| .. |
|
Audio_File.C
|
Ditch the whole separate Engine idea and move everything back to Timeline.
|
17 years ago |
|
Audio_File.H
|
Continue working on engine functionality.
|
17 years ago |
|
Audio_File_SF.C
|
Finally get rid of that distortion issue.
|
17 years ago |
|
Audio_File_SF.H
|
Finally get rid of that distortion issue.
|
17 years ago |
|
Audio_Track.C
|
Fiddle with playback...
|
17 years ago |
|
Audio_Track.H
|
Actually make it compile again.
|
17 years ago |
|
Control_Point.H
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Control_Track.H
|
Begin rearranging.
|
17 years ago |
|
Disk_Stream.C
|
Finally get rid of that distortion issue.
|
17 years ago |
|
Disk_Stream.H
|
Finally get rid of that distortion issue.
|
17 years ago |
|
Engine.C
|
Finally get rid of that distortion issue.
|
17 years ago |
|
Engine.H
|
Actually get playback through JACK, kind of.
|
17 years ago |
|
Loggable.C
|
Ditch the whole separate Engine idea and move everything back to Timeline.
|
17 years ago |
|
Loggable.H
|
Ditch the whole separate Engine idea and move everything back to Timeline.
|
17 years ago |
|
Makefile
|
Continue working on engine functionality.
|
17 years ago |
|
Mutex.H
|
Finally get rid of that distortion issue.
|
17 years ago |
|
Peaks.C
|
Ditch the whole separate Engine idea and move everything back to Timeline.
|
17 years ago |
|
Peaks.H
|
Continue working on engine functionality.
|
17 years ago |
|
Port.C
|
Fiddle with playback...
|
17 years ago |
|
Port.H
|
Fiddle with playback...
|
17 years ago |
|
RWLock.H
|
Actually get playback through JACK, kind of.
|
17 years ago |
|
Region.C
|
Fiddle with playback...
|
17 years ago |
|
Region.H
|
Actually make it compile again.
|
17 years ago |
|
Scalebar.H
|
Begin rearranging.
|
17 years ago |
|
Tempo_Point.H
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Tempo_Track.H
|
Begin rearranging.
|
17 years ago |
|
Time_Point.H
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Time_Track.H
|
Begin rearranging.
|
17 years ago |
|
Timeline.C
|
Actually get playback through JACK, kind of.
|
17 years ago |
|
Timeline.H
|
Actually get playback through JACK, kind of.
|
17 years ago |
|
Track.C
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Track.H
|
Continue working on engine functionality.
|
17 years ago |
|
Track_Header.C
|
Actually get playback through JACK, kind of.
|
17 years ago |
|
Track_Header.H
|
Continue working on engine functionality.
|
17 years ago |
|
Track_Point.H
|
Begin rearranging.
|
17 years ago |
|
Track_Widget.C
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Track_Widget.H
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Waveform.C
|
Try a different way of avoiding continuous-variation on drag etc.
|
17 years ago |
|
Waveform.H
|
Ditch the whole separate Engine idea and move everything back to Timeline.
|
17 years ago |
|
main.C
|
Actually get playback through JACK, kind of.
|
17 years ago |