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Initial public checkin.

tags/non-sequencer-v1.9.4
Jonathan Moore Liles 16 years ago
commit
8f3f02d9aa
66 changed files with 13455 additions and 0 deletions
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      Makefile
  4. +43
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      doc/non-cursors.png
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      doc/non-pattern-editor.png
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      doc/non-pattern-triggers.png
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      jack.C
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      mapping.C
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      mapping.H
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      transport.C
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.gitignore View File

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*~
*.bak
*.swp
*.[ao]
TAGS
.nfs*

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COPYING View File

@@ -0,0 +1,340 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991

Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

Preamble

The licenses for most software are designed to take away your
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software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
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When we speak of free software, we are referring to freedom, not
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
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To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA


Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:

Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
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mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.

<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice

This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

+ 95
- 0
Makefile View File

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# Makefile for the Non Sequencer.
# Copyright 2007-2008 Jonathan Moore Liles
# This file is licencesd under version 2 of the GPL.

# config
PREFIX=/usr/local/
SYSTEM_PATH=$(PREFIX)/share/non-sequencer/
DOCUMENT_PATH=$(PREFIX)/share/doc/non-sequencer/
USE_LASH=1

# Debugging
CFLAGS:=-O0 -ggdb -fno-omit-frame-pointer -Wall
# Production
# CFLAGS:=-O3 -fomit-frame-pointer -DNDEBUG

CFLAGS+=-DINSTALL_PREFIX=\"$(PREFIX)\" \
-DSYSTEM_PATH=\"$(SYSTEM_PATH)\" \
-DDOCUMENT_PATH=\"$(DOCUMENT_PATH)\"

CXXFLAGS:=$(CFLAGS) -fno-exceptions -fno-rtti `fltk-config --cxxflags` `pkg-config jack --atleast-version 0.105 || echo -DJACK_MIDI_PROTO_API` `pkg-config jack --cflags` `pkg-config --cflags sigc++-2.0`
LIBS=`pkg-config --libs jack` `fltk-config --use-images --ldflags` `pkg-config --libs sigc++-2.0`

ifeq ($(USE_LASH),1)
LIBS+=-llash
CXXFLAGS+=-DUSE_LASH `pkg-config --cflags lash-1.0`
endif


SRCS= \
canvas.C \
debug.C \
event.C \
event_list.C \
grid.C \
gui/draw.C \
gui/event_edit.C \
gui/input.C \
gui/ui.C \
gui/widgets.C \
instrument.C \
jack.C \
lash.C \
main.C \
mapping.C \
midievent.C \
pattern.C \
phrase.C \
scale.C \
sequence.C \
smf.C \
transport.C

OBJS=$(SRCS:.C=.o)

.PHONEY: all clean install

all: non makedepend

clean:
rm -f non makedepend $(OBJS)
@ echo Done

.C.o:
@ echo -n "Compiling: "; tput bold; tput setaf 3; echo $<; tput sgr0; true
@ $(CXX) $(CXXFLAGS) -c $< -o $@

%.C : %.fl
@ cd gui && fluid -c ../$<

non: $(OBJS)
@ echo -n "Linking..."
@ rm -f $@
@ $(CXX) $(CXXFLAGS) $(LIBS) $(OBJS) -o $@ || (tput bold; tput setaf 1; echo Error!; tput sgr0)
@ test -x $@ && echo done.

install:
@ echo -n "Installing..."
@ install non $(PREFIX)/bin
@ mkdir -p "$(SYSTEM_PATH)"
@ cp -r instruments "$(SYSTEM_PATH)"
@ mkdir -p "$(DOCUMENT_PATH)"
@ cp doc/*.{html,png} "$(DOCUMENT_PATH)"
@ echo done
# make -C doc install

TAGS: $(SRCS)
etags $(SRCS)

makedepend: $(SRCS)
@ echo -n Checking dependencies...
@ makedepend -f- -- $(CXXFLAGS) -- $(SRCS) > makedepend 2>/dev/null && echo done.


include makedepend

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TODO View File

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! title TODO list for the Non-sequencer

--

; General

* per phrase tempo setting? Perhaps a percentage of global tempo?
* add channel field to event list widget (but channel bits in pattern
event lists are currently meaningless.)
* add uneditable "other" tab to event list widget.
* new Phrase playback mode. In this mode, a single phrase is looped,
and the next phrase to be looped can be queued. This is similar the
the playlist, but not linear from bar 1.
* live performance record. Does this have to be internal to Non? Is
there no jack MIDI capable recorder that could be connected to all
non ports? How would ports be handled anyway? As separate tracks in
an SMF-1 file, perhaps?
* add global setting for composer name/copyright to be included in
song files.
* !!! now that we're not using stupid-ass STL list container for the
event lists we can perhaps keep a pointer to the next event in the
playback thread, which would eliminate much overhead. This might
also require keeping a "dirtied" bit in the grid to let the
playback thread know that the UI thread has changed the list
between process calls (also, what about transport relocations?)
* guess key signature of imports?
* figure out how to handle SysEx events with Jack MIDI (packetize them?)
* add chords to scale list... a pattern using the scale of a chord
would contain a melody within that chord.

; Canvas

* custom scrollbar widget (dots)
* add vertical scrollbar widget to canvas.
* update beat/measure line drawing when BPB changes.
* update phrase height when number of patterns changes... (good use
for a signal?)
* phrases need a way to show/hide relevant patterns. The whole
"mapping" system is a total mess. How about only showing rows
containing events? How would one add a pattern in this system? A
button that adds an event for the given pattern?
* split canvas into separate widgets (ruler, names, canvas)?

+ 876
- 0
canvas.C View File

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/*******************************************************************************/
/* Copyright (C) 2007-2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/

/* This is a generic double-buffering, optimizing canvas interface to
grids (patterns and phrases). It draws only what is necessary to keep
the display up-to-date. Actual drawing functions are in draw.C */

#include "canvas.H"
#include "pattern.H"
#include "gui/draw.H"
#include "common.h"

#include "non.H"

cell_t **
Canvas::_alloc_array ( void )
{
cell_t **a;

int one = sizeof( typeof( a ) ) * m.vp->w;
int two = sizeof( typeof( a[0] ) ) * (m.vp->h * m.vp->w);

a = (cell_t **) malloc( one + two );

m.size = one + two;

cell_t *c = (cell_t *) (((unsigned char *)a) + one);

for ( uint x = m.vp->w; x-- ; )
{
a[x] = c;
c += m.vp->h;
for ( uint y = m.vp->h; y-- ; )
{
a[ x ][ y ].flags = 0;
a[ x ][ y ].state = -1;
a[ x ][ y ].shape = SQUARE;
a[ x ][ y ].color = 0;
}
}

m.w = m.vp->w;
m.h = m.vp->h;

return a;
}

Canvas::Canvas ( )
{
m.height = m.width = m.div_w = m.div_h = m.playhead = m.margin_top = m.margin_left = m.playhead = m.w = m.h = m.p1 = m.p2 = 0;

m.margin_top = ruler_height;

m.ruler_drawn = false;
m.mapping_drawn = false;
m.grid_drawn = false;

m.current = m.previous = NULL;

m.row_compact = true;

m.maxh = 128;

m.vp = NULL;
}

void
Canvas::handle_event_change ( void )
{
/* mark the song as dirty and pass the signal on */
song.dirty = true;
signal_draw();
}

/** change grid to /g/, returns TRUE if new grid size differs from old */
bool
Canvas::grid ( Grid *g )
{
bool r = false;

if ( m.grid )
{
}

m.grid = g;

if ( ! g )
return false;

if ( m.vp )
if ( m.vp->w != g->viewport.w ||
m.vp->h != g->viewport.h )
r = true;

m.vp = &g->viewport;

char *s = m.vp->dump();
DEBUG( "viewport: %s", s );
free( s );

m.mapping_drawn = m.ruler_drawn = false;

resize_grid();

_update_row_mapping();

m.shape = m.grid->draw_shape();

/* connect signals */
/* FIXME: what happens when we do this twice? */
g->signal_events_change.connect( mem_fun( this, &Canvas::handle_event_change ) );
g->signal_settings_change.connect( signal_settings_change.make_slot() );

signal_draw();
signal_settings_change();

return r;
}

/** keep row compaction tables up-to-date */
void
Canvas::_update_row_mapping ( void )
{
/* reset */
for ( int i = 128; i-- ; )
m.rtn[i] = m.ntr[i] = -1;

DEBUG( "updating row mapping" );

/* rebuild */
int r = 0;
for ( int n = 0; n < 128; ++n )
{
if ( m.grid->row_name( n ) )
{
m.rtn[r] = n;
m.ntr[n] = r;
++r;
}
}

if ( m.row_compact && r )
m.maxh = r;
else
m.maxh = 128;

m.vp->h = min( m.vp->h, m.maxh );
}

/** change grid mapping */
void
Canvas::changed_mapping ( void )
{
_update_row_mapping();

m.mapping_drawn = false;

m.vp->y = (m.maxh / 2) - (m.vp->h / 2);

resize();

int old_margin = m.margin_left;

m.margin_left = 0;

m.draw = false;

m.grid->draw_row_names( this );

if ( m.margin_left != old_margin )
signal_resize();
else
signal_draw();
}

Grid *
Canvas::grid ( void )
{
return m.grid;
}


/** recalculate node sizes based on physical dimensions */
void
Canvas::resize ( void )
{
if ( ! m.vp )
return;

m.div_w = (m.width - m.margin_left) / m.vp->w;
m.div_h = (m.height - m.margin_top) / m.vp->h;

m.border_w = min( m.div_w, m.div_h ) / 8;

m.mapping_drawn = m.ruler_drawn = false;
}

/** reallocate buffers to match grid dimensions */
void
Canvas::resize_grid ( void )
{
// _update_row_mapping();

resize();

if ( m.vp )
{
if ( m.vp->w != m.w || m.vp->h != m.h ||
m.div_w != m.old_div_w || m.div_h != m.old_div_h )
{
if ( m.grid_drawn )
signal_resize();

m.old_div_w = m.div_w;
m.old_div_h = m.div_h;
}
else
return;
}

DEBUG( "resizing grid %dx%d", m.vp->w, m.vp->h );

if ( m.previous )
{
free( m.previous );
free( m.current );
}

m.current = _alloc_array();
m.previous = _alloc_array();

m.grid_drawn = false;
}

/** inform the canvas with new phsyical dimensions */
void
Canvas::resize ( int x, int y, int w, int h )
{
m.origin_x = x;
m.origin_y = y;

m.width = w;
m.height = h;

resize();
}


/***********/
/* Drawing */
/***********/

/** copy last buffer into current */
void
Canvas::copy ( void )
{
for ( uint y = m.vp->h; y-- ; )
for ( uint x = m.vp->w; x-- ; )
m.current[ x ][ y ] = m.previous[ x ][ y ];
}


/** reset last buffer */
void
Canvas::_reset ( void )
{
cell_t empty;

for ( uint y = m.vp->h; y-- ; )
for ( uint x = m.vp->w; x-- ; )
m.current[ x ][ y ] = empty;
}

/** prepare current buffer for drawing (draw "background") */
void
Canvas::clear ( void )
{
uint rule = m.grid->ppqn();

uint lx = m.grid->ts_to_x( m.grid->length() );

for ( uint y = m.vp->h; y--; )
for ( uint x = m.vp->w; x--; )
{
m.current[ x ][ y ].color = 0;
m.current[ x ][ y ].shape = m.shape;
m.current[ x ][ y ].state = EMPTY;
m.current[ x ][ y ].flags = 0;
}

for ( int x = m.vp->w - rule; x >= 0; x -= rule )
for ( uint y = m.vp->h; y-- ; )
m.current[ x ][ y ].state = LINE;

int sx = (int)(lx - m.vp->x) >= 0 ? lx - m.vp->x : 0;

for ( int x = sx; x < m.vp->w; ++x )
for ( int y = m.vp->h; y-- ; )
m.current[ x ][ y ].state = PARTIAL;

}

/** is /x/ within the viewport? */
bool
Canvas::viewable_x ( int x )
{
return x >= m.vp->x && x < m.vp->x + m.vp->w;
}

/** flush delta of last and current buffers to screen, then flip them */
void
Canvas::flip ( void )
{
/* FIXME: should this not go in clear()? */
if ( m.p1 != m.p2 )
{
if ( viewable_x( m.p1 ) ) draw_line( m.p1 - m.vp->x, F_P1 );
if ( viewable_x( m.p2 ) ) draw_line( m.p2 - m.vp->x, F_P2 );
}

if ( viewable_x( m.playhead ) ) draw_line( m.playhead - m.vp->x, F_PLAYHEAD );

for ( uint y = m.vp->h; y--; )
for ( uint x = m.vp->w; x--; )
{
cell_t *c = &m.current[ x ][ y ];
cell_t *p = &m.previous[ x ][ y ];

if ( *c != *p )
gui_draw_shape( m.origin_x + m.margin_left + x * m.div_w, m.origin_y + m.margin_top + y * m.div_h, m.div_w, m.div_h, m.border_w,
c->shape, c->state, c->flags, c->color );
}

cell_t **tmp = m.previous;

m.previous = m.current;
m.current = tmp;
}

/** redraw the ruler at the top of the canvas */
void
Canvas::redraw_ruler ( void )
{
m.margin_top = gui_draw_ruler( m.origin_x + m.margin_left, m.origin_y, m.vp->w, m.div_w, m.grid->division(), m.vp->x,
m.p1 - m.vp->x, m.p2 - m.vp->x );
m.ruler_drawn = true;
}

/** callback called by Grid::draw_row_names() to draw an individual row name */
void
Canvas::draw_row_name ( int y, const char *name, int color )
{
bool draw = m.draw;
bool clear = false;

y = ntr( y );

if ( ! m.row_compact && ! name )
clear = true;

y -= m.vp->y;

int bx = m.origin_x;
int by = m.origin_y + m.margin_top + y * m.div_h;
int bw = min( m.margin_left, m.width / 8 );
int bh = m.div_h;

if ( y < 0 || y >= m.vp->h )
draw = false;

if ( clear && draw )
gui_clear_area( bx, by, bw, bh );
else
m.margin_left = max( m.margin_left, gui_draw_string( bx, by,
bw, bh,
color,
name,
draw ) );
}

/** redraw row names */
void
Canvas::redraw_mapping ( void )
{
m.margin_left = 0;

m.draw = false;

m.grid->draw_row_names( this );

resize();

m.draw = true;

m.grid->draw_row_names( this );

m.mapping_drawn = true;
}

void
Canvas::draw_mapping ( void )
{
if ( ! m.mapping_drawn ) redraw_mapping();
}

void
Canvas::draw_ruler ( void )
{
if ( ! m.ruler_drawn ) redraw_ruler();
}

/** "draw" a shape in the backbuffer */
void
Canvas::draw_shape ( int x, int y, int shape, int state, int color, bool selected )
{
y = ntr( y );

if ( y < 0 )
return;

// adjust for viewport.

x -= m.vp->x;
y -= m.vp->y;

if ( x < 0 || y < 0 || x >= m.vp->w || y >= m.vp->h )
return;

m.current[ x ][ y ].shape = shape;
m.current[ x ][ y ].color = color;
m.current[ x ][ y ].state = (uint)m.vp->x + x > m.grid->ts_to_x( m.grid->length() ) ? PARTIAL : state;
m.current[ x ][ y ].flags = selected ? F_SELECTED : 0;
}

/** callback used by Grid::draw() */
void
Canvas::draw_dash ( int x, int y, int l, int shape, int color, bool selected )
{
draw_shape( x, y, shape, FULL, color, selected );
for ( int i = x + l - 1; i > x; i-- )
{
draw_shape( i, y, shape, CONTINUED, 0, selected );
}
}

/** draw a vertical line with flags */
void
Canvas::draw_line ( int x, int flags )
{
for ( uint y = m.vp->h; y-- ; )
m.current[ x ][ y ].flags |= flags;
}


/** draw only the playhead--without reexamining the grid */
int
Canvas::draw_playhead ( void )
{
int x = m.grid->ts_to_x( m.grid->index() );

if ( m.playhead == x )
return 0;

m.playhead = x;

if ( m.playhead < m.vp->x || m.playhead >= m.vp->x + m.vp->w )
{
if ( config.follow_playhead )
{
m.vp->x = m.playhead / m.vp->w * m.vp->w;

m.ruler_drawn = false;

signal_draw();

return 0;
}
}

copy();

for ( uint x = m.vp->w; x-- ; )
for ( uint y = m.vp->h; y-- ; )
m.current[ x ][ y ].flags &= ~ (F_PLAYHEAD | F_P1 | F_P2 );

flip();

return 1;
}

/** draw ONLY those nodes necessary to bring the canvas up-to-date with the grid */
void
Canvas::draw ( void )
{
DEBUG( "drawing canvas" );

draw_mapping();
draw_ruler();

m.grid_drawn = true;

m.grid->draw( this, m.vp->x, m.vp->y, m.vp->w, m.vp->h );
}

/** redraw every node on the canvas from the buffer (without
* necessarily reexamining the grid) */
void
Canvas::redraw ( void )
{
DEBUG( "redrawing canvas" );

if ( ! m.grid_drawn )
draw();

m.ruler_drawn = false;
m.mapping_drawn = false;

draw_mapping();
draw_ruler();

for ( int y = m.vp->h; y--; )
for ( int x = m.vp->w; x--; )
{
cell_t c = m.previous[ x ][ y ];

if ( c.shape > HEXAGON ) return;

if ( m.vp->x + x == m.playhead )
c.flags |= F_PLAYHEAD;

gui_draw_shape( m.origin_x + m.margin_left + x * m.div_w, m.origin_y + m.margin_top + y * m.div_h, m.div_w, m.div_h, m.border_w,
c.shape, c.state, c.flags, c.color );
}
}

/** convert pixel coords into grid coords. returns true if valid */
bool
Canvas::grid_pos ( int *x, int *y )
{
*y = (*y - m.margin_top - m.origin_y) / m.div_h;
*x = (*x - m.margin_left - m.origin_x) / m.div_w;

if ( *x < 0 || *y < 0 || *x >= m.vp->w || *y >= m.vp->h )
return false;

/* adjust for viewport */
*x += m.vp->x;
*y += m.vp->y;

/* adjust for row-compaction */
*y = rtn( *y );

return true;
}



/******************/
/* Input handlers */
/******************/

/* These methods translate viewport pixel coords to absolute grid
coords and pass on to the grid. */

void
Canvas::set ( int x, int y )
{
if ( y - m.origin_y < m.margin_top )
/* looks like a click on the ruler */
{
if ( x - m.margin_left - m.origin_x >= 0 )
{
m.p1 = m.vp->x + ((x - m.margin_left - m.origin_x) / m.div_w);
m.ruler_drawn = false;
}

_lr();

signal_draw();

return;
}

if ( ! grid_pos( &x, &y ) )
return;

m.grid->put( x, y, 0 );
}

void
Canvas::unset ( int x, int y )
{
if ( y - m.origin_y < m.margin_top )
/* looks like a click on the ruler */
{
if ( x - m.margin_left - m.origin_x >= 0 )
{
m.p2 = m.vp->x + ((x - m.margin_left - m.origin_x) / m.div_w);
m.ruler_drawn = false;
}

_lr();

signal_draw();

return;
}

if ( ! grid_pos( &x, &y ) )
return;

m.grid->del( x, y );
}

void
Canvas::adj_color ( int x, int y, int n )
{
if ( ! grid_pos( &x, &y ) )
return;

m.grid->adj_velocity( x, y, n );
}

void
Canvas::adj_length ( int x, int y, int n )
{
if ( ! grid_pos( &x, &y ) )
return;

m.grid->adj_duration( x, y, n );
}

void
Canvas::select ( int x, int y )
{
if ( ! grid_pos( &x, &y ) )
return;

m.grid->select( x, y, true );
}

void
Canvas::move_selected ( int dir, int n )
{
switch ( dir )
{
case RIGHT:
m.grid->move_selected( n );
break;
case LEFT:
m.grid->move_selected( 0 - n );
break;
case UP:
case DOWN:
{
/* row-compaction makes this a little complicated */
event_list *el = m.grid->events();

/* FIXME: don't allow movement beyond the edges! */

/* int hi, lo; */

/* m.grid->selected_hi_lo_note( &hi, &lo ); */

/* hi = ntr( hi ) > 0 ? ntr( hi ) : */

/* if ( m.grid->y_to_note( ntr( hi ) ) ) */


if ( dir == UP )
for ( int y = 0; y <= m.maxh; ++y )
el->rewrite_selected( m.grid->y_to_note( rtn( y ) ), m.grid->y_to_note( rtn( y - n ) ) );
else
for ( int y = m.maxh; y >= 0; --y )
el->rewrite_selected( m.grid->y_to_note( rtn( y ) ), m.grid->y_to_note( rtn( y + n ) ) );

m.grid->events( el );

delete el;
break;
}
}
}

void
Canvas::randomize_row ( int y )
{
int x = m.margin_left;

if ( ! grid_pos( &x, &y ) )
return;

((pattern*)m.grid)->randomize_row( y, song.random.feel, song.random.probability );
}

void
Canvas::_lr ( void )
{
int l, r;

if ( m.p2 > m.p1 )
{
l = m.p1;
r = m.p2;
}
else
{
l = m.p2;
r = m.p1;
}

m.p1 = l;
m.p2 = r;
}

void
Canvas::select_range ( void )
{
m.grid->select( m.p1, m.p2 );
}

void
Canvas::crop ( void )
{
m.grid->crop( m.p1, m.p2 );

m.vp->x = 0;

m.p2 = m.p2 - m.p1;
m.p1 = 0;

m.ruler_drawn = false;
}

void
Canvas::delete_time ( void )
{
m.grid->delete_time( m.p1, m.p2 );
}


void
Canvas::insert_time ( void )
{
m.grid->insert_time( m.p1, m.p2 );
}

/** paste range as new grid */
void
Canvas::duplicate_range ( void )
{
Grid *g = m.grid->clone();

g->crop( m.p1, m.p2 );
g->viewport.x = 0;
}

void
Canvas::row_compact ( int n )
{
switch ( n )
{
case OFF:
m.row_compact = false;
m.maxh = 128;
break;
case ON:
m.row_compact = true;
m.vp->y = 0;
_update_row_mapping();
break;
case TOGGLE:
row_compact( m.row_compact ? OFF : ON );
break;
}
_reset();
m.mapping_drawn = false;
}

void
Canvas::pan ( int dir, int n )
{

switch ( dir )
{
case LEFT: case RIGHT: case TO_PLAYHEAD: case TO_NEXT_NOTE: case TO_PREV_NOTE:
/* handle horizontal movement specially */
n *= m.grid->division();
m.ruler_drawn = false;
break;
default:
n *= 5;
m.mapping_drawn = false;
break;
}

switch ( dir )
{
case LEFT:
m.vp->x = max( m.vp->x - n, 0 );
break;
case RIGHT:
m.vp->x += n;
break;
case TO_PLAYHEAD:
m.vp->x = m.playhead - (m.playhead % m.grid->division());
break;
case UP:
m.vp->y = max( m.vp->y - n, 0 );
break;
case DOWN:
m.vp->y = min( m.vp->y + n, m.maxh - m.vp->h );
break;
case TO_NEXT_NOTE:
{
int x = m.grid->next_note_x( m.vp->x );
m.vp->x = x - (x % m.grid->division() );
break;
}
case TO_PREV_NOTE:
{
int x = m.grid->prev_note_x( m.vp->x );
m.vp->x = x - (x % m.grid->division() );
break;
}
}

signal_draw();
}

/** adjust horizontal zoom (* n) */
void
Canvas::h_zoom ( float n )
{
m.vp->w = max( 32, min( (int)(m.vp->w * n), 256 ) );

resize_grid();
}

/** adjust vertical zoom (* n) */
void
Canvas::v_zoom ( float n )
{
m.vp->h = max( 1, min( (int)(m.vp->h * n), m.maxh ) );

resize_grid();
}

void
Canvas::notes ( char *s )
{
m.grid->notes( s );
}

char *
Canvas::notes ( void )
{
return m.grid->notes();
}

+ 175
- 0
canvas.H View File

@@ -0,0 +1,175 @@

/*******************************************************************************/
/* Copyright (C) 2007-2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/

#pragma once

#include "grid.H"
#include "gui/draw.H"

#include <sigc++/sigc++.h>
using namespace sigc;

class Mapping;

struct cell_t {
unsigned char color;
unsigned char shape : 4;
unsigned char state : 4;
unsigned char flags : 4;

bool
operator!= ( const cell_t &rhs )
{
return color != rhs.color || shape != rhs.shape || state != rhs.state || flags != rhs.flags;
}
};

enum { LEFT, RIGHT, UP, DOWN, TO_PLAYHEAD, TO_NEXT_NOTE, TO_PREV_NOTE };


class Canvas : public trackable
{

struct {
int origin_x, origin_y;
int width, height;

int margin_left, margin_top;
int div_w, div_h;
int border_w;


int old_div_w, old_div_h;

int maxh;

bool ruler_drawn;
bool mapping_drawn;

bool grid_drawn;

int playhead; /* where the playhead is for this canvas. only used for display. */

/* /\* these are in logical units, not pixels *\/ */
/* int w, h; /\* viewport *\/ */
/* int x, y; /\* pan position *\/ */

enum { PATTERN, SEQUENCE } mode;

Grid *grid; /* grid currently connected to this canvas */

size_t size;
cell_t **current, **previous;

bool draw; /* really drawing, or just checking size? */

int rule;

bool row_compact; /* use row-compaction? */

/* tables used for row-compaction */
int rtn[128]; /* row-to-note */
int ntr[128]; /* note-to-row */

int shape;

Viewport *vp;
int w, h;

uint p1, p2; /* cursors */
} m;

int rtn ( int r );
int ntr ( int n );

void _update_row_mapping ( void );
cell_t ** _alloc_array ( void );

void redraw_ruler ( void );
void redraw_mapping ( void );
void draw_mapping ( void );
void draw_ruler ( void );

void _reset ( void );
void _lr ( void );

bool viewable_x ( int x );
void draw_line ( int x, int flags );

public:

enum { OFF, ON, TOGGLE };

signal <void> signal_settings_change;
signal <void> signal_draw;
signal <void> signal_resize;

Canvas ( );

void handle_event_change ( void );
void set ( int x, int y );
bool grid ( Grid *g );
void changed_mapping ( void );
Grid * grid ( void );
void resize ( void );
void resize_grid ( void );
void resize ( int x, int y, int w, int h );
void copy ( void );
void clear ( void );
void flip ( void );
void draw_row_name ( int y, const char *name, int color );
void draw_shape ( int x, int y, int shape, int state, int color, bool selected );
void draw_dash ( int x, int y, int l, int shape, int color, bool selected );
int draw_playhead ( void );
void draw ( void );
void redraw ( void );
bool grid_pos ( int *x, int *y );
void unset ( int x, int y );
void adj_color ( int x, int y, int n );
void adj_length ( int x, int y, int n );
void select ( int x, int y );
void select_range ( void );
void duplicate_range ( void );
void crop ( void );
void row_compact ( int n );
void pan ( int dir, int n );
void h_zoom ( float n );
void v_zoom ( float n );
void notes ( char *s );
char * notes ( void );
void randomize_row ( int y );

void delete_time ( void );
void insert_time ( void );

void move_selected ( int dir, int n );

};

inline int
Canvas::rtn ( int r )
{
return m.row_compact ? m.rtn[ r ] : r;
}

inline int
Canvas::ntr ( int n )
{
return m.row_compact ? m.ntr[ n ] : n;
}

+ 38
- 0
common.h View File

@@ -0,0 +1,38 @@


/*******************************************************************************/
/* Copyright (C) 2007,2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/

// #pragma once

typedef unsigned char byte_t;
typedef unsigned long tick_t;
typedef unsigned int uint;


/* #define min(x,y) ((x) < (y) ? (x) : (y)) */
/* #define max(x,y) ((x) > (y) ? (x) : (y)) */

#include <algorithm>
using namespace std;

#define elementsof(x) (sizeof((x)) / sizeof((x)[0]))

#include "config.h"
#include "const.h"
#include "debug.h"

+ 3
- 0
config.h View File

@@ -0,0 +1,3 @@


// #define INSTALL_PREFIX "/usr/local/"

+ 45
- 0
const.h View File

@@ -0,0 +1,45 @@

/*******************************************************************************/
/* Copyright (C) 2007,2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/

#pragma once

/* getting around this will require bank switching etc, and
before that happens I'd like to see a song with 128 phrases in it. */
const int MAX_PHRASE = 128;
const int MAX_PATTERN = 128;

const unsigned int PPQN = 480;

/* interval between GUI updates for playhead movement, etc. */
const double TRANSPORT_POLL_INTERVAL = 0.05;

const char APP_NAME[] = "Non";
const char APP_TITLE[] = "The Non-Sequencer";
const char COPYRIGHT[] = "Copyright (c) 2007-2008 Jonathan Moore Liles";

#define PACKAGE "non"
#define VERSION "1.9.0"

/* directories */

// #define SYSTEM_PATH INSTALL_PREFIX "share/non-sequencer/"
// #define DOCUMENT_PATH INSTALL_PREFIX "share/doc/non-sequencer/"

#define USER_CONFIG_DIR ".non/"
#define INSTRUMENT_DIR "instruments/"

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dash.H View File

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#pragma once

struct dash
{
tick_t timestamp;
tick_t length;
unsigned char color;
};


+ 60
- 0
debug.C View File

@@ -0,0 +1,60 @@

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/

#include "debug.h"

void
warnf ( warning_t level,
const char *module,
const char *file,
const char *function, size_t line, const char *fmt, ... )
{
va_list args;
static const char *level_tab[] = {
"message", "\033[1;32m",
"warning", "\033[1;33m",
"assertion", "\033[1;31m"
};

if ( module )
fprintf( stderr, "[%s] ", module );
#ifndef NDEBUG
if ( file )
fprintf( stderr, "%s", file );
if ( line )
fprintf( stderr, ":%i", line );
if ( function )
fprintf( stderr, " %s()", function );

fprintf( stderr, ": " );
#endif

if ( unsigned( ( level << 1 ) + 1 ) <
( sizeof( level_tab ) / sizeof( level_tab[0] ) ) )
fprintf( stderr, "%s", level_tab[( level << 1 ) + 1] );

if ( fmt )
{
va_start( args, fmt );
vfprintf( stderr, fmt, args );
va_end( args );
}

fprintf( stderr, "\033[0m\n" );
}

+ 115
- 0
debug.h View File

@@ -0,0 +1,115 @@

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/

/* debug.h
*
* 11/21/2003 - Jonathan Moore Liles
*
* Debuging support.
*
* Disable by defining the preprocessor variable NDEBUG prior to inclusion.
*
* The following macros sould be defined as string literals
*
* name value
*
* __MODULE__ Name of module. eg. "libfoo"
*
* __FILE__ Name of file. eg. "foo.c"
*
* __FUNCTION__ Name of enclosing function. eg. "bar"
*
* (inteter literal)
* __LINE__ Number of enclosing line.
*
*
* __FILE__, and __LINE__ are automatically defined by standard CPP
* implementations. __FUNCTION__ is more or less unique to GNU, and isn't
* strictly a preprocessor macro, but rather a reserved word in the compiler.
* There is a sed script available with this toolset that is able to fake
* __FUNCTION__ (among other things) with an extra preprocesessing step.
*
* __MODULE__ is nonstandard and should be defined the enclosing program(s).
* Autoconf defines PACKAGE as the module name, and these routines will use its
* value instead if __MODULE__ is undefined.
*
* The following routines are provided (as macros) and take the same arguments
* as printf():
*
* MESSAGE( const char *format, ... )
* WARNING( const char *format, ... )
* ASSERTION( const char *format, ... )
*
* Calling MESSAGE or WARNING prints the message to stderr along with module,
* file and line information, as well as appropriate emphasis. Calling
* ASSERTION will do the same, and then call abort() to end the program. It is
* unwise to supply any of these marcros with arguments that produce side
* effects. As, doing so will most likely result in Heisenbugs; program
* behavior that changes when debugging is disabled.
*
*/


#ifndef _DEBUG_H
#define _DEBUG_H

#ifndef __MODULE__
#ifdef PACKAGE
#define __MODULE__ PACKAGE
#else
#define __MODULE__ NULL
#endif
#endif

#ifndef __GNUC__
#define __FUNCTION__ NULL
#endif

#include <string.h>
#include <stdio.h>
#include <stdarg.h>

typedef enum {
W_MESSAGE = 0,
W_WARNING,
W_ASSERTION
} warning_t;

void
warnf ( warning_t level,
const char *module,
const char *file,
const char *function, size_t line, const char *fmt, ... );


#ifndef NDEBUG
#define DEBUG( fmt, args... ) warnf( W_MESSAGE, __MODULE__, __FILE__, __FUNCTION__, __LINE__, fmt, ## args )
#define ASSERTION( fmt, args... ) ( warnf( W_ASSERTION, __MODULE__, __FILE__, __FUNCTION__, __LINE__, fmt, ## args ), abort() )
#define ASSERT( pred, fmt, args... ) ( do { if ( ! (pred) ) warnf( W_ASSERTION, __MODULE__, __FILE__, __FUNCTION__, __LINE__, fmd, ## args ); abort(); } while ( 0 ) )
#else
#define DEBUG( fmt, args... )
#define ASSERTION( fmt, args... )
#define ASSERT( pred, fmt, args... )
#endif

/* this one's always defined */
#define MESSAGE( fmt, args... ) warnf( W_MESSAGE, __MODULE__, __FILE__, __FUNCTION__, __LINE__, fmt, ## args )
#define WARNING( fmt, args... ) warnf( W_WARNING, __MODULE__, __FILE__, __FUNCTION__, __LINE__, fmt, ## args )

#endif

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doc/KEYS.html View File

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head>
<meta name="generator" content="Generated by MUP v3.5">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link type="text/css" rel="stylesheet" href="mup.css">
<title>Key Bindings</title>
</head>
<body>
<div id=cover>
<h1>Key Bindings</h1>
<h3></h3>
<address>
<br>
<br>

</address><hr></div>
<div id=body>
<hr width=50%>
<p>
These keys are in effect when the pattern or phrase editor grid is focused.
</p>
<center><div class="fig table"><table id="Fig.1" border=1>
<caption>
<strong>Fig. 1.</strong> Editor Keybindings
</caption>
<tr><th>key</th><th>function</th></tr>
<tr><td>[</td><td>previous</td></tr>
<tr><td>]</td><td>next</td></tr>
<tr><td>1</td><td>horizontal zoom out</td></tr>
<tr><td>2</td><td>horizontal zoom in</td></tr>
<tr><td>3</td><td>vertical zoom out</td></tr>
<tr><td>4</td><td>vertical zoom in</td></tr>
<tr><td>c</td><td>create</td></tr>
<tr><td>d</td><td>duplicate</td></tr>
<tr><td>f</td><td>move to playhead</td></tr>
<tr><td>r</td><td>select range as defined by L and R cursors</td></tr>
<tr><td>q</td><td>select none</td></tr>
<tr><td>C</td><td>crop to range</td></tr>
<tr><td>Delete</td><td>delete selected</td></tr>
<tr><td>Shift-Delete</td><td>clear grid</td></tr>
<tr><td>Arrow keys</td><td>move viewport</td></tr>
<tr><td>Ctrl-Left</td><td>move to previous note</td></tr>
<tr><td>Ctrl-Right</td><td>move to next note</td></tr>
<tr><td><</td><td>move selection left</td></tr>
<tr><td>></td><td>move selection right</td></tr>
<tr><td>,</td><td>move selection up</td></tr>
<tr><td>.</td><td>move selection down</td></tr>
<tr><td>t</td><td>trim length</td></tr>
<tr><td>Space</td><td>toggle transport</td></tr>
<tr><td>m</td><td>mute</td></tr>
<tr><td>s</td><td>solo</td></tr>
</table></div></center>
<center><div class="fig table"><table id="Fig.2" border=1>
<caption>
<strong>Fig. 2.</strong> Gloabl keybindings
</caption>
<tr><th>key</th><th>function</th></tr>
<tr><td>Alt-p</td><td>Switch to pattern editor</td></tr>
<tr><td>Alt-a</td><td>Switch to phrase editor</td></tr>
<tr><td>Alt-s</td><td>Switch to sequence editor</td></tr>
<tr><td>Space</td><td>Toggle transport</td></tr>
<tr><td>Home</td><td>Locate transport to frame 0</td></tr>
</table></div></center>
<p>
Other functions are accessible from the menus or the key is otherwise indicated.
</p>
</div>
</body>
</html>

+ 44
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doc/KEYS.mu View File

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! title Key Bindings

--

These keys are in effect when the pattern or phrase editor grid is focused.

// Editor Keybindings
[[ key, function
[[ [, previous
[[ ], next
[[ 1, horizontal zoom out
[[ 2, horizontal zoom in
[[ 3, vertical zoom out
[[ 4, vertical zoom in
[[ c, create
[[ d, duplicate
[[ f, move to playhead
[[ r, select range (as defined by L and R cursors)
[[ q, select none
[[ C, crop to range
[[ Delete, delete selected
[[ Shift-Delete, clear grid
[[ Arrow keys, move viewport
[[ Ctrl-Left, move to previous note
[[ Ctrl-Right, move to next note
[[ \<, move selection left
[[ >, move selection right
[[ \,, move selection up
[[ ., move selection down
[[ t, trim length
[[ Space, toggle transport
[[ m, mute
[[ s, solo

// Gloabl keybindings
[[ key, function
[[ Alt-p, Switch to pattern editor
[[ Alt-a, Switch to phrase editor
[[ Alt-s, Switch to sequence editor
[[ Space, Toggle transport
[[ Home, Locate transport to frame 0

Other functions are accessible from the menus or the key is otherwise indicated.

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- 0
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head>
<meta name="generator" content="Generated by MUP v3.5">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link type="text/css" rel="stylesheet" href="mup.css">
<title>The Non Sequencer</title>
</head>
<body>
<div id=cover>
<h1>The Non Sequencer</h1>
<h3></h3>
<address>
Jonathan Moore Liles <a href="mailto:wantingwaiting@users.sf.net">&lt;wantingwaiting@users.sf.net&gt;</a><br>
Oct 13 2007<br>

</address><a class=ext href="http://non.tuxfamily.org">Home</a><hr></div>
<div id=body>
<hr width=50%>
<h1 id="n:1.">1. Description</h1>
<center><div class="fig image"><table border=1>
<tr><td><img src="non-new-about.png" alt="fig. "></td></tr>
</table></div></center>
<h2 id="n:1.1.">1.1. Guiding Principles</h2>
<ol><li><span>Flexibility</span>
<li><span>Efficiency</span>
<li><span>Purpose</span>
<li><span>Grace</span>
</ol><p>
Non has many modes and functions. Where flexibility comes at a small cost, we prefer to be flexible and make up the difference elsewhere. Where arbitrary limitations are reasonable and necessary, Non enforces them, but not without being forced into it. Where it is easier to be inefficient than efficient, but the efficiency matters, we prefer to put in the (small amount of) work required to be efficient, often resulting in thousand-fold performance gains; this may sound like an obvious statement, but, in fact, design for efficiency is a rare practice in this (Linux Audio<i>'Modern' software</i> arena. Although it is tempting to implement a kitchen sink in every program, we resist the urge. Non has the purpose of being a real-time sequencer and anything outside of that scope is a job for another day. If there is something related to the task at hand that a computer can do instantly and easily, but which requires labor for you, Non tries to do it for you so that you can continue making music without being bothered. Non's user interface is designed to combine the stark functionality and speed of hardware with the degrees of freedom of software.
</p>
<h1 id="n:2.">2. The Interface</h1>
<p>
The interface is quite simple and is based on the excellent FLTK (1.1.x) toolkit. (Versions < 1 of Non were based on raw Xlib and a few Motif widgets.) The author examined many toolkits before beginning, and has absolutely no interest in pursuing GTK or Qt--Non simply doesn't require much of a toolkit, and these are incapable of providing less than total excess.
</p>
<p>
Non's GUI is highly optimized. Common operations are designed to be as fast as possible. Where other sequencers completely monopolize the CPU when scrolling, etc., Non performs smoothly--even on antiquated hardware. It is not technically difficult to achieve such speed. And, in fact, it is a shame that more developers don't consider good (or even just reasonable) performance a priority.
</p>
<h2 id="n:2.1.">2.1. The Pattern Editor</h2>
<center><div class="fig image"><table border=1>
<tr><td><img src="non-pattern-editor.png" alt="fig. "></td></tr>
</table></div></center>
<p>
Upon invocation, Non enters the pattern editor and loads Pattern 1. The pattern editor presents a grid interface--the heart a step sequencer. You can toggle a note on the grid by entering its coordinates with the keyboard or clicking an intersection with the mouse. The length of patterns is unlimited and no special action is required lengthen them (simply adding notes beyond the "end" is enough.) Non can present grids in one of two modes, expanded and compacted. In the compacted view, only named rows are displayed; this means that only the notes the current instrument or scale will consume vertical space--resulting in far more efficient use of screen real-estate. Any notes are made invisible by the compacted view will be silenced.
</p>
<p>
<p>
The resolution of the pattern display can be adjusted (the default is one point per 1/16th note), and, additionally, the canvas can be zoomed horizontally and vertically as necessary. However, it is highly recommended that you avoid creating 'vertical' compositions, that is, one should place each part in a separate pattern and avoid the need to scroll about looking for notes.
</p>
<p>
Tonic patterns have a choice of scale and key, which limits the display to only valid notes. This <i>row-compaction</i> can be turned off, if desired, so that all 128 notes are visible. Or simply choose the <i>chromatic</i> mapping if you are not creating scale based music.
</p>
<p>
Percussion, or other sample-based patterns can be assigned an <i>instrument</i> mapping, which again limits the display to only those notes for which names and volumes have been provided. The instrument definition format is simple ASCII file containing one name, note and volume percentage per line.
</p>
<p>
Individual patterns may be soloed or muted right from the pattern editor.
</p>
<p>
Each pattern has a setting for output MIDI channel and sequencer port--and these may also be changed while the transport is running.
</p>
<h3 id="n:2.1.1.">2.1.1. The Notes</h3>
<p>
The type (duration) of note to be inserted can be adjusted in the pattern editor (control+mouse-wheel). The velocity of individual notes may be adjusted (mouse-wheel), and is the current value is reflected in the color of the note. Ranages may also be <i>inserted</i> and <i>deleted</i>, a commonly required operation during composition, but one that is, sadly, missing from many sequencers.
</p>
<center><div class="fig image"><table border=1>
<tr><td><img src="non-cursors.png" alt="fig. "></td></tr>
</table></div></center>
<h3 id="n:2.1.2.">2.1.2. Recording</h3>
<p>
A pattern can be recorded via MIDI in one of four modes:
</p>
<dl>
<dt><em>Merge (the most familiar/least useful)</em></dt>
<dd>In this mode recorded events are merged into the pattern on each pass through the loop. This is how most sequencers work, but it usually just results in a jumble of notes that require much manual cleaning up.</dd>
<dt><em>Overwrite (each pass [with input] replaces the previous contents of the pattern)</em></dt>
<dd>This is like merge mode, except that the pattern is cleared before the recorded events are input. If note notes have been played during a loop, the pattern remains unchanged. This is a great way to just get a part down without having to remove your hands from the instrument.</dd>
<dt><em>Layer (each pass [with input] goes into a new pattern)</em></dt>
<dd>This is just like overwrite mode, except that the pattern actually overwritten is a duplicate. Use this mode to record several loops of the same length without removing your hands from the instrument.</dd>
<dt><em>New</em></dt>
<dd>In this mode, all recorded events are placed into a new pattern (of whatever length) when recording is stopped.</dd>
</dl>
<h3 id="n:2.1.3.">2.1.3. The Event Editor</h3>
<center><div class="fig image"><table border=1>
<tr><td><img src="non-event-editor-notes.png" alt="fig. "></td></tr>
</table></div></center>
<p>
For situations requiring close inspection, fine-adjustments or entering of non-note data, the Event Editor allows one to edit the raw MIDI event list of a pattern. A common use is to insert program or control change events.
</p>
<p>
Like everything else in Non, the Event Editor is real-time--change a note and you'll see and hear the result as the pattern plays.
</p>
<h2 id="n:2.2.">2.2. The Phrase Editor</h2>
<p>
Phrases are to patterns as patterns are to notes. Switching to the Phrase Editor brings up Phrase 1, where each row corresponds to an existing <i>pattern</i>. The grid of the Phrase Editor is fixed at one column-per-beat. This view is somewhat similar to a timeline view in other sequencers, but do not be deceived--Phrases may be many in number and are triggered just like patterns.
</p>
<p>
When a node on the Phrase Editor grid is activated, the length of the cue event inserted will be the same as that of the pattern being triggered. Adjusting the duration of this event will cause the pattern be cut short or looped. If the length of a referenced pattern is changed, this will <b>not</b> be reflected in the Phrase display. You must either re-insert or adjust the length of the reference.
</p>
<p>
It is recommended that, to avoid confusion, you first compose all of the patterns you need for a phrase, and only then bring up the phrase editor.
</p>
<p>
Editing operations are the same as those for the Pattern Editor.
</p>
<h2 id="n:2.3.">2.3. The Sequence Editor</h2>
<p>
The Sequence Editor defines the sequence of playback. The interface is a list of phrases, to be played sequentially, beginning from bar 1. It is not necessary to include all existing phrases in the playlist. Phrases can be moved up and down the playlist, inserted and deleted. The editor displays the start bar of each phrase in addition to its number and name.
</p>
<p>
This sequence->phrase->pattern hierarchy allows for logical, expressive compositions--without the labor intensive copy<i>paste</i>duplicate work-flow imposed by other sequencers.
</p>
<p>
For example, suppose you have a song with a 12 bar progression that repeats 4 times. This 12 bar sequence is composed of many patterns, each a few measures in length and roughly corresponding to the chords in the progression.
</p>
<p>
In another sequencer you would be required to use clumsy copy/paste operations to destructively extend the 12 bar sequence. Then if you wanted to change a part of that subsequence later, you would have to go edit each instance of it on the 'timeline' view. This is absurdly inefficient for the operator.
</p>
<p>
In Non you simply create your patterns, assemble them into logical phrases, and then assemble these phrases into a sequence that determines the entire song. This approach is similar to the bottom-up approach of factored languages such as Forth.
</p>
<h2 id="n:2.4.">2.4. Pattern Triggers</h2>
<center><div class="fig image"><table border=1>
<tr><td><img src="non-pattern-triggers.png" alt="fig. "></td></tr>
</table></div></center>
<p>
Next to the sequence playlist is an array of pattern triggers. Here one can monitor the progress of multiple patterns during playback and cause them to be muted etc.
</p>
<p>
The left mouse button toggles muting, the middle button toggles soloing, and the right button brings up the given pattern in the pattern editor.
</p>
<p>
Playing patterns appear green, the solo pattern appears red, and muted patterns appear gray,
</p>
<h1 id="n:3.">3. MIDI</h1>
<h2 id="n:3.1.">3.1. IO</h2>
<p>
Non utilizes the Jack MIDI transport. Jack MIDI is an emerging MIDI transport for Linux. Since Jack already provides similar routing as the ALSA Sequencer interface, little is lost--besides compatibility with existing programs. (Jack has an aseq bridge capability, but in order to benefit from Jack MIDI, both sequencer and synth must use Jack). The Jack MIDI API is extremely limited in comparison to the very capable ALSA API, but this is a problem for the programmer, not the user.
</p>
<p>
At the time of writing, Non is one of only two sequencers to use Jack MIDI natively.
</p>
<h2 id="n:3.2.">3.2. Non Files</h2>
<p>
The format of <tt>.non</tt> files is a variation of SMF-2. In an SMF-2 file, each track chunk represents a pattern. Because Non groups patterns into <i>phrases</i>, this usage of SMF-2 is probably not compatible with other implementations (although, the author has never actually seen another program that could play back SMF-2 anyway.)
</p>