Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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Jonathan Moore Liles 3d74d59d4a Play with push stuff. 17 years ago
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Audio_File.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Audio_File.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Audio_File_SF.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Audio_File_SF.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Audio_Track.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Audio_Track.H Begin rearranging. 17 years ago
Control_Point.H WIP 17 years ago
Control_Track.H Begin rearranging. 17 years ago
Loggable.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Loggable.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Makefile Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Peaks.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Peaks.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Region.C Play with push stuff. 17 years ago
Region.H WIP 17 years ago
Scalebar.H Begin rearranging. 17 years ago
Tempo_Point.H WIP 17 years ago
Tempo_Track.H Begin rearranging. 17 years ago
Time_Point.H WIP 17 years ago
Time_Track.H Begin rearranging. 17 years ago
Timeline.C Begin rearranging. 17 years ago
Timeline.H Work on switching Timeline Editor over to use the Peak Server. 17 years ago
Track.C Play with push stuff. 17 years ago
Track.H WIP 17 years ago
Track_Header.C Begin rearranging. 17 years ago
Track_Header.H Begin rearranging. 17 years ago
Track_Point.H Begin rearranging. 17 years ago
Track_Widget.C WIP 17 years ago
Track_Widget.H Play with push stuff. 17 years ago
Waveform.C Continue switching over to peak server system. 17 years ago
Waveform.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
main.C WIP 17 years ago