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-
- /*******************************************************************************/
- /* Copyright (C) 2008 Jonathan Moore Liles */
- /* */
- /* This program is free software; you can redistribute it and/or modify it */
- /* under the terms of the GNU General Public License as published by the */
- /* Free Software Foundation; either version 2 of the License, or (at your */
- /* option) any later version. */
- /* */
- /* This program is distributed in the hope that it will be useful, but WITHOUT */
- /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
- /* more details. */
- /* */
- /* You should have received a copy of the GNU General Public License along */
- /* with This program; see the file COPYING. If not,write to the Free Software */
- /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
- /*******************************************************************************/
-
- /**********/
- /* Engine */
- /**********/
-
- #include "../Audio_Region.H"
-
- #include "Audio_File.H"
- #include "dsp.h"
-
- #include "const.h"
- #include "const.h"
- #include "util/debug.h"
- #include "util/Thread.H"
-
-
-
- /** Apply a (portion of) fade from /start/ to /end/ assuming a
- * buffer size of /nframes/. /start/ and /end/ are relative to the
- * given buffer, and /start/ may be negative. */
- void
- Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
- {
- // printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
-
- if ( ! nframes )
- return;
-
- const nframes_t i = start > 0 ? start : 0;
- const nframes_t e = end > nframes ? nframes : end;
-
- assert( i < nframes );
-
- const float inc = increment();
- float fi = ( i - start ) / (float)length;
-
- // buf += i;
- buf = &buf[ i ];
-
- nframes_t n = e - i;
-
- assert( i + n <= nframes );
-
- if ( dir == Fade::Out )
- {
- fi = 1.0f - fi;
- for ( ; n--; fi -= inc )
- *(buf++) *= gain( fi );
- }
- else
- for ( ; n--; fi += inc )
- *(buf++) *= gain( fi );
- }
-
- /** read the overlapping part of /channel/ at /pos/ for /nframes/ of
- this region into /buf/, where /pos/ is in timeline frames */
- /* this runs in the diskstream thread. */
- /* FIXME: it is far more efficient to read all the channels from a
- multichannel source at once... But how should we handle the case of a
- mismatch between the number of channels in this region's source and
- the number of channels on the track/buffer this data is being read
- for? Would it not be better to simply buffer and deinterlace the
- frames in the Audio_File class instead, so that sequential requests
- for different channels at the same position avoid hitting the disk
- again? */
- nframes_t
- Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
- {
- THREAD_ASSERT( Playback );
-
- const Range r = _range;
-
- /* do nothing if we aren't covered by this frame range */
- if ( pos > r.start + r.length || pos + nframes < r.start )
- return 0;
-
- /* calculate offsets into file and sample buffer */
-
- nframes_t sofs, ofs, cnt;
-
- cnt = nframes;
-
- if ( pos < r.start )
- {
- sofs = 0;
- ofs = r.start - pos;
- cnt -= ofs;
- }
- else
- {
- ofs = 0;
- sofs = pos - r.start;
- }
-
- if ( ofs >= nframes )
- return 0;
-
- // const nframes_t start = ofs + r.start + sofs;
- const nframes_t start = r.offset + sofs;
- const nframes_t len = min( cnt, nframes - ofs );
-
- if ( len == 0 )
- return 0;
-
- /* now that we know how much and where to read, get on with it */
-
- // printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
-
- if ( _loop )
- {
- nframes_t lofs = sofs % _loop;
- nframes_t lstart = r.offset + lofs;
-
- if ( lofs + len > _loop )
- {
- /* this buffer covers a loop bounary */
-
- /* read the first part */
- cnt = _clip->read( buf + ofs, channel, lstart, len - ( ( lofs + len ) - _loop ) );
- /* read the second part */
- cnt += _clip->read( buf + ofs + cnt, channel, lstart + cnt, len - cnt );
-
- /* TODO: declick/crossfade transition? */
-
- assert( cnt == len );
- }
- else
- cnt = _clip->read( buf + ofs, channel, lstart, len );
- }
- else
- cnt = _clip->read( buf + ofs, channel, start, len );
-
- /* apply gain */
-
- buffer_apply_gain( buf + ofs, cnt, _scale );
-
- /* perform declicking if necessary */
-
- /* FIXME: keep the declick defults someplace else */
- Fade declick;
-
- declick.length = 256;
- declick.type = Fade::Linear;
-
- {
- Fade fade;
-
- fade = declick < _fade_in ? _fade_in : declick;
-
- /* do fade in if necessary */
- if ( sofs < fade.length )
- {
- const long d = 0L - (long)sofs;
-
- assert( cnt <= nframes );
-
- fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt );
- }
-
- fade = declick < _fade_out ? _fade_out : declick;
-
- /* do fade out if necessary */
- // if ( start + cnt + fade.length > r.end )
- if ( start + fade.length > ( r.offset + r.length ) )
- {
- const nframes_t d = ( r.offset + r.length ) - start;
-
- assert( cnt <= nframes );
-
- fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
- }
- }
- // printf( "read %lu frames\n", cnt );
-
- return cnt;
- }
-
-
- /** prepare for capturing */
- void
- Audio_Region::prepare ( void )
- {
- log_start();
- }
-
- /** write /nframes/ from /buf/ to source. /buf/ is interleaved and
- must match the channel layout of the write source! */
- nframes_t
- Audio_Region::write ( nframes_t nframes )
- {
- THREAD_ASSERT( Capture );
-
- _range.length += nframes;
-
- /* FIXME: too much? */
- // _track->damage( FL_DAMAGE_EXPOSE, x() + w(), y(), 10/* FIXME: guess */, h() );
-
- if ( 0 == ( timeline->ts_to_x( _range.length ) % 20 ) )
- {
- nframes_t oldl = _clip->length();
-
- /* get the new size. Remember, this is a read-only handle on the source--not the same
- one being written to */
- _clip->close();
- _clip->open();
-
- int W = timeline->ts_to_x( _clip->length() - oldl );
-
- /* why - 1? */
-
- if ( W )
- {
- ++W;
- Fl::lock();
- sequence()->damage( FL_DAMAGE_ALL, x() + w() - W, y(), W, h() );
- // Fl::awake();
- Fl::unlock();
- }
- }
-
- return nframes;
- }
-
- /** finalize region capture. Assumes that this *is* a captured region
- and that no other regions refer to the same source */
- bool
- Audio_Region::finalize ( nframes_t frame )
- {
- THREAD_ASSERT( Capture );
-
- DMESSAGE( "finalizing capture region" );
-
- _range.length = frame - _range.start;
-
- log_end();
-
- _clip->close();
- _clip->open();
-
- /* FIXME: should we attempt to truncate the file? */
- Fl::lock();
- redraw();
- Fl::awake();
- Fl::unlock();
-
- return true;
- }
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