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							- 
 - /*******************************************************************************/
 - /* Copyright (C) 2008 Jonathan Moore Liles                                     */
 - /*                                                                             */
 - /* This program is free software; you can redistribute it and/or modify it     */
 - /* under the terms of the GNU General Public License as published by the       */
 - /* Free Software Foundation; either version 2 of the License, or (at your      */
 - /* option) any later version.                                                  */
 - /*                                                                             */
 - /* This program is distributed in the hope that it will be useful, but WITHOUT */
 - /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
 - /* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
 - /* more details.                                                               */
 - /*                                                                             */
 - /* You should have received a copy of the GNU General Public License along     */
 - /* with This program; see the file COPYING.  If not,write to the Free Software */
 - /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
 - /*******************************************************************************/
 - 
 - /* TODO:
 - 
 -    What if we solve the continuous-modification/sync issue by making a
 -    copy of the 'pushed' widget, and operating on that instead (hiding
 -    the original), then when the widget is released, copy its data into
 -    the original?
 - 
 -  */
 - #include "Sequence_Widget.H"
 - 
 - list <Sequence_Widget *> Sequence_Widget::_selection;
 - Sequence_Widget * Sequence_Widget::_current = NULL;
 - Sequence_Widget * Sequence_Widget::_pushed = NULL;
 - Sequence_Widget * Sequence_Widget::_belowmouse = NULL;
 - 
 - void
 - Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color )
 - {
 -     int X, Y;
 - 
 -     X = x();
 -     Y = y();
 - 
 -     /* FIXME: why do we have to to this here? why doesn't Fl_Lable::draw take care of this stuff? */
 -     if ( ! (align & FL_ALIGN_INSIDE) )
 -     {
 -         if ( align & FL_ALIGN_RIGHT )
 -         {
 -             X += abs_w();
 -             align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT);
 -         }
 -         if ( align & FL_ALIGN_BOTTOM  )
 -         {
 -             Y += h();
 -             align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP);
 -         }
 -     }
 - 
 - 
 -     Fl_Label lab;
 - 
 -     lab.color = color;
 - //    lab.type = FL_SHADOW_LABEL;
 -     lab.type = FL_ENGRAVED_LABEL;
 -     lab.value = label;
 -     lab.font = FL_HELVETICA;
 -     lab.size = 14;
 - 
 -     int lw, lh;
 - 
 -     fl_font( lab.font, lab.size );
 -     fl_measure( lab.value, lw, lh );
 - 
 -     int W = w();
 -     int H = h();
 - 
 -     if ( align & FL_ALIGN_INSIDE )
 -     {
 -         X += Fl::box_dx( box() );
 -         Y += Fl::box_dy( box() );
 -         W -= Fl::box_dw( box() );
 -         H -= Fl::box_dh( box() );
 -     }
 - 
 -     if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H );
 - 
 -     int dx = 0;
 - 
 -     /* adjust for scrolling */
 -     if ( abs_x() < scroll_x() )
 -         dx = min( 32767, scroll_x() - abs_x() );
 - 
 -     {
 -         const Fl_Boxtype b = FL_ROUND_UP_BOX;
 -         const int bx = Fl::box_dx( b );
 -         const int bw = Fl::box_dw( b );
 - 
 -         if ( align & FL_ALIGN_BOTTOM )
 -             fl_draw_box( b, X - dx - bx, Y + H - lh, lw + bw, lh, FL_GRAY );
 -         else if ( align == FL_ALIGN_LEFT )
 -             fl_draw_box( b, X - dx, Y + ((H / 2) - (lh / 2)), lw + bw, lh, FL_GRAY );
 -         else if ( align & FL_ALIGN_TOP )
 -             fl_draw_box( b, X - dx - bx + ((W / 2) - (lw / 2)), Y + ((H / 2) - (lh / 2)), lw + bw, lh, FL_GRAY );
 -     }
 - 
 -     lab.draw( X - dx, Y, W, H, align );
 - 
 -     if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
 - 
 - }
 - 
 - int
 - Sequence_Widget::dispatch ( int m )
 - {
 -     Sequence_Widget::_current = this;
 - 
 -     if ( selected() )
 -     {
 -         Loggable::block_start();
 - 
 -         int r = 0;
 - 
 - 
 -         for ( list <Sequence_Widget *>::iterator i = _selection.begin(); i != _selection.end(); i++ )
 -             if ( *i != this )
 -                 r |= (*i)->handle( m );
 - 
 -         r |= handle( m );
 - 
 -         Loggable::block_end();
 - 
 -         return r;
 -     }
 -     else
 -         return handle( m );
 - }
 - 
 - /* base hanlde just does basic dragging */
 - int
 - Sequence_Widget::handle ( int m )
 - {
 -     int X = Fl::event_x();
 -     int Y = Fl::event_y();
 - 
 -     Logger _log( this );
 - 
 -     switch ( m )
 -     {
 -         case FL_ENTER:
 -             fl_cursor( FL_CURSOR_HAND );
 -             return 1;
 -         case FL_LEAVE:
 -             fl_cursor( FL_CURSOR_DEFAULT );
 -             return 1;
 -         case FL_PUSH:
 -         {
 -             /* deletion */
 -             if ( Fl::event_state() & FL_CTRL &&
 -                  Fl::event_button3() )
 -             {
 -                 redraw();
 -                 _track->queue_delete( this );
 -                 return 1;
 -             }
 -             else
 -                 if ( Fl::event_button1() )
 -                     return 1;
 - 
 -             return 0;
 -         }
 -         case FL_RELEASE:
 -             if ( _drag )
 -             {
 -                 end_drag();
 -                 _log.release();
 -             }
 - 
 -             fl_cursor( FL_CURSOR_HAND );
 - 
 -             return 1;
 -         case FL_DRAG:
 -         case FL_DND_DRAG:
 -         {
 -             if ( ! _drag )
 -             {
 -                 begin_drag ( Drag( x() - X, y() - Y ) );
 -                 _log.hold();
 -             }
 - 
 -             fl_cursor( FL_CURSOR_MOVE );
 - 
 -             const int ox = _drag->x;
 - 
 -             redraw();
 - 
 -             if ( timeline->ts_to_x( timeline->xoffset ) + ox + X > _track->x() )
 -             {
 -                 int nx = (ox + X) - _track->x();
 - 
 -                 // _r->offset = timeline->x_to_ts( nx ) + timeline->xoffset;
 -                 offset( timeline->x_to_ts( nx ) + timeline->xoffset );
 - 
 -                 if ( Sequence_Widget::_current == this )
 -                     _track->snap( this );
 -             }
 - 
 -             if ( X >= _track->x() + _track->w() ||
 -                  X <= _track->x() )
 -             {
 -                 /* this drag needs to scroll */
 - 
 -                 nframes_t pos = timeline->xoffset;
 - 
 -                 nframes_t d = timeline->x_to_ts( 100 );
 - 
 -                 if ( X <= _track->x() )
 -                 {
 - 
 -                     if ( pos > d )
 -                         pos -= d;
 -                     else
 -                         pos = 0;
 -                 }
 -                 else
 -                     pos += d;
 - 
 -                 timeline->xposition( timeline->ts_to_x(  pos ) );
 - 
 -                 /* FIXME: why isn't this enough? */
 - //                _track->redraw();
 -                 timeline->redraw();
 -             }
 - 
 -             return 1;
 -         }
 -         default:
 -             return 0;
 -     }
 - }
 
 
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