Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Annotation_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. bool Timeline::draw_with_measure_lines = true;
  29. Timeline::snap_e Timeline::snap_to = Bars;
  30. bool Timeline::snap_magnetic = true;
  31. bool Timeline::follow_playhead = true;
  32. bool Timeline::center_playhead = true;
  33. const float UPDATE_FREQ = 0.02f;
  34. #include "Playback_DS.H"
  35. #include "Record_DS.H"
  36. #include "Transport.H"
  37. /** return the combined height of all visible children of (veritcal)
  38. pack, /p/. This is necessary because pack sizes are adjusted only
  39. when the relevant areas are exposes. */
  40. static int
  41. pack_visible_height ( const Fl_Pack *p )
  42. {
  43. int th = 0;
  44. const Fl_Widget* const *w = p->array();
  45. for ( int i = p->children(); i--; ++w )
  46. if ( (*w)->visible() )
  47. th += (*w)->h() + p->spacing();
  48. return th;
  49. }
  50. /** recalculate the size of vertical scrolling area and inform scrollbar */
  51. void
  52. Timeline::adjust_vscroll ( void )
  53. {
  54. vscroll->value( _yposition, h() - rulers->h() - hscroll->h(), 0, pack_visible_height( tracks ) );
  55. }
  56. void
  57. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  58. {
  59. ((Timeline*)v)->cb_scroll( w );
  60. }
  61. void
  62. Timeline::cb_scroll ( Fl_Widget *w )
  63. {
  64. if ( w == vscroll )
  65. {
  66. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  67. yposition( vscroll->value() );
  68. adjust_vscroll();
  69. }
  70. else
  71. {
  72. if ( hscroll->zoom_changed() )
  73. {
  74. nframes_t under_mouse = x_to_offset( Fl::event_x() );
  75. _fpp = hscroll->zoom();
  76. const int tw = tracks->w() - Track::width();
  77. // hscroll->value( ts_to_x( xoffset ), tw, 0, ts_to_x( _length ) );
  78. hscroll->value( max( 0, ts_to_x( under_mouse ) - ( Fl::event_x() - tracks->x() - Track::width() ) ),
  79. tw, 0, ts_to_x( _length ) );
  80. redraw();
  81. }
  82. xposition( hscroll->value() );
  83. }
  84. }
  85. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  86. {
  87. box( FL_FLAT_BOX );
  88. xoffset = 0;
  89. _yposition = 0;
  90. _old_yposition = 0;
  91. _old_xposition = 0;
  92. X = Y = 0;
  93. p1 = p2 = 0;
  94. {
  95. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  96. o->range( 0, 48000 * 300 );
  97. // o->zoom_range( 1, 16384 );
  98. // o->zoom_range( 1, 65536 << 4 );
  99. o->zoom_range( 1, 20 );
  100. o->zoom( 8 );
  101. o->type( FL_HORIZONTAL );
  102. o->callback( cb_scroll, this );
  103. hscroll = o;
  104. }
  105. {
  106. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  107. o->type( FL_VERTICAL );
  108. o->callback( cb_scroll, this );
  109. vscroll = o;
  110. }
  111. {
  112. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  113. o->type( Fl_Pack::VERTICAL );
  114. {
  115. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  116. o->color( fl_gray_ramp( 18 ) );
  117. o->label( "Tempo" );
  118. o->align( FL_ALIGN_LEFT );
  119. tempo_track = o;
  120. }
  121. {
  122. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  123. o->color( fl_gray_ramp( 16 ) );
  124. o->label( "Time" );
  125. o->align( FL_ALIGN_LEFT );
  126. time_track = o;
  127. }
  128. /* { */
  129. /* Annotation_Sequence *o = new Annotation_Sequence( 0, 24, 800, 24 ); */
  130. /* o->color( fl_gray_ramp( 'F' ) ); */
  131. /* o->label( "Ruler" ); */
  132. /* o->align( FL_ALIGN_LEFT ); */
  133. /* ruler_track = o; */
  134. /* } */
  135. o->size( o->w(), o->child( 0 )->h() * o->children() );
  136. rulers = o;
  137. o->end();
  138. }
  139. {
  140. // sample_rate() = engine->sample_rate();
  141. _fpp = 8;
  142. // _length = sample_rate() * 60 * 2;
  143. /* FIXME: hack */
  144. _length = -1;
  145. {
  146. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 1 );
  147. o->type( Fl_Pack::VERTICAL );
  148. o->spacing( 1 );
  149. tracks = o;
  150. o->end();
  151. resizable( o );
  152. }
  153. }
  154. /* rulers go above tracks... */
  155. add( rulers );
  156. /* make sure scrollbars are on top */
  157. add( vscroll );
  158. add( hscroll );
  159. vscroll->range( 0, tracks->h() );
  160. redraw();
  161. end();
  162. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  163. }
  164. float
  165. Timeline::beats_per_minute ( nframes_t when ) const
  166. {
  167. /* return tempo_track->beats_per_minute( when ); */
  168. }
  169. int
  170. Timeline::beats_per_bar ( nframes_t when ) const
  171. {
  172. time_sig t = time_track->time( when );
  173. return t.beats_per_bar;
  174. }
  175. void
  176. Timeline::beats_per_minute ( nframes_t when, float bpm )
  177. {
  178. tempo_track->add( new Tempo_Point( when, bpm ) );
  179. }
  180. void
  181. Timeline::time ( nframes_t when, int bpb, int note_type )
  182. {
  183. time_track->add( new Time_Point( when, bpb, note_type ) );
  184. }
  185. /* struct BBT */
  186. /* { */
  187. /* int bar, beat, tick; */
  188. /* BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick ) */
  189. /* { */
  190. /* } */
  191. /* }; */
  192. /* /\** returns the BBT value for timestamp /when/ by examining the tempo/time maps *\/ */
  193. /* BBT */
  194. /* Timeline::bbt ( nframes_t when ) */
  195. /* { */
  196. /* Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 ); */
  197. /* BBT bbt; */
  198. /* for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin(); */
  199. /* i != tempo.widgets.end(); ++i ) */
  200. /* { */
  201. /* Tempo_Point *p = *i; */
  202. /* } */
  203. /* } */
  204. /************/
  205. /* Snapping */
  206. /************/
  207. struct nearest_line_arg
  208. {
  209. nframes_t original;
  210. nframes_t closest;
  211. };
  212. const int snap_pixel = 10;
  213. static nframes_t
  214. abs_diff ( nframes_t n1, nframes_t n2 )
  215. {
  216. return n1 > n2 ? n1 - n2 : n2 - n1;
  217. }
  218. void
  219. nearest_line_cb ( nframes_t frame, const BBT &bbt, void *arg )
  220. {
  221. nearest_line_arg *n = (nearest_line_arg *)arg;
  222. if ( Timeline::snap_to == Timeline::Bars && bbt.beat )
  223. return;
  224. if ( Timeline::snap_magnetic &&
  225. abs_diff( frame, n->original ) > timeline->x_to_ts( snap_pixel ) )
  226. return;
  227. if ( abs_diff( frame, n->original ) < abs_diff( n->original, n->closest ) )
  228. n->closest = frame;
  229. }
  230. /** Set the value pointed to by /frame/ to the frame number of the of
  231. the nearest measure line to /when/. Returns true if the new value of
  232. *frame is valid, false otherwise. */
  233. bool
  234. Timeline::nearest_line ( nframes_t when, nframes_t *frame ) const
  235. {
  236. if ( snap_to == None )
  237. return false;
  238. nearest_line_arg n = { when, -1 };
  239. render_tempomap( when - x_to_ts( w() >> 1 ), x_to_ts( w() ), nearest_line_cb, &n );
  240. *frame = n.closest;
  241. return *frame != (nframes_t)-1;
  242. }
  243. nframes_t
  244. Timeline::x_to_offset ( int x ) const
  245. {
  246. return x_to_ts( max( 0, x - Track::width() ) ) + xoffset;
  247. }
  248. /** draws a single measure line */
  249. static void
  250. draw_measure_cb ( nframes_t frame, const BBT &bbt, void *arg )
  251. {
  252. Fl_Color *color = (Fl_Color*)arg;
  253. fl_color( FL_BLACK );
  254. fl_line_style( FL_DASH, 0 );
  255. if ( bbt.beat )
  256. ++color;
  257. fl_color( *color );
  258. const int x = timeline->ts_to_x( frame - timeline->xoffset ) + Track::width();
  259. fl_line( x, 0, x, 5000 );
  260. fl_line_style( FL_SOLID, 0 );
  261. }
  262. /* FIXME: wrong place for this */
  263. const float ticks_per_beat = 1920.0;
  264. /** return the BBT values for point in time /frame/ */
  265. BBT
  266. Timeline::solve_tempomap ( nframes_t frame ) const
  267. {
  268. position_info pos = render_tempomap( frame, 1, 0, 0 );
  269. return pos.bbt;
  270. }
  271. /** draw appropriate measure lines inside the given bounding box */
  272. position_info
  273. Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callback * cb, void *arg ) const
  274. {
  275. const nframes_t end = start + length;
  276. position_info pos;
  277. memset( &pos, 0, sizeof( pos ) );
  278. BBT &bbt = pos.bbt;
  279. const nframes_t samples_per_minute = sample_rate() * 60;
  280. list <Sequence_Widget*> & tempo_map = tempo_track->_widgets;
  281. /* tempo_map.sort( Sequence_Widget::sort_func ); */
  282. float bpm = 120.0f;
  283. time_sig sig;
  284. sig.beats_per_bar = 4;
  285. sig.beat_type = 4;
  286. nframes_t f = 0;
  287. nframes_t next = 0;
  288. nframes_t frames_per_beat = samples_per_minute / bpm;
  289. /* FIXME: don't we need to sort so that Time_Points always preceed Tempo_Points? */
  290. for ( list <Sequence_Widget *>::iterator i = tempo_map.begin();
  291. i != tempo_map.end(); ++i )
  292. {
  293. if ( ! strcmp( (*i)->class_name(), "Tempo_Point" ) )
  294. {
  295. const Tempo_Point *p = (Tempo_Point*)(*i);
  296. bpm = p->tempo();
  297. frames_per_beat = samples_per_minute / bpm;
  298. }
  299. else
  300. {
  301. const Time_Point *p = (Time_Point*)(*i);
  302. sig = p->time();
  303. }
  304. {
  305. list <Sequence_Widget *>::iterator n = i;
  306. ++n;
  307. if ( n == tempo_map.end() )
  308. next = end;
  309. else
  310. // next = min( (*n)->start(), end );
  311. /* points may not always be aligned with beat boundaries, so we must align here */
  312. next = (*n)->start() - ( ( (*n)->start() - (*i)->start() ) % frames_per_beat );
  313. }
  314. for ( ; f < next; ++bbt.beat, f += frames_per_beat )
  315. {
  316. if ( bbt.beat == sig.beats_per_bar )
  317. {
  318. bbt.beat = 0;
  319. ++bbt.bar;
  320. }
  321. if ( f >= start )
  322. {
  323. /* in the zone */
  324. if ( cb )
  325. cb( f, bbt, arg );
  326. }
  327. if ( f + frames_per_beat >= end )
  328. goto done;
  329. }
  330. }
  331. done:
  332. pos.frame = f;
  333. pos.tempo = bpm;
  334. pos.beats_per_bar = sig.beats_per_bar;
  335. pos.beat_type = sig.beat_type;
  336. assert( f < end );
  337. /* FIXME: this this right? */
  338. const nframes_t frames_per_tick = frames_per_beat / ticks_per_beat;
  339. bbt.tick = ( ( ( end - f ) / frames_per_tick ) % (nframes_t)ticks_per_beat );
  340. return pos;
  341. }
  342. void
  343. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  344. {
  345. if ( ! draw_with_measure_lines )
  346. return;
  347. Fl_Color colors[] = { fl_color_average( FL_RED, color, 0.65f ),
  348. fl_color_average( FL_BLACK, color, 0.65f ) };
  349. const nframes_t start = x_to_offset( X );
  350. const nframes_t length = x_to_ts( W );
  351. fl_push_clip( X, Y, W, H );
  352. render_tempomap( start, length, draw_measure_cb, &colors );
  353. fl_pop_clip();
  354. }
  355. /** just like draw mesure lines except that it also draws the BBT values. */
  356. void
  357. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  358. {
  359. // render_tempomap( X, Y, W, H, color, true );
  360. }
  361. void
  362. Timeline::xposition ( int X )
  363. {
  364. // _old_xposition = xoffset;
  365. /* FIXME: shouldn't have to do this... */
  366. X = min( X, ts_to_x( _length ) - tracks->w() - Track::width() );
  367. xoffset = x_to_ts( X );
  368. damage( FL_DAMAGE_SCROLL );
  369. }
  370. void
  371. Timeline::yposition ( int Y )
  372. {
  373. // _old_yposition = _yposition;
  374. _yposition = Y;
  375. damage( FL_DAMAGE_SCROLL );
  376. }
  377. void
  378. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  379. {
  380. Timeline *tl = (Timeline *)v;
  381. fl_push_clip( X, Y, W, H );
  382. /* fl_color( rand() ); */
  383. /* fl_rectf( X, Y, X + W, Y + H ); */
  384. tl->draw_box();
  385. tl->draw_child( *tl->rulers );
  386. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  387. tl->draw_child( *tl->tracks );
  388. fl_pop_clip();
  389. fl_pop_clip();
  390. }
  391. // static unsigned char *rect_image;
  392. void
  393. Timeline::resize ( int X, int Y, int W, int H )
  394. {
  395. Fl_Overlay_Window::resize( X, Y, W, H );
  396. /* why is this necessary? */
  397. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  398. /* why is THIS necessary? */
  399. hscroll->resize( 0, H - 18, hscroll->w(), 18 );
  400. vscroll->size( vscroll->w(), H - 18 );
  401. }
  402. void
  403. Timeline::draw ( void )
  404. {
  405. int X, Y, W, H;
  406. int bdx = 0;
  407. int bdw = 0;
  408. X = tracks->x() + bdx + 1;
  409. Y = tracks->y();
  410. W = tracks->w() - bdw - 1;
  411. H = tracks->h();
  412. adjust_vscroll();
  413. /* if ( damage() & FL_DAMAGE_USER1 ) */
  414. /* { */
  415. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  416. /* Rectangle &r = _selection; */
  417. /* make_current(); */
  418. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  419. /* return; */
  420. /* } */
  421. if ( ( damage() & FL_DAMAGE_ALL ) || ( damage() & FL_DAMAGE_EXPOSE ) )
  422. {
  423. DMESSAGE( "complete redraw" );
  424. draw_box( box(), 0, 0, w(), h(), color() );
  425. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  426. draw_child( *rulers );
  427. fl_pop_clip();
  428. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  429. draw_child( *tracks );
  430. fl_pop_clip();
  431. draw_child( *hscroll );
  432. draw_child( *vscroll );
  433. redraw_overlay();
  434. /* Rectangle &r = _selection; */
  435. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  436. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  437. /* bi.color_average( FL_BLACK, 0.50f ); */
  438. /* bi.draw( r.x, r.y ); */
  439. /* delete[] data; */
  440. /* if ( r.w && r.h ) */
  441. /* { */
  442. /* const unsigned char data[] = { 0, 127, 0, 96, */
  443. /* 0, 96, 0, 127 }; */
  444. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  445. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  446. /* bi2->draw( r.x, r.y ); */
  447. /* delete bi2; */
  448. /* } */
  449. goto done;
  450. }
  451. if ( damage() & FL_DAMAGE_SCROLL )
  452. {
  453. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  454. int dy = _old_yposition - _yposition;
  455. /* draw_child( *rulers ); */
  456. if ( ! dy )
  457. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  458. Y = rulers->y() + rulers->h();
  459. H = h() - rulers->h() - hscroll->h();
  460. if ( dy == 0 )
  461. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  462. else
  463. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  464. }
  465. if ( damage() & FL_DAMAGE_CHILD )
  466. {
  467. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  468. update_child( *rulers );
  469. fl_pop_clip();
  470. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
  471. update_child( *tracks );
  472. fl_pop_clip();
  473. update_child( *hscroll );
  474. update_child( *vscroll );
  475. }
  476. done:
  477. _old_xposition = xoffset;
  478. _old_yposition = _yposition;
  479. }
  480. void
  481. Timeline::draw_cursor ( nframes_t frame, Fl_Color color )
  482. {
  483. // int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  484. if ( frame < xoffset )
  485. return;
  486. const int x = ts_to_x( frame - xoffset ) + tracks->x() + Track::width();
  487. if ( x > tracks->x() + tracks->w() )
  488. return;
  489. fl_color( color );
  490. const int y = rulers->y() + rulers->h();
  491. const int h = this->h() - hscroll->h();
  492. fl_push_clip( Track::width(), y, tracks->w(), h );
  493. fl_line( x, y, x, h );
  494. fl_color( fl_darker( color ) );
  495. fl_line( x - 1, y, x - 1, h );
  496. fl_color( FL_BLACK );
  497. fl_line( x + 1, y, x + 1, h );
  498. /* draw cap */
  499. fl_color( color );
  500. fl_begin_polygon();
  501. fl_vertex( x - 8, y );
  502. fl_vertex( x, y + 8 );
  503. fl_vertex( x + 8, y );
  504. fl_end_polygon();
  505. /* draw cap outline */
  506. fl_color( FL_BLACK );
  507. fl_begin_line();
  508. fl_vertex( x - 8, y );
  509. fl_vertex( x, y + 8 );
  510. fl_vertex( x + 8, y );
  511. fl_end_line();
  512. fl_pop_clip();
  513. }
  514. void
  515. Timeline::draw_playhead ( void )
  516. {
  517. if ( p1 != p2 )
  518. {
  519. draw_cursor( p1, FL_BLUE );
  520. draw_cursor( p2, FL_GREEN );
  521. }
  522. draw_cursor( transport->frame, FL_RED );
  523. }
  524. void
  525. Timeline::redraw_playhead ( void )
  526. {
  527. static nframes_t last_playhead = -1;
  528. if ( last_playhead != transport->frame )
  529. {
  530. redraw_overlay();
  531. last_playhead = transport->frame;
  532. if ( follow_playhead )
  533. {
  534. if ( center_playhead && active() )
  535. xposition( max( 0, ts_to_x( transport->frame ) - ( ( tracks->w() - Track::width() ) >> 1 ) ) );
  536. else if ( ts_to_x( transport->frame ) > ts_to_x( xoffset ) + ( tracks->w() - Track::width() ) )
  537. xposition( ts_to_x( transport->frame ) );
  538. }
  539. }
  540. }
  541. /** called so many times a second to redraw the playhead etc. */
  542. void
  543. Timeline::update_cb ( void *arg )
  544. {
  545. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  546. Timeline *tl = (Timeline *)arg;
  547. tl->redraw_playhead();
  548. }
  549. void
  550. Timeline::draw_overlay ( void )
  551. {
  552. draw_playhead();
  553. if ( ! ( _selection.w && _selection.h ) )
  554. return;
  555. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  556. const Rectangle &r = _selection;
  557. fl_color( FL_BLACK );
  558. fl_line_style( FL_SOLID, 2 );
  559. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  560. fl_color( FL_MAGENTA );
  561. fl_line_style( FL_DASH, 2 );
  562. fl_rect( r.x, r.y, r.w, r.h );
  563. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  564. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  565. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  566. fl_line_style( FL_SOLID, 0 );
  567. /* const unsigned char data[] = { 127, 127, 127, 96, */
  568. /* 127, 96, 127, 40 }; */
  569. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  570. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  571. /* bi2->draw( r.x, r.y ); */
  572. /* delete bi2; */
  573. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  574. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  575. /* bi.color_average( FL_BLACK, 0.50f ); */
  576. /* bi.draw( r.x, r.y ); */
  577. /* delete[] rect_image; */
  578. /* rect_image = NULL; */
  579. fl_pop_clip();
  580. }
  581. // #include "Sequence_Widget.H"
  582. /** select all widgets in inside rectangle /r/ */
  583. void
  584. Timeline::select ( const Rectangle &r )
  585. {
  586. const int Y = r.y;
  587. for ( int i = tracks->children(); i-- ; )
  588. {
  589. Track *t = (Track*)tracks->child( i );
  590. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  591. t->select( r.x, r.y, r.w, r.h, true, true );
  592. }
  593. }
  594. void
  595. Timeline::delete_selected ( void )
  596. {
  597. Sequence_Widget::delete_selected();
  598. }
  599. void
  600. Timeline::select_none ( void )
  601. {
  602. Sequence_Widget::select_none();
  603. }
  604. /** An unfortunate necessity for implementing our own DND aside from
  605. * the (bogus) native FLTK system */
  606. Track *
  607. Timeline::track_under ( int Y )
  608. {
  609. for ( int i = tracks->children(); i-- ; )
  610. {
  611. Track *t = (Track*)tracks->child( i );
  612. if ( ! ( t->y() > Y || t->y() + t->h() < Y ) )
  613. return t;
  614. }
  615. return NULL;
  616. }
  617. int
  618. Timeline::handle ( int m )
  619. {
  620. static Drag *drag = NULL;
  621. switch ( m )
  622. {
  623. case FL_FOCUS:
  624. case FL_UNFOCUS:
  625. // redraw();
  626. return 1;
  627. case FL_KEYBOARD:
  628. case FL_SHORTCUT:
  629. {
  630. if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
  631. /* we don't want any keys with modifiers... */
  632. return 0;
  633. switch ( Fl::event_key() )
  634. {
  635. case FL_Delete:
  636. case FL_Home:
  637. case FL_End:
  638. /* keep scrollbar from eating these. */
  639. return 0;
  640. case 'p':
  641. {
  642. int X = Fl::event_x() - Track::width();
  643. if ( X > 0 )
  644. {
  645. transport->locate( xoffset + x_to_ts( X ) );
  646. }
  647. return 1;
  648. }
  649. case '[':
  650. {
  651. int X = Fl::event_x() - Track::width();
  652. if ( X > 0 )
  653. {
  654. p1 = xoffset + x_to_ts( X );
  655. }
  656. return 1;
  657. }
  658. case ']':
  659. {
  660. int X = Fl::event_x() - Track::width();
  661. if ( X > 0 )
  662. {
  663. p2 = xoffset + x_to_ts( X );
  664. }
  665. return 1;
  666. }
  667. default:
  668. return Fl_Overlay_Window::handle( m );
  669. }
  670. return 0;
  671. }
  672. default:
  673. {
  674. if ( m == FL_PUSH )
  675. Fl::focus( this );
  676. int r = Fl_Overlay_Window::handle( m );
  677. if ( m != FL_RELEASE && r )
  678. return r;
  679. const int X = Fl::event_x();
  680. const int Y = Fl::event_y();
  681. switch ( m )
  682. {
  683. case FL_PUSH:
  684. {
  685. // take_focus();
  686. if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
  687. return 0;
  688. if ( Fl::event_button1() )
  689. {
  690. assert( ! drag );
  691. drag = new Drag( X - x(), Y - y() );
  692. _selection.x = drag->x;
  693. _selection.y = drag->y;
  694. }
  695. else if ( Fl::test_shortcut( FL_BUTTON3 ) && ! Fl::event_shift() )
  696. {
  697. Fl_Menu_Item menu[] =
  698. {
  699. { "Add Track", 0, 0, 0, FL_SUBMENU },
  700. { "Audio", 0, 0, 0 },
  701. { 0 },
  702. { 0 },
  703. };
  704. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  705. if ( r == &menu[1] )
  706. {
  707. /* FIXME: prompt for I/O config? */
  708. Loggable::block_start();
  709. /* add audio track */
  710. char *name = get_unique_track_name( "Audio" );
  711. Track *t = new Track( name );
  712. Audio_Sequence *o = new Audio_Sequence( t );
  713. // new Control_Sequence( t );
  714. add_track( t );
  715. t->sequence( o );
  716. Loggable::block_end();
  717. }
  718. }
  719. else
  720. return 0;
  721. break;
  722. }
  723. case FL_DRAG:
  724. {
  725. int ox = X - drag->x;
  726. int oy = Y - drag->y;
  727. if ( ox < 0 )
  728. _selection.x = X;
  729. if ( oy < 0 )
  730. _selection.y = Y;
  731. _selection.w = abs( ox );
  732. _selection.h = abs( oy );
  733. break;
  734. }
  735. case FL_RELEASE:
  736. {
  737. delete drag;
  738. drag = NULL;
  739. select( _selection );
  740. _selection.w = _selection.h = 0;
  741. break;
  742. }
  743. default:
  744. return 0;
  745. break;
  746. }
  747. redraw_overlay();
  748. return 1;
  749. }
  750. }
  751. }
  752. void
  753. Timeline::zoom_in ( void )
  754. {
  755. hscroll->zoom_in();
  756. }
  757. void
  758. Timeline::zoom_out ( void )
  759. {
  760. hscroll->zoom_out();
  761. }
  762. /** zoom the display to show /secs/ seconds per screen */
  763. void
  764. Timeline::zoom ( float secs )
  765. {
  766. const int sw = tracks->w() - Track::width();
  767. int fpp = (int)((secs * sample_rate()) / sw);
  768. int p = 0;
  769. while ( 1 << p < fpp ) p++;
  770. hscroll->zoom( p );
  771. redraw();
  772. }
  773. void
  774. Timeline::zoom_fit ( void )
  775. {
  776. zoom( _length / (float)sample_rate() );
  777. }
  778. Track *
  779. Timeline::track_by_name ( const char *name )
  780. {
  781. for ( int i = tracks->children(); i-- ; )
  782. {
  783. Track *t = (Track*)tracks->child( i );
  784. if ( ! strcmp( name, t->name() ) )
  785. return t;
  786. }
  787. return NULL;
  788. }
  789. char *
  790. Timeline::get_unique_track_name ( const char *name )
  791. {
  792. char pat[256];
  793. strcpy( pat, name );
  794. for ( int i = 1; track_by_name( pat ); ++i )
  795. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  796. return strdup( pat );
  797. }
  798. void
  799. Timeline::add_track ( Track *track )
  800. {
  801. DMESSAGE( "added new track to the timeline" );
  802. /* FIXME: do locking */
  803. tracks->add( track );
  804. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  805. redraw();
  806. }
  807. void
  808. Timeline::remove_track ( Track *track )
  809. {
  810. DMESSAGE( "removed track from the timeline" );
  811. /* FIXME: do locking */
  812. /* FIXME: what to do about track contents? */
  813. tracks->remove( track );
  814. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  815. redraw();
  816. }
  817. /** Initiate recording for all armed tracks */
  818. bool
  819. Timeline::record ( void )
  820. {
  821. /* FIXME: right place for this? */
  822. transport->recording = true;
  823. Loggable::block_start();
  824. for ( int i = tracks->children(); i-- ; )
  825. {
  826. Track *t = (Track*)tracks->child( i );
  827. if ( t->armed() && t->record_ds )
  828. t->record_ds->start( transport->frame );
  829. }
  830. deactivate();
  831. return true;
  832. }
  833. /** stop recording for all armed tracks */
  834. void
  835. Timeline::stop ( void )
  836. {
  837. for ( int i = tracks->children(); i-- ; )
  838. {
  839. Track *t = (Track*)tracks->child( i );
  840. if ( t->armed() && t->record_ds )
  841. t->record_ds->stop( transport->frame );
  842. }
  843. Loggable::block_end();
  844. activate();
  845. transport->recording = false;
  846. }
  847. /**********/
  848. /* Engine */
  849. /**********/
  850. /** call process() on each track header */
  851. nframes_t
  852. Timeline::process ( nframes_t nframes )
  853. {
  854. for ( int i = tracks->children(); i-- ; )
  855. {
  856. Track *t = (Track*)tracks->child( i );
  857. t->process( nframes );
  858. }
  859. /* FIXME: BOGUS */
  860. return nframes;
  861. }
  862. /* THREAD: RT */
  863. void
  864. Timeline::seek ( nframes_t frame )
  865. {
  866. for ( int i = tracks->children(); i-- ; )
  867. {
  868. Track *t = (Track*)tracks->child( i );
  869. t->seek( frame );
  870. }
  871. }
  872. /* THREAD: RT */
  873. int
  874. Timeline::seek_pending ( void )
  875. {
  876. int r = 0;
  877. for ( int i = tracks->children(); i-- ; )
  878. {
  879. Track *t = (Track*)tracks->child( i );
  880. if ( t->playback_ds )
  881. r += t->playback_ds->buffer_percent() < 50;
  882. }
  883. return r;
  884. }
  885. /* FIXME: shouldn't these belong to the engine? */
  886. int
  887. Timeline::total_input_buffer_percent ( void )
  888. {
  889. int r = 0;
  890. int cnt = 0;
  891. for ( int i = tracks->children(); i-- ; )
  892. {
  893. Track *t = (Track*)tracks->child( i );
  894. if ( t->record_ds )
  895. {
  896. ++cnt;
  897. r += t->record_ds->buffer_percent();
  898. }
  899. }
  900. if ( ! cnt )
  901. return 0;
  902. return r / cnt;
  903. }
  904. int
  905. Timeline::total_output_buffer_percent ( void )
  906. {
  907. int r = 0;
  908. int cnt = 0;
  909. for ( int i = tracks->children(); i-- ; )
  910. {
  911. Track *t = (Track*)tracks->child( i );
  912. if ( t->playback_ds )
  913. {
  914. ++cnt;
  915. r += t->playback_ds->buffer_percent();
  916. }
  917. }
  918. if ( ! cnt )
  919. return 0;
  920. return r / cnt;
  921. }
  922. int
  923. Timeline::total_playback_xruns ( void )
  924. {
  925. int r = 0;
  926. for ( int i = tracks->children(); i-- ; )
  927. {
  928. Track *t = (Track*)tracks->child( i );
  929. if ( t->playback_ds )
  930. r += t->playback_ds->xruns();
  931. }
  932. return r;
  933. }
  934. int
  935. Timeline::total_capture_xruns ( void )
  936. {
  937. int r = 0;
  938. for ( int i = tracks->children(); i-- ; )
  939. {
  940. Track *t = (Track*)tracks->child( i );
  941. if ( t->record_ds )
  942. r += t->record_ds->xruns();
  943. }
  944. return r;
  945. }