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-
- /*******************************************************************************/
- /* Copyright (C) 2008 Jonathan Moore Liles */
- /* */
- /* This program is free software; you can redistribute it and/or modify it */
- /* under the terms of the GNU General Public License as published by the */
- /* Free Software Foundation; either version 2 of the License, or (at your */
- /* option) any later version. */
- /* */
- /* This program is distributed in the hope that it will be useful, but WITHOUT */
- /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
- /* more details. */
- /* */
- /* You should have received a copy of the GNU General Public License along */
- /* with This program; see the file COPYING. If not,write to the Free Software */
- /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
- /*******************************************************************************/
-
- /* TODO:
-
- What if we solve the continuous-modification/sync issue by making a
- copy of the 'pushed' widget, and operating on that instead (hiding
- the original), then when the widget is released, copy its data into
- the original?
-
- */
- #include "Sequence_Widget.H"
-
- list <Sequence_Widget *> Sequence_Widget::_selection;
- Sequence_Widget * Sequence_Widget::_current = NULL;
- Sequence_Widget * Sequence_Widget::_pushed = NULL;
- Sequence_Widget * Sequence_Widget::_belowmouse = NULL;
- Fl_Color Sequence_Widget::_selection_color = FL_MAGENTA;
-
- void
- Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color )
- {
- int X, Y;
-
- X = x();
- Y = y();
-
- /* FIXME: why do we have to to this here? why doesn't Fl_Lable::draw take care of this stuff? */
- if ( ! (align & FL_ALIGN_INSIDE) )
- {
- if ( align & FL_ALIGN_RIGHT )
- {
- X += abs_w();
- align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT);
- }
- if ( align & FL_ALIGN_BOTTOM )
- {
- Y += h();
- align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP);
- }
- }
-
-
- Fl_Label lab;
-
- lab.color = color;
- // lab.type = FL_SHADOW_LABEL;
- lab.type = FL_NORMAL_LABEL;
- lab.value = label;
- lab.font = FL_HELVETICA;
- lab.size = 14;
-
- int lw = 0, lh = 0;
-
- fl_font( lab.font, lab.size );
- fl_measure( lab.value, lw, lh );
-
- int W = w();
- int H = h();
-
- if ( align & FL_ALIGN_INSIDE )
- {
- X += Fl::box_dx( box() );
- Y += Fl::box_dy( box() );
- W -= Fl::box_dw( box() );
- H -= Fl::box_dh( box() );
- }
-
- if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H );
-
- int dx = 0;
-
- /* adjust for scrolling */
- if ( abs_x() < scroll_x() )
- dx = min( 32767, scroll_x() - abs_x() );
-
- // const Fl_Boxtype b = FL_ROUND_UP_BOX;
- const Fl_Boxtype b = FL_ROUNDED_BOX;
- const int bx = Fl::box_dx( b ) + 1;
- const int bw = Fl::box_dw( b ) + 1;
-
- if ( align & FL_ALIGN_BOTTOM )
- fl_draw_box( b, X - dx - bx, Y + H - lh, lw + bw, lh, FL_GRAY );
- else if ( align == FL_ALIGN_LEFT )
- fl_draw_box( b, X - dx, Y + ((H >> 1) - (lh >> 1)), lw + bw, lh, FL_GRAY );
- else if ( align & FL_ALIGN_TOP )
- fl_draw_box( b, X - dx - bx + ((W >> 1) - (lw >> 1)), Y + ((H >> 1) - (lh >> 1)), lw + bw, lh, FL_GRAY );
-
- // lab.draw( X - dx, Y, W, H, align );
- fl_color( color );
- fl_draw( label, ( X - dx ) + bx, Y, W, H, align );
-
- if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
-
- }
-
- int
- Sequence_Widget::dispatch ( int m )
- {
- Sequence_Widget::_current = this;
-
- if ( selected() )
- {
- Loggable::block_start();
-
- int r = 0;
-
-
- for ( list <Sequence_Widget *>::iterator i = _selection.begin(); i != _selection.end(); i++ )
- if ( *i != this )
- r |= (*i)->handle( m );
-
- r |= handle( m );
-
- Loggable::block_end();
-
- return r;
- }
- else
- return handle( m );
- }
-
- /* base hanlde just does basic dragging */
- int
- Sequence_Widget::handle ( int m )
- {
- int X = Fl::event_x();
- int Y = Fl::event_y();
-
- Logger _log( this );
-
- switch ( m )
- {
- case FL_ENTER:
- fl_cursor( FL_CURSOR_HAND );
- return 1;
- case FL_LEAVE:
- fl_cursor( _track->cursor() );
- return 1;
- case FL_PUSH:
- {
- /* deletion */
- if ( Fl::event_state() & FL_CTRL &&
- Fl::event_button3() )
- {
- redraw();
- _track->queue_delete( this );
- return 1;
- }
- else
- if ( Fl::event_button1() )
- return 1;
-
- return 0;
- }
- case FL_RELEASE:
- if ( _drag )
- {
- end_drag();
- _log.release();
- }
-
- fl_cursor( FL_CURSOR_HAND );
-
- return 1;
- case FL_DRAG:
- {
- if ( ! _drag )
- {
- begin_drag ( Drag( x() - X, y() - Y, x_to_offset( X ) ) );
- _log.hold();
- }
-
- fl_cursor( FL_CURSOR_MOVE );
-
- redraw();
-
- {
- const nframes_t of = timeline->x_to_offset( X );
-
- if ( of >= _drag->offset )
- {
- _r->offset = of - _drag->offset;
-
- if ( Sequence_Widget::_current == this )
- _track->snap( this );
- }
- else
- _r->offset = 0;
-
- }
-
- if ( X >= _track->x() + _track->w() ||
- X <= _track->x() )
- {
- /* this drag needs to scroll */
-
- nframes_t pos = timeline->xoffset;
-
- nframes_t d = timeline->x_to_ts( 100 );
-
- if ( X <= _track->x() )
- {
-
- if ( pos > d )
- pos -= d;
- else
- pos = 0;
- }
- else
- pos += d;
-
- timeline->xposition( timeline->ts_to_x( pos ) );
-
- /* FIXME: why isn't this enough? */
- // _track->redraw();
- timeline->redraw();
- }
-
- return 1;
- }
- default:
- return 0;
- }
- }
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