Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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Jonathan Moore Liles 3d2580dd64 Finally get rid of that distortion issue. 17 years ago
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Audio_File.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Audio_File.H Continue working on engine functionality. 17 years ago
Audio_File_SF.C Finally get rid of that distortion issue. 17 years ago
Audio_File_SF.H Finally get rid of that distortion issue. 17 years ago
Audio_Track.C Fiddle with playback... 17 years ago
Audio_Track.H Actually make it compile again. 17 years ago
Control_Point.H Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Control_Track.H Begin rearranging. 17 years ago
Disk_Stream.C Finally get rid of that distortion issue. 17 years ago
Disk_Stream.H Finally get rid of that distortion issue. 17 years ago
Engine.C Finally get rid of that distortion issue. 17 years ago
Engine.H Actually get playback through JACK, kind of. 17 years ago
Loggable.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Loggable.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Makefile Continue working on engine functionality. 17 years ago
Mutex.H Finally get rid of that distortion issue. 17 years ago
Peaks.C Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
Peaks.H Continue working on engine functionality. 17 years ago
Port.C Fiddle with playback... 17 years ago
Port.H Fiddle with playback... 17 years ago
RWLock.H Actually get playback through JACK, kind of. 17 years ago
Region.C Fiddle with playback... 17 years ago
Region.H Actually make it compile again. 17 years ago
Scalebar.H Begin rearranging. 17 years ago
Tempo_Point.H Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Tempo_Track.H Begin rearranging. 17 years ago
Time_Point.H Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Time_Track.H Begin rearranging. 17 years ago
Timeline.C Actually get playback through JACK, kind of. 17 years ago
Timeline.H Actually get playback through JACK, kind of. 17 years ago
Track.C Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Track.H Continue working on engine functionality. 17 years ago
Track_Header.C Actually get playback through JACK, kind of. 17 years ago
Track_Header.H Continue working on engine functionality. 17 years ago
Track_Point.H Begin rearranging. 17 years ago
Track_Widget.C Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Track_Widget.H Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Waveform.C Try a different way of avoiding continuous-variation on drag etc. 17 years ago
Waveform.H Ditch the whole separate Engine idea and move everything back to Timeline. 17 years ago
main.C Actually get playback through JACK, kind of. 17 years ago