Non reinvents the DAW. Powerful enough to form a complete studio, fast and light enough to run on low-end hardware like the eeePC or Raspberry Pi, and so reliable that it can be used live https://non.tuxfamily.org/
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include "Sequence.H"
  20. #include "Audio_Region.H"
  21. #include <FL/Fl_Input.H>
  22. class Audio_Sequence : public Sequence
  23. {
  24. protected:
  25. void get ( Log_Entry &e ) const;
  26. void set ( Log_Entry &e );
  27. Audio_Sequence ( ) : Sequence( 0 )
  28. {
  29. }
  30. void handle_widget_change ( nframes_t start, nframes_t length );
  31. void draw ( void );
  32. int handle ( int m );
  33. public:
  34. LOG_CREATE_FUNC( Audio_Sequence );
  35. Audio_Sequence ( Track *track, const char *name = 0 );
  36. ~Audio_Sequence ( );
  37. Fl_Cursor cursor ( void ) const { return FL_CURSOR_DEFAULT; }
  38. virtual Sequence * clone_empty ( void )
  39. {
  40. Audio_Sequence *t = new Audio_Sequence( track() );
  41. return t;
  42. }
  43. virtual Sequence * clone_empty ( const char *name )
  44. {
  45. Audio_Sequence *t = new Audio_Sequence( track(), name );
  46. return t;
  47. }
  48. const Audio_Region *capture_region ( void ) const;
  49. nframes_t play ( sample_t *buf, nframes_t frame, nframes_t nframes, int channels );
  50. };