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-
- /*******************************************************************************/
- /* Copyright (C) 2007-2008 Jonathan Moore Liles */
- /* */
- /* This program is free software; you can redistribute it and/or modify it */
- /* under the terms of the GNU General Public License as published by the */
- /* Free Software Foundation; either version 2 of the License, or (at your */
- /* option) any later version. */
- /* */
- /* This program is distributed in the hope that it will be useful, but WITHOUT */
- /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
- /* more details. */
- /* */
- /* You should have received a copy of the GNU General Public License along */
- /* with This program; see the file COPYING. If not,write to the Free Software */
- /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
- /*******************************************************************************/
-
- /* This file contains ALL platform specific drawing code required by the canvas */
-
- #include "ui.H"
- #include "draw.H"
-
- #include "../common.h"
- #include <stdlib.h>
- #include <math.h>
-
- #include "../canvas.H"
-
- struct color_table {
- int state;
- unsigned char r, g, b;
- };
-
- struct color_table color_defs[] = {
- { EMPTY, 38, 38, 38 },
- { FULL, 255, 69, 0 },
- { PARTIAL, 0, 0, 0 },
- { CONTINUED, 80, 80, 80 },
- { LINE, 26, 26, 26 },
- { HIT, 255, 255, 255 },
- { PLAYHEAD, 10, 69, 10 },
- { SELECTED, 255, 10, 255 },
- };
-
- Fl_Color *state_colors;
-
- Fl_Color velocity_colors[128];
-
- void
- init_colors ( void )
- {
- unsigned int i;
- /* velocity colors */
-
- for ( i = 128; i--; )
- velocity_colors[i] = fl_rgb_color( i * 2, 255 - i * 2, 32 );
-
- state_colors = (Fl_Color*)malloc(sizeof( Fl_Color ) * MAX_STATE );
-
- for ( i = elementsof( color_defs ); i--; )
- {
- state_colors[ color_defs[i].state ] = fl_rgb_color( color_defs[i].r,
- color_defs[i].g,
- color_defs[i].b );
- }
- }
-
- int
- gui_draw_ruler ( int x, int y, int w, int div_w, int div, int ofs, int p1, int p2 )
- {
- /* Across the top */
-
- fl_font( FL_TIMES, ruler_height );
-
- int h = ruler_height;
-
- fl_color( canvas_background_color );
-
- // fl_rectf( x, y, x + (div_w * w), y + h );
- fl_rectf( x, y, (div_w * w), h );
-
- fl_color( FL_RED );
-
- fl_line( x + div_w / 2, y, x + div_w * w, y );
-
- char pat[40];
- int z = div;
- int i;
- for ( i = 0; i < w; i++ )
- if ( 0 == i % z )
- {
- int nx = x + (i * div_w) + (div_w / 2);
-
- fl_color( FL_RED );
-
- fl_line( nx, y, nx, y + h );
-
- int k = ofs + i;
- sprintf( pat, "%i", 1 + (k / z ));
-
- fl_color( FL_WHITE );
- fl_draw( pat, nx + div_w / 2, y + h + 1 / 2 );
- }
-
- if ( p1 != p2 )
- {
- if ( p1 >= 0 )
- {
- if ( p1 < p2 )
- fl_color( FL_GREEN );
- else
- fl_color( FL_RED );
-
- fl_rectf( x + (div_w * p1), y + h / 2, div_w, h / 2 );
-
- }
- if ( p2 >= 0 )
- {
- if ( p2 < p1 )
- fl_color( FL_GREEN );
- else
- fl_color( FL_RED );
- fl_rectf( x + (div_w * p2), y + h / 2, div_w, h / 2 );
-
- }
- }
-
- return h;
- }
-
- void
- gui_clear_area ( int x, int y, int w, int h )
- {
- fl_color( canvas_background_color );
-
- fl_rectf( x, y, w, h );
- }
-
- int
- gui_draw_string ( int x, int y, int w, int h, int color, const char *s, bool draw )
- {
- int rw;
-
- if ( ! s )
- return 0;
-
- fl_font( FL_COURIER, min( h, 18 ) );
-
- rw = fl_width( s );
-
- if ( fl_not_clipped( x, y, rw, h ) && draw )
- {
- gui_clear_area( x, y, w, h );
-
- if ( color )
- fl_color( velocity_colors[ color ] );
- else
- fl_color( FL_DARK_CYAN );
-
- fl_draw( s, x, y + h / 2 + fl_descent() );
- }
-
- return rw;
- }
-
- void
- gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int flags, int color )
- {
- /* take advantage of FLTK's clipping */
- if ( ! fl_not_clipped( x, y, w, h ) )
- return;
-
- if ( flags & F_PLAYHEAD )
- state = state == FULL ? HIT : PLAYHEAD;
- else
- if ( flags & F_SELECTED )
- state = SELECTED;
-
- if ( state == FULL && color )
- fl_color( velocity_colors[ color ] );
- else
- fl_color( state_colors[ state ] );
-
- switch ( shape )
- {
- case CIRCLE:
- fl_pie( x + bw / 2, y + bw / 2, w - bw, h - bw, 0, 360 );
- break;
- case SQUARE:
- fl_rectf( x + bw, y + bw, w - bw * 2, h - bw * 2 );
- break;
- case HALF_CIRCLE:
- fl_pie( x + bw / 2, y + bw / 2, w - bw, h - bw, 0, 360 / 2);
- break;
- case DIAMOND:
- fl_polygon( x + w / 2, y + bw / 2, x + w - bw / 2, y + h / 2, x + w / 2, y + h - bw / 2, x + bw / 2, y + h / 2 );
- break;
- default:
- ASSERTION( "unknown shape" );
- break;
- }
-
- if ( flags & F_P1 || flags & F_P2 )
- {
- if ( flags & F_P1 )
- fl_color( FL_GREEN );
- else
- fl_color( FL_RED );
-
- int rw = w / 4;
- int rh = h / 4;
-
- fl_rectf( x + (w / 2) - (rw / 2), y + (h / 2) - (rh / 2), rw, rh );
- }
- }
-
- extern UI *ui;
-
- static
- void
- clear_status ( void *arg )
- {
- ui->status->value( "" );
- }
-
- /** inform the user of something via a status bar */
- void
- gui_status ( const char *fmt, ... )
- {
- va_list args;
-
- static char pat[256];
-
- if ( fmt )
- {
- va_start( args, fmt );
- vsnprintf( pat, 256, fmt, args );
- va_end( args );
- }
-
- ui->status->value( pat );
-
- Fl::add_timeout( 5.0f, clear_status );
- }
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