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-
- #pragma once
-
- /* enum { */
- /* EMPTY, */
- /* FULL, */
- /* PARTIAL, */
- /* CONTINUED, */
- /* HIT, */
- /* RING, */
- /* SELECTED, */
- /* LINE, */
- /* PLAYHEAD */
- /* }; */
-
- /* canvas node states */
- enum {
- /* real */
- EMPTY, /* nothing */
- FULL, /* dot or dash head */
- PARTIAL,
- CONTINUED, /* dash tail */
- /* virtual */
- HIT, /* playhead hit */
- LINE, /* beat line */
- PLAYHEAD,
- SELECTED,
- MAX_STATE,
- };
-
- #define MAX_REAL_STATE HIT
-
- #define STATE_MASK 0x0F
- #define STATE_FLAG_MASK (~ (STATE_MASK) )
-
- /* flags */
- enum {
- F_PLAYHEAD = 1 << 0, /* playhead is on item */
- F_P1 = 1 << 1,
- F_P2 = 1 << 2,
- F_SELECTED = 1 << 3 /* item is selected */
- };
-
-
- /* shapes */
- enum {
- CIRCLE,
- HALF_CIRCLE,
- SQUARE,
- DIAMOND,
- HEXAGON
- };
-
- const int ruler_height = 14;
-
- void init_colors ( void );
- int gui_draw_ruler ( int x, int y, int w, int div_w, int div, int ofs, int p1, int p2 );
- int gui_draw_string ( int x, int y, int w, int h, int color, const char *s, bool draw );
- void gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int flags, int color );
- void gui_clear_area ( int x, int y, int w, int h );
- void gui_status ( const char *fmt, ... );
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