Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include "Sequence.H"
  20. #include "Ruler_Point.H"
  21. #include "Timeline.H"
  22. class Ruler_Sequence : public Sequence
  23. {
  24. public:
  25. Fl_Cursor cursor ( void ) const { return FL_CURSOR_INSERT; }
  26. Ruler_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
  27. {
  28. // box( FL_UP_BOX );
  29. }
  30. /* void */
  31. /* draw ( void ) */
  32. /* { */
  33. /* // timeline->draw_measure_BBT( x(), y(), w(), h(), FL_WHITE ); */
  34. /* Sequence::draw(); */
  35. /* } */
  36. int handle ( int m )
  37. {
  38. if ( Sequence::handle( m ) )
  39. return 1;
  40. switch ( m )
  41. {
  42. case FL_PUSH:
  43. {
  44. if ( Fl::event_button1() )
  45. {
  46. add( new Ruler_Point( this, x_to_offset( Fl::event_x() ), "mark" ) );
  47. redraw();
  48. }
  49. break;
  50. }
  51. default:
  52. break;
  53. }
  54. return 0;
  55. }
  56. };