Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Ruler_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. bool Timeline::draw_with_measure_lines = true;
  29. const float UPDATE_FREQ = 0.02f;
  30. #include "Playback_DS.H"
  31. #include "Record_DS.H"
  32. #include "Transport.H"
  33. void
  34. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  35. {
  36. ((Timeline*)v)->cb_scroll( w );
  37. }
  38. void
  39. Timeline::cb_scroll ( Fl_Widget *w )
  40. {
  41. if ( w == vscroll )
  42. {
  43. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  44. yposition( vscroll->value() );
  45. int rh = h() - rulers->h();
  46. vscroll->value( vscroll->value(), 30, 0, max( tracks->h() - rh, rh) );
  47. }
  48. else
  49. {
  50. if ( hscroll->zoom_changed() )
  51. {
  52. _fpp = hscroll->zoom() * 1;
  53. int maxx = ts_to_x( _length );
  54. hscroll->range( 0, maxx );
  55. redraw();
  56. }
  57. else
  58. {
  59. xposition( hscroll->value() );
  60. }
  61. }
  62. }
  63. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  64. {
  65. box( FL_FLAT_BOX );
  66. xoffset = 0;
  67. X = Y = 0;
  68. p1 = p2 = 0;
  69. {
  70. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  71. o->range( 0, 48000 * 300 );
  72. o->zoom_range( 2, 8192 );
  73. o->zoom( 256 );
  74. o->type( FL_HORIZONTAL );
  75. o->callback( cb_scroll, this );
  76. hscroll = o;
  77. }
  78. {
  79. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  80. o->type( FL_VERTICAL );
  81. o->callback( cb_scroll, this );
  82. vscroll = o;
  83. }
  84. {
  85. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  86. o->type( Fl_Pack::VERTICAL );
  87. {
  88. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  89. o->color( FL_RED );
  90. o->label( "Tempo" );
  91. o->align( FL_ALIGN_LEFT );
  92. tempo_track = o;
  93. }
  94. {
  95. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  96. o->color( fl_color_average( FL_RED, FL_WHITE, 0.50f ) );
  97. o->label( "Time" );
  98. o->align( FL_ALIGN_LEFT );
  99. time_track = o;
  100. }
  101. {
  102. Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
  103. o->color( FL_GREEN );
  104. o->label( "Ruler" );
  105. o->align( FL_ALIGN_LEFT );
  106. ruler_track = o;
  107. }
  108. o->size( o->w(), o->child( 0 )->h() * o->children() );
  109. rulers = o;
  110. o->end();
  111. }
  112. {
  113. _sample_rate = 44100;
  114. _fpp = 256;
  115. _length = _sample_rate * 60 * 2;
  116. {
  117. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 5000 );
  118. o->type( Fl_Pack::VERTICAL );
  119. o->spacing( 0 );
  120. tracks = o;
  121. o->end();
  122. resizable( o );
  123. }
  124. }
  125. /* make sure scrollbars are on top */
  126. add( vscroll );
  127. add( hscroll );
  128. vscroll->range( 0, tracks->h() );
  129. redraw();
  130. end();
  131. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  132. }
  133. float
  134. Timeline::beats_per_minute ( nframes_t when ) const
  135. {
  136. return tempo_track->beats_per_minute( when );
  137. }
  138. int
  139. Timeline::beats_per_bar ( nframes_t when ) const
  140. {
  141. time_sig t = time_track->time( when );
  142. return t.beats_per_bar;
  143. }
  144. void
  145. Timeline::beats_per_minute ( nframes_t when, float bpm )
  146. {
  147. tempo_track->add( new Tempo_Point( when, bpm ) );
  148. }
  149. #if 0
  150. struct BBT
  151. {
  152. int bar, beat, tick;
  153. BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick )
  154. {
  155. }
  156. };
  157. /** returns the BBT value for timestamp /when/ by examining the tempo/time maps */
  158. BBT
  159. Timeline::bbt ( nframes_t when )
  160. {
  161. Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 );
  162. BBT bbt;
  163. for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin();
  164. i != tempo.widgets.end(); ++i )
  165. {
  166. Tempo_Point *p = *i;
  167. }
  168. };
  169. #endif
  170. /** return the absolute pixel of the nearest measure line to /x/ */
  171. int
  172. Timeline::nearest_line ( int ix )
  173. {
  174. for ( int x = ix - 10; x < ix + 10; ++x )
  175. {
  176. const int measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ));
  177. // const int abs_x = ts_to_x( xoffset ) + x;
  178. if ( 0 == x % measure )
  179. return x;
  180. }
  181. return -1;
  182. }
  183. /** draw appropriate measure lines inside the given bounding box */
  184. /* FIXME: this function *really* needs to be optimized. Currently it
  185. searched both the time and tempo lists once for every horiontal
  186. pixel and performs a number of calculations--this is slow. */
  187. void
  188. Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
  189. {
  190. if ( ! draw_with_measure_lines )
  191. return;
  192. // fl_line_style( FL_DASH, 2 );
  193. fl_line_style( FL_DASH, 0 );
  194. Fl_Color beat = fl_color_average( FL_BLACK, color, 0.65f );
  195. Fl_Color bar = fl_color_average( FL_RED, color, 0.65f );
  196. int measure;
  197. for ( int x = X; x < X + W; ++x )
  198. {
  199. measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ) );
  200. const int abs_x = ts_to_x( xoffset ) + x - Track::width();
  201. if ( 0 == abs_x % measure )
  202. {
  203. int bpb = beats_per_bar( x_to_ts( x -Track::width() ) + xoffset );
  204. if ( 0 == (abs_x / measure) % bpb )
  205. {
  206. if ( measure * bpb < 8 )
  207. break;
  208. if ( BBT )
  209. {
  210. fl_font( FL_HELVETICA, 14 );
  211. fl_color( fl_lighter( color ) );
  212. char pat[40];
  213. const nframes_t ts = x_to_ts( abs_x );
  214. // if ( draw_hms )
  215. {
  216. const double seconds = (double)ts / _sample_rate;
  217. int S = (int)seconds;
  218. int M = S / 60; S -= M * 60;
  219. int H = M / 60; M -= H * 60;
  220. snprintf( pat, sizeof( pat ), "%d:%d:%d", H, M, S );
  221. }
  222. // else if ( draw_bbt )
  223. {
  224. /* const int bar = */
  225. /* const int beat; */
  226. /* const int tick = 0; */
  227. /* snprintf( pat, sizeof( pat ), "%d:%d:%d", bar, beat, tick ); */
  228. }
  229. fl_draw( pat, x, Y + 14 );
  230. }
  231. fl_color( bar );
  232. }
  233. else
  234. {
  235. if ( measure < 8 )
  236. continue;
  237. fl_color( beat );
  238. }
  239. fl_line( x, Y, x, Y + H );
  240. }
  241. }
  242. fl_line_style( FL_SOLID, 0 );
  243. }
  244. void
  245. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  246. {
  247. draw_measure( X, Y, W, H, color, false );
  248. }
  249. /** just like draw mesure lines except that it also draws the BBT values. */
  250. void
  251. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  252. {
  253. draw_measure( X, Y, W, H, color, true );
  254. }
  255. void
  256. Timeline::xposition ( int X )
  257. {
  258. // _old_xposition = xoffset;
  259. xoffset = x_to_ts( X );
  260. damage( FL_DAMAGE_SCROLL );
  261. }
  262. void
  263. Timeline::yposition ( int Y )
  264. {
  265. // _old_yposition = _yposition;
  266. _yposition = Y;
  267. damage( FL_DAMAGE_SCROLL );
  268. }
  269. void
  270. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  271. {
  272. Timeline *tl = (Timeline *)v;
  273. // printf( "draw_clip: %d,%d %dx%d\n", X, Y, W, H );
  274. fl_push_clip( X, Y, W, H );
  275. fl_color( rand() );
  276. fl_rectf( X, Y, X + W, Y + H );
  277. tl->draw_child( *tl->rulers );
  278. /* headers */
  279. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  280. tl->draw_child( *tl->tracks );
  281. fl_pop_clip();
  282. /* track bodies */
  283. fl_push_clip( tl->tracks->x() + Track::width(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w() - Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  284. tl->draw_child( *tl->tracks );
  285. fl_pop_clip();
  286. // tl->draw_child( *tl->tracks );
  287. fl_pop_clip();
  288. }
  289. // static unsigned char *rect_image;
  290. void
  291. Timeline::resize ( int X, int Y, int W, int H )
  292. {
  293. Fl_Overlay_Window::resize( X, Y, W, H );
  294. /* why is this necessary? */
  295. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  296. /* why is THIS necessary? */
  297. hscroll->resize( 0, H - 18, hscroll->w(), 18 );
  298. vscroll->size( vscroll->w(), H - 18 );
  299. }
  300. void
  301. Timeline::draw ( void )
  302. {
  303. int X, Y, W, H;
  304. int bdx = 0;
  305. int bdw = 0;
  306. X = tracks->x() + bdx + 1;
  307. Y = tracks->y();
  308. W = tracks->w() - bdw - 1;
  309. H = tracks->h();
  310. /* if ( damage() & FL_DAMAGE_USER1 ) */
  311. /* { */
  312. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  313. /* Rectangle &r = _selection; */
  314. /* make_current(); */
  315. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  316. /* return; */
  317. /* } */
  318. if ( (damage() & FL_DAMAGE_ALL)
  319. ||
  320. damage() & FL_DAMAGE_EXPOSE )
  321. {
  322. draw_box( box(), 0, 0, w(), h(), color() );
  323. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  324. draw_child( *rulers );
  325. fl_pop_clip();
  326. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  327. draw_child( *tracks );
  328. fl_pop_clip();
  329. draw_child( *hscroll );
  330. draw_child( *vscroll );
  331. redraw_overlay();
  332. /* Rectangle &r = _selection; */
  333. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  334. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  335. /* bi.color_average( FL_BLACK, 0.50f ); */
  336. /* bi.draw( r.x, r.y ); */
  337. /* delete[] data; */
  338. /* if ( r.w && r.h ) */
  339. /* { */
  340. /* const unsigned char data[] = { 0, 127, 0, 96, */
  341. /* 0, 96, 0, 127 }; */
  342. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  343. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  344. /* bi2->draw( r.x, r.y ); */
  345. /* delete bi2; */
  346. /* } */
  347. return;
  348. }
  349. if ( damage() & FL_DAMAGE_CHILD )
  350. {
  351. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  352. update_child( *rulers );
  353. fl_pop_clip();
  354. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  355. update_child( *tracks );
  356. fl_pop_clip();
  357. update_child( *hscroll );
  358. update_child( *vscroll );
  359. }
  360. if ( damage() & FL_DAMAGE_SCROLL )
  361. {
  362. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  363. int dy = _old_yposition - _yposition;
  364. if ( ! dy )
  365. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  366. Y = rulers->y() + rulers->h();
  367. H = h() - rulers->h() - hscroll->h();
  368. if ( dy == 0 )
  369. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  370. else
  371. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  372. _old_xposition = xoffset;
  373. _old_yposition = _yposition;
  374. }
  375. }
  376. void
  377. Timeline::draw_cursor ( nframes_t frame, Fl_Color color )
  378. {
  379. int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  380. if ( x < tracks->x() + Track::width() || x > tracks->x() + tracks->w() )
  381. return;
  382. fl_color( color );
  383. int y = rulers->y() + rulers->h();
  384. int h = this->h() - hscroll->h();
  385. fl_push_clip( Track::width(), y, tracks->w(), h );
  386. fl_line( x, y, x, h );
  387. fl_color( fl_darker( color ) );
  388. fl_line( x - 1, y, x - 1, h );
  389. fl_color( FL_BLACK );
  390. fl_line( x + 1, y, x + 1, h );
  391. /* draw cap */
  392. fl_color( color );
  393. fl_begin_polygon();
  394. fl_vertex( x - 8, y );
  395. fl_vertex( x, y + 8 );
  396. fl_vertex( x + 8, y );
  397. fl_end_polygon();
  398. /* draw cap outline */
  399. fl_color( FL_BLACK );
  400. fl_begin_line();
  401. fl_vertex( x - 8, y );
  402. fl_vertex( x, y + 8 );
  403. fl_vertex( x + 8, y );
  404. fl_end_line();
  405. fl_pop_clip();
  406. }
  407. void
  408. Timeline::draw_playhead ( void )
  409. {
  410. if ( p1 != p2 )
  411. {
  412. draw_cursor( p1, FL_BLUE );
  413. draw_cursor( p2, FL_GREEN );
  414. }
  415. draw_cursor( transport->frame, FL_RED );
  416. }
  417. void
  418. Timeline::redraw_playhead ( void )
  419. {
  420. static nframes_t last_playhead = -1;
  421. if ( last_playhead != transport->frame )
  422. {
  423. redraw_overlay();
  424. last_playhead = transport->frame;
  425. }
  426. }
  427. /** called so many times a second to redraw the playhead etc. */
  428. void
  429. Timeline::update_cb ( void *arg )
  430. {
  431. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  432. Timeline *tl = (Timeline *)arg;
  433. tl->redraw_playhead();
  434. }
  435. void
  436. Timeline::draw_overlay ( void )
  437. {
  438. draw_playhead();
  439. if ( ! ( _selection.w && _selection.h ) )
  440. return;
  441. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  442. const Rectangle &r = _selection;
  443. fl_color( FL_BLACK );
  444. fl_line_style( FL_SOLID, 2 );
  445. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  446. fl_color( FL_MAGENTA );
  447. fl_line_style( FL_DASH, 2 );
  448. fl_rect( r.x, r.y, r.w, r.h );
  449. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  450. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  451. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  452. fl_line_style( FL_SOLID, 0 );
  453. /* const unsigned char data[] = { 127, 127, 127, 96, */
  454. /* 127, 96, 127, 40 }; */
  455. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  456. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  457. /* bi2->draw( r.x, r.y ); */
  458. /* delete bi2; */
  459. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  460. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  461. /* bi.color_average( FL_BLACK, 0.50f ); */
  462. /* bi.draw( r.x, r.y ); */
  463. /* delete[] rect_image; */
  464. /* rect_image = NULL; */
  465. fl_pop_clip();
  466. }
  467. // #include "Sequence_Widget.H"
  468. /** select all widgets in inside rectangle /r/ */
  469. void
  470. Timeline::select( const Rectangle &r )
  471. {
  472. const int Y = r.y;
  473. for ( int i = tracks->children(); i-- ; )
  474. {
  475. Track *t = (Track*)tracks->child( i );
  476. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  477. t->track()->select_range( r.x, r.w );
  478. }
  479. }
  480. int
  481. Timeline::handle ( int m )
  482. {
  483. static Drag *drag = NULL;
  484. switch ( m )
  485. {
  486. case FL_KEYBOARD:
  487. {
  488. switch ( Fl::event_key() )
  489. {
  490. case FL_Delete:
  491. {
  492. Sequence_Widget::delete_selected();
  493. return 1;
  494. }
  495. /* case FL_Home: */
  496. /* transport->locate( 0 ); */
  497. /* return 1; */
  498. /* case ' ': */
  499. /* transport->toggle(); */
  500. /* return 1; */
  501. case 'p':
  502. {
  503. int X = Fl::event_x() - Track::width();
  504. if ( X > 0 )
  505. {
  506. transport->locate( xoffset + x_to_ts( X ) );
  507. }
  508. return 1;
  509. }
  510. case '[':
  511. {
  512. int X = Fl::event_x() - Track::width();
  513. if ( X > 0 )
  514. {
  515. p1 = xoffset + x_to_ts( X );
  516. }
  517. return 1;
  518. }
  519. case ']':
  520. {
  521. int X = Fl::event_x() - Track::width();
  522. if ( X > 0 )
  523. {
  524. p2 = xoffset + x_to_ts( X );
  525. }
  526. return 1;
  527. }
  528. default:
  529. return Fl_Overlay_Window::handle( m );
  530. }
  531. return 0;
  532. }
  533. default:
  534. {
  535. int r = Fl_Overlay_Window::handle( m );
  536. if ( m != FL_RELEASE && r )
  537. return r;
  538. const int X = Fl::event_x();
  539. const int Y = Fl::event_y();
  540. switch ( m )
  541. {
  542. case FL_PUSH:
  543. {
  544. take_focus();
  545. if ( Fl::event_button1() )
  546. {
  547. assert( ! drag );
  548. drag = new Drag( X - x(), Y - y() );
  549. _selection.x = drag->x;
  550. _selection.y = drag->y;
  551. }
  552. else if ( Fl::event_button3() )
  553. {
  554. Fl_Menu_Item menu[] =
  555. {
  556. { "Add Track", 0, 0, 0, FL_SUBMENU },
  557. { "Audio", 0, 0, 0 },
  558. { 0 },
  559. { 0 },
  560. };
  561. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  562. if ( r == &menu[1] )
  563. {
  564. /* FIXME: prompt for I/O config? */
  565. Loggable::block_start();
  566. /* add audio track */
  567. char *name = get_unique_track_name( "Audio" );
  568. Track *t = new Track( name );
  569. Sequence *o = new Audio_Sequence( t );
  570. new Control_Sequence( t );
  571. add_track( t );
  572. t->track( o );
  573. /* t->add( new Control_Sequence( t ); */
  574. t->color( (Fl_Color)rand() );
  575. Loggable::block_end();
  576. }
  577. }
  578. else
  579. return 0;
  580. break;
  581. }
  582. case FL_DRAG:
  583. {
  584. int ox = X - drag->x;
  585. int oy = Y - drag->y;
  586. if ( ox < 0 )
  587. _selection.x = X;
  588. if ( oy < 0 )
  589. _selection.y = Y;
  590. _selection.w = abs( ox );
  591. _selection.h = abs( oy );
  592. break;
  593. }
  594. case FL_RELEASE:
  595. {
  596. delete drag;
  597. drag = NULL;
  598. select( _selection );
  599. _selection.w = _selection.h = 0;
  600. break;
  601. }
  602. default:
  603. return 0;
  604. break;
  605. }
  606. redraw_overlay();
  607. return 1;
  608. }
  609. }
  610. }
  611. void
  612. Timeline::zoom_in ( void )
  613. {
  614. hscroll->zoom_in();
  615. }
  616. void
  617. Timeline::zoom_out ( void )
  618. {
  619. hscroll->zoom_out();
  620. }
  621. /** zoom the display to show /secs/ seconds per screen */
  622. void
  623. Timeline::zoom ( float secs )
  624. {
  625. const int sw = w() - vscroll->w() - Track::width();
  626. /* FIXME: we actually need to set this in the scalebar */
  627. _fpp = (int)((secs * _sample_rate) / sw);
  628. redraw();
  629. }
  630. Track *
  631. Timeline::track_by_name ( const char *name )
  632. {
  633. for ( int i = tracks->children(); i-- ; )
  634. {
  635. Track *t = (Track*)tracks->child( i );
  636. if ( ! strcmp( name, t->name() ) )
  637. return t;
  638. }
  639. return NULL;
  640. }
  641. char *
  642. Timeline::get_unique_track_name ( const char *name )
  643. {
  644. char pat[256];
  645. strcpy( pat, name );
  646. for ( int i = 1; track_by_name( pat ); ++i )
  647. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  648. return strdup( pat );
  649. }
  650. void
  651. Timeline::add_track ( Track *track )
  652. {
  653. printf( "added new track to the timeline\n" );
  654. /* FIXME: do locking */
  655. tracks->add( track );
  656. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  657. redraw();
  658. }
  659. void
  660. Timeline::remove_track ( Track *track )
  661. {
  662. printf( "removed track from the timeline\n" );
  663. /* FIXME: do locking */
  664. /* FIXME: what to do about track contents? */
  665. tracks->remove( track );
  666. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  667. redraw();
  668. }
  669. /** Initiate recording for all armed tracks */
  670. bool
  671. Timeline::record ( void )
  672. {
  673. Loggable::block_start();
  674. for ( int i = tracks->children(); i-- ; )
  675. {
  676. Track *t = (Track*)tracks->child( i );
  677. if ( t->armed() && t->record_ds )
  678. t->record_ds->start( transport->frame );
  679. }
  680. deactivate();
  681. return true;
  682. }
  683. /** stop recording for all armed tracks */
  684. void
  685. Timeline::stop ( void )
  686. {
  687. for ( int i = tracks->children(); i-- ; )
  688. {
  689. Track *t = (Track*)tracks->child( i );
  690. if ( t->armed() && t->record_ds )
  691. t->record_ds->stop( transport->frame );
  692. }
  693. Loggable::block_end();
  694. activate();
  695. }
  696. /**********/
  697. /* Engine */
  698. /**********/
  699. /** call process() on each track header */
  700. nframes_t
  701. Timeline::process ( nframes_t nframes )
  702. {
  703. for ( int i = tracks->children(); i-- ; )
  704. {
  705. Track *t = (Track*)tracks->child( i );
  706. t->process( nframes );
  707. }
  708. /* FIXME: BOGUS */
  709. return nframes;
  710. }
  711. /* THREAD: RT */
  712. void
  713. Timeline::seek ( nframes_t frame )
  714. {
  715. for ( int i = tracks->children(); i-- ; )
  716. {
  717. Track *t = (Track*)tracks->child( i );
  718. t->seek( frame );
  719. }
  720. }
  721. /* THREAD: RT */
  722. int
  723. Timeline::seek_pending ( void )
  724. {
  725. int r = 0;
  726. for ( int i = tracks->children(); i-- ; )
  727. {
  728. Track *t = (Track*)tracks->child( i );
  729. if ( t->playback_ds )
  730. r += t->playback_ds->buffer_percent() < 50;
  731. }
  732. return r;
  733. }
  734. /* FIXME: shouldn't these belong to the engine? */
  735. int
  736. Timeline::total_input_buffer_percent ( void )
  737. {
  738. int r = 0;
  739. int cnt = 0;
  740. for ( int i = tracks->children(); i-- ; )
  741. {
  742. Track *t = (Track*)tracks->child( i );
  743. if ( t->record_ds )
  744. {
  745. ++cnt;
  746. r += t->record_ds->buffer_percent();
  747. }
  748. }
  749. if ( ! cnt )
  750. return 0;
  751. return r / cnt;
  752. }
  753. int
  754. Timeline::total_output_buffer_percent ( void )
  755. {
  756. int r = 0;
  757. int cnt = 0;
  758. for ( int i = tracks->children(); i-- ; )
  759. {
  760. Track *t = (Track*)tracks->child( i );
  761. if ( t->playback_ds )
  762. {
  763. ++cnt;
  764. r += t->playback_ds->buffer_percent();
  765. }
  766. }
  767. if ( ! cnt )
  768. return 0;
  769. return r / cnt;
  770. }