Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. ! title Non Session Management API
  2. ! author Jonathan Moore Liles #(email,male@tuxfamily.org)
  3. ! date August 1, 2010
  4. ! revision Version 0.8
  5. -- Table Of Contents
  6. : Non Session Management API
  7. The Non Session Management API is used by the various components of
  8. the Non audio production suite to allow any number of independent
  9. programs to be managed together as part of a logical session (i.e. a
  10. song). Thus, operations such as loading and saving are synchronized.
  11. The API comprises a simple Open Sound Control (OSC) based protocol,
  12. along with some behavioral guidelines, which can easily be
  13. implemented by various applications.
  14. The Non project contains an program called `nsmd` which is an
  15. implementation of the server side of the NSM API. `nsmd` is
  16. controlled by the `non-session-manager` GUI. However, the same
  17. server-side API can also be implemented by other session managers
  18. (such as LADISH), although consistency and robustness will likely
  19. suffer if non-NSM compliant clients are allowed to participate in a
  20. session.
  21. The only dependency for client implementations `liblo` (the OSC
  22. library), which several Linux audio applications already link to or
  23. plan to link to in the future.
  24. The aim of this project is to thoroughly define the behavior
  25. required of clients. This is an area where other attempts at session
  26. management (LASH and JACK-Session) have failed. Often the difficulty
  27. with these systems has been not in implementing support for them,
  28. but in attempting to interpret the confusing, ambiguous, or
  29. ill-conceived API documentation. For these reasons and more all
  30. previous attempts at Linux audio session management protocols are
  31. considered harmful.
  32. You *WILL* see some unambiguous and emphatic language in this
  33. document. For the good of the user, these rules are meant to be
  34. followed and are non-negotiable. If an application does not conform
  35. to this specification it should be considered broken. Consistency
  36. across applications under session management is very important for a
  37. good user experience.
  38. :: Client Behavior Under Session Management
  39. Most graphical applications make available to the user a common set
  40. of file operations, typically presented under a File or Project
  41. menu.
  42. These are: New, Open, Save, Save As, Close and Quit or Exit.
  43. The following sub-sections describe how these options should behave when
  44. the application is part of an NSM session. These rules only apply
  45. when session management is active (that is, after the `announce`
  46. handshake described in the #(ref,NSM OSC Protocol) section).
  47. In order to provide a consistent and predictable user experience, it
  48. is critically important for applications to adhere to these
  49. guidelines.
  50. ::: New
  51. This option may empty\/reset the current file or project (possibly
  52. after user confirmation). *UNDER NO CIRCUMSTANCES* should it allow
  53. the user to create a new project\/file in another location.
  54. ::: Open
  55. This option *MUST* be disabled.
  56. The application may, however, elect to implement an option called
  57. 'Import into Session', creates a copy of a file\/project which is
  58. then saved at the session path provided by NSM.
  59. ::: Save
  60. This option should behave as normal, saving the current
  61. file\/project as established by the NSM `open` message.
  62. *UNDER NO CIRCUMSTANCES* should this option present the user with a
  63. choice of where to save the file.
  64. ::: Save As
  65. This option *MUST* be disabled.
  66. The application may, however, elect to implement an option called
  67. 'Export from Session', which creates a copy of the current
  68. file\/project which is then saved in a user-specified location
  69. outside of the session path provided by NSM.
  70. ::: Close (as distinguished from Quit or Exit)
  71. This option *MUST* be disabled unless its meaning is to disconnect
  72. the application from session management.
  73. ::: Quit or Exit
  74. This option may behave as normal (even possibly asking the user to
  75. confirm exiting).
  76. :: NSM OSC Protocol
  77. All message parameters are *REQUIRED*. All messages *MUST* be sent
  78. from the same socket as the `announce` message, using the
  79. `lo\_send\_from` method of liblo or its equivalent, as the server uses
  80. the return addresses to distinguish between clients.
  81. Clients *MUST* create thier OSC servers using the same protocol
  82. (UDP,TCP) as found in `NSM\_URL`. liblo is lacking a robust TCP
  83. implementation at the time of writing, but in the future it may be
  84. useful.
  85. ::: Establishing a Connection
  86. :::: Announce
  87. At launch, the client *MUST* check the environment for the value of
  88. `NSM\_URL`. If present, the client *MUST* send the following message
  89. to the provided address as soon as it is ready to respond to the
  90. `\/nsm\/client\/open` event:
  91. > /nsm/server/announce s:application_name s:capabilities s:executable_name i:api_version_major i:api_version_minor i:pid
  92. If `NSM\_URL` is undefined, invalid, or unreachable, then the client
  93. should proceed assuming that session management is unavailable.
  94. `api\_version\_major` and `api\_version\_minor` must be the two
  95. parts of the version number of the NSM API as defined by this
  96. document.
  97. Note that if the application intends to register JACK clients,
  98. `application\_name` *MUST* be the same as the name that would
  99. normally by passed to `jack\_client\_open`. For example, Non-Mixer
  100. sends "Non-Mixer" as its `application\_name`. Applications *MUST
  101. NOT* register their JACK clients until receiving an `open` message;
  102. the `open` message will provide a unique client name prefix suitable
  103. for passing to JACK. This is probably the most complex requirement
  104. of the NSM API, but it isn't difficult to implement, especially if
  105. the application simply wishes to delay its initialization process
  106. breifly while awaiting the `announce` reply and
  107. subsequent `open` message.
  108. `capabilities` *MUST* be a string containing a colon separated list
  109. of the special capabilities the client
  110. possesses. e.g. ":dirty:switch:progress:"
  111. // Available Client Capabilities
  112. [[ Name, Description
  113. [[ switch, client is capable of responding to multiple `open` messages without restarting
  114. [[ dirty, client knows when it has unsaved changes
  115. [[ progress, client can send progress updates during time-consuming operations
  116. [[ message, client can send textual status updates
  117. :::: Response
  118. The server will respond to the client's `announce` message with the
  119. following message:
  120. > /reply "/nsm/server/announce" s:message s:name_of_session_manager s:capabilities
  121. `message` is a welcome message.
  122. The value of `name\_of\_session\_manager` will depend on the
  123. implementation of the NSM server. It might say "Non Session
  124. Manager", or it might say "LADISH". This is for display to the user.
  125. `capabilities` will be a string containing a colon separated list of
  126. special server capabilities.
  127. Presently, the server `capabilities` are:
  128. // Available Server Capabilities
  129. [[ Name, Description
  130. [[ server_control, client-to-server control
  131. [[ broadcast, server responds to /nsm/server/broadcast message
  132. A client should not consider itself to be under session management
  133. until it receives this response. For example, the Non applications
  134. activate their "SM" blinkers at this time.
  135. If there is an error, a reply of the following form will be sent to
  136. the client:
  137. > /error "/nsm/server/announce" i:error_code s:error_message
  138. The following table defines possible values of `error\_code`:
  139. // Response codes
  140. [[ Code, Meaning
  141. [[ ERR_GENERAL, General Error
  142. [[ ERR_INCOMPATIBLE_API, Incompatible API version
  143. [[ ERR_BLACKLISTED, Client has been blacklisted.
  144. ::: Server to Client Control Messages
  145. Compliant clients *MUST* accept the client control messages
  146. described in this section. All client control messages *REQUIRE* a
  147. response. Responses *MUST* be delivered back to the sender (NSM)
  148. from the same socket used by the client in its `announce` message
  149. (by using `lo\_send\_from`) *AFTER* the action has been completed or
  150. if an error is encountered. The required response is described in
  151. the subsection for each message.
  152. If there is an error and the action cannot be completed, then
  153. `error\_code` *MUST* be set to a valid error code (see #(fig,Error Code Definitions))
  154. and `message` to a string describing the problem (suitable
  155. for display to the user).
  156. The reply can take one of the following two forms, where `path` *MUST* be
  157. the path of the message being replied to (e.g. "/nsm\/client\/save"):
  158. > /reply s:path s:message
  159. > /error s:path i:error_code s:message
  160. :::: Quit
  161. There is no message for this. Clients will receive the Unix SIGTERM
  162. signal and *MUST* close cleanly *IMMEDIATELY*, without displaying
  163. any kind of dialog to the user and regardless of whether or not
  164. unsaved changes would be lost. When a session is closed the
  165. application will receive this signal soon after having responded to
  166. a `save` message.
  167. :::: Open
  168. > /nsm/client/open s:path_to_instance_specific_project s:display_name s:client_id
  169. `path\_to\_instance_specific\_project` is a path name assigned to
  170. the client for storing its project data.
  171. The client may append to the path, creating a sub-directory,
  172. e.g. '/song.foo' or simply append the client's native file extension
  173. (e.g. '.non' or '.XML'). The same transformation *MUST* be applied
  174. to the name when opening an existing project, as NSM will only
  175. provide the instance specific part of the path.
  176. If a project exists at the path, the client *MUST* immediately open
  177. it.
  178. If a project does not exist at the path, then the client *MUST*
  179. immediately create and open a new one at the specified path or, for
  180. clients which hold all their state in memory, store the path for
  181. later use when responding to the `save` message.
  182. No file or directory will be created at the specified path by the
  183. server. It is up to the client to create what it needs.
  184. For clients which *HAVE NOT* specified the `:switch:` capability,
  185. the `open` message will only be delivered once, immediately
  186. following the `announce` response.
  187. For clients which *HAVE* specified the `:switch:` capability, the
  188. client *MUST* immediately switch to the specified project or create
  189. a new one if it doesn't exist.
  190. Clients which are incapable of switching projects or are prone to
  191. crashing upon switching *MUST NOT* include `:switch:` in their
  192. capability string.
  193. If the user the is allowed to run two or more instances of the
  194. application simultaneously (that is to say, there is no technical
  195. limitation preventing them from doing so, even if it doesn't make
  196. sense to the author), then such an application *MUST PRE-PEND* the
  197. provided `client\_id` string to any names it registers with common
  198. subsystems (e.g. JACK client names). This ensures that multiple
  199. instances of the same application can be restored in any order
  200. without scrambling the JACK connections or causing other
  201. conflicts. The provided `client\_id` will be a concatenation of the
  202. value of `application\_name` sent by the client in its `announce`
  203. message and a unique identifier. Therefore, applications which
  204. create single JACK clients can use the value of `client\_id` directly
  205. as their JACK client name. Applications which register multiple JACK
  206. clients (e.g. Non-Mixer) *MUST PRE-PEND* `client\_id` value to the
  207. client names they register with JACK and the application determined
  208. part *MUST* be unique for that (JACK) client.
  209. For example, a suitable JACK client name would be:
  210. > $CLIENT_ID/track-1
  211. Note that this means that the application *MUST NOT* register with
  212. JACK (or any other subsystem requiring unique names) until it
  213. receives an `open` message from NSM. Likewise, applications with the
  214. `:switch:` capability should close their JACK clients and re-create
  215. them with using the new `client\_id`. Re-registering is necessary
  216. because the JACK API does currently support renaming existing
  217. clients, although this is a sorely needed addition.
  218. A response is *REQUIRED* as soon as the open operation has been
  219. completed. Ongoing progress may be indicated by sending messages to
  220. `\/nsm\/client\/progress`.
  221. ::::: Response
  222. The client *MUST* respond to the 'open' message with:
  223. > /reply "/nsm/client/open" s:message
  224. Or
  225. > /error "/nsm/client/open" i:error_code s:message
  226. // Response Codes
  227. [[ Code, Meaning
  228. [[ ERR, General Error
  229. [[ ERR_BAD_PROJECT, An existing project file was found to be corrupt
  230. [[ ERR_CREATE_FAILED, A new project could not be created
  231. [[ ERR_UNSAVED_CHANGES, Unsaved changes would be lost
  232. [[ ERR_NOT_NOW, Operation cannot be completed at this time
  233. :::: Save
  234. > /nsm/client/save
  235. The client *MUST* immediately save the current application specific
  236. project data to the project path previously established in the
  237. 'open' message. *UNDER NO CIRCUMSTANCES* should a dialog be
  238. displayed to the user (giving a choice of where to save, etc.)
  239. This message will only be delivered after a previous `open` message,
  240. and may be sent any number of times within the course of a session
  241. (including zero, if the user aborts the session).
  242. ::::: Response
  243. The client *MUST* respond to the 'save' message with:
  244. > /reply "/nsm/client/save" s:message
  245. Or
  246. > /error "/nsm/client/save" i:error_code s:message
  247. // Response Codes
  248. [[ Code, Meaning
  249. [[ ERR, General Error
  250. [[ ERR_SAVE_FAILED, Project could not be saved
  251. [[ ERR_NOT_NOW, Operation cannot be completed at this time
  252. ::: Server to Client Informational Messages
  253. :::: Session is Loaded
  254. Accepting this message is optional. The intent is to signal to
  255. clients which may have some interdependence (say, peer to peer OSC
  256. connections) that the session is fully loaded and all their peers
  257. are available.
  258. > /nsm/client/session_is_loaded
  259. This message does not require a response.
  260. ::: Client to Server Informational Messages
  261. These are optional messages which a client can send to the NSM
  262. server to inform it about the client's status. The client should not
  263. expect any reply to these messages. If a client intends to send a
  264. message described in this section, then it *MUST* add the
  265. appropriate value to its `capabilities` string when composing the
  266. `announce` message.
  267. :::: Progress
  268. > /nsm/client/progress f:progress
  269. For potentially time-consuming operations, such as `save` and
  270. `open`, progress updates may be indicated throughout the duration by
  271. sending a floating point value between 0.0 and 1.0, 1.0 indicating
  272. completion, to the NSM server.
  273. The server will not send a response to these messages, but will
  274. relay the information to the user.
  275. Note that even when using the `progress` feature, the final
  276. response to the `save` or `open` message is still *REQUIRED*.
  277. Clients which intend to send `progress` messages should include
  278. `:progress:` in their `announce` capability string.
  279. :::: Dirtiness
  280. > /nsm/client/is_dirty
  281. > /nsm/client/is_clean
  282. Some clients may be able to inform the server when they have unsaved
  283. changes pending. Such clients may optionally send `is\_dirty` and `is\_clean`
  284. messages.
  285. Clients which have this capability should include `:dirty:` in their
  286. `announce` capability string.
  287. :::: Status Messages
  288. > /nsm/client/message i:priority s:message
  289. Clients may send miscellaneous status updates to the server for
  290. possible display to the user. This may simply be chatter that is
  291. normally written to the console. `priority` should be a number from
  292. 0 to 3, 3 being the most important.
  293. Clients which have this capability should include `:message:` in their
  294. `announce` capability string.
  295. ::: Error Code Definitions
  296. // Error Code Definitions
  297. [[ Symbolic Name, Integer Value
  298. [[ ERR_GENERAL, -1
  299. [[ ERR_INCOMPATIBLE_API, -2
  300. [[ ERR_BLACKLISTED, -3
  301. [[ ERR_LAUNCH_FAILED, -4
  302. [[ ERR_NO_SUCH_FILE, -5
  303. [[ ERR_NO_SESSION_OPEN, -6
  304. [[ ERR_UNSAVED_CHANGES, -7
  305. [[ ERR_NOT_NOW, -8
  306. [[ ERR_BAD_PROJECT, -9
  307. [[ ERR_CREATE_FAILED, -10
  308. ::: Client to Server Control
  309. If the server publishes the `:server\_control:` capability, then
  310. clients can also initiate action by the server. For example, a
  311. client might implement a 'Save All' option which sends a
  312. `\/nsm\/server\/save` message to the server, rather than requiring
  313. the user to switch to the session management interface to effect the
  314. save.
  315. ::: Server Control API
  316. The session manager not only manages clients via OSC, but it is
  317. itself controlled via OSC messages. The server responds to the
  318. following messages.
  319. All of the following messages will be responded to back to the
  320. sender's address with one of the two following messages:
  321. > /reply s:path s:message
  322. > /error s:path i:error_code s:message
  323. The first parameter of the reply is the path to the message being
  324. replied to. The `\/error` reply includes an integer error code
  325. (non-zero indicates error). `message` will be a description of the
  326. error.
  327. The possible errors are:
  328. // Responses
  329. [[ Code, Meaning
  330. [[ ERR_GENERAL, General Error
  331. [[ ERR_LAUNCH_FAILED, Launch failed
  332. [[ ERR_NO_SUCH_FILE, No such file
  333. [[ ERR_NO_SESSION, No session is open
  334. [[ ERR_UNSAVED_CHANGES, Unsaved changes would be lost
  335. = /nsm/server/add s:path_to_executable
  336. Adds a client to the current session.
  337. = /nsm/server/save
  338. Saves the current session.
  339. = /nsm/server/load s:project_name
  340. Saves the current session and loads a new session.
  341. = /nsm/server/new s:project_name
  342. Saves the current session and creates a new session.
  343. = /nsm/server/close
  344. Saves and closes the current session.
  345. = /nsm/server/abort
  346. Closes the current session *WITHOUT SAVING*
  347. = /nsm/server/quit
  348. Saves and closes the current session and terminates the server.
  349. = /nsm/server/duplicate s:new_project
  350. Saves and closes the current session, creates a complete copy of
  351. it as `new_project` and opens it. The existing project should ideally be
  352. a lightweight template, as copying any audio data could be very time
  353. consuming.
  354. = /nsm/server/list
  355. Lists available projects. One `\/reply` message will be sent for each existing project.
  356. :::: Client to Client Communication
  357. If the server includes `:broadcast:` in its capability string, then
  358. clients may send broadcast messages to each other through the NSM
  359. server.
  360. Clients may send messages to the server at the path
  361. `\/nsm\/server\/broadcast`.
  362. The format of this message is as follows:
  363. > /nsm/server/broadcast s:path [arguments...]
  364. The message will then be relayed to all clients in the session at
  365. the path `path` (with the arguments shifted by one).
  366. For example the message:
  367. > /nsm/server/broadcast /tempomap/update "0,120,4/4:12351234,240,4/4"
  368. Would broadcast the following message to all clients in the session
  369. (except for the sender), some of which might respond to the message
  370. by updating their own tempo maps.
  371. > /tempomap/update "0,120,4/4:12351234,240,4/4"
  372. The Non programs use this feature to establish peer to peer OSC
  373. communication by symbolic names (client IDs) without having to
  374. remember the OSC URLs of peers across sessions.