| 
							- 
 - /*******************************************************************************/
 - /* Copyright (C) 2008 Jonathan Moore Liles                                     */
 - /*                                                                             */
 - /* This program is free software; you can redistribute it and/or modify it     */
 - /* under the terms of the GNU General Public License as published by the       */
 - /* Free Software Foundation; either version 2 of the License, or (at your      */
 - /* option) any later version.                                                  */
 - /*                                                                             */
 - /* This program is distributed in the hope that it will be useful, but WITHOUT */
 - /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
 - /* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
 - /* more details.                                                               */
 - /*                                                                             */
 - /* You should have received a copy of the GNU General Public License along     */
 - /* with This program; see the file COPYING.  If not,write to the Free Software */
 - /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
 - /*******************************************************************************/
 - 
 - /**********/
 - /* Engine */
 - /**********/
 - 
 - #include "../Audio_Region.H"
 - 
 - #include "Audio_File.H"
 - #include "dsp.h"
 - 
 - /** Apply a (portion of) fade from /start/ to /end/ assuming a
 -  * buffer size of /nframes/. /start/ and /end/ are relative to the
 -  * given buffer, and /start/ may be negative. */
 - void
 - Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
 - {
 - //    printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
 - 
 -     if ( ! nframes )
 -         return;
 - 
 -     const nframes_t i = start > 0 ? start : 0;
 -     const nframes_t e = end > nframes ? nframes : end;
 - 
 -     assert( i < nframes );
 - 
 -     const float inc = increment();
 -     float fi = ( i - start ) / (float)length;
 - 
 - //    buf += i;
 -     buf = &buf[ i ];
 - 
 -     nframes_t n = e - i;
 - 
 -     assert( i + n <= nframes );
 - 
 -     if ( dir == Fade::Out )
 -     {
 -         fi = 1.0f - fi;
 -         for ( ; n--; fi -= inc  )
 -             *(buf++) *= gain( fi );
 -     }
 -     else
 -         for ( ; n--; fi += inc )
 -             *(buf++) *= gain( fi );
 - }
 - 
 - /* THREAD: IO */
 - /** read the overlapping part of /channel/ at /pos/ for /nframes/ of
 -     this region into /buf/, where /pos/ is in timeline frames */
 - /* this runs in the diskstream thread. */
 - /* FIXME: it is far more efficient to read all the channels from a
 -    multichannel source at once... But how should we handle the case of a
 -    mismatch between the number of channels in this region's source and
 -    the number of channels on the track/buffer this data is being read
 -    for? Would it not be better to simply buffer and deinterlace the
 -    frames in the Audio_File class instead, so that sequential requests
 -    for different channels at the same position avoid hitting the disk
 -    again? */
 - nframes_t
 - Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
 - {
 -     const Range r = _range;
 - 
 -     /* do nothing if we aren't covered by this frame range */
 -     if ( pos > r.start + r.length || pos + nframes < r.start )
 -         return 0;
 - 
 -     /* calculate offsets into file and sample buffer */
 - 
 -     nframes_t sofs, ofs, cnt;
 - 
 -     cnt = nframes;
 - 
 -     if ( pos < r.start )
 -     {
 -         sofs = 0;
 -         ofs = r.start - pos;
 -         cnt -= ofs;
 -     }
 -     else
 -     {
 -         ofs = 0;
 -         sofs = pos - r.start;
 -     }
 - 
 -     if ( ofs >= nframes )
 -         return 0;
 - 
 - //    const nframes_t start = ofs + r.start + sofs;
 -     const nframes_t start =  r.offset + sofs;
 -     const nframes_t len = min( cnt, nframes - ofs );
 -     const nframes_t end = start + len;
 - 
 -     if ( len == 0 )
 -         return 0;
 - 
 -     /* now that we know how much and where to read, get on with it */
 - 
 -     //    printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end  );
 - 
 -     cnt = _clip->read( buf + ofs, channel, start, end );
 - 
 -     /* apply gain */
 - 
 -     buffer_apply_gain( buf + ofs, cnt, _scale );
 - 
 -     /* perform declicking if necessary */
 - 
 -     /* FIXME: keep the declick defults someplace else */
 -     Fade declick;
 - 
 -     declick.length = 256;
 -     declick.type   = Fade::Linear;
 - 
 -     {
 -         Fade fade;
 - 
 -         fade = declick < _fade_in ? _fade_in : declick;
 - 
 -         /* do fade in if necessary */
 -         if ( sofs < fade.length )
 -         {
 -             const long d = 0 - sofs;
 - 
 -             assert( cnt <= nframes );
 - 
 -             fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt );
 -         }
 - 
 -         fade = declick < _fade_out ? _fade_out : declick;
 - 
 -         /* do fade out if necessary */
 - //        if ( start + cnt + fade.length > r.end )
 -         if ( start + fade.length > ( r.offset + r.length ) )
 -         {
 -             const nframes_t d = ( r.offset + r.length )  - start;
 - 
 -             assert( cnt <= nframes );
 - 
 -             fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
 -         }
 -     }
 - //    printf( "read %lu frames\n", cnt );
 - 
 -     return cnt;
 - }
 - 
 - 
 - /** prepare for capturing */
 - void
 - Audio_Region::prepare ( void )
 - {
 -     log_start();
 - }
 - 
 - /* THREAD: IO */
 - /** write /nframes/ from /buf/ to source. /buf/ is interleaved and
 -     must match the channel layout of the write source!  */
 - nframes_t
 - Audio_Region::write ( nframes_t nframes )
 - {
 -     _range.length += nframes;
 - 
 -     /* FIXME: too much? */
 - //    _track->damage( FL_DAMAGE_EXPOSE, x() + w(), y(), 10/* FIXME: guess */, h() );
 - 
 -     if ( 0 == ( timeline->ts_to_x( _range.length ) % 20 ) )
 -     {
 -         nframes_t oldl = _clip->length();
 - 
 -         /* get the new size. Remember, this is a read-only handle on the source--not the same
 -          one being written to */
 -         _clip->close();
 -         _clip->open();
 - 
 -         int W = timeline->ts_to_x( _clip->length() - oldl );
 - 
 -         /* why - 1? */
 - 
 -         if ( W )
 -         {
 -             ++W;
 -             Fl::lock();
 -             sequence()->damage( FL_DAMAGE_ALL, x() + w() - W, y(), W, h() );
 -             Fl::awake();
 -             Fl::unlock();
 -         }
 -     }
 - 
 -     return nframes;
 - }
 - 
 - /* THREAD: IO */
 - /** finalize region capture. Assumes that this *is* a captured region
 -  and that no other regions refer to the same source */
 - bool
 - Audio_Region::finalize ( nframes_t frame )
 - {
 -     _range.length = frame - _range.start;
 - 
 -     log_end();
 - 
 -     _clip->close();
 -     _clip->open();
 - 
 -     /* FIXME: should we attempt to truncate the file? */
 -     Fl::lock();
 -     redraw();
 -     Fl::awake();
 -     Fl::unlock();
 - 
 -     return true;
 - }
 
 
  |