|  | 
/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles                                     */
/*                                                                             */
/* This program is free software; you can redistribute it and/or modify it     */
/* under the terms of the GNU General Public License as published by the       */
/* Free Software Foundation; either version 2 of the License, or (at your      */
/* option) any later version.                                                  */
/*                                                                             */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
/* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
/* more details.                                                               */
/*                                                                             */
/* You should have received a copy of the GNU General Public License along     */
/* with This program; see the file COPYING.  If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
/*******************************************************************************/
#include <FL/Fl.H>
#include <stdio.h>
#include <unistd.h>
#include <sys/stat.h>
#include <stdlib.h>
#include <string.h>
#include <stdlib.h>
/* for registrations */
#include "Audio_Region.H"
#include "Sequence.H"
#include "Audio_Sequence.H"
#include "Timeline.H"
#include "Tempo_Sequence.H"
#include "Time_Sequence.H"
#include "Annotation_Sequence.H"
#include "Control_Sequence.H"
#include "Track.H"
#include "TLE.H"
#include "../FL/Boxtypes.H"
#include "Project.H"
#include "LASH.H"
#include "Transport.H"
#include "Engine/Engine.H"
Engine *engine;
Timeline *timeline;
Transport *transport;
LASH *lash;
TLE *tle;
/* TODO: put these in a header */
#define USER_CONFIG_DIR ".non-daw/"
const char APP_NAME[]   = "Non-DAW";
const char APP_TITLE[]  = "The Non-DAW";
const char COPYRIGHT[]  = "Copyright (C) 2008 Jonathan Moore Liles";
#define PACKAGE "non"
#include "util/debug.h"
char *user_config_dir;
#include <errno.h>
static int
ensure_dirs ( void )
{
    asprintf( &user_config_dir, "%s/%s", getenv( "HOME" ), USER_CONFIG_DIR );
    int r = mkdir( user_config_dir, 0777 );
    return r == 0 || errno == EEXIST;
}
#include <FL/Fl_Shared_Image.H>
int
main ( int argc, char **argv )
{
    fl_register_images();
    /* welcome to C++ */
    LOG_REGISTER_CREATE( Annotation_Point    );
    LOG_REGISTER_CREATE( Annotation_Region   );
    LOG_REGISTER_CREATE( Annotation_Sequence );
    LOG_REGISTER_CREATE( Audio_Region        );
    LOG_REGISTER_CREATE( Audio_Sequence      );
    LOG_REGISTER_CREATE( Control_Point       );
    LOG_REGISTER_CREATE( Control_Sequence    );
    LOG_REGISTER_CREATE( Tempo_Point         );
    LOG_REGISTER_CREATE( Time_Point          );
    LOG_REGISTER_CREATE( Track               );
    init_boxtypes();
    if ( ! ensure_dirs() )
        FATAL( "Cannot create required directories" );
    printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT );
    tle = new TLE;
    MESSAGE( "Initializing JACK" );
    /* we don't really need a pointer for this */
    engine = new Engine;
    engine->init();
    /* always start stopped (please imagine for me a realistic
     * scenario requiring otherwise */
    transport->stop();
    MESSAGE( "Initializing LASH" );
    lash = new LASH;
    lash->init( APP_NAME, APP_TITLE, &argc, &argv );
    if ( argc > 1 )
        if ( ! Project::open( argv[ 1 ] ) )
            FATAL( "Could not open project specified on command line" );
    /* FIXME: open project in /tmp if none is given? */
    MESSAGE( "Starting GUI" );
    tle->run();
    MESSAGE( "Your fun is over" );
}
 |