windows are registered trademarks of Microsoft | |||
Corporation. UNIX is a registered trademark of the X/Open | |||
Group, Inc. OpenGL is a registered trademark of Silicon | |||
Graphics, Inc. Mac OS is a registered trademark of Apple | |||
Computers, Inc. | |||
COPYRIGHT | |||
FLTK is copyright 1998-2011 by Bill Spitzak | |||
(spitzak@users.sourceforge.net) and others, | |||
see the CREDITS file for more info. | |||
This library is free software; you can redistribute it | |||
and/or modify it under the terms of the GNU Library General | |||
Public License as published by the Free Software Foundation; | |||
either version 2 of the License, or (at your option) any | |||
later version. | |||
This library is distributed in the hope that it will be | |||
useful, but WITHOUT ANY WARRANTY; without even the implied | |||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR | |||
PURPOSE. See the GNU Library General Public License for | |||
more details. | |||
You should have received a copy of the GNU Library General | |||
Public License along with this library; if not, write to the | |||
Free Software Foundation, Inc., 59 Temple Place, Suite 330, | |||
Boston, MA 02111-1307 USA. | |||
NTK uses pkg-config for publishing library information. |
@@ -1,111 +0,0 @@ | |||
README.Cairo.txt - 2010-10-25 - Cairo rendering support for FLTK | |||
---------------------------------------------------------------- | |||
CONTENTS | |||
========== | |||
1 INTRODUCTION | |||
2 CAIRO SUPPORT FOR FLTK 1.3 | |||
2.1 Configuration | |||
2.2 Currently supported features | |||
2.3 Future considerations | |||
3 DOCUMENT HISTORY | |||
iINTRODUCTION | |||
=============== | |||
Cairo is a software library used to provide a vector graphics-based, | |||
device-independent API for software developers. It is designed to provide | |||
primitives for 2-dimensional drawing across a number of different | |||
wbackends. Cairo is designed to use hardware acceleration when available. | |||
CAIRO SUPPORT FOR FLTK 1.3 | |||
============================= | |||
It is now possible to integrate cairo rendering in your fltk application | |||
more easily and transparently. | |||
In 1.3, we provide minimum support for Cairo, | |||
In particular, no "total" cairo rendering layer support is achieved, | |||
as in fltk2. | |||
Configuration | |||
--------------- | |||
All the changes are *inactive* as long as the new configuration | |||
option --enable-cairo is not added to the configure command. | |||
For non configure based platforms/ide, the FLTK_HAVE_CAIRO preprocess var. | |||
has to be defined. | |||
All configure based build files has now this feature integrated, | |||
also vc2005 build files have 2 new build modes "Release Cairo" and | |||
"Debug Cairo". | |||
Others IDE's will be updated progressively. | |||
Currently supported features | |||
------------------------------ | |||
- Adding a new Fl_Cairo_Window class permitting transparent and easy | |||
integration of a Cairo draw callback without the need to achieve subclassing. | |||
- Adding a Fl::cairo_make_current(Fl_Window*) function only providing | |||
transparently a cairo context to your custom Fl_Window derived class. | |||
This function is intended to be used in your overloaded draw() method. | |||
- Adding an optional cairo autolink context mode support (disabled by default) | |||
which permits complete & automatic synchronization of OS dependent graphical | |||
context and cairo contexts, thus furthering a valid cairo context anytime, | |||
in any current window. | |||
This feature should be only necessary in the following cases: | |||
- Intensive and almost systematic use of cairo contexts in an fltk application | |||
- Creation of a new cairo based scheme for fltk ... | |||
- Other uses of cairo necessiting the flk internals instrumentation | |||
to automatically making possible the use of a cairo context | |||
in any fltk window. | |||
- A new cairo demo that is available in the test subdirectory and has been | |||
used as a testcase durings the multiplatform tests. | |||
For more details, please have a look to the doxygen documentation, | |||
in the Modules section. | |||
Future considerations | |||
----------------------- | |||
From Bill: | |||
First there is the FLTK_HAVE_CAIRO configuration option. This indicates that | |||
any cairo calls are available. In this case you get something like this: | |||
// static variable holding the last cairo context fltk set: | |||
cairo_t* Fl::cr; | |||
// Make cr draw in this window. This hides the ugly platform-dependent | |||
// part of getting cairo going: | |||
void Fl::cairo_make_current(Fl_Window*) | |||
*** POST 1.3 potential cairo use: | |||
// Set cr to something you made yourself. This lets you reuse functions | |||
// that use cr, and also tells fltk that cr is not one of it's own and | |||
// thus cannot be destroyed or reused for a different window: | |||
void Fl::cairo_make_current(cairo_t*) | |||
Second there is the FLTK_USE_CAIRO configuration option. This means that all | |||
drawing is done using Cairo. In this case when a widget draw() method is | |||
called, it is exactly as though cairo_make_current(window) has been done. | |||
*** | |||
Note that it should be possible to compile so FLTK_HAVE_CAIRO works even if | |||
FLTK_USE_CAIRO does not, and so that turning on FLTK_USE_CAIRO does not break any | |||
programs written for FLTK_HAVE_CAIRO. | |||
DOCUMENT HISTORY | |||
================== | |||
Dec 20 2010 - matt: restructured document |
@@ -1,608 +0,0 @@ | |||
README.MSWindows.txt - 2010-10-25 - Building FLTK under Microsoft Windows | |||
------------------------------------------------------------------------- | |||
CONTENTS | |||
========== | |||
1 INTRODUCTION | |||
2 HOW TO BUILD FLTK USING MinGW/Cygwin | |||
2.1 The Tools | |||
2.2 Recommended Command Line Build Environment | |||
2.3 Prerequisites | |||
2.4 Downloading and Unpacking | |||
2.5 Configuring FLTK | |||
2.6 Building FLTK | |||
2.7 Testing FLTK | |||
2.8 Installing FLTK | |||
2.9 Creating new Projects | |||
3 HOW TO BUILD FLTK USING VISUAL STUDIO 2008 | |||
3.1 Prerequisites | |||
3.2 Downloading and Unpacking | |||
3.3 Configuring FLTK | |||
3.4 Building FLTK | |||
3.5 Testing FLTK | |||
3.6 Installing FLTK | |||
3.7 Creating new Projects | |||
4 HOW TO BUILD FLTK USING VISUAL STUDIO 2010 | |||
4.1 Prerequisites | |||
4.2 Downloading and Unpacking | |||
4.3 Configuring FLTK | |||
4.4 Building FLTK | |||
4.5 Testing FLTK | |||
4.6 Installing FLTK | |||
4.7 Creating new Projects | |||
5 FREQUENTLY ASKED QUESTIONS | |||
7 LINKS | |||
6 DOCUMENT HISTORY | |||
INTRODUCTION | |||
============== | |||
FLTK 1.3 and later is officially supported on Windows (2000,) 2003, | |||
XP, and later. Older Windows versions are not officially supported, | |||
but may still work. The main reason is that the OS version needs | |||
to support UTF-8. FLTK 1.3 is known to work on Windows 7 and Vista. | |||
FLTK currently supports the following development | |||
environments on the Windows platform: | |||
- Free Microsoft Visual C++ 2008 Express and Visual | |||
C++ 2010 Express using the supplied workspace and | |||
project files. Older and the commercial versions can | |||
be used as well, if they can open the project files. | |||
Be sure to get your service packs! | |||
The project files can be found in the ide/ directory. | |||
Please read ide/README.IDE for more info about this. | |||
- GNU toolsets (Cygwin or MinGW) hosted on Windows. | |||
CAUTION: Libraries built by any one of these environments can not be mixed | |||
with object files from any other environment! | |||
HOW TO BUILD FLTK USING MinGW and Cygwin | |||
========================================== | |||
This chapter of this document gives a brief overview of | |||
compiling and using FLTK with the Cygwin and MinGW compiler | |||
toolkits. Both toolkits provide a build environment based | |||
around the GNU C/C++ compiler. Further information is | |||
available from the FLTK website at http://www.fltk.org, such | |||
as this Howto note: http://www.fltk.org/articles.php?L598 | |||
The Cygwin build environment supplies a library (the Cygwin | |||
DLL) that is primarily intended to provide a number of | |||
Unix-like POSIX facilities for programs being ported to the | |||
Windows environment (Win32 or WinNT). Cygwin also supplies | |||
a very Unix-like build environment for Windows, including | |||
the "BASH" Bourne-compatible shell and all of the standard | |||
Unix file utilities (ls, cat, grep, etc.). | |||
Cygwin is developed by Cygnus (now part of RedHat, Inc). | |||
Although provided for free download under the GPL, | |||
distributing programs that require the Cygwin DLL under a | |||
license other than the GPL requires a commercial license for | |||
the Cygwin DLL. Native Windows programs that do not require | |||
the Cygwin DLL (compiled and linked with the "-mno-cygwin" | |||
option) may be released under any license freely. | |||
Note: Since December 2009, there is a new gcc 4.x compiler | |||
that doesn't support the -mno-cygwin option anymore. You | |||
must use the older gcc-3 compiler instead. | |||
An alternative is to install the new (since about Oct. 2010) | |||
mingw cross tools that support newer gcc compilers for building | |||
native Windows applications (like -mno-cygwin above). | |||
Currently you would have to install mingw64-i686-gcc-g++ for | |||
32-bit Windows applications (despite its name!), and/or | |||
mingw64-x86_64-gcc-g++ for 64-bit applications. You may also | |||
need to install the corresponding '-headers' packages as well. | |||
Currently these tools support gcc 4.5.x or newer, but the | |||
setup for FLTK is somewhat more complicated and not yet | |||
completely supported automatically (you may need to edit | |||
some lines in the generated makeinclude file). | |||
The MinGW distribution (Minimalist GNU for Windows) provides | |||
a similar toolset but geared solely towards native Windows | |||
development without the Unix-like POSIX library. The lack of | |||
any libraries under the GPL or any other restrictive license | |||
means that programs built with the MinGW environment may | |||
always be released under any license freely. MinGW also | |||
supplies a Unix-like build environment for Windows, | |||
including MSYS (a Bourne-compatible shell) and the standard | |||
Unix file utilities (ls, cat, grep, etc.) | |||
If you are not familiar with these GNU-like toolkits please | |||
refer to the links section later in this note. In particular, | |||
check out their license conditions carefully before use. | |||
The Tools | |||
----------- | |||
There are currently three main configurations supported by | |||
FLTK with the GNU tools: | |||
1. Cygwin: Built using the Cygwin toolset and using the | |||
Unix-like POSIX compatibility layer provided by the | |||
Cygwin DLL. | |||
2. Cygwin using the "-mno-cygwin" option: Built using | |||
the Cygwin toolset but not using the Cygwin DLL. | |||
3. MinGW: Built using the MinGW utilities, compiler and | |||
tools. This is, in many aspects, analogous to the | |||
Cygwin "-mno-cygwin" option. This is the recommended | |||
one if you want to build native Windows programs only. | |||
Recommended Command Line Build Environment | |||
-------------------------------------------- | |||
Our recommendation is to: | |||
1. Get the current Cygwin toolset. | |||
This can either produce executables that do or do not | |||
rely on the Cygwin DLL (check licensing) at your | |||
choice. | |||
2. Get the latest MinGW toolset. It is recommended that | |||
you also get the MSYS shell and the msysDTK developer | |||
toolset. | |||
This will only produce normal Windows native | |||
executables without any Unix or POSIX compatibility | |||
layer. | |||
See the links section below for more information. | |||
Either option can generate windows-native executables and | |||
option 1 can provide a Unix-like POSIX portability layer that | |||
is reliant on a GPLed library. | |||
See the later sections for detailed information about using | |||
one of these configurations. | |||
Prerequisites | |||
--------------- | |||
In order to build FLTK from the command line, you need to install the MinGW | |||
environment from www.mingw.org. The graphical installer "mingw-get-inst" can | |||
be downloaded here for free: | |||
http://www.mingw.org/wiki/Getting_Started | |||
Launch the installer and follow the instructions. In the "Select Components" | |||
dialog, add "C++ Compiler", "MSYS Basic System", and "MinGW Developer Toolkit". | |||
Wait for the installer to finish. | |||
After downloading and installing, you need to launch the MinGW Shell through | |||
the Start menu. | |||
Downloading and Unpacking | |||
--------------------------- | |||
Download FLTK from here: | |||
http://www.fltk.org/software.php | |||
into your home folder. The default location as seen from MSWindows is similar | |||
to | |||
C:\MinGW\msys\1.0\home\matt\ | |||
If you are familiar with "subversion" and like to stay current with your | |||
version, you will find the subversion access parameters at the bottom of | |||
that page. Unpack FLTK into a convenient location. I like to have everything | |||
in my dev directory: | |||
cd | |||
mkdir dev | |||
cd dev | |||
tar xvfz fltk-1.3.xxxx.tar.gz | |||
cd fltk-1.3.xxxx | |||
Configuring FLTK | |||
------------------ | |||
Stay in your FLTK source-code directory. Type: | |||
autoconf | |||
Now configure your FLTK installation: | |||
./configure | |||
ADVANCED: type "./configure --help" to get a complete list of optional | |||
configuration parameters. These should be pretty self-explanatory. Some | |||
more details can be found in README. | |||
:END_ADVANCED | |||
The configuration script will check your machine for the required resources | |||
which should all have been part of your MinGW installation. Review the | |||
Configuration Summary, maybe take some notes. | |||
ADVANCED: some versions of MinGW/Msys are broken and complain about a missing | |||
--enable-auto-import. The solution is to upgrade to the current release. If | |||
that is not possible, you can include the --enable-auto-import flag when | |||
linking: | |||
./configure <config flags> LDFLAGS=-Wl,--enable-auto-import | |||
:END_ADVANCED | |||
Building FLTK | |||
--------------- | |||
Now this is easy. Stay in your FLTK source-code directory and type: | |||
make | |||
The entire FLTK toolkit including many test programs will be built for you. | |||
No warnings should appear. | |||
(actually, as of Oct 25 2010, quite a lot of warnings related to suggested | |||
parentheses and others will appear, this is normal and will be fixed. The | |||
linker will also spit out a bunch of warnings for every program linked. This | |||
needs to be fixed. Lastly, there is no generator for man pages in a default | |||
MinGW installation, but you can install man and groff to fix this.) | |||
Testing FLTK | |||
-------------- | |||
After a successful build, you can test FLTK's capabilities: | |||
test/demo | |||
Installing FLTK | |||
----------------- | |||
If you did not change any of the configuration settings, FLTK will be | |||
installed in "/usr/local/include" and "/usr/local/lib" by typing | |||
make install | |||
It is possible to install FLTK in user space by changing the installation path | |||
to a location within the user account by adding the "--prefix=PREFIX" parameter | |||
to the "./configure" command. | |||
Creating new Projects | |||
----------------------- | |||
FLTK provides a neat script named "fltk-config" that can provide all the flags | |||
needed to build FLTK applications using the same flags that were used to build | |||
the library itself. Running "fltk-config" without arguments will print a list | |||
of options. The easiest call to compile an FLTK application from a single | |||
source file is: | |||
fltk-config --compile myProgram.cxx | |||
"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. | |||
I recommend that you add it to the command search path. | |||
HOW TO BUILD FLTK USING VISUAL STUDIO 2008 | |||
============================================ | |||
Prerequisites | |||
--------------- | |||
In order to build FLTK from within VisualStudio 2008, you need to install the | |||
VisualC developer environment from the Microsoft web site. The Express edition | |||
is free of charge and sufficient to develop FLTK applications: | |||
http://www.microsoft.com/express/Downloads/ | |||
You must make sure that at least VisualStudio 2008 Service Pack 1 is installed | |||
or building FLTK on a multicore CPU will be very painful! | |||
Downloading and Unpacking | |||
--------------------------- | |||
Download FLTK from here: | |||
http://www.fltk.org/software.php | |||
If you are familiar with "subversion" and like to stay current with your | |||
version, you will find the subversion access parameters at the bottom of | |||
that page. | |||
Unpack FLTK by using an appropriate unpacker and copy the new folder into a | |||
convenient location. I have set up a "dev" folder in my home folder for all | |||
my projects. | |||
Configuring FLTK | |||
------------------ | |||
Launch VisualStudio. Open the project file in | |||
...\fltk-1.3.xxxx\ide\VisualC2008\fltk.sln | |||
Choose "Debug" or "Release" mode from the "Solution Configurations" menu. | |||
Building FLTK | |||
--------------- | |||
Use the context menu of the "demo" project to "Set as StartUp Project". Then | |||
select "Build Solution" from the "Build" menu or press F7 to build all | |||
libraries. | |||
VisualC 2008 has a bug that messes up building a Solution on multicore CPUs. | |||
Make sure that Visual Studio 2008 Service Pack 1 is installed or, as a | |||
workaround, set the "maximum number of parallel project builds" to 1 (Tools > | |||
Options > Projects and Solutions > Build and Run > maximum number of parallel | |||
project builds). Also, repeating the build command two or three times may | |||
clear unresolved reference errors. | |||
Testing FLTK | |||
-------------- | |||
Select "Start Debugging" from the "Debug" menu or just press F5 to run the | |||
Demo program. Use "Demo" to explore all test programs. | |||
Installing FLTK | |||
----------------- | |||
The default location for VisualC 2008 libraries and headers is here: | |||
C:\Program Files\Microsoft Visual Studio 9.0\VC\ | |||
It is possible to move the FLTK libraries, headers, and Fluid into the | |||
respective subdirectories, so that they are available for future development | |||
without adding link and include paths to the solution. | |||
copy the entire FL directory into the include path | |||
copy all .lib files from the fltk lib directory to the VC lib directory | |||
copy fluid.exe in the fluid directory to the bin directory | |||
I highly discourage using dll's (dynamically linking libraries) on MSWindows | |||
because they will require an installation process and likely cause version | |||
conflicts. Use the static .lib libraries instead. | |||
Creating new Projects | |||
----------------------- | |||
This chapter assumes that libraries and headers are copied into | |||
C:\Program Files\Microsoft Visual Studio 9.0\VC\ | |||
Create a new project of type "General", "Empty Project" and add a simple "C++" | |||
file to it. The FLTK "hello" source code is a good base. | |||
Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK | |||
libraries that you want to use (at least "fltk.lib") to Additional Dependencies | |||
(Configuration Properties > Linker > Additional Dependencies). In the same | |||
dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration | |||
Properties > C/C++ > Preprocessor > Preprocessor Definitions). | |||
Compile and run your test program with F5. | |||
You can also include .fl resources: add a new Header file to your project, but | |||
let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe" | |||
from the "bin" directory and set it as the default editor. | |||
To automatically compile .fl files, open the Properties editor and set the | |||
Custom Build Steps to: | |||
Command Line: fluid.exe -c $(InputPath) | |||
Description: Compiling Fluid .fl file | |||
Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h | |||
Now add the generated .cxx file to your project as well. Whenever the .fl file | |||
is changed, the corresponding .cxx file will be recompiled. | |||
HOW TO BUILD FLTK USING VISUAL STUDIO 2010 | |||
============================================ | |||
Prerequisites | |||
--------------- | |||
In order to build FLTK from within VisualStudio 2010, you need to install the | |||
VisualC developer environment from the Microsoft web site. The Express edition | |||
is free of charge and sufficient to develop FLTK applications: | |||
http://www.microsoft.com/express/Downloads/ | |||
Downloading and Unpacking | |||
--------------------------- | |||
Download FLTK from here: | |||
http://www.fltk.org/software.php | |||
If you are familiar with "subversion" and like to stay current with your | |||
version, you will find the subversion access parameters at the bottom of | |||
that page. | |||
Unpack FLTK by using an appropriate unpacker and copy the new folder into a | |||
convenient location. I have set up a "dev" folder in my home folder for all | |||
my projects. | |||
Configuring FLTK | |||
------------------ | |||
Launch VisualStudio. Open the project file in | |||
.../fltk-1.3.xxxx/ide/VisualC2010/fltk.sln | |||
Choose "Debug" or "Release" mode from the "Solution Configurations" menu. | |||
Building FLTK | |||
--------------- | |||
Use the context menu of the "demo" project to "Set as StartUp Project". Then | |||
select "Build Solution" from the "Build" menu or press F7 to build all | |||
libraries. | |||
Testing FLTK | |||
-------------- | |||
Select "Start Debugging" from the "Debug" menu or just press F5 to run the | |||
Demo program. Use "Demo" to explore all test programs. | |||
Installing FLTK | |||
----------------- | |||
The default location for VisualC 2010 libraries and headers is here: | |||
C:\Program Files\Microsoft Visual Studio 10.0\VC\ | |||
It is possible to move the FLTK libraries, headers, and Fluid into the | |||
respective subdirectories, so that they are available for future development | |||
without adding link and include paths to the solution. | |||
copy the entire FL directory into the include path | |||
copy all .lib files from the fltk lib directory to the VC lib directory | |||
copy fluid.exe in the fluid directory to the bin directory | |||
I highly discourage using dll's (dynamically linking libraries) on MSWindows | |||
because they will require an installation process and likely cause version | |||
conflicts. Use the static .lib libraries instead. | |||
Creating new Projects | |||
----------------------- | |||
This chapter assumes that libraries and headers are copied into | |||
C:\Program Files\Microsoft Visual Studio 10.0\VC\ | |||
Create a new project of type "General", "Empty Project" and add a simple "C++" | |||
file to it. The FLTK "hello" source code is a good base. | |||
Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK | |||
libraries that you want to use (at least "fltk.lib") to Additional Dependencies | |||
(Configuration Properties > Linker > Additional Dependencies). In the same | |||
dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration | |||
Properties > C/C++ > Preprocessor > Preprocessor Definitions). | |||
Compile and run your test program with F5. | |||
You can also include .fl resources: add a new Header file to your project, but | |||
let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe" | |||
from the "bin" directory and set it as the default editor. | |||
To automatically compile .fl files, open the Properties editor and change the | |||
Element Type to Custom Build and click Apply. Now set the | |||
Custom Build Steps to: | |||
Command Line: fluid.exe -c %(FullPath) | |||
Description: Compiling Fluid .fl file | |||
Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h | |||
Now add the generated .cxx file to your project as well. Whenever the .fl file | |||
is changed, the corresponding .cxx file will be recompiled. | |||
FREQUENTLY ASKED QUESTIONS | |||
============================ | |||
Why does a console window appear when I run my program? | |||
--------------------------------------------------------- | |||
Windows has a flag that determines whether an application | |||
runs in the foreground with a console or in the background | |||
without a console. Use the "-mwindows" option to make your | |||
application run in the background and "-mconsole" to run in | |||
the foreground. | |||
Keep in mind that a windows application cannot send output | |||
to stdout, even if you run it from an existing console | |||
application. | |||
(Note: A special case of this exists if running a MinGW | |||
application from the command line of an MSYS shell, when an | |||
application is able to write to stdout, even if compiled with | |||
"-mwindows". The same applies to Cygwin.) | |||
How do I get OpenGL to work? | |||
------------------------------ | |||
Both builds should automatically support OpenGL. | |||
The configuration file config.h has a number of settings | |||
which control compile-time compilation. One such setting is | |||
"HAVE_GL". This may be set to 0 to disable Open GL operation. | |||
Changing the line in config.h to | |||
#define HAVE_GL 1 | |||
will change this to compile and link in OpenGL. | |||
LINKS | |||
======= | |||
The following links may be of use: | |||
1. Main Cygwin homepage: | |||
http://www.cygwin.com/ | |||
2. Main Mingw homepage: | |||
http://www.mingw.org/ | |||
In particular look for the MinGW FAQ at this link for | |||
a lot of useful Mingw-native development | |||
documentation. | |||
3. Check out the FLTK newsgroups at the FLTK homepage: | |||
http://www.fltk.org/ | |||
Its archival search facilities are EXTREMELY useful | |||
to check back through previous problems with this | |||
sort of configuration before posting new questions. | |||
4. GNU Compiler Collection (GCC) compiler homepage: | |||
http://gcc.gnu.org/ | |||
5. OpenGL page - for OpenGL and GLUT libs | |||
http://www.opengl.org/ | |||
DOCUMENT HISTORY | |||
================== | |||
Oct 25 2010 - matt: restructured entire document and verified instructions | |||
Dec 20 2010 - matt: merged with README.win32 | |||
Dec 22 2010 - AlbrechtS: added newer Cygwin (cross/mingw-w64) options |
@@ -1,318 +0,0 @@ | |||
README.OSX.txt - 2010-10-23 - Building FLTK under Apple OS X | |||
------------------------------------------------------------ | |||
CONTENTS | |||
========== | |||
1 INTRODUCTION | |||
2 HOW TO BUILD FLTK USING GCC | |||
2.1 Prerequisites | |||
2.2 Downloading and Unpacking | |||
2.3 Configuring FLTK | |||
2.4 Building FLTK | |||
2.5 Testing FLTK | |||
2.6 Installing FLTK | |||
2.7 Creating new Projects | |||
3 HOW TO BUILD FLTK USING XCODE3 | |||
3.1 Prerequisites | |||
3.2 Downloading and Unpacking | |||
3.3 Configuring FLTK | |||
3.4 Building FLTK | |||
3.5 Testing FLTK | |||
3.6 Uninstalling previous versions of FLTK | |||
3.7 Installing FLTK | |||
3.8 Installing Little Helpers | |||
3.9 Creating new Projects | |||
4 DOCUMENT HISTORY | |||
1 INTRODUCTION | |||
================= | |||
FLTK currently supports the following development environments on the Apple OS X | |||
platform: | |||
- gcc command line tools | |||
- Xcode 3.x | |||
CAUTION: gcc command line built libraries and Xcode created Frameworks should | |||
not be mixed! | |||
2 HOW TO BUILD FLTK USING GCC | |||
================================ | |||
2.1 Prerequisites | |||
-------------------- | |||
In order to build FLTK from the command line, you need to install the Xcode | |||
developer environment from the Apple Inc. web site. The developer environment | |||
can be downloaded from the Mac Dev Center for free: | |||
http://developer.apple.com/technologies/xcode.html | |||
After downloading and installing, you need to launch the Terminal. Terminal.app | |||
is located in the "Utilities" folder inside the "Applications" folder. I like to | |||
keep the Terminal in the Dock. | |||
2.2 Downloading and Unpacking | |||
-------------------------------- | |||
Download FLTK from here: | |||
http://www.fltk.org/software.php | |||
If you are familiar with "subversion" and like to stay current with your | |||
version, you will find the subversion access parameters at the bottom of that | |||
page. Unpack FLTK into a convinient location. I like to have everything in my | |||
dev directory: | |||
cd | |||
mkdir dev | |||
cd dev | |||
mv ~/Downloads/fltk-1.3.xxxx.tar.gz . | |||
tar xvfz fltk-1.3.xxxx.tar.gz | |||
cd fltk-1.3.xxxx | |||
2.3 Configuring FLTK | |||
----------------------- | |||
Stay in your FLTK source-code directory. Type: | |||
autoconf | |||
Now configure your FLTK installation: | |||
./configure | |||
ADVANCED: type "./configure --help" to get a complete list of optional | |||
configurations parameters. These should be pretty self-explanatory. Some | |||
more details can be found in README. | |||
To create Universal Binaries, start "configure" with these flags: | |||
./configure --with-archflags="-arch i386 -arch ppc -arch x86_64" | |||
:END_ADVANCED | |||
The configuration script will check your machine for the required resources | |||
which should all have been part of your Xcode installation. Review the | |||
Configuration Summary, maybe take some notes. | |||
2.4 Building FLTK | |||
-------------------- | |||
Now this is easy. Stay in your FLTK source-code directory and type: | |||
make | |||
The entire FLTK toolkit including many test programs will be built for you. No | |||
warnings should appear, but "ranlib" may complain about a few modules having no | |||
symbols. This is normal and can safely be ignored. | |||
2.5 Testing FLTK | |||
------------------- | |||
After a successful build, you can test FLTK's capabilities: | |||
test/demo | |||
2.6 Installing FLTK | |||
---------------------- | |||
If you did not change any of the configuration settings, FLTK will be installed | |||
in "/usr/local/include" and "/usr/local/lib" by typing | |||
sudo make install | |||
It is possible to install FLTK without superuser privileges by changing the | |||
installation path to a location within the user account by adding the | |||
"--prefix=PREFIX" parameter to the "./configure" command. | |||
2.7 Creating new Projects | |||
---------------------------- | |||
FLTK provides a neat script named "fltk-config" that can provide all the flags | |||
needed to build FLTK applications using the same flags that were used to build | |||
the library itself. Architecture flags (e.g., -arch i386) used to build the | |||
library, though, are not provided by the fltk-config script. This allows to | |||
build universal libraries and to produce applications of any architecture | |||
from them. Running "fltk-config" without arguments will print a list | |||
of options. The easiest call to compile an FLTK application from a single source | |||
file is: | |||
fltk-config --compile myProgram.cxx | |||
"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I | |||
recommend that you add it to the command search path. | |||
3 HOW TO BUILD FLTK USING XCODE3 | |||
=================================== | |||
3.1 Prerequisites | |||
-------------------- | |||
In order to build FLTK from within Xcode, you need to install the Xcode | |||
developer environment from the Apple Inc. web site. The developer environment | |||
can be downloaded from the Mac Dev Center for free: | |||
http://developer.apple.com/technologies/xcode.html | |||
3.2 Downloading and Unpacking | |||
-------------------------------- | |||
Download FLTK from here: | |||
http://www.fltk.org/software.php | |||
If you are familiar with "subversion" and like to stay current with your | |||
version, you will find the subversion access parameters at the bottom of that | |||
page. You can use the SCM system that is built into Xcode. | |||
Unpack FLTK by double-clicking it and copy the new folder into a convenient | |||
location. I have set up a "dev" folder in my home folder for all my projects. | |||
3.3 Configuring FLTK | |||
----------------------- | |||
Launch Xcode. Open the project file in | |||
.../fltk-1.3.xxxx/ide/Xcode3/FLTK.xcodeproj | |||
Use the "Project" pulldown menu to change "Active Build Configuration" to | |||
"Release". Change the "Active Architecture" as desired. | |||
3.4 Building FLTK | |||
-------------------- | |||
Use the "Project" pulldown menu to set the "Active Target" to "Demo". | |||
Select "Build" from the "Build" menu to create all libraries and test applications. | |||
All frameworks and apps will be located in "./ide/Xcode3/build/Release/". | |||
3.5 Testing FLTK | |||
------------------- | |||
Select "Build and Run" from the "Build" menu to run the Demo program. Use "Demo" | |||
to explore all test programs. | |||
3.6 Uninstalling previous versions of FLTK | |||
--------------------------------------------- | |||
Remove FLTK frameworks: | |||
sudo rm -r /Library/Frameworks/fltk*.framework | |||
Remove Fluid and possibly other utilities: | |||
sudo rm -r /Developer/Applications/Utilities/FLTK/ | |||
3.7 Installing FLTK | |||
---------------------- | |||
When distributing FLTK applications, the FLTK frameworks should be made part of | |||
the application package. For development however, it is very convenient to have | |||
the Release-mode Frameworks in a standard location. | |||
For Xcode project template use, all FLTK frameworks should be copied from | |||
"./ide/Xcode3/build/Release/" to "/Library/Frameworks/". The FLTK header files | |||
for all FLTK frameworks will then be at "/Library/Frameworks/fltk.framework/ | |||
Headers/". Add this path to the header search path of your projects. | |||
sudo rm -f -r /Library/Frameworks/fltk* | |||
sudo cp -R ide/Xcode3/build/Release/fltk*.framework /Library/Frameworks/ | |||
Many FLTK applications will use Fluid, the FLTK User Interface builder, to | |||
generate C++ source code from .fl resource files. Add Fluid to the developer | |||
tools: | |||
sudo mkdir /Developer/Applications/Utilities/FLTK/ | |||
sudo rm -f -r /Developer/Applications/Utilities/FLTK/Fluid.app | |||
sudo cp -R ide/Xcode3/build/Release/Fluid.app /Developer/Applications/Utilities/FLTK/ | |||
3.8 Installing Little Helpers | |||
-------------------------------- | |||
- Project Templates: | |||
Project Templates are the quickest way to create a new FLTK application from | |||
within Xcode. The included project builds an FLTK based Cocoa application | |||
written in C++ with support for the Fluid UI designer, image reading, and | |||
OpenGL. Unused FLTK sub-Frameworks can simply be removed from the project. | |||
The template assumes that Release versions of the FLTK frameworks are installed | |||
in /Library/Frameworks as described above. | |||
First, we need to create the Template folder: | |||
sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/ | |||
Next, we copy the project template over: | |||
sudo cp -r ide/Xcode3/Project\ Templates/* /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/ | |||
After restarting Xcode, the dialog for "File > New Project..." will offer an | |||
FLTK 1.3 user template which is ready to compile. | |||
- Fluid file handling | |||
This section assumes that a Release version of Fluid is installed in | |||
"/Developer/Applications/Utilities/FLTK/" as described above. It will install | |||
a new file type which opens Fluid as an editor for files ending in ".fl". | |||
First, we need to create the spec folder: | |||
sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Specifications/ | |||
Next, we copy the Fluid specification over: | |||
sudo cp ide/Xcode3/fluid.pbfilespec /Library/Application\ Support/Developer/Shared/Xcode/Specifications/ | |||
Open Xcode preferences and select the File Types tab. Find the | |||
"sourcecode.fluid" entry in "file > text > sourcecode" and set the external | |||
editor to Fluid. When adding ".fl" files, set the File Type in the Info dialog | |||
to "sourcecode.fluid" and Xcode will edit your file in Fluid when | |||
double-clicking. | |||
- More | |||
TODO: Language Definition | |||
TODO: Build Rules | |||
3.9 Creating new Projects | |||
---------------------------- | |||
If the little helpers above were installed, the menu "File > New Project..." | |||
will pop up a dialog that offers a User Template named Fluid. Select it and | |||
follow the instructions. | |||
4 DOCUMENT HISTORY | |||
===================== | |||
Oct 29 2010 - matt: removed warnings | |||
Oct 24 2010 - matt: restructured entire document and verified instructions | |||
Dec 19 2010 - Manolo: corrected typos | |||
Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed | |||
Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script. |
@@ -1,306 +0,0 @@ | |||
README.Unix.txt - 2010-11-14 - Building FLTK on Unix | |||
----------------------------------------------------- | |||
CONTENTS | |||
========== | |||
1 INTRODUCTION | |||
2 PREREQUISITES | |||
2.1 Ubuntu 10 | |||
2.2 Linux Mint 9 | |||
2.3 Fedora 13 | |||
2.4 * http://www2.mandriva.com/ | |||
2.5 * http://www.opensuse.org/en/ | |||
2.6 * http://www.debian.org/ | |||
2.7 * Mandrake? | |||
2.8 * Sun? | |||
2.9 * SGI? | |||
2.10 * HPUX? | |||
3 HOW TO BUILD FLTK USING GCC | |||
3.1 Prerequisites | |||
3.2 Downloading and Unpacking | |||
3.3 Configuring FLTK | |||
3.4 Building FLTK | |||
3.5 Testing FLTK | |||
3.6 Installing FLTK | |||
3.7 Creating new Projects | |||
4 CREATING A NEW PROJECT IN CODE::BLOCKS | |||
5 DOCUMENT HISTORY | |||
* TODO: we still need to write these chapters | |||
1 INTRODUCTION | |||
================= | |||
FLTK currently supports the following development environments on vmost Unix | |||
platforms: | |||
- gcc command line tools | |||
- Code::Blocks | |||
- ... | |||
The Symbol font and the Zapf Dingbats font do not work on X11. This is correct | |||
behavior for UTF-8 platforms. | |||
2 PREREQUISITES | |||
================== | |||
2.1 Ubuntu 10 | |||
---------------- | |||
Ubuntu Linux can be downloaded here: | |||
http://www.ubuntu.com/ | |||
If you have not done so yet, download and install Ubuntu. | |||
Open a shell and install some software: | |||
sudo apt-get install g++ | |||
sudo apt-get install gdb | |||
sudo apt-get install subversion | |||
sudo apt-get install autoconf | |||
sudo apt-get install libx11-dev | |||
sudo apt-get install libglu1-mesa-dev | |||
These two are optional, but highly recommended: | |||
sudo apt-get install libasound2-dev | |||
sudo apt-get install libxft-dev | |||
If you are planning to use the Code::Blocks IDE, also install this | |||
sudo apt-get install codeblocks | |||
I like to use subversion to install the latest FLTK-1.3.release: | |||
svn co http://svn.easysw.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3 | |||
To update to the latest version, just go into the fltk-1.3 directory and type | |||
svn update | |||
2.2 Linux Mint 9 | |||
------------------- | |||
Linux Mint 9 can be downloaded here: | |||
http://www.linuxmint.com/ | |||
If you have not done so yet, download and install Linux Mint. | |||
Open a shell and install some software: | |||
sudo apt-get install g++ | |||
sudo apt-get install gdb | |||
sudo apt-get install subversion | |||
sudo apt-get install autoconf | |||
sudo apt-get install libx11-dev | |||
sudo apt-get install libglu1-mesa-dev | |||
These two are optional, but highly recommended: | |||
sudo apt-get install libasound2-dev | |||
sudo apt-get install libxft-dev | |||
If you are planning to use the Code::Blocks IDE, also install this | |||
sudo apt-get install codeblocks | |||
I like to use subversion to install the latest FLTK-1.3.release: | |||
svn co http://svn.easysw.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3 | |||
To update to the latest version, just go into the fltk-1.3 directory and type | |||
svn update | |||
FIXME: no FL_SYMBOL font (-*-symbol-*), font 15 (Zapf-Dingbats) | |||
2.3 Fedora 13 | |||
------------------- | |||
Fedora 13 Linux can be downloaded here: | |||
http://fedoraproject.org/ | |||
If you have not done so yet, download and install Fedora. | |||
Open a terminal window and install some software. In Fedora, the default user | |||
has no permission to call "sudo", so we will change user a few times: | |||
su root | |||
yum groupinstall "Development Tools" | |||
yum groupinstall "X Software Development" | |||
If you are planning to use the Code::Blocks IDE, also install this | |||
yum install codeblocks.i686 (for 64 bit machines) | |||
Don't forget to leave root status (Ctrl-D) before loading FLTK. To install FLTK | |||
for every user, you either have to set root user again, or use "visudo" to add | |||
yourself to the "sudo" list. | |||
I like to use subversion to install the latest FLTK-1.3.release: | |||
svn co http://svn.easysw.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3 | |||
To update to the latest version, just go into the fltk-1.3 directory and type | |||
svn update | |||
FIXME: no FL_SYMBOL font (-*-symbol-*), font 15 (Zapf-Dingbats) | |||
3 HOW TO BUILD FLTK USING GCC | |||
================================ | |||
3.1 Downloading and Unpacking | |||
-------------------------------- | |||
Download FLTK from here: | |||
http://www.fltk.org/software.php | |||
If you are familiar with "subversion" and like to stay current with your | |||
version, you will find the subversion access parameters at the bottom of that | |||
page. Unpack FLTK into a convenient location. I like to have everything in my | |||
dev directory: | |||
cd | |||
mkdir dev | |||
cd dev | |||
mv ~/Downloads/fltk-1.3.xxxx.tar.gz . | |||
tar xvfz fltk-1.3.xxxx.tar.gz | |||
cd fltk-1.3.xxxx | |||
3.2 Configuring FLTK | |||
----------------------- | |||
Stay in your FLTK source-code directory. Type: | |||
autoconf | |||
Now configure your FLTK installation: | |||
./configure | |||
ADVANCED: type "./configure --help" to get a complete list of optional | |||
configurations parameters. These should be pretty self-explanatory. Some | |||
more details can be found in README. | |||
:END_ADVANCED | |||
The configuration script will check your machine for the required resources | |||
which you should have installed as described in the Prerequisites chapter. Review | |||
the Configuration Summary, maybe take some notes. | |||
3.3 Building FLTK | |||
-------------------- | |||
Now this is easy. Stay in your FLTK source-code directory and type: | |||
make | |||
The entire FLTK toolkit including many test programs will be built for you. No | |||
warnings should appear. If some do, please let the FLTK developer team know via | |||
the mailing list or the bug reporting template at www.fltk.org . | |||
Actually, as of Oct 28 2010, quite a bunch of warnings will show, mostly about | |||
suggested parenthesis. Please ignore them until we can fix them. | |||
3.4 Testing FLTK | |||
------------------- | |||
After a successful build, you can test FLTK's capabilities: | |||
test/demo | |||
3.5 Installing FLTK | |||
---------------------- | |||
If you did not change any of the configuration settings, FLTK will be installed | |||
in "/usr/local/include" and "/usr/local/lib" by typing | |||
sudo make install | |||
If you are using the KDE, GNOME or XFCE desktop environments and want to call | |||
"fluid" from the desktop menu, you will need to install additional files and | |||
icons under "/usr/share" by typing: | |||
sudo make install-desktop | |||
It is possible to install FLTK without superuser privileges by changing the | |||
installation path to a location within the user account by adding the | |||
"--prefix=PREFIX" parameters to the "./configure" command. | |||
3.6 Creating new Projects | |||
---------------------------- | |||
FLTK provides a neat script named "fltk-config" that can provide all the flags | |||
needed to build FLTK applications using the same flags that were used to build | |||
the library itself. Running "fltk-config" without arguments will print a list | |||
options. The easiest call to compile an FLTK application from a single source | |||
file is: | |||
fltk-config --compile myProgram.cxx | |||
"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I | |||
recommend that you add it to the command search path. | |||
4 CREATING A NEW PROJECT IN CODE::BLOCKS | |||
=========================================== | |||
Code::Blocks is a free and popular C++ IDE in the Linux world. It also runs on | |||
OS X and MSWindows. Configured correctly, it can also cross-compile between | |||
these platforms. This chapter focuses on creating a new FLTK project for Linux, | |||
assuming that FLTK 1.3 was previously built and installed in its default | |||
location from the command line. | |||
If not done yet, install Code::Blocks as described in the Prerequisites chapter | |||
above, or download it from their web site. This description is based on | |||
version 10.05: | |||
http://www.codeblocks.org/ | |||
Start Code::Blocks. Select File > New > Project. In the "New from template" | |||
dialog box, click on "FLTK project" and follow the instructions. | |||
The default project support basic fltk. If you would like to add support for | |||
images, OpenGL, GLUT, or Forms, add the corresponding flags --use-images, | |||
--use-gl, --use-glut, and --use-forms respectively. | |||
The flags are located in the "Project Build Options" dialog. To change the | |||
compiler flags, select your project in the tree view, then select the | |||
"Compiler Settings" tab, then "Other Options" and add the flags to | |||
`fltk-config --cxxflags` in front of the second "`". | |||
The linker flags are located in the "Linker Settings" tab under "Other Linker | |||
Options". Add the flags to `fltk-config --ldstaticflags` in front of the | |||
second "`". | |||
5 DOCUMENT HISTORY | |||
===================== | |||
Oct 30 2010 - matt: added Code::Blocks chapter | |||
Oct 28 2010 - matt: restructured entire document and verified instructions | |||
Nov 14 2010 - duncan: added install-desktop |