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							- 
 - /*******************************************************************************/
 - /* Copyright (C) 2008 Jonathan Moore Liles                                     */
 - /*                                                                             */
 - /* This program is free software; you can redistribute it and/or modify it     */
 - /* under the terms of the GNU General Public License as published by the       */
 - /* Free Software Foundation; either version 2 of the License, or (at your      */
 - /* option) any later version.                                                  */
 - /*                                                                             */
 - /* This program is distributed in the hope that it will be useful, but WITHOUT */
 - /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
 - /* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
 - /* more details.                                                               */
 - /*                                                                             */
 - /* You should have received a copy of the GNU General Public License along     */
 - /* with This program; see the file COPYING.  If not,write to the Free Software */
 - /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
 - /*******************************************************************************/
 - 
 - #pragma once
 - 
 - #include "util/Mutex.H"
 - 
 - #include <jack/jack.h>
 - 
 - typedef jack_nframes_t nframes_t;
 - 
 - class Port;
 - 
 - class Engine : public Mutex
 - {
 -     jack_client_t *_client;
 - 
 -     /* I know locking out the process callback is cheating, even
 -        though we use trylock... The thing is, every other DAW does
 -        this too and you can hear it in the glitches Ardour and friends
 -        produce when reconfiguring I/O... Working out a message queue
 -        system would obviously be better, but a DAW isn't a performance
 -        instrument anyway, so I think these drop-outs are a reasonable
 -        compromise. Obviously, this lock should never be held during
 -        blocking operations. */
 - 
 -     int _buffers_dropped;                                       /* buffers dropped because of locking */
 -     nframes_t _sample_rate;
 -     volatile int _xruns;
 -     volatile bool _freewheeling;
 - 
 -     static int process ( nframes_t nframes, void *arg );
 -     int process ( nframes_t nframes );
 -     static int sync ( jack_transport_state_t state, jack_position_t *pos, void *arg );
 -     int sync ( jack_transport_state_t state, jack_position_t *pos );
 -     static int xrun ( void *arg );
 -     int xrun ( void );
 -     static void timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg );
 -     void timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos );
 -     static void freewheel ( int yes, void *arg );
 -     void freewheel ( bool yes );
 -     static int buffer_size ( nframes_t nframes, void *arg );
 -     int buffer_size ( nframes_t nframes );
 - 
 -     Engine ( const Engine &rhs );
 -     Engine & operator = ( const Engine &rhs );
 - 
 - private:
 - 
 -     friend class Port;
 -     friend class Transport;
 -     jack_client_t * client ( void ) { return _client; }
 - 
 - 
 - public:
 - 
 -     Engine ( );
 - 
 -     int init ( void );
 - 
 -     void request_locate ( nframes_t frame );
 - 
 -     nframes_t nframes ( void ) const { return jack_get_buffer_size( _client ); }
 -     float frame_rate ( void ) const { return jack_get_sample_rate( _client ); }
 -     nframes_t sample_rate ( void ) const { return _sample_rate; }
 -     int xruns ( void ) const { return _xruns; };
 -     int dropped ( void ) const { return _buffers_dropped; }
 -     bool freewheeling ( void ) const { return _freewheeling; }
 -     void freewheeling ( bool yes );
 - 
 -     float cpu_load ( void ) const { return jack_cpu_load( _client ); }
 - };
 - 
 - 
 - extern Engine * engine;
 
 
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