Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

612 lines
22KB

  1. ! title Non Session Management API
  2. ! author Jonathan Moore Liles #(email,male@tuxfamily.org)
  3. ! revision Version 1.2
  4. ! extra #(image,logo,icon.png)
  5. -- Table Of Contents
  6. : Non Session Management API
  7. The Non Session Management API is used by the various components of
  8. the Non audio production suite to allow any number of independent
  9. programs to be managed together as part of a logical session (i.e. a
  10. song). Thus, operations such as loading and saving are synchronized.
  11. The API comprises a simple Open Sound Control (OSC) based protocol,
  12. along with some behavioral guidelines, which can easily be
  13. implemented by various applications.
  14. The Non project contains an program called `nsmd` which is an
  15. implementation of the server side of the NSM API. `nsmd` is
  16. controlled by the `non-session-manager` GUI. However, the same
  17. server-side API can also be implemented by other session managers
  18. (such as LADISH), although consistency and robustness will likely
  19. suffer if non-NSM compliant clients are allowed to participate in a
  20. session.
  21. The only dependency for client implementations `liblo` (the OSC
  22. library), which several Linux audio applications already link to or
  23. plan to link to in the future.
  24. The aim of this project is to thoroughly define the behavior
  25. required of clients. This is an area where other attempts at session
  26. management (LASH and JACK-Session) have failed. Often the difficulty
  27. with these systems has been not in implementing support for them,
  28. but in attempting to interpret the confusing, ambiguous, or
  29. ill-conceived API documentation. For these reasons and more all
  30. previous attempts at Linux audio session management protocols are
  31. considered harmful.
  32. You *WILL* see some unambiguous and emphatic language in this
  33. document. For the good of the user, these rules are meant to be
  34. followed and are non-negotiable. If an application does not conform
  35. to this specification it should be considered broken. Consistency
  36. across applications under session management is very important for a
  37. good user experience.
  38. :: Client Behavior Under Session Management
  39. Most graphical applications make available to the user a common set
  40. of file operations, typically presented under a File or Project
  41. menu.
  42. These are: New, Open, Save, Save As, Close and Quit or Exit.
  43. The following sub-sections describe how these options should behave when
  44. the application is part of an NSM session. These rules only apply
  45. when session management is active (that is, after the `announce`
  46. handshake described in the #(ref,Non Session Management API::NSM OSC Protocol) section).
  47. In order to provide a consistent and predictable user experience, it
  48. is critically important for applications to adhere to these
  49. guidelines.
  50. ::: File Menu
  51. :::: New
  52. This option may empty\/reset the current file or project (possibly
  53. after user confirmation). *UNDER NO CIRCUMSTANCES* should it allow
  54. the user to create a new project\/file in another location.
  55. :::: Open
  56. This option *MUST* be disabled.
  57. The application may, however, elect to implement an option called
  58. 'Import into Session', creates a copy of a file\/project which is
  59. then saved at the session path provided by NSM.
  60. :::: Save
  61. This option should behave as normal, saving the current
  62. file\/project as established by the NSM `open` message.
  63. *UNDER NO CIRCUMSTANCES* should this option present the user with a
  64. choice of where to save the file.
  65. :::: Save As
  66. This option *MUST* be disabled.
  67. The application may, however, elect to implement an option called
  68. 'Export from Session', which creates a copy of the current
  69. file\/project which is then saved in a user-specified location
  70. outside of the session path provided by NSM.
  71. :::: Close (as distinguished from Quit or Exit)
  72. This option *MUST* be disabled unless its meaning is to disconnect
  73. the application from session management.
  74. :::: Quit or Exit
  75. This option may behave as normal (possibly asking the user to
  76. confirm exiting).
  77. ::: Data Storage
  78. :::: Internal Files
  79. All project specific data created by a client *MUST* be stored in
  80. the per-client storage area provided by NSM. This includes all
  81. recorded audio and MIDI files, snapshots, etc. Only global
  82. configuration items, exports, and renders of the project may be
  83. stored elsewhere (wherever the user specifies).
  84. :::: External Files
  85. Files required by the project but external to it (typically
  86. read-only data such as audio samples) *SHOULD* be referenced by
  87. creating a symbolic link within the assigned session area, and then
  88. referring to the symlink. This allows sessions to be archived and
  89. transported simply (e.g. with "tar -h") by tools that have no
  90. knowledge of the project formats of the various clients in the
  91. session. The symlinks thus created should, at the very least, be
  92. named after the files they refer to (some unique component may be
  93. required to prevent collisions)
  94. > samples/drumbeat-1.wav
  95. > samples/drumbeat-2.wav
  96. :: NSM OSC Protocol
  97. All message parameters are *REQUIRED*. All messages *MUST* be sent
  98. from the same socket as the `announce` message, using the
  99. `lo\_send\_from` method of liblo or its equivalent, as the server uses
  100. the return addresses to distinguish between clients.
  101. Clients *MUST* create thier OSC servers using the same protocol
  102. (UDP,TCP) as found in `NSM\_URL`. liblo is lacking a robust TCP
  103. implementation at the time of writing, but in the future it may be
  104. useful.
  105. ::: Establishing a Connection
  106. :::: Announce
  107. At launch, the client *MUST* check the environment for the value of
  108. `NSM\_URL`. If present, the client *MUST* send the following message
  109. to the provided address as soon as it is ready to respond to the
  110. `\/nsm\/client\/open` event:
  111. > /nsm/server/announce s:application_name s:capabilities s:executable_name i:api_version_major i:api_version_minor i:pid
  112. If `NSM\_URL` is undefined, invalid, or unreachable, then the client
  113. should proceed assuming that session management is unavailable.
  114. `api\_version\_major` and `api\_version\_minor` must be the two
  115. parts of the version number of the NSM API as defined by this
  116. document.
  117. Note that if the application intends to register JACK clients,
  118. `application\_name` *MUST* be the same as the name that would
  119. normally be passed to `jack\_client\_open`. For example, Non-Mixer
  120. sends "Non-Mixer" as its `application\_name`. Applications *MUST
  121. NOT* register their JACK clients until receiving an `open` message;
  122. the `open` message will provide a unique client name prefix suitable
  123. for passing to JACK. This is probably the most complex requirement
  124. of the NSM API, but it isn't difficult to implement, especially if
  125. the application simply wishes to delay its initialization process
  126. breifly while awaiting the `announce` reply and
  127. subsequent `open` message.
  128. `capabilities` *MUST* be a string containing a colon separated list
  129. of the special capabilities the client
  130. possesses. e.g. `:dirty:switch:progress:`
  131. `executable\_name` *MUST* be the executable name that the program
  132. was launched with. For C programs, this is simply the value of
  133. `argv[0]`. Note that hardcoding the name of the program here is not
  134. the same as using, as the user may have launched the program from a
  135. script with a different name using exec, or have created a symlink
  136. to the program. Getting the correct value in scripting languages
  137. like Python can be more challenging.
  138. // Available Client Capabilities
  139. [[ Name, Description
  140. [[ switch, client is capable of responding to multiple `open` messages without restarting
  141. [[ dirty, client knows when it has unsaved changes
  142. [[ progress, client can send progress updates during time-consuming operations
  143. [[ message, client can send textual status updates
  144. [[ optional-gui, client has an optional GUI
  145. :::: Response
  146. The server will respond to the client's `announce` message with the
  147. following message:
  148. > /reply "/nsm/server/announce" s:message s:name_of_session_manager s:capabilities
  149. `message` is a welcome message.
  150. The value of `name\_of\_session\_manager` will depend on the
  151. implementation of the NSM server. It might say "Non Session
  152. Manager", or it might say "LADISH". This is for display to the user.
  153. `capabilities` will be a string containing a colon separated list of
  154. special server capabilities.
  155. Presently, the server `capabilities` are:
  156. // Available Server Capabilities
  157. [[ Name, Description
  158. [[ server-control, client-to-server control
  159. [[ broadcast, server responds to /nsm/server/broadcast message
  160. [[ optional-gui, server responds to optional-gui messages--if this capability is not present then clients with optional-guis MUST always keep them visible
  161. A client should not consider itself to be under session management
  162. until it receives this response. For example, the Non applications
  163. activate their "SM" blinkers at this time.
  164. If there is an error, a reply of the following form will be sent to
  165. the client:
  166. > /error "/nsm/server/announce" i:error_code s:error_message
  167. The following table defines possible values of `error\_code`:
  168. // Response codes
  169. [[ Code, Meaning
  170. [[ ERR_GENERAL, General Error
  171. [[ ERR_INCOMPATIBLE_API, Incompatible API version
  172. [[ ERR_BLACKLISTED, Client has been blacklisted.
  173. ::: Server to Client Control Messages
  174. Compliant clients *MUST* accept the client control messages
  175. described in this section. All client control messages *REQUIRE* a
  176. response. Responses *MUST* be delivered back to the sender (NSM)
  177. from the same socket used by the client in its `announce` message
  178. (by using `lo\_send\_from`) *AFTER* the action has been completed or
  179. if an error is encountered. The required response is described in
  180. the subsection for each message.
  181. If there is an error and the action cannot be completed, then
  182. `error\_code` *MUST* be set to a valid error code (see #(ref,Non Session Management API::NSM OSC Protocol::Error Code Definitions))
  183. and `message` to a string describing the problem (suitable
  184. for display to the user).
  185. The reply can take one of the following two forms, where `path` *MUST* be
  186. the path of the message being replied to (e.g. "/nsm\/client\/save"):
  187. > /reply s:path s:message
  188. > /error s:path i:error_code s:message
  189. :::: Quit
  190. There is no message for this. Clients will receive the Unix SIGTERM
  191. signal and *MUST* close cleanly *IMMEDIATELY*, without displaying
  192. any kind of dialog to the user and regardless of whether or not
  193. unsaved changes would be lost. When a session is closed the
  194. application will receive this signal soon after having responded to
  195. a `save` message.
  196. :::: Open
  197. > /nsm/client/open s:path_to_instance_specific_project s:display_name s:client_id
  198. `path\_to\_instance\_specific\_project` is a path name assigned to
  199. the client for storing its project data.
  200. The client may append to the path, creating a sub-directory,
  201. e.g. '\/song.foo' or simply append the client's native file extension
  202. (e.g. '.non' or '.XML'). The same transformation *MUST* be applied
  203. to the name when opening an existing project, as NSM will only
  204. provide the instance specific part of the path.
  205. If a project exists at the path, the client *MUST* immediately open
  206. it.
  207. If a project does not exist at the path, then the client *MUST*
  208. immediately create and open a new one at the specified path or, for
  209. clients which hold all their state in memory, store the path for
  210. later use when responding to the `save` message.
  211. No file or directory will be created at the specified path by the
  212. server. It is up to the client to create what it needs.
  213. For clients which *HAVE NOT* specified the `:switch:` capability,
  214. the `open` message will only be delivered once, immediately
  215. following the `announce` response.
  216. For clients which *HAVE* specified the `:switch:` capability, the
  217. client *MUST* immediately switch to the specified project or create
  218. a new one if it doesn't exist.
  219. Clients which are incapable of switching projects or are prone to
  220. crashing upon switching *MUST NOT* include `:switch:` in their
  221. capability string.
  222. If the user the is allowed to run two or more instances of the
  223. application simultaneously (that is to say, there is no technical
  224. limitation preventing them from doing so, even if it doesn't make
  225. sense to the author), then such an application *MUST PRE-PEND* the
  226. provided `client\_id` string to any names it registers with common
  227. subsystems (e.g. JACK client names). This ensures that multiple
  228. instances of the same application can be restored in any order
  229. without scrambling the JACK connections or causing other
  230. conflicts. The provided `client\_id` will be a concatenation of the
  231. value of `application\_name` sent by the client in its `announce`
  232. message and a unique identifier. Therefore, applications which
  233. create single JACK clients can use the value of `client\_id` directly
  234. as their JACK client name. Applications which register multiple JACK
  235. clients (e.g. Non-Mixer) *MUST PRE-PEND* `client\_id` value to the
  236. client names they register with JACK and the application determined
  237. part *MUST* be unique for that (JACK) client.
  238. For example, a suitable JACK client name would be:
  239. > $CLIENT_ID/track-1
  240. Note that this means that the application *MUST NOT* register with
  241. JACK (or any other subsystem requiring unique names) until it
  242. receives an `open` message from NSM. Likewise, applications with the
  243. `:switch:` capability should close their JACK clients and re-create
  244. them with using the new `client\_id`. Re-registering is necessary
  245. because the JACK API does currently support renaming existing
  246. clients, although this is a sorely needed addition.
  247. A response is *REQUIRED* as soon as the open operation has been
  248. completed. Ongoing progress may be indicated by sending messages to
  249. `\/nsm\/client\/progress`.
  250. ::::: Response
  251. The client *MUST* respond to the 'open' message with:
  252. > /reply "/nsm/client/open" s:message
  253. Or
  254. > /error "/nsm/client/open" i:error_code s:message
  255. // Response Codes
  256. [[ Code, Meaning
  257. [[ ERR, General Error
  258. [[ ERR_BAD_PROJECT, An existing project file was found to be corrupt
  259. [[ ERR_CREATE_FAILED, A new project could not be created
  260. [[ ERR_UNSAVED_CHANGES, Unsaved changes would be lost
  261. [[ ERR_NOT_NOW, Operation cannot be completed at this time
  262. :::: Save
  263. > /nsm/client/save
  264. This message will only be delivered after a previous `open` message,
  265. and may be sent any number of times within the course of a session
  266. (including zero, if the user aborts the session).
  267. If able to, the client *MUST* immediately save the current
  268. application specific project data to the project path previously
  269. established in the 'open' message. *UNDER NO CIRCUMSTANCES* should a
  270. dialog be displayed to the user (giving a choice of where to save,
  271. etc.)
  272. However, if the client is incapable of saving at the specific moment
  273. without disturbing the user (e.g. a JACK client that can't save
  274. while the transport is rolling without causing massive XRUNS), then
  275. the client may respond to "/error" with ERR_NOT_NOW and a string
  276. explaining exactly why the save could not be completed (so that, in
  277. this example, the user knows that they have to stop the transport in
  278. order to save).
  279. ::::: Response
  280. The client *MUST* respond to the 'save' message with:
  281. > /reply "/nsm/client/save" s:message
  282. Or
  283. > /error "/nsm/client/save" i:error_code s:message
  284. // Response Codes
  285. [[ Code, Meaning
  286. [[ ERR, General Error
  287. [[ ERR_SAVE_FAILED, Project could not be saved
  288. [[ ERR_NOT_NOW, Operation cannot be completed at this time
  289. ::: Server to Client Informational Messages
  290. :::: Session is Loaded
  291. Accepting this message is optional. The intent is to signal to
  292. clients which may have some interdependence (say, peer to peer OSC
  293. connections) that the session is fully loaded and all their peers
  294. are available. Most clients will not need to act on this
  295. message. This message has no meaning when a session is being built
  296. or run--only when it is initially loaded. Clients who intend to act
  297. on this message *MUST* not do so by delaying initialization waiting
  298. for it.
  299. > /nsm/client/session_is_loaded
  300. This message does not require a response.
  301. :::: Show Optional Gui
  302. If the client has specified the `optional-gui` capability, then it
  303. may receive this message from the server when the user wishes to
  304. change the visibility state of the GUI. It doesn't matter if the
  305. optional GUI is integrated with the program or if it is a separate
  306. program \(as is the case with SooperLooper\). When the GUI is
  307. hidden, there should be no window mapped and if the GUI is a
  308. separate program, it should be killed.
  309. > /nsm/client/show_optional_gui
  310. > /nsm/client/hide_optional_gui
  311. No response is message is required.
  312. ::: Client to Server Informational Messages
  313. These are optional messages which a client can send to the NSM
  314. server to inform it about the client's status. The client should not
  315. expect any reply to these messages. If a client intends to send a
  316. message described in this section, then it *MUST* add the
  317. appropriate value to its `capabilities` string when composing the
  318. `announce` message.
  319. :::: Optional GUI
  320. If the client has specified the `optional-gui` capability, then it
  321. *MUST* send this message whenever the state of visibility of the
  322. optional GUI has changed. It also *MUST* send this message after
  323. it's announce message to indicate the initial visibility state of
  324. the optional GUI.
  325. It is the responsibility of the client to remember the visibility
  326. state of its GUI across session loads.
  327. > /nsm/client/gui_is_hidden
  328. > /nsm/client/gui_is_shown
  329. No response will be delivered.
  330. :::: Progress
  331. > /nsm/client/progress f:progress
  332. For potentially time-consuming operations, such as `save` and
  333. `open`, progress updates may be indicated throughout the duration by
  334. sending a floating point value between 0.0 and 1.0, 1.0 indicating
  335. completion, to the NSM server.
  336. The server will not send a response to these messages, but will
  337. relay the information to the user.
  338. Note that even when using the `progress` feature, the final
  339. response to the `save` or `open` message is still *REQUIRED*.
  340. Clients which intend to send `progress` messages should include
  341. `:progress:` in their `announce` capability string.
  342. :::: Dirtiness
  343. > /nsm/client/is_dirty
  344. > /nsm/client/is_clean
  345. Some clients may be able to inform the server when they have unsaved
  346. changes pending. Such clients may optionally send `is\_dirty` and `is\_clean`
  347. messages.
  348. Clients which have this capability should include `:dirty:` in their
  349. `announce` capability string.
  350. :::: Status Messages
  351. > /nsm/client/message i:priority s:message
  352. Clients may send miscellaneous status updates to the server for
  353. possible display to the user. This may simply be chatter that is
  354. normally written to the console. `priority` should be a number from
  355. 0 to 3, 3 being the most important.
  356. Clients which have this capability should include `:message:` in their
  357. `announce` capability string.
  358. ::: Error Code Definitions
  359. // Error Code Definitions
  360. [[ Symbolic Name, Integer Value
  361. [[ ERR_GENERAL, -1
  362. [[ ERR_INCOMPATIBLE_API, -2
  363. [[ ERR_BLACKLISTED, -3
  364. [[ ERR_LAUNCH_FAILED, -4
  365. [[ ERR_NO_SUCH_FILE, -5
  366. [[ ERR_NO_SESSION_OPEN, -6
  367. [[ ERR_UNSAVED_CHANGES, -7
  368. [[ ERR_NOT_NOW, -8
  369. [[ ERR_BAD_PROJECT, -9
  370. [[ ERR_CREATE_FAILED, -10
  371. ::: Client to Server Control
  372. If the server publishes the `:server-control:` capability, then
  373. clients can also initiate action by the server. For example, a
  374. client might implement a 'Save All' option which sends a
  375. `\/nsm\/server\/save` message to the server, rather than requiring
  376. the user to switch to the session management interface to effect the
  377. save.
  378. ::: Server Control API
  379. The session manager not only manages clients via OSC, but it is
  380. itself controlled via OSC messages. The server responds to the
  381. following messages.
  382. All of the following messages will be responded to, at the sender's
  383. address, with one of the two following messages:
  384. > /reply s:path s:message
  385. > /error s:path i:error_code s:message
  386. The first parameter of the reply is the path to the message being
  387. replied to. The `\/error` reply includes an integer error code
  388. (non-zero indicates error). `message` will be a description of the
  389. error.
  390. The possible errors are:
  391. // Responses
  392. [[ Code, Meaning
  393. [[ ERR_GENERAL, General Error
  394. [[ ERR_LAUNCH_FAILED, Launch failed
  395. [[ ERR_NO_SUCH_FILE, No such file
  396. [[ ERR_NO_SESSION, No session is open
  397. [[ ERR_UNSAVED_CHANGES, Unsaved changes would be lost
  398. = /nsm/server/add s:executable_name
  399. Adds a client to the current session.
  400. = /nsm/server/save
  401. Saves the current session.
  402. = /nsm/server/open s:project_name
  403. Saves the current session and loads a new session.
  404. = /nsm/server/new s:project_name
  405. Saves the current session and creates a new session.
  406. = /nsm/server/duplicate s:new_project
  407. Saves and closes the current session, makes a copy, and opens it.
  408. = /nsm/server/close
  409. Saves and closes the current session.
  410. = /nsm/server/abort
  411. Closes the current session *WITHOUT SAVING*
  412. = /nsm/server/quit
  413. Saves and closes the current session and terminates the server.
  414. = /nsm/server/list
  415. Lists available projects. One `\/reply` message will be sent for each existing project.
  416. :::: Client to Client Communication
  417. If the server includes `:broadcast:` in its capability string, then
  418. clients may send broadcast messages to each other through the NSM
  419. server.
  420. Clients may send messages to the server at the path
  421. `\/nsm\/server\/broadcast`.
  422. The format of this message is as follows:
  423. > /nsm/server/broadcast s:path [arguments...]
  424. The message will then be relayed to all clients in the session at
  425. the path `path` (with the arguments shifted by one).
  426. For example the message:
  427. > /nsm/server/broadcast /tempomap/update "0,120,4/4:12351234,240,4/4"
  428. Would broadcast the following message to all clients in the session
  429. (except for the sender), some of which might respond to the message
  430. by updating their own tempo maps.
  431. > /tempomap/update "0,120,4/4:12351234,240,4/4"
  432. The Non programs use this feature to establish peer to peer OSC
  433. communication by symbolic names (client IDs) without having to
  434. remember the OSC URLs of peers across sessions.