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-
- ! title Non DAW User Manual
- ! author Jonathan Moore Liles #(email,male@tuxfamily.org)
- ! date June 20, 2008
-
- -- Table Of Contents
-
- : User Manual
-
- :: The Timeline Editor
-
- / Timeline Editor
- < tle.png
-
- The Timeline Editor is what you first see when you start the Non-DAW. Here
- you will add tracks, make captures, and arrange regions.
-
- Before you can add anything to the timeline, you must create a new project
- (menu item `Project\/New`)
-
- / New Project Dialog
- < new-project.png
-
- ::: Display Options
-
- The display options, found in the `Options\/Display` submenu may be adjusted
- to suit your needs. Set the color scheme, widget style, and other graphic
- options to your liking. These options are global and affect all projects.
-
- ::: Navigation
-
- :::: Sequences
-
- A sequence is focused when you click on it. Focus can be moved back and forth
- between sequences with `Tab` and `Shift-Tab`.
-
- :::: Playhead
-
- `Shift+Left` and `Shift+Right` move the playhead backward and forward one
- beat, while `Ctrl+Shift+Left` and `Ctrl+Shift+Right` move it by bars.
-
- ::::: Within A Sequence
-
- The focused sequence accepts additional movement commands with specific
- relevance. `Ctrl+Left` moves the playhead to the beginning of the current or
- previous object in the sequence. `Ctrl+Right` moves it to the beginning of
- the next object in the sequence.
-
- :::: Range
-
- / Selecting a range
- < range.png
-
- `Ctrl+[` moves the left range cursor (P1) to the position of the playhead.
- `Ctrl+]` moves the right range cursor (P2) to the position of the playhead.
-
- The range cursors can be set individually with the mouse by positioning the
- pointer over the desired location and pressing `[` or `]`. Alternatively,
- both may be set at once by holding `R` and left-click+dragging the selection
- rectangle.
-
- ::: Projects
-
- / Project Info Dialog
- < project-info.png
-
- A Non-DAW project is a directory where Non-DAW keeps the journal, project
- specific settings, notes, some meta-data, and, last but not least, your audio
- sources. A project is completely self-contained. You can rename a project as
- simply as:
-
- > $ mv Project-A Project-B
-
- Non-DAW projects can refer to audio sources outside of the project
- directory--clips dropped onto the timeline from a file-manager, for instance.
- These are not copied into the project by default. This allows the efficient
- use of audio loop libraries, but introduces external dependencies. Beware
- that if you ever move, remove, or change one of these external sources, it
- will affect the Non-DAW projects referencing them.
-
- / Note:
- { To import all the external sources for a project, making it suitable for
- { distribution or archiving, use the `import-external-sources` script included
- { with the program.
-
- :::: Settings
-
- Project specific settings are found in the `Project\/Settings` submenu.
-
- ::: Transport
-
- / Transport Controls
- < transport.png
-
- The transport controls allow you to control the JACK transport from the
- Timeline Editor. `Home` moves the playhead to 0 and `End` moves it to the
- end of the project. `Space` toggles playback.
-
- ::: Clocks
-
- / Clocks
- < clocks.png
-
- The clocks tell you precisely where the playhead is. There are several clock
- types which can be cycled through by left-clicking. The following clock types
- are available:
-
- + Hours Minutes Seconds
- + Timecode
- + Sample
- + Bar Beat Tick
-
- ::: Tempo Map
-
- / The Tempo Map
- < tempomap.png
-
- The tempo map serves a dual purpose. Firstly, it provides enough information
- about the musical structure of your project for Non-DAW to perform
- intelligent snapping and draw helpful measure lines. Secondly, the tempo map
- is communicated to other JACK clients at playback time via the JACK Timebase
- API, so that MIDI accompaniment can follow along to the tempo changes in your
- song.
-
- Clicking on an empty part of the time or tempo sequences will prompt you for
- the parameters of a new time or tempo point to be inserted at that position.
- Hit `Escape` to cancel the insertion. Right-click on a time or tempo point to
- edit its value. Existing points can be dragged freely.
-
- ::: Tracks
-
- / A Track Header
- < track-header.png
-
- Add a track to the timeline by pressing the `A` key. Right-clicking on the
- track header will bring up a context menu by which you can configure the
- number of channels used by this track. Click on the track name to change it.
- The `T`akes menu lists all the takes associated with a track. The circular
- record-enable button is used to arm a track for recording. Only armed tracks
- will be recorded onto when the master record-enable button on the transport
- is activated and the transport is started. The 'm' toggle button is mute, the
- 's' button is solo. Multiple tracks can be soloed at once. `Shift+Mousewheel`
- will adjust the track height. Remove a track by selecting 'Remove' from its
- context menu.
-
- :::: Recording
-
- / Recording onto a Track
- < recording.png
-
- To initiate recording, first arm some tracks by toggling their record
- buttons, then toggle the global record-enable button on the transport.
- Recording will begin when you press play. During recording, the timeline
- darkens and refuses normal input. Regions being captured are colored bright
- red. The viewport will automatically follow the playhead as the recording
- progresses. Recording stops when you stop the transport or toggle the global
- record-button.
-
- ::: Sequences
-
- Sequence is the generic term used to describe all distinct sequences of
- objects on the timeline.
-
- ::: Regions
-
- Regions are the most common object on the timeline. Each region represents
- some portion of an audio source placed at some position in time. Since
- Non-DAW is non-destructive, regions only *represent* the source--altering a
- region does not affect the audio source in any way. Deleting a region does
- not delete the source--as other regions may still refer to it.
-
- / Note:
- { If you decide, for whatever reason, that you no longer wish to retain unused
- { sources, run the `remove-unused-sources` script included with the program.
-
- Try this one-liner to clean up many projects in parallel and reclaim disk space:
-
- > for i in ~/projects/*; do remove-unused-sources "$i" & done
-
- :::: Editing
-
- ::::: Split
-
- Position the mouse pointer where you would like the region split and perform
- `Shift+Middle-click`. This will divide the region at the mouse pointer.
-
- ::::: Duplicate
-
- Drag a region (or selection) with the mousse while holding the `Ctrl` key to
- duplicate it.
-
- ::::: Delete
-
- `Ctrl+Right-click` removes a region or selection from the timeline.
-
- ::::: Trim
-
- Hold down `Shift` and click on part of a region with the left mouse button.
- This trims the region start to the position of the mouse pointer. Continue
- holding `Shift` and drag to continuously trim the region start point. Do the
- same with the right mouse button to trim the region end.
-
- ::::: Pan
-
- Hold `Ctrl+Shift` and drag the region. Instead of moving on the timeline, the
- region will remain stationary as the audio source /behind/ it is panned
- forward or back. This operation is particularly useful in conjunction wiht
- looped regions.
-
- ::::: Normalize
-
- Hit `N` while a region is focused to normalize it (or `Ctrl+Middle-click`).
- Normalizing a region means automatically setting its gain as high as possible
- without exceeding the standard floating point audio dynamic range of +1 to -1
- (corresponding to 0dBFS). Any peaks exceeding this range at this stage will
- appear in bright red.
-
- ::::: Fade
-
- / A Region with Fades
- < fade-in-out.png
-
- Each region has fade in and out curves. Position the mouse pointer over the
- desired fade-in end location and hit `F3` to set the fade-in duration.
- Position the mouse pointer over the desired fade-out start location and hit
- `F4` to set the fade-out duration. Right click on a region to bring up its
- context menu, then choose the type of curve for each fade. The following
- curves are available:
-
- + Linear
- + Sigmoid
- + Logarithmic
- + Parabolic
-
- ::::: Loop
-
- / Looped region
- < looping.png
-
- Instead of requiring you to duplicate a small region 100 times to achieve a
- looping effect, Non DAW supports looping directly. First, adjust the region
- duration to cover the amount of time you would like it to loop for. Then,
- position the mouse pointer over the first place the loop should repeat (i.e.
- the first bar line after the start of the region) and hit `L`. This will set
- the loop point for this region, which will be indicated by two white arrows.
- At playback, the portion of the region before the loop point will loop for
- the duration of the region.
-
- ::: Annotation
-
- / Annotations
- < annotations.png
-
- Add an annotation sequence to a track by right-clicking on the track header
- to bring up the context menu, and choosing /Add annotation/. Any number of
- annotation sequences may be attached to each track. Click on an empty space
- in the sequence to add a new annotation point. Right click on the annotation
- point to rename it. Hold down shift and drag with the right mouse button to
- create a new annotation region of a given duration. Again, right click to
- edit the text. Only the first line of annotation region text will be
- displayed on the timeline. Annotation regions are useful for containing
- lyrics or other cues which have a definite duration. Annotation points are
- more appropriately used to denote points of interest or change.
-
- ::: Automation
-
- / Control Sequence
- < automation.png
-
- Each track may have any number of control sequences attached to
- it. A control sequence comprises a series of points in time (X axis)
- and intensity (Y axis). Add a control sequence to a track by picking
- /Add control/ from its context menu. A control sequence may be named
- by right clicking on it to bring up the context menu, then picking
- /Rename/. The output of a control sequence can be set to one of two
- modes /Control Voltage \(JACK\)/ or /Control Signal \(OSC\)/.
-
- { NOTE:
- { Since release 1.1.0, Control Signal is now the default output mode for Control Sequences.
- { If you have existing projects and wish to continue using Control Voltage output,
- { you must set the mode to Control Voltage manually.
-
- Click anywhere on the control sequence to add a new control point. Control
- points can be dragged around and selected just like other objects on the
- timeline. They can even be part of the same selection as regions, permitting
- you to move regions and control points together in lock-step.
-
- :::: Output Mode
-
- ::::: Control Voltage
-
- /Control Voltage/ is similar to control voltages generated by analog
- equipment. Setting the Control Sequence mode to Control Voltage will
- create a JACK output port whose contents simulate an analogue
- Control Voltage signal. This mode can be used to control anything
- that accepts CV style input. Useful targets include the Non-Mixer,
- and SpiralSynthModular.
-
- ::::: Control Signal
-
- The /Control Signal/ mode uses a signal routing layer on top of the
- OSC protocol to intelligently and automatically discover and control
- any module parameter in Non-Mixer. The output of one Control
- Sequence may be connected to any number of Control Signal inputs
- available in Non-Mixer.
-
- Control Signals are more efficient than Control Voltages when a
- large number of parameters are being automated.
-
- / Control Signal Connection
- < control-signals.png
-
- :::: Interpolation Mode
-
- / Effect of Interpolation Mode
- < control-points.png
-
- The interpolation mode controls how the relatively small number of
- Control Points is transformed into a continuously varying
- signal. The options are /None/ and /Linear/.
-
- When its Interpolation mode is set to /None/, a Control Sequence
- will output discrete jumps in value upon the playhead passing each
- Control Point. This can be useful when instantaneous changes in
- value are required, such as sudden muting, or changing the modes of
- plugins.
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