Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Ruler_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. bool Timeline::draw_with_measure_lines = true;
  29. const float UPDATE_FREQ = 0.02f;
  30. #include "Playback_DS.H"
  31. #include "Record_DS.H"
  32. #include "Transport.H"
  33. void
  34. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  35. {
  36. ((Timeline*)v)->cb_scroll( w );
  37. }
  38. void
  39. Timeline::cb_scroll ( Fl_Widget *w )
  40. {
  41. if ( w == vscroll )
  42. {
  43. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  44. yposition( vscroll->value() );
  45. int rh = h() - rulers->h();
  46. vscroll->value( vscroll->value(), 30, 0, max( tracks->h() - rh, rh) );
  47. }
  48. else
  49. {
  50. if ( hscroll->zoom_changed() )
  51. {
  52. _fpp = hscroll->zoom() * 1;
  53. int maxx = ts_to_x( _length );
  54. hscroll->range( 0, maxx );
  55. redraw();
  56. }
  57. else
  58. {
  59. xposition( hscroll->value() );
  60. }
  61. }
  62. }
  63. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  64. {
  65. box( FL_FLAT_BOX );
  66. xoffset = 0;
  67. X = Y = 0;
  68. {
  69. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  70. o->range( 0, 48000 * 300 );
  71. o->zoom_range( 2, 8192 );
  72. o->zoom( 256 );
  73. o->type( FL_HORIZONTAL );
  74. o->callback( cb_scroll, this );
  75. hscroll = o;
  76. }
  77. {
  78. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  79. o->type( FL_VERTICAL );
  80. o->callback( cb_scroll, this );
  81. vscroll = o;
  82. }
  83. {
  84. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  85. o->type( Fl_Pack::VERTICAL );
  86. {
  87. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  88. o->color( FL_RED );
  89. o->label( "Tempo" );
  90. o->align( FL_ALIGN_LEFT );
  91. tempo_track = o;
  92. }
  93. {
  94. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  95. o->color( fl_color_average( FL_RED, FL_WHITE, 0.50f ) );
  96. o->label( "Time" );
  97. o->align( FL_ALIGN_LEFT );
  98. time_track = o;
  99. }
  100. {
  101. Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
  102. o->color( FL_GREEN );
  103. o->label( "Ruler" );
  104. o->align( FL_ALIGN_LEFT );
  105. ruler_track = o;
  106. }
  107. o->size( o->w(), o->child( 0 )->h() * o->children() );
  108. rulers = o;
  109. o->end();
  110. }
  111. {
  112. _sample_rate = 44100;
  113. _fpp = 256;
  114. _length = _sample_rate * 60 * 2;
  115. {
  116. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 5000 );
  117. o->type( Fl_Pack::VERTICAL );
  118. o->spacing( 0 );
  119. tracks = o;
  120. o->end();
  121. resizable( o );
  122. }
  123. }
  124. /* make sure scrollbars are on top */
  125. add( vscroll );
  126. add( hscroll );
  127. vscroll->range( 0, tracks->h() );
  128. redraw();
  129. end();
  130. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  131. }
  132. float
  133. Timeline::beats_per_minute ( nframes_t when ) const
  134. {
  135. return tempo_track->beats_per_minute( when );
  136. }
  137. int
  138. Timeline::beats_per_bar ( nframes_t when ) const
  139. {
  140. time_sig t = time_track->time( when );
  141. return t.beats_per_bar;
  142. }
  143. void
  144. Timeline::beats_per_minute ( nframes_t when, float bpm )
  145. {
  146. tempo_track->add( new Tempo_Point( when, bpm ) );
  147. }
  148. #if 0
  149. struct BBT
  150. {
  151. int bar, beat, tick;
  152. BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick )
  153. {
  154. }
  155. };
  156. /** returns the BBT value for timestamp /when/ by examining the tempo/time maps */
  157. BBT
  158. Timeline::bbt ( nframes_t when )
  159. {
  160. Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 );
  161. BBT bbt;
  162. for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin();
  163. i != tempo.widgets.end(); ++i )
  164. {
  165. Tempo_Point *p = *i;
  166. }
  167. };
  168. #endif
  169. /** return the absolute pixel of the nearest measure line to /x/ */
  170. int
  171. Timeline::nearest_line ( int ix )
  172. {
  173. for ( int x = ix - 10; x < ix + 10; ++x )
  174. {
  175. const int measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ));
  176. // const int abs_x = ts_to_x( xoffset ) + x;
  177. if ( 0 == x % measure )
  178. return x;
  179. }
  180. return -1;
  181. }
  182. /** draw appropriate measure lines inside the given bounding box */
  183. /* FIXME: this function *really* needs to be optimized. Currently it
  184. searched both the time and tempo lists once for every horiontal
  185. pixel and performs a number of calculations--this is slow. */
  186. void
  187. Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
  188. {
  189. if ( ! draw_with_measure_lines )
  190. return;
  191. // fl_line_style( FL_DASH, 2 );
  192. fl_line_style( FL_DASH, 0 );
  193. Fl_Color beat = fl_color_average( FL_BLACK, color, 0.65f );
  194. Fl_Color bar = fl_color_average( FL_RED, color, 0.65f );
  195. int measure;
  196. for ( int x = X; x < X + W; ++x )
  197. {
  198. measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ) );
  199. const int abs_x = ts_to_x( xoffset ) + x - Track::width();
  200. if ( 0 == abs_x % measure )
  201. {
  202. int bpb = beats_per_bar( x_to_ts( x -Track::width() ) + xoffset );
  203. if ( 0 == (abs_x / measure) % bpb )
  204. {
  205. if ( measure * bpb < 8 )
  206. break;
  207. if ( BBT )
  208. {
  209. fl_font( FL_HELVETICA, 14 );
  210. fl_color( fl_lighter( color ) );
  211. char pat[40];
  212. const nframes_t ts = x_to_ts( abs_x );
  213. // if ( draw_hms )
  214. {
  215. const double seconds = (double)ts / _sample_rate;
  216. int S = (int)seconds;
  217. int M = S / 60; S -= M * 60;
  218. int H = M / 60; M -= H * 60;
  219. snprintf( pat, sizeof( pat ), "%d:%d:%d", H, M, S );
  220. }
  221. // else if ( draw_bbt )
  222. {
  223. /* const int bar = */
  224. /* const int beat; */
  225. /* const int tick = 0; */
  226. /* snprintf( pat, sizeof( pat ), "%d:%d:%d", bar, beat, tick ); */
  227. }
  228. fl_draw( pat, x, Y + 14 );
  229. }
  230. fl_color( bar );
  231. }
  232. else
  233. {
  234. if ( measure < 8 )
  235. continue;
  236. fl_color( beat );
  237. }
  238. fl_line( x, Y, x, Y + H );
  239. }
  240. }
  241. fl_line_style( FL_SOLID, 0 );
  242. }
  243. void
  244. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  245. {
  246. draw_measure( X, Y, W, H, color, false );
  247. }
  248. /** just like draw mesure lines except that it also draws the BBT values. */
  249. void
  250. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  251. {
  252. draw_measure( X, Y, W, H, color, true );
  253. }
  254. void
  255. Timeline::xposition ( int X )
  256. {
  257. // _old_xposition = xoffset;
  258. xoffset = x_to_ts( X );
  259. damage( FL_DAMAGE_SCROLL );
  260. }
  261. void
  262. Timeline::yposition ( int Y )
  263. {
  264. // _old_yposition = _yposition;
  265. _yposition = Y;
  266. damage( FL_DAMAGE_SCROLL );
  267. }
  268. void
  269. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  270. {
  271. Timeline *tl = (Timeline *)v;
  272. // printf( "draw_clip: %d,%d %dx%d\n", X, Y, W, H );
  273. fl_push_clip( X, Y, W, H );
  274. fl_color( rand() );
  275. fl_rectf( X, Y, X + W, Y + H );
  276. tl->draw_child( *tl->rulers );
  277. /* headers */
  278. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  279. tl->draw_child( *tl->tracks );
  280. fl_pop_clip();
  281. /* track bodies */
  282. fl_push_clip( tl->tracks->x() + Track::width(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w() - Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  283. tl->draw_child( *tl->tracks );
  284. fl_pop_clip();
  285. // tl->draw_child( *tl->tracks );
  286. fl_pop_clip();
  287. }
  288. // static unsigned char *rect_image;
  289. void
  290. Timeline::resize ( int X, int Y, int W, int H )
  291. {
  292. Fl_Overlay_Window::resize( X, Y, W, H );
  293. /* why is this necessary? */
  294. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  295. }
  296. void
  297. Timeline::draw ( void )
  298. {
  299. int X, Y, W, H;
  300. int bdx = 0;
  301. int bdw = 0;
  302. X = tracks->x() + bdx + 1;
  303. Y = tracks->y();
  304. W = tracks->w() - bdw - 1;
  305. H = tracks->h();
  306. /* if ( damage() & FL_DAMAGE_USER1 ) */
  307. /* { */
  308. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  309. /* Rectangle &r = _selection; */
  310. /* make_current(); */
  311. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  312. /* return; */
  313. /* } */
  314. if ( (damage() & FL_DAMAGE_ALL)
  315. ||
  316. damage() & FL_DAMAGE_EXPOSE )
  317. {
  318. draw_box( box(), 0, 0, w(), h(), color() );
  319. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  320. draw_child( *rulers );
  321. fl_pop_clip();
  322. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  323. draw_child( *tracks );
  324. fl_pop_clip();
  325. draw_child( *hscroll );
  326. draw_child( *vscroll );
  327. redraw_overlay();
  328. /* Rectangle &r = _selection; */
  329. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  330. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  331. /* bi.color_average( FL_BLACK, 0.50f ); */
  332. /* bi.draw( r.x, r.y ); */
  333. /* delete[] data; */
  334. /* if ( r.w && r.h ) */
  335. /* { */
  336. /* const unsigned char data[] = { 0, 127, 0, 96, */
  337. /* 0, 96, 0, 127 }; */
  338. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  339. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  340. /* bi2->draw( r.x, r.y ); */
  341. /* delete bi2; */
  342. /* } */
  343. return;
  344. }
  345. if ( damage() & FL_DAMAGE_CHILD )
  346. {
  347. // draw_box( box(), 0, 0, w(), h(), color() );
  348. // fl_push_clip( rulers->x(), rulers->y(), rulers->w() - vscroll->w(), rulers->h() );
  349. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  350. update_child( *rulers );
  351. fl_pop_clip();
  352. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  353. update_child( *tracks );
  354. fl_pop_clip();
  355. update_child( *hscroll );
  356. update_child( *vscroll );
  357. }
  358. if ( damage() & FL_DAMAGE_SCROLL )
  359. {
  360. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  361. int dy = _old_yposition - _yposition;
  362. if ( ! dy )
  363. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  364. Y = rulers->y() + rulers->h();
  365. H = h() - rulers->h() - hscroll->h();
  366. if ( dy == 0 )
  367. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  368. else
  369. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  370. _old_xposition = xoffset;
  371. _old_yposition = _yposition;
  372. }
  373. }
  374. void
  375. Timeline::draw_cursor ( nframes_t frame, Fl_Color color )
  376. {
  377. int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  378. if ( x < tracks->x() + Track::width() || x > tracks->x() + tracks->w() )
  379. return;
  380. fl_color( color );
  381. int y = rulers->y() + rulers->h();
  382. int h = this->h() - hscroll->h();
  383. fl_push_clip( Track::width(), y, tracks->w(), h );
  384. fl_line( x, y, x, h );
  385. fl_color( fl_darker( color ) );
  386. fl_line( x - 1, y, x - 1, h );
  387. fl_color( FL_BLACK );
  388. fl_line( x + 1, y, x + 1, h );
  389. /* draw cap */
  390. fl_color( color );
  391. fl_begin_polygon();
  392. fl_vertex( x - 8, y );
  393. fl_vertex( x, y + 8 );
  394. fl_vertex( x + 8, y );
  395. fl_end_polygon();
  396. /* draw cap outline */
  397. fl_color( FL_BLACK );
  398. fl_begin_line();
  399. fl_vertex( x - 8, y );
  400. fl_vertex( x, y + 8 );
  401. fl_vertex( x + 8, y );
  402. fl_end_line();
  403. fl_pop_clip();
  404. }
  405. void
  406. Timeline::draw_playhead ( void )
  407. {
  408. draw_cursor( p1, FL_BLUE );
  409. draw_cursor( p2, FL_GREEN );
  410. draw_cursor( transport->frame, FL_RED );
  411. }
  412. void
  413. Timeline::redraw_playhead ( void )
  414. {
  415. static nframes_t last_playhead = -1;
  416. if ( last_playhead != transport->frame )
  417. {
  418. redraw_overlay();
  419. last_playhead = transport->frame;
  420. }
  421. }
  422. /** called so many times a second to redraw the playhead etc. */
  423. void
  424. Timeline::update_cb ( void *arg )
  425. {
  426. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  427. Timeline *tl = (Timeline *)arg;
  428. tl->redraw_playhead();
  429. }
  430. void
  431. Timeline::draw_overlay ( void )
  432. {
  433. draw_playhead();
  434. if ( ! ( _selection.w && _selection.h ) )
  435. return;
  436. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  437. const Rectangle &r = _selection;
  438. fl_color( FL_BLACK );
  439. fl_line_style( FL_SOLID, 2 );
  440. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  441. fl_color( FL_MAGENTA );
  442. fl_line_style( FL_DASH, 2 );
  443. fl_rect( r.x, r.y, r.w, r.h );
  444. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  445. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  446. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  447. fl_line_style( FL_SOLID, 0 );
  448. /* const unsigned char data[] = { 127, 127, 127, 96, */
  449. /* 127, 96, 127, 40 }; */
  450. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  451. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  452. /* bi2->draw( r.x, r.y ); */
  453. /* delete bi2; */
  454. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  455. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  456. /* bi.color_average( FL_BLACK, 0.50f ); */
  457. /* bi.draw( r.x, r.y ); */
  458. /* delete[] rect_image; */
  459. /* rect_image = NULL; */
  460. fl_pop_clip();
  461. }
  462. // #include "Sequence_Widget.H"
  463. /** select all widgets in inside rectangle /r/ */
  464. void
  465. Timeline::select( const Rectangle &r )
  466. {
  467. const int Y = r.y;
  468. for ( int i = tracks->children(); i-- ; )
  469. {
  470. Track *t = (Track*)tracks->child( i );
  471. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  472. t->track()->select_range( r.x, r.w );
  473. }
  474. }
  475. int
  476. Timeline::handle ( int m )
  477. {
  478. static Drag *drag = NULL;
  479. switch ( m )
  480. {
  481. case FL_KEYBOARD:
  482. {
  483. switch ( Fl::event_key() )
  484. {
  485. case FL_Delete:
  486. {
  487. Sequence_Widget::delete_selected();
  488. return 1;
  489. }
  490. /* case FL_Home: */
  491. /* transport->locate( 0 ); */
  492. /* return 1; */
  493. /* case ' ': */
  494. /* transport->toggle(); */
  495. /* return 1; */
  496. case 'p':
  497. {
  498. int X = Fl::event_x() - Track::width();
  499. if ( X > 0 )
  500. {
  501. transport->locate( xoffset + x_to_ts( X ) );
  502. }
  503. return 1;
  504. }
  505. case '[':
  506. {
  507. int X = Fl::event_x() - Track::width();
  508. if ( X > 0 )
  509. {
  510. p1 = xoffset + x_to_ts( X );
  511. }
  512. return 1;
  513. }
  514. case ']':
  515. {
  516. int X = Fl::event_x() - Track::width();
  517. if ( X > 0 )
  518. {
  519. p2 = xoffset + x_to_ts( X );
  520. }
  521. return 1;
  522. }
  523. default:
  524. return Fl_Overlay_Window::handle( m );
  525. }
  526. return 0;
  527. }
  528. default:
  529. {
  530. int r = Fl_Overlay_Window::handle( m );
  531. if ( m != FL_RELEASE && r )
  532. return r;
  533. const int X = Fl::event_x();
  534. const int Y = Fl::event_y();
  535. switch ( m )
  536. {
  537. case FL_PUSH:
  538. {
  539. take_focus();
  540. if ( Fl::event_button1() )
  541. {
  542. assert( ! drag );
  543. drag = new Drag( X - x(), Y - y() );
  544. _selection.x = drag->x;
  545. _selection.y = drag->y;
  546. }
  547. else if ( Fl::event_button3() )
  548. {
  549. Fl_Menu_Item menu[] =
  550. {
  551. { "Add Track", 0, 0, 0, FL_SUBMENU },
  552. { "Audio", 0, 0, 0 },
  553. { 0 },
  554. { 0 },
  555. };
  556. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  557. if ( r == &menu[1] )
  558. {
  559. /* FIXME: prompt for I/O config? */
  560. Loggable::block_start();
  561. /* add audio track */
  562. char *name = get_unique_track_name( "Audio" );
  563. Track *t = new Track( name );
  564. Sequence *o = new Audio_Sequence( t );
  565. new Control_Sequence( t );
  566. add_track( t );
  567. t->track( o );
  568. /* t->add( new Control_Sequence( t ); */
  569. t->color( (Fl_Color)rand() );
  570. Loggable::block_end();
  571. }
  572. }
  573. else
  574. return 0;
  575. break;
  576. }
  577. case FL_DRAG:
  578. {
  579. int ox = X - drag->x;
  580. int oy = Y - drag->y;
  581. if ( ox < 0 )
  582. _selection.x = X;
  583. if ( oy < 0 )
  584. _selection.y = Y;
  585. _selection.w = abs( ox );
  586. _selection.h = abs( oy );
  587. break;
  588. }
  589. case FL_RELEASE:
  590. {
  591. delete drag;
  592. drag = NULL;
  593. select( _selection );
  594. _selection.w = _selection.h = 0;
  595. break;
  596. }
  597. default:
  598. return 0;
  599. break;
  600. }
  601. redraw_overlay();
  602. return 1;
  603. }
  604. }
  605. }
  606. void
  607. Timeline::zoom_in ( void )
  608. {
  609. hscroll->zoom_in();
  610. }
  611. void
  612. Timeline::zoom_out ( void )
  613. {
  614. hscroll->zoom_out();
  615. }
  616. /** zoom the display to show /secs/ seconds per screen */
  617. void
  618. Timeline::zoom ( float secs )
  619. {
  620. const int sw = w() - vscroll->w() - Track::width();
  621. /* FIXME: we actually need to set this in the scalebar */
  622. _fpp = (int)((secs * _sample_rate) / sw);
  623. redraw();
  624. }
  625. Track *
  626. Timeline::track_by_name ( const char *name )
  627. {
  628. for ( int i = tracks->children(); i-- ; )
  629. {
  630. Track *t = (Track*)tracks->child( i );
  631. if ( ! strcmp( name, t->name() ) )
  632. return t;
  633. }
  634. return NULL;
  635. }
  636. char *
  637. Timeline::get_unique_track_name ( const char *name )
  638. {
  639. char pat[256];
  640. strcpy( pat, name );
  641. for ( int i = 1; track_by_name( pat ); ++i )
  642. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  643. return strdup( pat );
  644. }
  645. void
  646. Timeline::add_track ( Track *track )
  647. {
  648. printf( "added new track to the timeline\n" );
  649. /* FIXME: do locking */
  650. tracks->add( track );
  651. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  652. redraw();
  653. }
  654. void
  655. Timeline::remove_track ( Track *track )
  656. {
  657. printf( "removed track from the timeline\n" );
  658. /* FIXME: do locking */
  659. /* FIXME: what to do about track contents? */
  660. tracks->remove( track );
  661. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  662. redraw();
  663. }
  664. /** Initiate recording for all armed tracks */
  665. bool
  666. Timeline::record ( void )
  667. {
  668. for ( int i = tracks->children(); i-- ; )
  669. {
  670. Track *t = (Track*)tracks->child( i );
  671. if ( t->armed() && t->record_ds )
  672. t->record_ds->start( transport->frame );
  673. }
  674. deactivate();
  675. return true;
  676. }
  677. /** stop recording for all armed tracks */
  678. void
  679. Timeline::stop ( void )
  680. {
  681. for ( int i = tracks->children(); i-- ; )
  682. {
  683. Track *t = (Track*)tracks->child( i );
  684. if ( t->armed() && t->record_ds )
  685. t->record_ds->stop( transport->frame );
  686. }
  687. activate();
  688. }
  689. /**********/
  690. /* Engine */
  691. /**********/
  692. /** call process() on each track header */
  693. nframes_t
  694. Timeline::process ( nframes_t nframes )
  695. {
  696. for ( int i = tracks->children(); i-- ; )
  697. {
  698. Track *t = (Track*)tracks->child( i );
  699. t->process( nframes );
  700. }
  701. /* FIXME: BOGUS */
  702. return nframes;
  703. }
  704. /* THREAD: RT */
  705. void
  706. Timeline::seek ( nframes_t frame )
  707. {
  708. for ( int i = tracks->children(); i-- ; )
  709. {
  710. Track *t = (Track*)tracks->child( i );
  711. t->seek( frame );
  712. }
  713. }
  714. /* THREAD: RT */
  715. int
  716. Timeline::seek_pending ( void )
  717. {
  718. int r = 0;
  719. for ( int i = tracks->children(); i-- ; )
  720. {
  721. Track *t = (Track*)tracks->child( i );
  722. if ( t->playback_ds )
  723. r += t->playback_ds->buffer_percent() < 50;
  724. }
  725. }
  726. /* FIXME: shouldn't these belong to the engine? */
  727. int
  728. Timeline::total_input_buffer_percent ( void )
  729. {
  730. int r = 0;
  731. int cnt = 0;
  732. for ( int i = tracks->children(); i-- ; )
  733. {
  734. Track *t = (Track*)tracks->child( i );
  735. if ( t->record_ds )
  736. {
  737. ++cnt;
  738. r += t->record_ds->buffer_percent();
  739. }
  740. }
  741. if ( ! cnt )
  742. return 0;
  743. return r / cnt;
  744. }
  745. int
  746. Timeline::total_output_buffer_percent ( void )
  747. {
  748. int r = 0;
  749. int cnt = 0;
  750. for ( int i = tracks->children(); i-- ; )
  751. {
  752. Track *t = (Track*)tracks->child( i );
  753. if ( t->playback_ds )
  754. {
  755. ++cnt;
  756. r += t->playback_ds->buffer_percent();
  757. }
  758. }
  759. if ( ! cnt )
  760. return 0;
  761. return r / cnt;
  762. }