Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include "util/Mutex.H"
  20. class Port;
  21. #include "JACK/Client.H"
  22. #include "Thread.H"
  23. class Engine : public JACK::Client, public Mutex
  24. {
  25. Thread _thread; /* only used for thread checking */
  26. int _buffers_dropped; /* buffers dropped because of locking */
  27. /* int _buffers_dropped; /\* buffers dropped because of locking *\/ */
  28. void shutdown ( void );
  29. int process ( nframes_t nframes );
  30. int sync ( jack_transport_state_t state, jack_position_t *pos );
  31. int xrun ( void );
  32. void timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos );
  33. void freewheel ( bool yes );
  34. int buffer_size ( nframes_t nframes );
  35. void thread_init ( void );
  36. Engine ( const Engine &rhs );
  37. Engine & operator = ( const Engine &rhs );
  38. void request_locate ( nframes_t frame );
  39. private:
  40. friend class Port;
  41. friend class Transport;
  42. public:
  43. Engine ( );
  44. ~Engine ( );
  45. int dropped ( void ) const { return _buffers_dropped; }
  46. nframes_t system_latency ( void ) const { return nframes(); }
  47. float frames_to_milliseconds ( nframes_t frames )
  48. {
  49. return ( frames * 1000 ) / (float)frame_rate();
  50. }
  51. };
  52. extern Engine * engine;