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							- 
 - ! title		Non DAW User Manual
 - ! author	Jonathan Moore Liles #(email,male@tuxfamily.org)
 - 
 - -- Table Of Contents
 - 
 - : User Manual
 - 
 - :: The Timeline Editor
 - 
 - / Timeline Editor
 - < tle.png
 - 
 -   The Timeline Editor is what you first see when you start the Non-DAW. Here
 -   you will add tracks, make captures, and arrange regions.
 - 
 -   Before you can add anything to the timeline, you must create a new project
 -   (menu item `Project\/New`)
 - 
 - / New Project Dialog
 - < new-project.png
 - 
 - ::: Display Options
 - 
 -   The display options, found in the `Options\/Display` submenu may be adjusted
 -   to suit your needs. Set the color scheme, widget style, and other graphic
 -   options to your liking. These options are global and affect all projects.
 - 
 - ::: Navigation
 - 
 - :::: Sequences
 - 
 -   A sequence is focused when you click on it. Focus can be moved back and forth
 -   between sequences with `Tab` and `Shift-Tab`.
 - 
 - :::: Playhead
 - 
 -   `Shift+Left` and `Shift+Right` move the playhead backward and forward one
 -   beat, while `Ctrl+Shift+Left` and `Ctrl+Shift+Right` move it by bars.
 - 
 - ::::: Within A Sequence
 - 
 -   The focused sequence accepts additional movement commands with specific
 -   relevance. `Ctrl+Left` moves the playhead to the beginning of the current or
 -   previous object in the sequence.  `Ctrl+Right` moves it to the beginning of
 -   the next object in the sequence.
 - 
 - ::: Cursors
 - 
 - / Cursor Strips
 - < cursors.png
 - 
 -   Active cursors are displayed the the cursor strip along the top of
 -   the timeline. The default cursors define regions of time. All
 -   cursors can be manipulated in their tracks by dragging with the
 -   mouse or other operations that apply to regions on the timeline.
 - 
 -   `Ctrl+RightClick` will remove a cursor.
 - 
 - :::: Edit Cursor
 - 
 - / Edit Cursor
 - < range.png
 - 
 -   The edit cursor defines a region to apply an operation to. The edit
 -   cursor is also used to define the region other cursors, such as
 -   Punch and Playback, are created from.
 - 
 -   `Ctrl+[` moves the beginning of the edit cursor to the position of
 -   the playhead.  `Ctrl+]` moves the end of the edit cursor to the
 -   position of the playhead.
 - 
 -   The edit cursor ends can be set individually with the mouse by
 -   positioning the pointer over the desired location and pressing `[`
 -   or `]`. Alternatively, both may be set at once by holding the `r`
 -   key and left-click+dragging the selection rectangle.
 - 
 - :::: Playback Cursor
 - 
 -   The Playback Cursor defines the start and stop of playback,
 -   affecting the action of the Home and End transport buttons. Setting
 -   the menu option 'Options/Behavior/Transport/Loop Playback' will
 -   result in playback looping over the region defined by the Playback
 -   Cursor. 
 - 
 -   Hitting `Ctrl+Shift+L` sets the playback cursor to the same
 -   dimensions and position as the Edit Cursor.
 - 
 - :::: Punch Cursors
 - 
 -   Punch Cursors define regions where recording will occur when
 -   recording in Punch Mode.
 - 
 -   Hitting `Ctrl+Shift+P` defines a new Punch Cursor with the same
 -   dimensions and position as the Edit Cursor.
 - 
 -   Any number of punch cursors may be defined.
 - 
 - ::: Projects
 - 
 - / Project Info Dialog
 - < project-info.png
 - 
 -   A Non-DAW project is a directory where Non-DAW keeps the journal, project
 -   specific settings, notes, some meta-data, and, last but not least, your audio
 -   sources. A project is completely self-contained. You can rename a project as
 -   simply as:
 - 
 - > $ mv Project-A Project-B
 - 
 -   Non-DAW projects can refer to audio sources outside of the project
 -   directory--clips dropped onto the timeline from a file-manager, for instance.
 -   These are not copied into the project by default. This allows the efficient
 -   use of audio loop libraries, but introduces external dependencies. Beware
 -   that if you ever move, remove, or change one of these external sources, it
 -   will affect the Non-DAW projects referencing them.
 - 
 - / Note:
 - { To import all the external sources for a project, making it suitable for
 - { distribution or archiving, use the `import-external-sources` script included
 - { with the program.
 - 
 - :::: Settings
 - 
 -   Project specific settings are found in the `Project\/Settings` submenu.
 - 
 - ::: Transport
 - 
 - / Transport Controls
 - < transport.png
 - 
 -   The transport controls allow you to control the JACK transport from the
 -   Timeline Editor. `Home` moves the playhead to 0 and `End` moves it to the
 -   end of the project. `Space` toggles playback.
 - 
 - ::: Clocks
 - 
 - / Clocks
 - < clocks.png
 - 
 -   The clocks tell you precisely where the playhead is. There are several clock
 -   types which can be cycled through by left-clicking. The following clock types
 -   are available:
 - 
 - + Hours Minutes Seconds
 - + Timecode
 - + Sample
 - + Bar Beat Tick
 - 
 - ::: Tempo Map
 - 
 - / The Tempo Map
 - < tempomap.png
 - 
 -   The tempo map serves a dual purpose. Firstly, it provides enough information
 -   about the musical structure of your project for Non-DAW to perform
 -   intelligent snapping and draw helpful measure lines. Secondly, the tempo map
 -   is communicated to other JACK clients at playback time via the JACK Timebase
 -   API, so that MIDI accompaniment can follow along to the tempo changes in your
 -   song.
 - 
 -   Clicking on an empty part of the time or tempo sequences will prompt you for
 -   the parameters of a new time or tempo point to be inserted at that position.
 -   Hit `Escape` to cancel the insertion. Right-click on a time or tempo point to
 -   edit its value. Existing points can be dragged freely.
 - 
 - ::: Tracks
 - 
 - / A Track Header
 - < track-header.png
 - 
 -   Add a track to the timeline by pressing the `A` key. Right-clicking on the
 -   track header will bring up a context menu by which you can configure the
 -   number of channels used by this track. Click on the track name to change it.
 -   The `T`akes menu lists all the takes associated with a track. The circular
 -   record-enable button is used to arm a track for recording. Only armed tracks
 -   will be recorded onto when the master record-enable button on the transport
 -   is activated and the transport is started. The 'm' toggle button is mute, the
 -   's' button is solo. Multiple tracks can be soloed at once. `Shift+Mousewheel`
 -   will adjust the track height. Remove a track by selecting 'Remove' from its
 -   context menu.
 - 
 - :::: Recording
 - 
 - / Recording onto a Track
 - < recording.png
 - 
 -   To initiate recording, first arm some tracks by toggling their record
 -   buttons, then toggle the global record-enable button on the transport.
 -   Recording will begin when you press play. During recording, the timeline
 -   darkens and refuses normal input. Regions being captured are colored bright
 -   red. The viewport will automatically follow the playhead as the recording
 -   progresses. Recording stops when you stop the transport or toggle the global
 -   record-button.
 - 
 - ::: Sequences
 - 
 -   Sequence is the generic term used to describe all distinct sequences of
 -   objects on the timeline.
 - 
 - ::: Regions
 - 
 -   Regions are the most common object on the timeline. Each region represents
 -   some portion of an audio source placed at some position in time. Since
 -   Non-DAW is non-destructive, regions only *represent* the source--altering a
 -   region does not affect the audio source in any way. Deleting a region does
 -   not delete the source--as other regions may still refer to it.
 - 
 - / Note:
 - { If you decide, for whatever reason, that you no longer wish to retain unused
 - { sources, run the `remove-unused-sources` script included with the program.
 - 
 -   Try this one-liner to clean up many projects in parallel and reclaim disk space:
 - 
 - > for i in ~/projects/*; do remove-unused-sources "$i" & done
 - 
 - :::: Editing
 - 
 - ::::: Split
 - 
 -   Position the mouse pointer where you would like the region split and perform
 -   `Shift+Middle-click`. This will divide the region at the mouse pointer.
 - 
 - ::::: Duplicate
 - 
 -   Drag a region (or selection) with the mousse while holding the `Ctrl` key to
 -   duplicate it.
 - 
 - ::::: Delete
 - 
 -   `Ctrl+Right-click` removes a region or selection from the timeline.
 - 
 - ::::: Trim
 - 
 -   Hold down `Shift` and click on part of a region with the left mouse button.
 -   This trims the region start to the position of the mouse pointer. Continue
 -   holding `Shift` and drag to continuously trim the region start point. Do the
 -   same with the right mouse button to trim the region end.
 - 
 - ::::: Pan
 - 
 -   Hold `Ctrl+Shift` and drag the region. Instead of moving on the timeline, the
 -   region will remain stationary as the audio source /behind/ it is panned
 -   forward or back. This operation is particularly useful in conjunction wiht
 -   looped regions.
 - 
 - ::::: Normalize
 - 
 -   Hit `N` while a region is focused to normalize it (or `Ctrl+Middle-click`).
 -   Normalizing a region means automatically setting its gain as high as possible
 -   without exceeding the standard floating point audio dynamic range of +1 to -1
 -   (corresponding to 0dBFS). Any peaks exceeding this range at this stage will
 -   appear in bright red.
 - 
 - ::::: Fade
 - 
 - / A Region with Fades
 - < fade-in-out.png
 - 
 -   Each region has fade in and out curves. Position the mouse pointer over the
 -   desired fade-in end location and hit `F3` to set the fade-in duration.
 -   Position the mouse pointer over the desired fade-out start location and hit
 -   `F4` to set the fade-out duration. Right click on a region to bring up its
 -   context menu, then choose the type of curve for each fade. The following
 -   curves are available:
 - 
 - + Linear
 - + Sigmoid
 - + Logarithmic
 - + Parabolic
 - 
 - ::::: Loop
 - 
 - / Looped region
 - < looping.png
 - 
 -   Instead of requiring you to duplicate a small region 100 times to achieve a
 -   looping effect, Non DAW supports looping directly. First, adjust the region
 -   duration to cover the amount of time you would like it to loop for. Then,
 -   position the mouse pointer over the first place the loop should repeat (i.e.
 -   the first bar line after the start of the region) and hit `L`. This will set
 -   the loop point for this region, which will be indicated by two white arrows.
 -   At playback, the portion of the region before the loop point will loop for
 -   the duration of the region.
 - 
 - ::: Annotation
 - 
 - / Annotations
 - < annotations.png
 - 
 -   Add an annotation sequence to a track by right-clicking on the track header
 -   to bring up the context menu, and choosing /Add annotation/. Any number of
 -   annotation sequences may be attached to each track. Click on an empty space
 -   in the sequence to add a new annotation point. Right click on the annotation
 -   point to rename it. Hold down shift and drag with the right mouse button to
 -   create a new annotation region of a given duration. Again, right click to
 -   edit the text. Only the first line of annotation region text will be
 -   displayed on the timeline. Annotation regions are useful for containing
 -   lyrics or other cues which have a definite duration. Annotation points are
 -   more appropriately used to denote points of interest or change.
 - 
 - ::: Automation
 - 
 - / Control Sequence
 - < automation.png
 - 
 -   Each track may have any number of control sequences attached to
 -   it. A control sequence comprises a series of points in time (X axis)
 -   and intensity (Y axis). Add a control sequence to a track by picking
 -   /Add control/ from its context menu. A control sequence may be named
 -   by right clicking on it to bring up the context menu, then picking
 -   /Rename/. The output of a control sequence can be set to one of two
 -   modes /Control Voltage \(JACK\)/ or /Control Signal \(OSC\)/.
 - 
 - { NOTE:
 - { Since release 1.1.0, Control Signal is now the default output mode for Control Sequences.
 - { If you have existing projects and wish to continue using Control Voltage output,
 - { you must set the mode to Control Voltage manually.
 - 
 -   Click anywhere on the control sequence to add a new control point. Control
 -   points can be dragged around and selected just like other objects on the
 -   timeline. They can even be part of the same selection as regions, permitting
 -   you to move regions and control points together in lock-step.
 - 
 - :::: Output Mode
 - 
 - ::::: Control Voltage
 - 
 -   /Control Voltage/ is similar to control voltages generated by analog
 -   equipment. Setting the Control Sequence mode to Control Voltage will
 -   create a JACK output port whose contents simulate an analogue
 -   Control Voltage signal. This mode can be used to control anything
 -   that accepts CV style input.  Useful targets include the Non-Mixer,
 -   and SpiralSynthModular.
 - 
 - ::::: Control Signal
 - 
 -   The /Control Signal/ mode uses a signal routing layer on top of the
 -   OSC protocol to intelligently and automatically discover and control
 -   any module parameter in Non-Mixer. The output of one Control
 -   Sequence may be connected to any number of Control Signal inputs
 -   available in Non-Mixer.
 - 
 -   Control Signals are more efficient than Control Voltages when a
 -   large number of parameters are being automated.
 - 
 - / Control Signal Connection
 - < control-signals.png
 - 
 - :::: Interpolation Mode
 - 
 - / Effect of Interpolation Mode
 - < control-points.png
 - 
 -   The interpolation mode controls how the relatively small number of
 -   Control Points is transformed into a continuously varying
 -   signal. The options are /None/ and /Linear/.
 - 
 -   When its Interpolation mode is set to /None/, a Control Sequence
 -   will output discrete jumps in value upon the playhead passing each
 -   Control Point. This can be useful when instantaneous changes in
 -   value are required, such as sudden muting, or changing the modes of
 -   plugins.
 
 
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