Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Annotation_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. bool Timeline::draw_with_measure_lines = true;
  29. Timeline::snap_e Timeline::snap_to = Bars;
  30. bool Timeline::snap_magnetic = true;
  31. bool Timeline::follow_playhead = true;
  32. bool Timeline::center_playhead = true;
  33. const float UPDATE_FREQ = 0.02f;
  34. #include "Playback_DS.H"
  35. #include "Record_DS.H"
  36. #include "Transport.H"
  37. /** return the combined height of all visible children of (veritcal)
  38. pack, /p/. This is necessary because pack sizes are adjusted only
  39. when the relevant areas are exposes. */
  40. static int
  41. pack_visible_height ( const Fl_Pack *p )
  42. {
  43. int th = 0;
  44. const Fl_Widget* const *w = p->array();
  45. for ( int i = p->children(); i--; ++w )
  46. if ( (*w)->visible() )
  47. th += (*w)->h() + p->spacing();
  48. return th;
  49. }
  50. /** recalculate the size of vertical scrolling area and inform scrollbar */
  51. void
  52. Timeline::adjust_vscroll ( void )
  53. {
  54. vscroll->value( _yposition, h() - rulers->h() - hscroll->h(), 0, pack_visible_height( tracks ) );
  55. }
  56. void
  57. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  58. {
  59. ((Timeline*)v)->cb_scroll( w );
  60. }
  61. void
  62. Timeline::cb_scroll ( Fl_Widget *w )
  63. {
  64. if ( w == vscroll )
  65. {
  66. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  67. yposition( vscroll->value() );
  68. adjust_vscroll();
  69. }
  70. else
  71. {
  72. if ( hscroll->zoom_changed() )
  73. {
  74. nframes_t under_mouse = x_to_offset( Fl::event_x() );
  75. _fpp = hscroll->zoom();
  76. const int tw = tracks->w() - Track::width();
  77. // hscroll->value( ts_to_x( xoffset ), tw, 0, ts_to_x( _length ) );
  78. hscroll->value( max( 0, ts_to_x( under_mouse ) - ( Fl::event_x() - tracks->x() - Track::width() ) ),
  79. tw, 0, ts_to_x( _length ) );
  80. redraw();
  81. }
  82. xposition( hscroll->value() );
  83. }
  84. }
  85. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  86. {
  87. box( FL_FLAT_BOX );
  88. xoffset = 0;
  89. _yposition = 0;
  90. _old_yposition = 0;
  91. _old_xposition = 0;
  92. X = Y = 0;
  93. p1 = p2 = 0;
  94. {
  95. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  96. o->range( 0, 48000 * 300 );
  97. // o->zoom_range( 1, 16384 );
  98. // o->zoom_range( 1, 65536 << 4 );
  99. o->zoom_range( 1, 20 );
  100. o->zoom( 8 );
  101. o->type( FL_HORIZONTAL );
  102. o->callback( cb_scroll, this );
  103. hscroll = o;
  104. }
  105. {
  106. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  107. o->type( FL_VERTICAL );
  108. o->callback( cb_scroll, this );
  109. vscroll = o;
  110. }
  111. {
  112. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  113. o->type( Fl_Pack::VERTICAL );
  114. {
  115. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  116. o->color( fl_gray_ramp( 18 ) );
  117. o->label( "Tempo" );
  118. o->align( FL_ALIGN_LEFT );
  119. tempo_track = o;
  120. }
  121. {
  122. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  123. o->color( fl_gray_ramp( 16 ) );
  124. o->label( "Time" );
  125. o->align( FL_ALIGN_LEFT );
  126. time_track = o;
  127. }
  128. /* { */
  129. /* Annotation_Sequence *o = new Annotation_Sequence( 0, 24, 800, 24 ); */
  130. /* o->color( fl_gray_ramp( 'F' ) ); */
  131. /* o->label( "Ruler" ); */
  132. /* o->align( FL_ALIGN_LEFT ); */
  133. /* ruler_track = o; */
  134. /* } */
  135. o->size( o->w(), o->child( 0 )->h() * o->children() );
  136. rulers = o;
  137. o->end();
  138. }
  139. {
  140. // sample_rate() = engine->sample_rate();
  141. _fpp = 8;
  142. // _length = sample_rate() * 60 * 2;
  143. /* FIXME: hack */
  144. _length = -1;
  145. {
  146. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 1 );
  147. o->type( Fl_Pack::VERTICAL );
  148. o->spacing( 1 );
  149. tracks = o;
  150. o->end();
  151. resizable( o );
  152. }
  153. }
  154. /* rulers go above tracks... */
  155. add( rulers );
  156. /* make sure scrollbars are on top */
  157. add( vscroll );
  158. add( hscroll );
  159. vscroll->range( 0, tracks->h() );
  160. redraw();
  161. end();
  162. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  163. }
  164. float
  165. Timeline::beats_per_minute ( nframes_t when ) const
  166. {
  167. /* return tempo_track->beats_per_minute( when ); */
  168. }
  169. int
  170. Timeline::beats_per_bar ( nframes_t when ) const
  171. {
  172. time_sig t = time_track->time( when );
  173. return t.beats_per_bar;
  174. }
  175. void
  176. Timeline::beats_per_minute ( nframes_t when, float bpm )
  177. {
  178. tempo_track->add( new Tempo_Point( when, bpm ) );
  179. }
  180. void
  181. Timeline::time ( nframes_t when, int bpb, int note_type )
  182. {
  183. time_track->add( new Time_Point( when, bpb, note_type ) );
  184. }
  185. /* struct BBT */
  186. /* { */
  187. /* int bar, beat, tick; */
  188. /* BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick ) */
  189. /* { */
  190. /* } */
  191. /* }; */
  192. /* /\** returns the BBT value for timestamp /when/ by examining the tempo/time maps *\/ */
  193. /* BBT */
  194. /* Timeline::bbt ( nframes_t when ) */
  195. /* { */
  196. /* Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 ); */
  197. /* BBT bbt; */
  198. /* for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin(); */
  199. /* i != tempo.widgets.end(); ++i ) */
  200. /* { */
  201. /* Tempo_Point *p = *i; */
  202. /* } */
  203. /* } */
  204. /************/
  205. /* Snapping */
  206. /************/
  207. struct nearest_line_arg
  208. {
  209. nframes_t original;
  210. nframes_t closest;
  211. };
  212. const int snap_pixel = 10;
  213. static nframes_t
  214. abs_diff ( nframes_t n1, nframes_t n2 )
  215. {
  216. return n1 > n2 ? n1 - n2 : n2 - n1;
  217. }
  218. void
  219. nearest_line_cb ( nframes_t frame, const BBT &bbt, void *arg )
  220. {
  221. nearest_line_arg *n = (nearest_line_arg *)arg;
  222. if ( Timeline::snap_to == Timeline::Bars && bbt.beat )
  223. return;
  224. if ( Timeline::snap_magnetic &&
  225. abs_diff( frame, n->original ) > timeline->x_to_ts( snap_pixel ) )
  226. return;
  227. if ( abs_diff( frame, n->original ) < abs_diff( n->original, n->closest ) )
  228. n->closest = frame;
  229. }
  230. /** Set the value pointed to by /frame/ to the frame number of the of
  231. the nearest measure line to /when/. Returns true if the new value of
  232. *frame is valid, false otherwise. */
  233. bool
  234. Timeline::nearest_line ( nframes_t when, nframes_t *frame ) const
  235. {
  236. if ( snap_to == None )
  237. return false;
  238. nearest_line_arg n = { when, -1 };
  239. render_tempomap( when - x_to_ts( w() >> 1 ), x_to_ts( w() ), nearest_line_cb, &n );
  240. *frame = n.closest;
  241. return *frame != (nframes_t)-1;
  242. }
  243. nframes_t
  244. Timeline::x_to_offset ( int x ) const
  245. {
  246. return x_to_ts( max( 0, x - Track::width() ) ) + xoffset;
  247. }
  248. /** draws a single measure line */
  249. static void
  250. draw_measure_cb ( nframes_t frame, const BBT &bbt, void *arg )
  251. {
  252. Fl_Color *color = (Fl_Color*)arg;
  253. fl_color( FL_BLACK );
  254. fl_line_style( FL_DASH, 0 );
  255. if ( bbt.beat )
  256. ++color;
  257. fl_color( *color );
  258. const int x = timeline->ts_to_x( frame - timeline->xoffset ) + Track::width();
  259. fl_line( x, 0, x, 5000 );
  260. fl_line_style( FL_SOLID, 0 );
  261. }
  262. /* FIXME: wrong place for this */
  263. const float ticks_per_beat = 1920.0;
  264. void
  265. Timeline::update_tempomap ( void )
  266. {
  267. /* FIXME: we need some type of locking! */
  268. _tempomap.clear();
  269. for ( list <Sequence_Widget *>::const_iterator i = time_track->_widgets.begin();
  270. i != time_track->_widgets.end(); ++i )
  271. _tempomap.push_back( *i );
  272. for ( list <Sequence_Widget *>::const_iterator i = tempo_track->_widgets.begin();
  273. i != tempo_track->_widgets.end(); ++i )
  274. _tempomap.push_back( *i );
  275. /* FIXME: shouldn't we ensure that time points always precede
  276. tempo points at the same position? */
  277. _tempomap.sort( Sequence_Widget::sort_func );
  278. }
  279. position_info
  280. Timeline::solve_tempomap ( nframes_t frame ) const
  281. {
  282. return render_tempomap( frame, 0, 0, 0 );
  283. }
  284. /* THREAD: UI and RT */
  285. /** draw appropriate measure lines inside the given bounding box */
  286. position_info
  287. Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callback * cb, void *arg ) const
  288. {
  289. const nframes_t end = start + length;
  290. position_info pos;
  291. memset( &pos, 0, sizeof( pos ) );
  292. BBT &bbt = pos.bbt;
  293. const nframes_t samples_per_minute = sample_rate() * 60;
  294. float bpm = 120.0f;
  295. time_sig sig;
  296. sig.beats_per_bar = 4;
  297. sig.beat_type = 4;
  298. nframes_t f = 0;
  299. nframes_t next = 0;
  300. nframes_t frames_per_beat = samples_per_minute / bpm;
  301. /* FIXME: don't we need to sort so that Time_Points always preceed Tempo_Points? */
  302. for ( list <const Sequence_Widget *>::const_iterator i = _tempomap.begin();
  303. i != _tempomap.end(); ++i )
  304. {
  305. if ( ! strcmp( (*i)->class_name(), "Tempo_Point" ) )
  306. {
  307. const Tempo_Point *p = (Tempo_Point*)(*i);
  308. bpm = p->tempo();
  309. frames_per_beat = samples_per_minute / bpm;
  310. }
  311. else
  312. {
  313. const Time_Point *p = (Time_Point*)(*i);
  314. sig = p->time();
  315. /* Time point resets beat */
  316. bbt.beat = 0;
  317. }
  318. {
  319. list <const Sequence_Widget *>::const_iterator n = i;
  320. ++n;
  321. if ( n == _tempomap.end() )
  322. next = end;
  323. else
  324. // next = min( (*n)->start(), end );
  325. /* points may not always be aligned with beat boundaries, so we must align here */
  326. next = (*n)->start() - ( ( (*n)->start() - (*i)->start() ) % frames_per_beat );
  327. }
  328. for ( ; f < next; ++bbt.beat, f += frames_per_beat )
  329. {
  330. if ( bbt.beat == sig.beats_per_bar )
  331. {
  332. bbt.beat = 0;
  333. ++bbt.bar;
  334. }
  335. if ( f >= start )
  336. {
  337. /* in the zone */
  338. if ( cb )
  339. cb( f, bbt, arg );
  340. }
  341. if ( f + frames_per_beat >= end )
  342. goto done;
  343. }
  344. }
  345. done:
  346. pos.frame = f;
  347. pos.tempo = bpm;
  348. pos.beats_per_bar = sig.beats_per_bar;
  349. pos.beat_type = sig.beat_type;
  350. assert( f <= end );
  351. assert( end - f <= frames_per_beat );
  352. /* FIXME: this this right? */
  353. const nframes_t frames_per_tick = frames_per_beat / ticks_per_beat;
  354. bbt.tick = ( end - f ) / frames_per_tick;
  355. return pos;
  356. }
  357. void
  358. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  359. {
  360. if ( ! draw_with_measure_lines )
  361. return;
  362. Fl_Color colors[] = { fl_color_average( FL_RED, color, 0.65f ),
  363. fl_color_average( FL_BLACK, color, 0.65f ) };
  364. const nframes_t start = x_to_offset( X );
  365. const nframes_t length = x_to_ts( W );
  366. fl_push_clip( X, Y, W, H );
  367. render_tempomap( start, length, draw_measure_cb, &colors );
  368. fl_pop_clip();
  369. }
  370. /** just like draw mesure lines except that it also draws the BBT values. */
  371. void
  372. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  373. {
  374. // render_tempomap( X, Y, W, H, color, true );
  375. }
  376. void
  377. Timeline::xposition ( int X )
  378. {
  379. // _old_xposition = xoffset;
  380. /* FIXME: shouldn't have to do this... */
  381. X = min( X, ts_to_x( _length ) - tracks->w() - Track::width() );
  382. xoffset = x_to_ts( X );
  383. damage( FL_DAMAGE_SCROLL );
  384. }
  385. void
  386. Timeline::yposition ( int Y )
  387. {
  388. // _old_yposition = _yposition;
  389. _yposition = Y;
  390. damage( FL_DAMAGE_SCROLL );
  391. }
  392. void
  393. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  394. {
  395. Timeline *tl = (Timeline *)v;
  396. fl_push_clip( X, Y, W, H );
  397. /* fl_color( rand() ); */
  398. /* fl_rectf( X, Y, X + W, Y + H ); */
  399. tl->draw_box();
  400. tl->draw_child( *tl->rulers );
  401. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  402. tl->draw_child( *tl->tracks );
  403. fl_pop_clip();
  404. fl_pop_clip();
  405. }
  406. // static unsigned char *rect_image;
  407. void
  408. Timeline::resize ( int X, int Y, int W, int H )
  409. {
  410. Fl_Overlay_Window::resize( X, Y, W, H );
  411. /* why is this necessary? */
  412. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  413. /* why is THIS necessary? */
  414. hscroll->resize( 0, H - 18, hscroll->w(), 18 );
  415. vscroll->size( vscroll->w(), H - 18 );
  416. }
  417. void
  418. Timeline::draw ( void )
  419. {
  420. int X, Y, W, H;
  421. int bdx = 0;
  422. int bdw = 0;
  423. X = tracks->x() + bdx + 1;
  424. Y = tracks->y();
  425. W = tracks->w() - bdw - 1;
  426. H = tracks->h();
  427. adjust_vscroll();
  428. /* if ( damage() & FL_DAMAGE_USER1 ) */
  429. /* { */
  430. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  431. /* Rectangle &r = _selection; */
  432. /* make_current(); */
  433. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  434. /* return; */
  435. /* } */
  436. if ( ( damage() & FL_DAMAGE_ALL ) || ( damage() & FL_DAMAGE_EXPOSE ) )
  437. {
  438. DMESSAGE( "complete redraw" );
  439. draw_box( box(), 0, 0, w(), h(), color() );
  440. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  441. draw_child( *rulers );
  442. fl_pop_clip();
  443. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  444. draw_child( *tracks );
  445. fl_pop_clip();
  446. draw_child( *hscroll );
  447. draw_child( *vscroll );
  448. redraw_overlay();
  449. /* Rectangle &r = _selection; */
  450. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  451. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  452. /* bi.color_average( FL_BLACK, 0.50f ); */
  453. /* bi.draw( r.x, r.y ); */
  454. /* delete[] data; */
  455. /* if ( r.w && r.h ) */
  456. /* { */
  457. /* const unsigned char data[] = { 0, 127, 0, 96, */
  458. /* 0, 96, 0, 127 }; */
  459. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  460. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  461. /* bi2->draw( r.x, r.y ); */
  462. /* delete bi2; */
  463. /* } */
  464. goto done;
  465. }
  466. if ( damage() & FL_DAMAGE_SCROLL )
  467. {
  468. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  469. int dy = _old_yposition - _yposition;
  470. /* draw_child( *rulers ); */
  471. if ( ! dy )
  472. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  473. Y = rulers->y() + rulers->h();
  474. H = h() - rulers->h() - hscroll->h();
  475. if ( dy == 0 )
  476. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  477. else
  478. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  479. }
  480. if ( damage() & FL_DAMAGE_CHILD )
  481. {
  482. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  483. update_child( *rulers );
  484. fl_pop_clip();
  485. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
  486. update_child( *tracks );
  487. fl_pop_clip();
  488. update_child( *hscroll );
  489. update_child( *vscroll );
  490. }
  491. done:
  492. _old_xposition = xoffset;
  493. _old_yposition = _yposition;
  494. }
  495. void
  496. Timeline::draw_cursor ( nframes_t frame, Fl_Color color )
  497. {
  498. // int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  499. if ( frame < xoffset )
  500. return;
  501. const int x = ts_to_x( frame - xoffset ) + tracks->x() + Track::width();
  502. if ( x > tracks->x() + tracks->w() )
  503. return;
  504. fl_color( color );
  505. const int y = rulers->y() + rulers->h();
  506. const int h = this->h() - hscroll->h();
  507. fl_push_clip( Track::width(), y, tracks->w(), h );
  508. fl_line( x, y, x, h );
  509. fl_color( fl_darker( color ) );
  510. fl_line( x - 1, y, x - 1, h );
  511. fl_color( FL_BLACK );
  512. fl_line( x + 1, y, x + 1, h );
  513. /* draw cap */
  514. fl_color( color );
  515. fl_begin_polygon();
  516. fl_vertex( x - 8, y );
  517. fl_vertex( x, y + 8 );
  518. fl_vertex( x + 8, y );
  519. fl_end_polygon();
  520. /* draw cap outline */
  521. fl_color( FL_BLACK );
  522. fl_begin_line();
  523. fl_vertex( x - 8, y );
  524. fl_vertex( x, y + 8 );
  525. fl_vertex( x + 8, y );
  526. fl_end_line();
  527. fl_pop_clip();
  528. }
  529. void
  530. Timeline::draw_playhead ( void )
  531. {
  532. if ( p1 != p2 )
  533. {
  534. draw_cursor( p1, FL_BLUE );
  535. draw_cursor( p2, FL_GREEN );
  536. }
  537. draw_cursor( transport->frame, FL_RED );
  538. }
  539. void
  540. Timeline::redraw_playhead ( void )
  541. {
  542. static nframes_t last_playhead = -1;
  543. if ( last_playhead != transport->frame )
  544. {
  545. redraw_overlay();
  546. last_playhead = transport->frame;
  547. if ( follow_playhead )
  548. {
  549. if ( center_playhead && active() )
  550. xposition( max( 0, ts_to_x( transport->frame ) - ( ( tracks->w() - Track::width() ) >> 1 ) ) );
  551. else if ( ts_to_x( transport->frame ) > ts_to_x( xoffset ) + ( tracks->w() - Track::width() ) )
  552. xposition( ts_to_x( transport->frame ) );
  553. }
  554. }
  555. }
  556. /** called so many times a second to redraw the playhead etc. */
  557. void
  558. Timeline::update_cb ( void *arg )
  559. {
  560. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  561. Timeline *tl = (Timeline *)arg;
  562. tl->redraw_playhead();
  563. }
  564. void
  565. Timeline::draw_overlay ( void )
  566. {
  567. draw_playhead();
  568. if ( ! ( _selection.w && _selection.h ) )
  569. return;
  570. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  571. const Rectangle &r = _selection;
  572. fl_color( FL_BLACK );
  573. fl_line_style( FL_SOLID, 2 );
  574. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  575. fl_color( FL_MAGENTA );
  576. fl_line_style( FL_DASH, 2 );
  577. fl_rect( r.x, r.y, r.w, r.h );
  578. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  579. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  580. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  581. fl_line_style( FL_SOLID, 0 );
  582. /* const unsigned char data[] = { 127, 127, 127, 96, */
  583. /* 127, 96, 127, 40 }; */
  584. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  585. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  586. /* bi2->draw( r.x, r.y ); */
  587. /* delete bi2; */
  588. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  589. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  590. /* bi.color_average( FL_BLACK, 0.50f ); */
  591. /* bi.draw( r.x, r.y ); */
  592. /* delete[] rect_image; */
  593. /* rect_image = NULL; */
  594. fl_pop_clip();
  595. }
  596. // #include "Sequence_Widget.H"
  597. /** select all widgets in inside rectangle /r/ */
  598. void
  599. Timeline::select ( const Rectangle &r )
  600. {
  601. const int Y = r.y;
  602. for ( int i = tracks->children(); i-- ; )
  603. {
  604. Track *t = (Track*)tracks->child( i );
  605. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  606. t->select( r.x, r.y, r.w, r.h, true, true );
  607. }
  608. }
  609. void
  610. Timeline::delete_selected ( void )
  611. {
  612. Sequence_Widget::delete_selected();
  613. }
  614. void
  615. Timeline::select_none ( void )
  616. {
  617. Sequence_Widget::select_none();
  618. }
  619. /** An unfortunate necessity for implementing our own DND aside from
  620. * the (bogus) native FLTK system */
  621. Track *
  622. Timeline::track_under ( int Y )
  623. {
  624. for ( int i = tracks->children(); i-- ; )
  625. {
  626. Track *t = (Track*)tracks->child( i );
  627. if ( ! ( t->y() > Y || t->y() + t->h() < Y ) )
  628. return t;
  629. }
  630. return NULL;
  631. }
  632. int
  633. Timeline::handle ( int m )
  634. {
  635. static Drag *drag = NULL;
  636. switch ( m )
  637. {
  638. case FL_FOCUS:
  639. case FL_UNFOCUS:
  640. // redraw();
  641. return 1;
  642. case FL_KEYBOARD:
  643. case FL_SHORTCUT:
  644. {
  645. if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
  646. /* we don't want any keys with modifiers... */
  647. return 0;
  648. switch ( Fl::event_key() )
  649. {
  650. case FL_Delete:
  651. case FL_Home:
  652. case FL_End:
  653. /* keep scrollbar from eating these. */
  654. return 0;
  655. case 'p':
  656. {
  657. int X = Fl::event_x() - Track::width();
  658. if ( X > 0 )
  659. {
  660. transport->locate( xoffset + x_to_ts( X ) );
  661. }
  662. return 1;
  663. }
  664. case '[':
  665. {
  666. int X = Fl::event_x() - Track::width();
  667. if ( X > 0 )
  668. {
  669. p1 = xoffset + x_to_ts( X );
  670. }
  671. return 1;
  672. }
  673. case ']':
  674. {
  675. int X = Fl::event_x() - Track::width();
  676. if ( X > 0 )
  677. {
  678. p2 = xoffset + x_to_ts( X );
  679. }
  680. return 1;
  681. }
  682. default:
  683. return Fl_Overlay_Window::handle( m );
  684. }
  685. return 0;
  686. }
  687. default:
  688. {
  689. if ( m == FL_PUSH )
  690. Fl::focus( this );
  691. int r = Fl_Overlay_Window::handle( m );
  692. if ( m != FL_RELEASE && r )
  693. return r;
  694. const int X = Fl::event_x();
  695. const int Y = Fl::event_y();
  696. switch ( m )
  697. {
  698. case FL_PUSH:
  699. {
  700. // take_focus();
  701. if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
  702. return 0;
  703. if ( Fl::event_button1() )
  704. {
  705. assert( ! drag );
  706. drag = new Drag( X - x(), Y - y() );
  707. _selection.x = drag->x;
  708. _selection.y = drag->y;
  709. }
  710. else if ( Fl::test_shortcut( FL_BUTTON3 ) && ! Fl::event_shift() )
  711. {
  712. Fl_Menu_Item menu[] =
  713. {
  714. { "Add Track", 0, 0, 0, FL_SUBMENU },
  715. { "Audio", 0, 0, 0 },
  716. { 0 },
  717. { 0 },
  718. };
  719. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  720. if ( r == &menu[1] )
  721. {
  722. /* FIXME: prompt for I/O config? */
  723. Loggable::block_start();
  724. /* add audio track */
  725. char *name = get_unique_track_name( "Audio" );
  726. Track *t = new Track( name );
  727. Audio_Sequence *o = new Audio_Sequence( t );
  728. // new Control_Sequence( t );
  729. add_track( t );
  730. t->sequence( o );
  731. Loggable::block_end();
  732. }
  733. }
  734. else
  735. return 0;
  736. break;
  737. }
  738. case FL_DRAG:
  739. {
  740. int ox = X - drag->x;
  741. int oy = Y - drag->y;
  742. if ( ox < 0 )
  743. _selection.x = X;
  744. if ( oy < 0 )
  745. _selection.y = Y;
  746. _selection.w = abs( ox );
  747. _selection.h = abs( oy );
  748. break;
  749. }
  750. case FL_RELEASE:
  751. {
  752. delete drag;
  753. drag = NULL;
  754. select( _selection );
  755. _selection.w = _selection.h = 0;
  756. break;
  757. }
  758. default:
  759. return 0;
  760. break;
  761. }
  762. redraw_overlay();
  763. return 1;
  764. }
  765. }
  766. }
  767. void
  768. Timeline::zoom_in ( void )
  769. {
  770. hscroll->zoom_in();
  771. }
  772. void
  773. Timeline::zoom_out ( void )
  774. {
  775. hscroll->zoom_out();
  776. }
  777. /** zoom the display to show /secs/ seconds per screen */
  778. void
  779. Timeline::zoom ( float secs )
  780. {
  781. const int sw = tracks->w() - Track::width();
  782. int fpp = (int)((secs * sample_rate()) / sw);
  783. int p = 0;
  784. while ( 1 << p < fpp ) p++;
  785. hscroll->zoom( p );
  786. redraw();
  787. }
  788. void
  789. Timeline::zoom_fit ( void )
  790. {
  791. zoom( _length / (float)sample_rate() );
  792. }
  793. Track *
  794. Timeline::track_by_name ( const char *name )
  795. {
  796. for ( int i = tracks->children(); i-- ; )
  797. {
  798. Track *t = (Track*)tracks->child( i );
  799. if ( ! strcmp( name, t->name() ) )
  800. return t;
  801. }
  802. return NULL;
  803. }
  804. char *
  805. Timeline::get_unique_track_name ( const char *name )
  806. {
  807. char pat[256];
  808. strcpy( pat, name );
  809. for ( int i = 1; track_by_name( pat ); ++i )
  810. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  811. return strdup( pat );
  812. }
  813. void
  814. Timeline::add_track ( Track *track )
  815. {
  816. DMESSAGE( "added new track to the timeline" );
  817. /* FIXME: do locking */
  818. tracks->add( track );
  819. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  820. redraw();
  821. }
  822. void
  823. Timeline::remove_track ( Track *track )
  824. {
  825. DMESSAGE( "removed track from the timeline" );
  826. /* FIXME: do locking */
  827. /* FIXME: what to do about track contents? */
  828. tracks->remove( track );
  829. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  830. redraw();
  831. }
  832. /** Initiate recording for all armed tracks */
  833. bool
  834. Timeline::record ( void )
  835. {
  836. /* FIXME: right place for this? */
  837. transport->recording = true;
  838. Loggable::block_start();
  839. for ( int i = tracks->children(); i-- ; )
  840. {
  841. Track *t = (Track*)tracks->child( i );
  842. if ( t->armed() && t->record_ds )
  843. t->record_ds->start( transport->frame );
  844. }
  845. deactivate();
  846. return true;
  847. }
  848. /** stop recording for all armed tracks */
  849. void
  850. Timeline::stop ( void )
  851. {
  852. for ( int i = tracks->children(); i-- ; )
  853. {
  854. Track *t = (Track*)tracks->child( i );
  855. if ( t->armed() && t->record_ds )
  856. t->record_ds->stop( transport->frame );
  857. }
  858. Loggable::block_end();
  859. activate();
  860. transport->recording = false;
  861. }
  862. /**********/
  863. /* Engine */
  864. /**********/
  865. /** call process() on each track header */
  866. nframes_t
  867. Timeline::process ( nframes_t nframes )
  868. {
  869. for ( int i = tracks->children(); i-- ; )
  870. {
  871. Track *t = (Track*)tracks->child( i );
  872. t->process( nframes );
  873. }
  874. /* FIXME: BOGUS */
  875. return nframes;
  876. }
  877. /* THREAD: RT */
  878. void
  879. Timeline::seek ( nframes_t frame )
  880. {
  881. for ( int i = tracks->children(); i-- ; )
  882. {
  883. Track *t = (Track*)tracks->child( i );
  884. t->seek( frame );
  885. }
  886. }
  887. /* THREAD: RT */
  888. int
  889. Timeline::seek_pending ( void )
  890. {
  891. int r = 0;
  892. for ( int i = tracks->children(); i-- ; )
  893. {
  894. Track *t = (Track*)tracks->child( i );
  895. if ( t->playback_ds )
  896. r += t->playback_ds->buffer_percent() < 50;
  897. }
  898. return r;
  899. }
  900. /* FIXME: shouldn't these belong to the engine? */
  901. int
  902. Timeline::total_input_buffer_percent ( void )
  903. {
  904. int r = 0;
  905. int cnt = 0;
  906. for ( int i = tracks->children(); i-- ; )
  907. {
  908. Track *t = (Track*)tracks->child( i );
  909. if ( t->record_ds )
  910. {
  911. ++cnt;
  912. r += t->record_ds->buffer_percent();
  913. }
  914. }
  915. if ( ! cnt )
  916. return 0;
  917. return r / cnt;
  918. }
  919. int
  920. Timeline::total_output_buffer_percent ( void )
  921. {
  922. int r = 0;
  923. int cnt = 0;
  924. for ( int i = tracks->children(); i-- ; )
  925. {
  926. Track *t = (Track*)tracks->child( i );
  927. if ( t->playback_ds )
  928. {
  929. ++cnt;
  930. r += t->playback_ds->buffer_percent();
  931. }
  932. }
  933. if ( ! cnt )
  934. return 0;
  935. return r / cnt;
  936. }
  937. int
  938. Timeline::total_playback_xruns ( void )
  939. {
  940. int r = 0;
  941. for ( int i = tracks->children(); i-- ; )
  942. {
  943. Track *t = (Track*)tracks->child( i );
  944. if ( t->playback_ds )
  945. r += t->playback_ds->xruns();
  946. }
  947. return r;
  948. }
  949. int
  950. Timeline::total_capture_xruns ( void )
  951. {
  952. int r = 0;
  953. for ( int i = tracks->children(); i-- ; )
  954. {
  955. Track *t = (Track*)tracks->child( i );
  956. if ( t->record_ds )
  957. r += t->record_ds->xruns();
  958. }
  959. return r;
  960. }