Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include <FL/Fl_Scroll.H>
  20. #include <FL/Fl_Pack.H>
  21. #include <FL/Fl_Scrollbar.H>
  22. #include <FL/Fl_Widget.H>
  23. #include <FL/fl_draw.H>
  24. #include "Scalebar.H"
  25. #include "Audio_File.H" // just for nframes_t
  26. #include <math.h>
  27. #include <assert.h>
  28. class Timeline;
  29. extern Timeline *timeline;
  30. #include "Track.H"
  31. class Tempo_Track;
  32. class Time_Track;
  33. #include <list>
  34. using std::list;
  35. // disables double-buffering to make unnecessary redrawing more apparent
  36. // #define DEBUG_TIMELINE_DRAWING
  37. #ifndef DEBUG_TIMELINE_DRAWING
  38. #include <Fl/Fl_Overlay_Window.H>
  39. #else
  40. #include <FL/Fl_Single_Window.H>
  41. #define Fl_Overlay_Window Fl_Single_Window
  42. #define redraw_overlay()
  43. #endif
  44. struct Rectangle
  45. {
  46. int x;
  47. int y;
  48. int w;
  49. int h;
  50. Rectangle ( ) : x( 0 ), y( 0 ), w( 0 ), h( 0 ) {}
  51. Rectangle ( int X, int Y, int W, int H ) : x( X ), y( Y ), w( W ), h( H ) {}
  52. };
  53. class Timeline : public Fl_Overlay_Window
  54. {
  55. static void draw_clip ( void * v, int X, int Y, int W, int H );
  56. int _old_xposition;
  57. int _old_yposition;
  58. Rectangle _selection;
  59. bool _enable_measure_lines;
  60. enum snap_flags_e {
  61. SNAP_TO_REGION,
  62. SNAP_TO_BAR,
  63. SNAP_TO_BEAT
  64. } snap_to;
  65. Fl_Scroll *scroll;
  66. Fl_Pack *tracks;
  67. Fl_Pack *rulers;
  68. Scalebar *hscroll;
  69. Fl_Scrollbar *vscroll;
  70. Tempo_Track *tempo_track;
  71. Time_Track *time_track;
  72. static void cb_scroll ( Fl_Widget *w, void *v );
  73. void cb_scroll ( Fl_Widget *w );
  74. float _fpp; /* frames per pixel */
  75. nframes_t _sample_rate;
  76. nframes_t _length;
  77. public:
  78. nframes_t xoffset;
  79. int _yposition;
  80. Timeline ( int X, int Y, int W, int H, const char *L=0 );
  81. float fpp ( void ) const { return _fpp; }
  82. nframes_t length ( void ) const { return _length; }
  83. nframes_t sample_rate ( void ) const { return _sample_rate; }
  84. int ts_to_x( nframes_t ts ) const { return ts / _fpp; }
  85. nframes_t x_to_ts ( int x ) const { return x * _fpp; }
  86. float beats_per_minute ( nframes_t when ) const;
  87. int beats_per_bar ( nframes_t when ) const;
  88. void beats_per_minute ( nframes_t when, float bpm );
  89. int nearest_line ( int ix );
  90. void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color );
  91. void xposition ( int X );
  92. void yposition ( int Y );
  93. void draw ( void );
  94. void draw_overlay ( void );
  95. int handle ( int m );
  96. void select( const Rectangle &r );
  97. };