Non reinvents the DAW. Powerful enough to form a complete studio, fast and light enough to run on low-end hardware like the eeePC or Raspberry Pi, and so reliable that it can be used live https://non.tuxfamily.org/
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2012 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include <FL/Fl.H>
  19. #include <FL/fl_draw.H>
  20. void
  21. draw_focus_frame ( int x, int y, int w, int h, Fl_Color c )
  22. {
  23. fl_push_clip( x, y, w, h );
  24. // fl_color( fl_color_average( FL_GRAY, c, 0.50 ) );
  25. fl_color( fl_color_add_alpha( c, 100 ) );
  26. fl_line_style( FL_DASH, 2 );
  27. fl_rect( x, y, w, h );
  28. fl_line_style( FL_SOLID, 2 );
  29. fl_color( c );
  30. int l = 15;
  31. fl_line( x, y, x + l, y );
  32. fl_line( x, y + l, x, y );
  33. fl_line( x + w - 1, y, x + w - l - 1, y );
  34. fl_line( x + w - 1, y, x + w - 1, y + l - 1 );
  35. fl_line( x, y + h - 1, x, y + h - l - 1);
  36. fl_line( x, y + h - 1, x + l, y + h - 1 );
  37. fl_line( x + w - 1, y + h - 1, x + w - 1, y + h - l - 1 );
  38. fl_line( x + w - 1, y + h - 1, x + w - l, y + h - 1 );
  39. fl_line_style( FL_SOLID, 0 );
  40. fl_pop_clip();
  41. }