Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include <jack/jack.h>
  19. #include <stdlib.h>
  20. #include <stdio.h>
  21. #include <math.h>
  22. #include "transport.H"
  23. #include "common.h"
  24. #include "const.h"
  25. extern jack_client_t *client;
  26. /* FIXME: use JackSyncCallback instead? (sync-callback) */
  27. Transport transport;
  28. static bool _done;
  29. /** callback for when we're Timebase Master, mostly taken from
  30. * transport.c in Jack's example clients. */
  31. void
  32. Transport::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg )
  33. {
  34. pos->valid = JackPositionBBT;
  35. pos->beats_per_bar = transport._master_beats_per_bar;
  36. pos->ticks_per_beat = PPQN;
  37. /* FIXME: WTF is this? Quarter note? */
  38. pos->beat_type = transport._master_beat_type;
  39. pos->beats_per_minute = transport._master_beats_per_minute;
  40. if ( new_pos || ! _done )
  41. {
  42. double wallclock = (double)pos->frame / (pos->frame_rate * 60);
  43. unsigned long abs_tick = wallclock * pos->beats_per_minute * pos->ticks_per_beat;
  44. unsigned long abs_beat = abs_tick / pos->ticks_per_beat;
  45. pos->bar = abs_beat / pos->beats_per_bar;
  46. pos->beat = abs_beat - (pos->bar * pos->beats_per_bar) + 1;
  47. pos->tick = abs_tick - (abs_beat * pos->ticks_per_beat);
  48. pos->bar_start_tick = pos->bar * pos->beats_per_bar * pos->ticks_per_beat;
  49. pos->bar++;
  50. _done = true;
  51. }
  52. else
  53. {
  54. // FIXME: use ticks_per_period here?
  55. pos->tick += nframes * pos->ticks_per_beat * pos->beats_per_minute / (pos->frame_rate * 60);
  56. while (pos->tick >= pos->ticks_per_beat) {
  57. pos->tick -= pos->ticks_per_beat;
  58. if (++pos->beat > pos->beats_per_bar) {
  59. pos->beat = 1;
  60. ++pos->bar;
  61. pos->bar_start_tick +=
  62. pos->beats_per_bar
  63. * pos->ticks_per_beat;
  64. }
  65. }
  66. }
  67. }
  68. Transport::Transport ( void )
  69. {
  70. _master_beats_per_bar = 4;
  71. _master_beat_type = 4;
  72. _master_beats_per_minute = 120;
  73. _done = false;
  74. }
  75. void
  76. Transport::poll ( void )
  77. {
  78. jack_transport_state_t ts;
  79. jack_position_t pos;
  80. ts = jack_transport_query( client, &pos );
  81. rolling = ts == JackTransportRolling;
  82. valid = pos.valid == JackPositionBBT;
  83. bar = pos.bar;
  84. beat = pos.beat;
  85. tick = pos.tick;
  86. /* bars and beats start at 1.. */
  87. pos.bar--;
  88. pos.beat--;
  89. /* FIXME: these probably shouldn't be called from the RT
  90. thread... Anyway, it happens infrequently. */
  91. if ( pos.beats_per_minute != beats_per_minute )
  92. signal_tempo_change( pos.beats_per_minute );
  93. if ( pos.beats_per_bar != beats_per_bar )
  94. signal_bpb_change( pos.beats_per_bar );
  95. if ( pos.beat_type != beat_type )
  96. signal_beat_change( pos.beat_type );
  97. ticks_per_beat = pos.ticks_per_beat;
  98. beats_per_bar = pos.beats_per_bar;
  99. beat_type = pos.beat_type;
  100. beats_per_minute = pos.beats_per_minute;
  101. frame = pos.frame;
  102. frame_rate = pos.frame_rate;
  103. /* FIXME: this only needs to be calculated if bpm or framerate changes */
  104. {
  105. double frames_per_beat = frame_rate * 60 / beats_per_minute;
  106. frames_per_tick = frames_per_beat / (double)PPQN;
  107. ticks_per_period = nframes / frames_per_tick;
  108. }
  109. tick_t abs_tick = (pos.bar * pos.beats_per_bar + pos.beat) * pos.ticks_per_beat + pos.tick;
  110. ticks = abs_tick * (PPQN / pos.ticks_per_beat);
  111. // ticks = abs_tick / (pos.ticks_per_beat / PPQN);
  112. tick = tick * (PPQN / pos.ticks_per_beat);
  113. ticks_per_beat = PPQN;
  114. }
  115. void
  116. Transport::start ( void )
  117. {
  118. MESSAGE( "Starting transport" );
  119. jack_transport_start( client );
  120. }
  121. void
  122. Transport::stop ( void )
  123. {
  124. MESSAGE( "Stopping transport" );
  125. jack_transport_stop( client );
  126. }
  127. void
  128. Transport::toggle ( void )
  129. {
  130. if ( rolling )
  131. stop();
  132. else
  133. start();
  134. }
  135. void
  136. Transport::locate ( tick_t ticks )
  137. {
  138. jack_nframes_t frame = trunc( ticks * transport.frames_per_tick );
  139. MESSAGE( "Relocating transport to %lu, %lu", ticks, frame );
  140. jack_transport_locate( client, frame );
  141. }
  142. void
  143. Transport::set_beats_per_minute ( double n )
  144. {
  145. _master_beats_per_minute = n;
  146. }
  147. void
  148. Transport::set_beats_per_bar ( int n )
  149. {
  150. if ( n < 2 )
  151. return;
  152. _master_beats_per_bar = n;
  153. }
  154. void
  155. Transport::set_beat_type ( int n )
  156. {
  157. if ( n < 4 )
  158. return;
  159. _master_beat_type = n;
  160. }