Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

68 lines
2.5KB

  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include "Mutex.H"
  20. #include <jack/jack.h>
  21. typedef jack_nframes_t nframes_t;
  22. class Port;
  23. class Engine : public Mutex
  24. {
  25. jack_client_t *_client;
  26. /* I know locking out the process callback is cheating, even
  27. though we use trylock... The thing is, every other DAW does
  28. this too and you can hear it in the glitches Ardour and friends
  29. produce when reconfiguring I/O... Working out a message queue
  30. system would obviously be better, but a DAW isn't a performance
  31. instrument anyway, so I think these drop-outs are a reasonable
  32. compromise. Obviously, this lock should never be held during
  33. blocking operations. */
  34. int _buffers_dropped; /* buffers dropped because of locking */
  35. static int process ( nframes_t nframes, void *arg );
  36. int process ( nframes_t nframes );
  37. private:
  38. friend class Port;
  39. jack_client_t * client ( void ) { return _client; }
  40. public:
  41. Engine ( );
  42. int init ( void );
  43. nframes_t nframes ( void ) const { return jack_get_buffer_size( _client ); }
  44. float frame_rate ( void ) const { return jack_get_sample_rate( _client ); }
  45. };
  46. extern Engine * engine;