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-
- /*******************************************************************************/
- /* Copyright (C) 2008 Jonathan Moore Liles */
- /* */
- /* This program is free software; you can redistribute it and/or modify it */
- /* under the terms of the GNU General Public License as published by the */
- /* Free Software Foundation; either version 2 of the License, or (at your */
- /* option) any later version. */
- /* */
- /* This program is distributed in the hope that it will be useful, but WITHOUT */
- /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
- /* more details. */
- /* */
- /* You should have received a copy of the GNU General Public License along */
- /* with This program; see the file COPYING. If not,write to the Free Software */
- /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
- /*******************************************************************************/
-
- #pragma once
-
- #include "Mutex.H"
-
- #include <jack/jack.h>
-
- typedef jack_nframes_t nframes_t;
-
- class Port;
-
- class Engine : public Mutex
- {
- jack_client_t *_client;
-
- /* I know locking out the process callback is cheating, even
- though we use trylock... The thing is, every other DAW does
- this too and you can hear it in the glitches Ardour and friends
- produce when reconfiguring I/O... Working out a message queue
- system would obviously be better, but a DAW isn't a performance
- instrument anyway, so I think these drop-outs are a reasonable
- compromise. Obviously, this lock should never be held during
- blocking operations. */
-
- int _buffers_dropped; /* buffers dropped because of locking */
-
- static int process ( nframes_t nframes, void *arg );
- int process ( nframes_t nframes );
- static int sync ( jack_transport_state_t state, jack_position_t *pos, void *arg );
- int sync ( jack_transport_state_t state, jack_position_t *pos );
-
- private:
-
- friend class Port;
- jack_client_t * client ( void ) { return _client; }
-
- public:
-
- Engine ( );
-
- int init ( void );
-
- void request_locate ( nframes_t frame );
-
- nframes_t nframes ( void ) const { return jack_get_buffer_size( _client ); }
- float frame_rate ( void ) const { return jack_get_sample_rate( _client ); }
-
- };
-
-
- extern Engine * engine;
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