Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include "Sequence.H"
  20. #include "Control_Point.H"
  21. #include "Port.H"
  22. class Control_Sequence : public Sequence
  23. {
  24. public:
  25. enum curve_type_e { Linear, Quadratic };
  26. private:
  27. Port *_output;
  28. bool _highlighted;
  29. curve_type_e _type;
  30. void init ( void );
  31. protected:
  32. virtual void get ( Log_Entry &e ) const;
  33. void set ( Log_Entry &e );
  34. Control_Sequence ( ) : Sequence( 0, 0, 0, 1 )
  35. {
  36. init();
  37. }
  38. private:
  39. void draw_curve ( bool flip, bool filled );
  40. public:
  41. static bool draw_with_gradient;
  42. static bool draw_with_polygon;
  43. static bool draw_with_grid;
  44. LOG_CREATE_FUNC( Control_Sequence );
  45. Control_Sequence ( Track * );
  46. ~Control_Sequence ( );
  47. Fl_Cursor cursor ( void ) const { return FL_CURSOR_CROSS; }
  48. // const char *class_name ( void ) { return "Control_Sequence"; }
  49. void draw ( void );
  50. int handle ( int m );
  51. /* Engine */
  52. void output ( Port *p ) { _output = p; }
  53. nframes_t play ( sample_t *buf, nframes_t frame, nframes_t nframes );
  54. nframes_t process ( nframes_t nframes );
  55. };