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							- 
 - /*******************************************************************************/
 - /* Copyright (C) 2008 Jonathan Moore Liles                                     */
 - /*                                                                             */
 - /* This program is free software; you can redistribute it and/or modify it     */
 - /* under the terms of the GNU General Public License as published by the       */
 - /* Free Software Foundation; either version 2 of the License, or (at your      */
 - /* option) any later version.                                                  */
 - /*                                                                             */
 - /* This program is distributed in the hope that it will be useful, but WITHOUT */
 - /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
 - /* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
 - /* more details.                                                               */
 - /*                                                                             */
 - /* You should have received a copy of the GNU General Public License along     */
 - /* with This program; see the file COPYING.  If not,write to the Free Software */
 - /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
 - /*******************************************************************************/
 - 
 - #include "Engine.H"
 - #include "../Transport.H"
 - 
 - #include "../Timeline.H" // for process()
 - #include "../Sequence_Widget.H" // for BBT and position info.
 - 
 - /* This is the home of the JACK process callback */
 - 
 - #include "const.h"
 - #include "util/debug.h"
 - #include "util/Thread.H"
 - 
 - 
 - 
 - Engine::Engine ( ) : _thread( "RT" )
 - {
 -     _buffers_dropped = 0;
 - }
 - 
 - Engine::~Engine ( )
 - {
 -     /* We have to deactivate here in order to avoid our process
 -        callback is being invoked after we're already destroyed, but
 -        before the base class is */
 -     deactivate();
 - }
 - 
 - 
 - 
 - /*************/
 - /* Callbacks */
 - /*************/
 - 
 - /* THREAD: RT */
 - /** This is the jack xrun callback */
 - int
 - Engine::xrun ( void )
 - {
 -     return 0;
 - }
 - 
 - /* THREAD: RT */
 - void
 - Engine::freewheel ( bool starting )
 - {
 -     if ( starting )
 -         DMESSAGE( "entering freewheeling mode" );
 -     else
 -         DMESSAGE( "leaving freewheeling mode" );
 - }
 - 
 - /* THREAD: RT (non-RT) */
 - int
 - Engine::buffer_size ( nframes_t nframes )
 - {
 -     timeline->resize_buffers( nframes );
 - 
 -     return 0;
 - }
 - 
 - /* THREAD: RT */
 - /** This is the jack slow-sync callback. */
 - int
 - Engine::sync ( jack_transport_state_t state, jack_position_t *pos )
 - {
 -     static bool seeking = false;
 - 
 -     switch ( state )
 -     {
 -         case JackTransportStopped:           /* new position requested */
 -             /* JACK docs lie. This is only called when the transport
 -                is *really* stopped, not when starting a slow-sync
 -                cycle */
 -             transport->frame = pos->frame;
 -             return 1;
 -         case JackTransportStarting:          /* this means JACK is polling slow-sync clients */
 -         {
 -             if ( ! seeking )
 -             {
 -                 request_locate( pos->frame );
 -                 seeking = true;
 -             }
 - 
 -             int r = true;
 - 
 -             if ( timeline )
 -                 r = timeline->seek_pending();
 - 
 -             if ( ! r )
 -                 seeking = false;
 - 
 -             return ! seeking;
 -         }
 -         case JackTransportRolling:           /* JACK's timeout has expired */
 -             /* FIXME: what's the right thing to do here? */
 - //            request_locate( pos->frame );
 -             return 1;
 - //            return transport->frame == pos->frame;
 -             break;
 -         default:
 -             printf( "unknown transport state.\n" );
 -     }
 - 
 -     return 0;
 - }
 - 
 - /* THREAD: RT */
 - void
 - Engine::timebase ( jack_transport_state_t, jack_nframes_t, jack_position_t *pos, int )
 - {
 -     position_info pi = timeline->solve_tempomap( pos->frame );
 - 
 -     pos->valid = JackPositionBBT;
 - 
 -     pos->beats_per_bar = pi.beats_per_bar;
 -     pos->beat_type = pi.beat_type;
 -     pos->beats_per_minute = pi.tempo;
 - 
 -     pos->bar = pi.bbt.bar + 1;
 -     pos->beat = pi.bbt.beat + 1;
 -     pos->tick = pi.bbt.tick;
 -     pos->ticks_per_beat = 1920.0;                               /* FIXME: wrong place for this */
 - 
 -     /* FIXME: fill this in */
 -     pos->bar_start_tick = 0;
 - }
 - 
 - /* THREAD: RT */
 - int
 - Engine::process ( nframes_t nframes )
 - {
 -     /* FIXME: wrong place for this */
 -     _thread.set( "RT" );
 - 
 -     transport->poll();
 - 
 -     if ( freewheeling() )
 -     {
 -         /* freewheeling mode/export. We're actually running
 -            non-RT. Assume that everything is quiescent, locking is
 -            unecessary and do I/O synchronously */
 -         if ( timeline )
 -             timeline->process( nframes );
 - 
 -         /* because we're going faster than realtime. */
 -         timeline->wait_for_buffers();
 -     }
 -     else
 -     {
 -         if ( ! trylock() )
 -         {
 -             /* the data structures we need to access here (tracks and
 -              * their ports, but not track contents) may be in an
 -              * inconsistent state at the moment. Just punt and drop this
 -              * buffer. */
 -             ++_buffers_dropped;
 -             return 0;
 -         }
 - 
 -         /* handle chicken/egg problem */
 -         if ( timeline )
 -             /* this will initiate the process() call graph for the various
 -              * number and types of tracks, which will in turn send data out
 -              * the appropriate ports.  */
 -             timeline->process( nframes );
 - 
 -         unlock();
 -     }
 - 
 -     return 0;
 - }
 - 
 - 
 - /* TRHEAD: RT */
 - void
 - Engine::thread_init ( void )
 - {
 -     _thread.set( "RT" );
 - }
 - 
 - /* THREAD: RT */
 - void
 - Engine::shutdown ( void )
 - {
 - }
 - 
 - void
 - Engine::request_locate ( nframes_t frame )
 - {
 -     if ( timeline )
 -         timeline->seek( frame );
 - }
 
 
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