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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles                                     */
/*                                                                             */
/* This program is free software; you can redistribute it and/or modify it     */
/* under the terms of the GNU General Public License as published by the       */
/* Free Software Foundation; either version 2 of the License, or (at your      */
/* option) any later version.                                                  */
/*                                                                             */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
/* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
/* more details.                                                               */
/*                                                                             */
/* You should have received a copy of the GNU General Public License along     */
/* with This program; see the file COPYING.  If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
/*******************************************************************************/
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/Fl_Widget.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/Fl_Menu_Button.H>
#include "Timeline.H"
#include "Tempo_Sequence.H"
#include "Time_Sequence.H"
#include "Audio_Sequence.H"
#include "Control_Sequence.H"
#include "Scalebar.H"
#include "Sequence.H"
#include "Annotation_Sequence.H"
#include "Track.H"
#include "Transport.H"
#include "Engine/Engine.H" // for lock()
bool Timeline::draw_with_measure_lines = true;
Timeline::snap_e Timeline::snap_to = Bars;
bool Timeline::snap_magnetic = true;
bool Timeline::follow_playhead = true;
bool Timeline::center_playhead = true;
const float UPDATE_FREQ = 0.02f;
/** return the combined height of all visible children of (veritcal)
    pack, /p/. This is necessary because pack sizes are adjusted only
    when the relevant areas are exposes. */
static int
pack_visible_height ( const Fl_Pack *p )
{
    int th = 0;
    const Fl_Widget* const *w = p->array();
    for ( int i = p->children(); i--; ++w )
        if ( (*w)->visible() )
            th += (*w)->h() + p->spacing();
    return th;
}
#define BP fl_begin_polygon()
#define EP fl_end_polygon()
#define vv(x,y) fl_vertex( x, y )
#define BL fl_begin_line()
#define EL fl_end_line()
static void
draw_full_arrow_symbol ( Fl_Color color )
{
    /* draw cap */
    fl_color( color );
    BP;
    vv( -1, -1 );
    vv( 0, 1 );
    vv( 1, -1 );
    EP;
    /* draw cap outline */
    fl_color( FL_BLACK );
    BL;
    vv( -1, -1 );
    vv( 0, 1 );
    vv( 1, -1 );
    EL;
}
/** recalculate the size of vertical scrolling area and inform scrollbar */
void
Timeline::adjust_vscroll ( void )
{
    vscroll->value( _yposition, h() - rulers->h() - hscroll->h(), 0, pack_visible_height( tracks ) );
}
void
Timeline::cb_scroll ( Fl_Widget *w, void *v )
{
    ((Timeline*)v)->cb_scroll( w );
}
void
Timeline::cb_scroll ( Fl_Widget *w )
{
    if ( w == vscroll )
    {
        tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
        yposition( vscroll->value() );
        adjust_vscroll();
    }
    else
    {
        if ( hscroll->zoom_changed() )
        {
            nframes_t under_mouse = x_to_offset( Fl::event_x() );
            _fpp = hscroll->zoom();
            const int tw = tracks->w() - Track::width();
//            hscroll->value( ts_to_x( xoffset ), tw, 0, ts_to_x( _length ) );
            hscroll->value( max( 0, ts_to_x( under_mouse ) - ( Fl::event_x() - tracks->x() - Track::width() ) ),
                            tw, 0, ts_to_x( _length ) );
            redraw();
        }
        xposition( hscroll->value() );
    }
}
#include <FL/Fl_Menu.H>
void
Timeline::menu_cb ( Fl_Widget *w, void *v )
{
    ((Timeline*)v)->menu_cb( w );
}
void
Timeline::menu_cb ( Fl_Widget *w )
{
    Fl_Menu_ *m = static_cast<Fl_Menu_*>(w);
    const char *picked = m->mvalue()->label();
/*     m->item_pathname( picked, sizeof( picked ) ); */
    DMESSAGE( "%s", picked );
    if ( ! strcmp( picked, "Add Audio Track" ) )
    {
        /* FIXME: prompt for I/O config? */
        Loggable::block_start();
        /* add audio track */
        char *name = get_unique_track_name( "Audio" );
        Track *t = new Track( name );
        Audio_Sequence *o = new Audio_Sequence( t );
        add_track( t );
        t->sequence( o );
        Loggable::block_end();
    }
    else if ( ! strcmp( picked, "Tempo from range" ) )
    {
        if ( p1 != p2 )
        {
            if ( p1 > p2 )
            {
                nframes_t t = p2;
                p2 = p1;
                p1 = t;
            }
            beats_per_minute( p1, sample_rate() * 60 / (float)( p2 - p1 ) );
            p2 = p1;
        }
    }
    else if ( ! strcmp( picked, "Playhead to mouse" ) )
    {
                    int X = Fl::event_x() - Track::width();
                    if ( X > 0 )
                    {
                        transport->locate( xoffset + x_to_ts( X ) );
                    }
    }
    else if ( ! strcmp( picked, "P1 to mouse" ) )
    {
        int X = Fl::event_x() - Track::width();
        if ( X > 0 )
        {
            p1 = xoffset + x_to_ts( X );
                    }
        /* FIXME: only needs to damage the location of the old cursor! */
        redraw();
    }
    else if ( ! strcmp( picked, "P2 to mouse" ) )
    {
        int X = Fl::event_x() - Track::width();
        if ( X > 0 )
        {
            p2 = xoffset + x_to_ts( X );
        }
        /* FIXME: only needs to damage the location of the old cursor! */
        redraw();
    }
    else
        WARNING( "programming error: Unknown menu item" );
}
Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
{
    _sample_rate = 0;
    box( FL_FLAT_BOX );
    xoffset = 0;
    _yposition = 0;
    _old_yposition = 0;
    _old_xposition = 0;
    X = Y = 0;
    p1 = p2 = 0;
    menu = new Fl_Menu_Button( 0, 0, 0, 0, "Timeline" );
/*     menu->add( "Add Track", 0, 0, 0  ); */
    menu->add( "Add Audio Track", 'a', &Timeline::menu_cb, this );
    menu->add( "Tempo from range", 't', &Timeline::menu_cb, this );
    menu->add( "Playhead to mouse", 'p', &Timeline::menu_cb, this );
    menu->add( "P1 to mouse", '[', &Timeline::menu_cb, this );
    menu->add( "P2 to mouse", ']', &Timeline::menu_cb, this );
    {
        Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
        o->range( 0, 48000 * 300 );
//        o->zoom_range( 1, 16384 );
//        o->zoom_range( 1, 65536 << 4 );
        o->zoom_range( 1, 20 );
        o->zoom( 8 );
        o->type( FL_HORIZONTAL );
        o->callback( cb_scroll, this );
        hscroll = o;
    }
    {
        Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
        o->type( FL_VERTICAL );
        o->callback( cb_scroll, this );
        vscroll = o;
    }
    {
        Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
        o->type( Fl_Pack::VERTICAL );
        {
            Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
            o->color( fl_gray_ramp( 18 ) );
            o->label( "Tempo" );
            o->align( FL_ALIGN_LEFT );
            tempo_track = o;
        }
        {
            Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
            o->color( fl_gray_ramp( 16 ) );
            o->label( "Time" );
            o->align( FL_ALIGN_LEFT );
            time_track = o;
        }
/*         { */
/*             Annotation_Sequence *o = new Annotation_Sequence( 0, 24, 800, 24 ); */
/*             o->color( fl_gray_ramp( 'F' ) ); */
/*             o->label( "Ruler" ); */
/*             o->align( FL_ALIGN_LEFT ); */
/*             ruler_track = o; */
/*         } */
        o->size( o->w(), o->child( 0 )->h() * o->children() );
        rulers = o;
        o->end();
    }
    {
//        sample_rate() = engine->sample_rate();
        _fpp = 8;
//        _length = sample_rate() * 60 * 2;
        /* FIXME: hack */
        _length = -1;
        {
            Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 1 );
            o->type( Fl_Pack::VERTICAL );
            o->spacing( 1 );
            tracks = o;
            o->end();
            resizable( o );
        }
    }
    /* rulers go above tracks... */
    add( rulers );
    /* make sure scrollbars are on top */
    add( vscroll );
    add( hscroll );
    vscroll->range( 0, tracks->h() );
    redraw();
    end();
    Fl::add_timeout( UPDATE_FREQ, update_cb, this );
}
/* float */
/* Timeline::beats_per_minute ( nframes_t when ) const */
/* { */
/* /\*     return tempo_track->beats_per_minute( when ); *\/ */
/* } */
/* int */
/* Timeline::beats_per_bar ( nframes_t when ) const */
/* { */
/*     time_sig t = time_track->time( when ); */
/*     return t.beats_per_bar; */
/* } */
void
Timeline::beats_per_minute ( nframes_t when, float bpm )
{
    tempo_track->add( new Tempo_Point( when, bpm ) );
}
void
Timeline::time ( nframes_t when, int bpb, int note_type )
{
    time_track->add( new Time_Point( when, bpb, note_type ) );
}
/************/
/* Snapping */
/************/
struct nearest_line_arg
{
    nframes_t original;
    nframes_t closest;
};
const int snap_pixel = 10;
static nframes_t
abs_diff ( nframes_t n1, nframes_t n2 )
{
    return n1 > n2 ? n1 - n2 : n2 - n1;
}
void
nearest_line_cb ( nframes_t frame, const BBT &bbt, void *arg )
{
    nearest_line_arg *n = (nearest_line_arg *)arg;
    if ( Timeline::snap_to == Timeline::Bars && bbt.beat )
        return;
    if ( Timeline::snap_magnetic &&
         abs_diff( frame, n->original ) > timeline->x_to_ts( snap_pixel ) )
        return;
    if ( abs_diff( frame, n->original ) < abs_diff( n->original, n->closest ) )
        n->closest = frame;
}
/** Set the value pointed to by /frame/ to the frame number of the of
    the nearest measure line to /when/. Returns true if the new value of
    *frame is valid, false otherwise. */
bool
Timeline::nearest_line ( nframes_t when, nframes_t *frame ) const
{
    if ( snap_to == None )
        return false;
    nearest_line_arg n = { when, -1 };
    render_tempomap( when - x_to_ts( w() >> 1 ), x_to_ts( w() ), nearest_line_cb, &n );
    *frame = n.closest;
    return *frame != (nframes_t)-1;
}
nframes_t
Timeline::x_to_offset ( int x ) const
{
    return x_to_ts( max( 0, x - Track::width() ) ) + xoffset;
}
/** draws a single measure line */
static void
draw_measure_cb ( nframes_t frame, const BBT &bbt, void *arg )
{
    Fl_Color *color = (Fl_Color*)arg;
    fl_color( FL_BLACK );
    fl_line_style( FL_DASH, 0 );
    if ( bbt.beat )
        ++color;
    fl_color( *color );
    const int x = timeline->ts_to_x( frame - timeline->xoffset ) + Track::width();
    fl_line( x, 0, x, 5000 );
    fl_line_style( FL_SOLID, 0 );
}
/* FIXME: wrong place for this */
const float ticks_per_beat = 1920.0;
void
Timeline::update_tempomap ( void )
{
    /* FIXME: we need some type of locking! */
    _tempomap.clear();
    for ( list <Sequence_Widget *>::const_iterator i = time_track->_widgets.begin();
          i != time_track->_widgets.end(); ++i )
        _tempomap.push_back( *i );
    for ( list <Sequence_Widget *>::const_iterator i = tempo_track->_widgets.begin();
          i != tempo_track->_widgets.end(); ++i )
        _tempomap.push_back( *i );
    /* FIXME: shouldn't we ensure that time points always precede
       tempo points at the same position? */
    _tempomap.sort( Sequence_Widget::sort_func );
}
position_info
Timeline::solve_tempomap ( nframes_t frame ) const
{
    return render_tempomap( frame, 0, 0, 0 );
}
/* THREAD: UI and RT */
/** draw appropriate measure lines inside the given bounding box */
position_info
Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callback * cb, void *arg ) const
{
    const nframes_t end = start + length;
    position_info pos;
    memset( &pos, 0, sizeof( pos ) );
    BBT &bbt = pos.bbt;
    const nframes_t samples_per_minute = sample_rate() * 60;
    float bpm = 120.0f;
    time_sig sig;
    sig.beats_per_bar = 4;
    sig.beat_type = 4;
    nframes_t f = 0;
    nframes_t next = 0;
    nframes_t frames_per_beat = samples_per_minute / bpm;
    /* FIXME: don't we need to sort so that Time_Points always preceed Tempo_Points? */
    if ( ! _tempomap.size() )
        return pos;
    for ( list <const Sequence_Widget *>::const_iterator i = _tempomap.begin();
          i != _tempomap.end(); ++i )
    {
        if ( ! strcmp( (*i)->class_name(), "Tempo_Point" ) )
        {
            const Tempo_Point *p = (Tempo_Point*)(*i);
            bpm = p->tempo();
            frames_per_beat = samples_per_minute / bpm;
        }
        else
        {
            const Time_Point *p = (Time_Point*)(*i);
            sig = p->time();
            /* Time point resets beat */
            bbt.beat = 0;
        }
        {
            list <const Sequence_Widget *>::const_iterator n = i;
            ++n;
            if ( n == _tempomap.end() )
                next = end;
            else
//                next = min( (*n)->start(), end );
                /* points may not always be aligned with beat boundaries, so we must align here */
                next = (*n)->start() - ( ( (*n)->start() - (*i)->start() ) % frames_per_beat );
        }
        for ( ; f < next; ++bbt.beat, f += frames_per_beat )
        {
            if ( bbt.beat == sig.beats_per_bar )
            {
                bbt.beat = 0;
                ++bbt.bar;
            }
            if ( f >= start )
            {
                /* in the zone */
                if ( cb )
                    cb( f, bbt, arg );
            }
            /* ugliness to avoid failing out at -1 */
            if ( end >= frames_per_beat )
            {
                if ( f >= end - frames_per_beat )
                    goto done;
            }
            else if ( f + frames_per_beat >= end )
                goto done;
        }
    }
done:
    pos.frame = f;
    pos.tempo = bpm;
    pos.beats_per_bar = sig.beats_per_bar;
    pos.beat_type = sig.beat_type;
    assert( f <= end );
    assert( end - f <= frames_per_beat );
    /* FIXME: this this right? */
    const double frames_per_tick = frames_per_beat / ticks_per_beat;
    bbt.tick = ( end - f ) / frames_per_tick;
    return pos;
}
void
Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
{
    if ( ! draw_with_measure_lines )
        return;
    Fl_Color colors[2];
    colors[1] = fl_color_average( FL_BLACK, color, 0.65f );
    colors[0] = fl_color_average( FL_RED, colors[1], 0.65f );
    const nframes_t start = x_to_offset( X );
    const nframes_t length = x_to_ts( W );
    fl_push_clip( X, Y, W, H );
    render_tempomap( start, length, draw_measure_cb, &colors );
    fl_pop_clip();
}
/* /\** just like draw mesure lines except that it also draws the BBT values.  *\/ */
/* void */
/* Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color ) */
/* { */
/* //    render_tempomap( X, Y, W, H, color, true ); */
/* } */
void
Timeline::xposition ( int X )
{
//    _old_xposition = xoffset;
    /* FIXME: shouldn't have to do this... */
    X = min( X, ts_to_x( _length ) - tracks->w() - Track::width() );
    xoffset = x_to_ts( X );
    damage( FL_DAMAGE_SCROLL );
}
void
Timeline::yposition ( int Y )
{
//    _old_yposition = _yposition;
    _yposition = Y;
    damage( FL_DAMAGE_SCROLL );
}
void
Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
{
    Timeline *tl = (Timeline *)v;
    fl_push_clip( X, Y, W, H );
/*     fl_color( rand() ); */
/*     fl_rectf( X, Y, X + W, Y + H ); */
    tl->draw_box();
    tl->draw_child( *tl->rulers );
    fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
    tl->draw_child( *tl->tracks );
    fl_pop_clip();
    fl_pop_clip();
}
void
Timeline::resize ( int X, int Y, int W, int H )
{
    Fl_Overlay_Window::resize( X, Y, W, H );
    /* why is this necessary? */
    rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
    /* why is THIS necessary? */
    hscroll->resize( 0, H - 18, hscroll->w(), 18 );
    vscroll->size( vscroll->w(), H - 18 );
}
void
Timeline::draw ( void )
{
    int X, Y, W, H;
    int bdx = 0;
    int bdw = 0;
    X = tracks->x() + bdx + 1;
    Y = tracks->y();
    W = tracks->w() - bdw - 1;
    H = tracks->h();
    adjust_vscroll();
    if ( ( damage() & FL_DAMAGE_ALL ) || ( damage() & FL_DAMAGE_EXPOSE ) )
    {
        DMESSAGE( "complete redraw" );
        draw_box( box(), 0, 0, w(), h(), color() );
        fl_push_clip( 0, rulers->y(), w(), rulers->h() );
        draw_child( *rulers );
        fl_pop_clip();
        fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
        draw_child( *tracks );
        fl_pop_clip();
        draw_child( *hscroll );
        draw_child( *vscroll );
        if ( p1 != p2 )
        {
            draw_cursor( p1, FL_BLUE, draw_full_arrow_symbol );
            draw_cursor( p2, FL_GREEN, draw_full_arrow_symbol );
        }
        redraw_overlay();
        goto done;
    }
    if ( damage() & FL_DAMAGE_SCROLL )
    {
        int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
        int dy = _old_yposition - _yposition;
/*         draw_child( *rulers ); */
        if ( ! dy )
            fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
        Y = rulers->y() + rulers->h();
        H = h() - rulers->h() - hscroll->h();
        if ( dy == 0 )
            fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
        else
            fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
    }
    if ( damage() & FL_DAMAGE_CHILD )
    {
        fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
        update_child( *rulers );
        fl_pop_clip();
        fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
        update_child( *tracks );
        fl_pop_clip();
        update_child( *hscroll );
        update_child( *vscroll );
        if ( p1 != p2 )
        {
            draw_cursor( p1, FL_BLUE, draw_full_arrow_symbol );
            draw_cursor( p2, FL_GREEN, draw_full_arrow_symbol );
        }
    }
done:
    _old_xposition = xoffset;
    _old_yposition = _yposition;
}
void
Timeline::draw_cursor ( nframes_t frame, Fl_Color color, void (*symbol)(Fl_Color) )
{
//    int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
    if ( frame < xoffset )
        return;
    const int x = ts_to_x( frame - xoffset ) + tracks->x() + Track::width();
    if ( x > tracks->x() + tracks->w() )
        return;
    fl_color( color );
    const int y = rulers->y() + rulers->h();
    const int h = this->h() - hscroll->h() - 1;
    fl_push_clip( tracks->x() + Track::width(), y, tracks->w(), h );
    fl_line( x, y, x, h );
    fl_color( fl_darker( color ) );
    fl_line( x - 1, y, x - 1, h );
    fl_color( FL_BLACK );
    fl_line( x + 1, y, x + 1, h );
    fl_push_matrix();
    fl_translate( x, y );
    fl_scale( 16, 8 );
    symbol( color );
    fl_pop_matrix();
    fl_pop_clip();
}
void
Timeline::draw_playhead ( void )
{
    draw_cursor( transport->frame, FL_RED, draw_full_arrow_symbol );
}
void
Timeline::redraw_playhead ( void )
{
    static nframes_t last_playhead = -1;
    if ( last_playhead != transport->frame )
    {
        redraw_overlay();
        last_playhead = transport->frame;
        if ( follow_playhead )
        {
            if ( center_playhead && active() )
                xposition( max( 0, ts_to_x( transport->frame ) - ( ( tracks->w() - Track::width() ) >> 1 ) ) );
            else if ( ts_to_x( transport->frame ) > ts_to_x( xoffset ) + ( tracks->w() - Track::width() ) )
                xposition( ts_to_x( transport->frame ) );
        }
    }
}
/** called so many times a second to redraw the playhead etc.  */
void
Timeline::update_cb ( void *arg )
{
    Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
    Timeline *tl = (Timeline *)arg;
    tl->redraw_playhead();
}
void
Timeline::draw_overlay ( void )
{
    draw_playhead();
    if ( ! ( _selection.w && _selection.h ) )
        return;
    fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(),  tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
    const Rectangle &r = _selection;
    fl_color( FL_BLACK );
    fl_line_style( FL_SOLID, 2 );
    fl_rect( r.x + 2, r.y + 2, r.w, r.h );
    fl_color( FL_MAGENTA );
    fl_line_style( FL_DASH, 2 );
    fl_rect( r.x, r.y, r.w, r.h );
    fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
    fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
    fl_line_style( FL_SOLID, 0 );
    fl_pop_clip();
}
// #include "Sequence_Widget.H"
/** select all widgets in inside rectangle /r/ */
void
Timeline::select ( const Rectangle &r )
{
    const int Y = r.y;
    for ( int i = tracks->children(); i-- ; )
    {
        Track *t = (Track*)tracks->child( i );
        if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
            t->select( r.x, r.y, r.w, r.h, true, true );
    }
}
void
Timeline::delete_selected ( void )
{
    Sequence_Widget::delete_selected();
}
void
Timeline::select_none ( void )
{
    Sequence_Widget::select_none();
}
/** An unfortunate necessity for implementing our own DND aside from
 * the (bogus) native FLTK system */
Track *
Timeline::track_under ( int Y )
{
    for ( int i = tracks->children(); i-- ; )
    {
        Track *t = (Track*)tracks->child( i );
        if ( ! ( t->y() > Y  || t->y() + t->h() < Y ) )
            return t;
    }
    return NULL;
}
int
Timeline::handle ( int m )
{
    static Drag *drag = NULL;
    static bool range = false;
    switch ( m )
    {
        case FL_FOCUS:
        case FL_UNFOCUS:
//            redraw();
            return 1;
        case FL_ENTER:
            return 1;
        case FL_LEAVE:
            return 1;
        case FL_KEYDOWN:
            if ( Fl::event_key() == 'r' )
            {
                range = true;
                return 1;
            }
            return 0;
        case FL_KEYUP:
            if ( Fl::event_key() == 'r' )
            {
                range = false;
                return 1;
            }
            return 0;
//        case FL_KEYBOARD:
        case FL_SHORTCUT:
        {
            if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
                /* we don't want any keys with modifiers... */
                return 0;
            switch ( Fl::event_key() )
            {
                case FL_Delete:
                case FL_Home:
                case FL_End:
                    /* keep scrollbar from eating these. */
                    return 0;
                default:
                    return Fl_Overlay_Window::handle( m );
            }
            return 0;
        }
        default:
        {
            if ( m == FL_PUSH && this != Fl::focus() )
                take_focus();
//Fl::focus( this );
            int r = Fl_Overlay_Window::handle( m );
            if ( m != FL_RELEASE && r )
                return r;
            const int X = Fl::event_x();
            const int Y = Fl::event_y();
            switch ( m )
            {
                case FL_PUSH:
                {
                    if ( Fl::test_shortcut( FL_BUTTON1 ) && ! Fl::event_shift() )
                    {
                        assert( ! drag );
                        drag = new Drag( X - x(), Y - y() );
                        _selection.x = drag->x;
                        _selection.y = drag->y;
                        return 1;
                    }
                    else if ( Fl::test_shortcut( FL_BUTTON3 ) && ! Fl::event_shift() )
                    {
                        const Fl_Menu_Item *r = menu->menu()->popup( X, Y, "Timeline" );
                        if ( r )
                        {
                            menu->value( r );
                            r->do_callback( static_cast<Fl_Widget*>(menu) );
                        }
                        return 1;
                    }
                    return 0;
                }
                case FL_DRAG:
                {
                    int ox = X - drag->x;
                    int oy = Y - drag->y;
                    if ( ox < 0 )
                        _selection.x = X;
                    if ( oy < 0 )
                        _selection.y = Y;
                    _selection.w = abs( ox );
                    _selection.h = abs( oy );
                    if ( range )
                    {
                        p1 = x_to_offset( _selection.x );
                        p2 = x_to_offset( _selection.x + _selection.w );
                        redraw();
                    }
                    redraw_overlay();
                    return 1;
                    break;
                }
                case FL_RELEASE:
                {
                    delete drag;
                    drag = NULL;
                    if ( range )
                    {
                        p1 = x_to_offset( _selection.x );
                        p2 = x_to_offset( _selection.x + _selection.w );
                        redraw();
                    }
                    else
                        select( _selection );
                    _selection.w = _selection.h = 0;
                    redraw_overlay();
                    return 1;
                }
                default:
                    return 0;
                    break;
            }
            return 0;
        }
    }
}
void
Timeline::zoom_in ( void )
{
    hscroll->zoom_in();
}
void
Timeline::zoom_out ( void )
{
    hscroll->zoom_out();
}
/** zoom the display to show /secs/ seconds per screen */
void
Timeline::zoom ( float secs )
{
    const int sw = tracks->w() - Track::width();
    int fpp = (int)((secs * sample_rate()) / sw);
    int p = 0;
    while ( 1 << p < fpp ) p++;
    hscroll->zoom( p );
    redraw();
}
void
Timeline::zoom_fit ( void )
{
    zoom( _length / (float)sample_rate() );
}
Track *
Timeline::track_by_name ( const char *name )
{
    for ( int i = tracks->children(); i-- ; )
    {
        Track *t = (Track*)tracks->child( i );
        if ( ! strcmp( name, t->name() ) )
            return t;
    }
    return NULL;
}
char *
Timeline::get_unique_track_name ( const char *name )
{
    char pat[256];
    strcpy( pat, name );
    for ( int i = 1; track_by_name( pat ); ++i )
        snprintf( pat, sizeof( pat ), "%s.%d", name, i );
    return strdup( pat );
}
void
Timeline::add_track ( Track *track )
{
    DMESSAGE( "added new track to the timeline" );
    engine->lock();
    tracks->add( track );
    engine->unlock();
    /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
    redraw();
}
void
Timeline::remove_track ( Track *track )
{
    DMESSAGE( "removed track from the timeline" );
    engine->lock();
    /* FIXME: what to do about track contents? */
    tracks->remove( track );
    engine->unlock();
    /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
    redraw();
}
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