Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Ruler_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. const float UPDATE_FREQ = 0.02f;
  29. #include "Playback_DS.H"
  30. #include "Record_DS.H"
  31. #include "Transport.H"
  32. void
  33. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  34. {
  35. ((Timeline*)v)->cb_scroll( w );
  36. }
  37. void
  38. Timeline::cb_scroll ( Fl_Widget *w )
  39. {
  40. if ( w == vscroll )
  41. {
  42. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  43. yposition( vscroll->value() );
  44. int rh = h() - rulers->h();
  45. vscroll->value( vscroll->value(), 30, 0, max( tracks->h() - rh, rh) );
  46. }
  47. else
  48. {
  49. if ( hscroll->zoom_changed() )
  50. {
  51. _fpp = hscroll->zoom() * 1;
  52. int maxx = ts_to_x( _length );
  53. hscroll->range( 0, maxx );
  54. redraw();
  55. }
  56. else
  57. {
  58. xposition( hscroll->value() );
  59. }
  60. }
  61. }
  62. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  63. {
  64. box( FL_FLAT_BOX );
  65. xoffset = 0;
  66. _enable_measure_lines = true;
  67. X = Y = 0;
  68. {
  69. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  70. o->range( 0, 48000 * 300 );
  71. o->zoom_range( 2, 8192 );
  72. o->zoom( 256 );
  73. o->type( FL_HORIZONTAL );
  74. o->callback( cb_scroll, this );
  75. hscroll = o;
  76. }
  77. {
  78. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  79. o->type( FL_VERTICAL );
  80. o->callback( cb_scroll, this );
  81. vscroll = o;
  82. }
  83. {
  84. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  85. o->type( Fl_Pack::VERTICAL );
  86. {
  87. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  88. o->color( FL_RED );
  89. o->label( "Tempo" );
  90. o->align( FL_ALIGN_LEFT );
  91. tempo_track = o;
  92. }
  93. {
  94. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  95. o->color( fl_color_average( FL_RED, FL_WHITE, 0.50f ) );
  96. o->label( "Time" );
  97. o->align( FL_ALIGN_LEFT );
  98. time_track = o;
  99. }
  100. {
  101. Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
  102. o->color( FL_GREEN );
  103. o->label( "Ruler" );
  104. o->align( FL_ALIGN_LEFT );
  105. ruler_track = o;
  106. }
  107. o->size( o->w(), o->child( 0 )->h() * o->children() );
  108. rulers = o;
  109. o->end();
  110. }
  111. {
  112. _sample_rate = 44100;
  113. _fpp = 256;
  114. _length = _sample_rate * 60 * 2;
  115. {
  116. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 5000 );
  117. o->type( Fl_Pack::VERTICAL );
  118. o->spacing( 0 );
  119. tracks = o;
  120. o->end();
  121. resizable( o );
  122. }
  123. }
  124. /* make sure scrollbars are on top */
  125. add( vscroll );
  126. add( hscroll );
  127. vscroll->range( 0, tracks->h() );
  128. redraw();
  129. end();
  130. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  131. }
  132. float
  133. Timeline::beats_per_minute ( nframes_t when ) const
  134. {
  135. return tempo_track->beats_per_minute( when );
  136. }
  137. int
  138. Timeline::beats_per_bar ( nframes_t when ) const
  139. {
  140. time_sig t = time_track->time( when );
  141. return t.beats_per_bar;
  142. }
  143. void
  144. Timeline::beats_per_minute ( nframes_t when, float bpm )
  145. {
  146. tempo_track->add( new Tempo_Point( when, bpm ) );
  147. }
  148. #if 0
  149. struct BBT
  150. {
  151. int bar, beat, tick;
  152. BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick )
  153. {
  154. }
  155. };
  156. /** returns the BBT value for timestamp /when/ by examining the tempo/time maps */
  157. BBT
  158. Timeline::bbt ( nframes_t when )
  159. {
  160. Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 );
  161. BBT bbt;
  162. for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin();
  163. i != tempo.widgets.end(); ++i )
  164. {
  165. Tempo_Point *p = *i;
  166. }
  167. };
  168. #endif
  169. /** return the absolute pixel of the nearest measure line to /x/ */
  170. int
  171. Timeline::nearest_line ( int ix )
  172. {
  173. for ( int x = ix - 10; x < ix + 10; ++x )
  174. {
  175. const int measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ));
  176. // const int abs_x = ts_to_x( xoffset ) + x;
  177. if ( 0 == x % measure )
  178. return x;
  179. }
  180. return -1;
  181. }
  182. /** draw appropriate measure lines inside the given bounding box */
  183. /* FIXME: this function *really* needs to be optimized. Currently it
  184. searched both the time and tempo lists once for every horiontal
  185. pixel and performs a number of calculations--this is slow. */
  186. void
  187. Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
  188. {
  189. if ( ! _enable_measure_lines )
  190. return;
  191. // fl_line_style( FL_DASH, 2 );
  192. fl_line_style( FL_DASH, 0 );
  193. Fl_Color beat = fl_color_average( FL_BLACK, color, 0.65f );
  194. Fl_Color bar = fl_color_average( FL_RED, color, 0.65f );
  195. int measure;
  196. for ( int x = X; x < X + W; ++x )
  197. {
  198. measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ) );
  199. const int abs_x = ts_to_x( xoffset ) + x - Track::width();
  200. if ( 0 == abs_x % measure )
  201. {
  202. int bpb = beats_per_bar( x_to_ts( x -Track::width() ) + xoffset );
  203. if ( 0 == (abs_x / measure) % bpb )
  204. {
  205. if ( measure * bpb < 8 )
  206. break;
  207. if ( BBT )
  208. {
  209. fl_font( FL_HELVETICA, 14 );
  210. fl_color( fl_lighter( color ) );
  211. char pat[40];
  212. const nframes_t ts = x_to_ts( abs_x );
  213. // if ( draw_hms )
  214. {
  215. const double seconds = (double)ts / _sample_rate;
  216. int S = (int)seconds;
  217. int M = S / 60; S -= M * 60;
  218. int H = M / 60; M -= H * 60;
  219. snprintf( pat, sizeof( pat ), "%d:%d:%d", H, M, S );
  220. }
  221. // else if ( draw_bbt )
  222. {
  223. /* const int bar = */
  224. /* const int beat; */
  225. /* const int tick = 0; */
  226. /* snprintf( pat, sizeof( pat ), "%d:%d:%d", bar, beat, tick ); */
  227. }
  228. fl_draw( pat, x, Y + 14 );
  229. }
  230. fl_color( bar );
  231. }
  232. else
  233. {
  234. if ( measure < 8 )
  235. continue;
  236. fl_color( beat );
  237. }
  238. fl_line( x, Y, x, Y + H );
  239. }
  240. }
  241. fl_line_style( FL_SOLID, 0 );
  242. }
  243. void
  244. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  245. {
  246. draw_measure( X, Y, W, H, color, false );
  247. }
  248. /** just like draw mesure lines except that it also draws the BBT values. */
  249. void
  250. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  251. {
  252. draw_measure( X, Y, W, H, color, true );
  253. }
  254. void
  255. Timeline::xposition ( int X )
  256. {
  257. // _old_xposition = xoffset;
  258. xoffset = x_to_ts( X );
  259. damage( FL_DAMAGE_SCROLL );
  260. }
  261. void
  262. Timeline::yposition ( int Y )
  263. {
  264. // _old_yposition = _yposition;
  265. _yposition = Y;
  266. damage( FL_DAMAGE_SCROLL );
  267. }
  268. void
  269. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  270. {
  271. Timeline *tl = (Timeline *)v;
  272. // printf( "draw_clip: %d,%d %dx%d\n", X, Y, W, H );
  273. fl_push_clip( X, Y, W, H );
  274. fl_color( rand() );
  275. fl_rectf( X, Y, X + W, Y + H );
  276. tl->draw_child( *tl->rulers );
  277. /* headers */
  278. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  279. tl->draw_child( *tl->tracks );
  280. fl_pop_clip();
  281. /* track bodies */
  282. fl_push_clip( tl->tracks->x() + Track::width(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w() - Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  283. tl->draw_child( *tl->tracks );
  284. fl_pop_clip();
  285. // tl->draw_child( *tl->tracks );
  286. fl_pop_clip();
  287. }
  288. // static unsigned char *rect_image;
  289. void
  290. Timeline::resize ( int X, int Y, int W, int H )
  291. {
  292. Fl_Overlay_Window::resize( X, Y, W, H );
  293. /* why is this necessary? */
  294. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  295. }
  296. void
  297. Timeline::draw ( void )
  298. {
  299. int X, Y, W, H;
  300. int bdx = 0;
  301. int bdw = 0;
  302. X = tracks->x() + bdx + 1;
  303. Y = tracks->y();
  304. W = tracks->w() - bdw - 1;
  305. H = tracks->h();
  306. /* if ( damage() & FL_DAMAGE_USER1 ) */
  307. /* { */
  308. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  309. /* Rectangle &r = _selection; */
  310. /* make_current(); */
  311. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  312. /* return; */
  313. /* } */
  314. if ( (damage() & FL_DAMAGE_ALL)
  315. ||
  316. damage() & FL_DAMAGE_EXPOSE )
  317. {
  318. draw_box( box(), 0, 0, w(), h(), color() );
  319. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  320. draw_child( *rulers );
  321. fl_pop_clip();
  322. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  323. draw_child( *tracks );
  324. fl_pop_clip();
  325. draw_child( *hscroll );
  326. draw_child( *vscroll );
  327. redraw_overlay();
  328. /* Rectangle &r = _selection; */
  329. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  330. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  331. /* bi.color_average( FL_BLACK, 0.50f ); */
  332. /* bi.draw( r.x, r.y ); */
  333. /* delete[] data; */
  334. /* if ( r.w && r.h ) */
  335. /* { */
  336. /* const unsigned char data[] = { 0, 127, 0, 96, */
  337. /* 0, 96, 0, 127 }; */
  338. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  339. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  340. /* bi2->draw( r.x, r.y ); */
  341. /* delete bi2; */
  342. /* } */
  343. return;
  344. }
  345. if ( damage() & FL_DAMAGE_CHILD )
  346. {
  347. // draw_box( box(), 0, 0, w(), h(), color() );
  348. // fl_push_clip( rulers->x(), rulers->y(), rulers->w() - vscroll->w(), rulers->h() );
  349. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  350. update_child( *rulers );
  351. fl_pop_clip();
  352. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  353. update_child( *tracks );
  354. fl_pop_clip();
  355. update_child( *hscroll );
  356. update_child( *vscroll );
  357. }
  358. if ( damage() & FL_DAMAGE_SCROLL )
  359. {
  360. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  361. int dy = _old_yposition - _yposition;
  362. if ( ! dy )
  363. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  364. Y = rulers->y() + rulers->h();
  365. H = h() - rulers->h() - hscroll->h();
  366. if ( dy == 0 )
  367. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  368. else
  369. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  370. _old_xposition = xoffset;
  371. _old_yposition = _yposition;
  372. }
  373. }
  374. void
  375. Timeline::draw_playhead ( void )
  376. {
  377. int x = ( ts_to_x( transport->frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  378. if ( x < tracks->x() + Track::width() || x > tracks->x() + tracks->w() )
  379. return;
  380. fl_color( FL_RED );
  381. int y = rulers->y() + rulers->h();
  382. int h = this->h() - hscroll->h();
  383. fl_push_clip( Track::width(), y, tracks->w(), h );
  384. // fl_rectf( x - 2, y, 5, 2 );
  385. fl_line( x, y, x, h );
  386. fl_color( fl_darker( FL_RED ) );
  387. fl_line( x - 1, y, x - 1, h );
  388. fl_color( FL_BLACK );
  389. fl_line( x + 1, y, x + 1, h );
  390. /* draw cap */
  391. fl_color( FL_RED );
  392. fl_begin_polygon();
  393. fl_vertex( x - 8, y );
  394. fl_vertex( x, y + 8 );
  395. fl_vertex( x + 8, y );
  396. fl_end_polygon();
  397. /* draw cap outline */
  398. fl_color( FL_BLACK );
  399. fl_begin_line();
  400. fl_vertex( x - 8, y );
  401. fl_vertex( x, y + 8 );
  402. fl_vertex( x + 8, y );
  403. fl_end_line();
  404. fl_pop_clip();
  405. }
  406. void
  407. Timeline::redraw_playhead ( void )
  408. {
  409. static nframes_t last_playhead = -1;
  410. if ( last_playhead != transport->frame )
  411. {
  412. redraw_overlay();
  413. last_playhead = transport->frame;
  414. }
  415. }
  416. /** called so many times a second to redraw the playhead etc. */
  417. void
  418. Timeline::update_cb ( void *arg )
  419. {
  420. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  421. Timeline *tl = (Timeline *)arg;
  422. tl->redraw_playhead();
  423. }
  424. void
  425. Timeline::draw_overlay ( void )
  426. {
  427. draw_playhead();
  428. if ( ! ( _selection.w && _selection.h ) )
  429. return;
  430. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  431. const Rectangle &r = _selection;
  432. fl_color( FL_BLACK );
  433. fl_line_style( FL_SOLID, 2 );
  434. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  435. fl_color( FL_MAGENTA );
  436. fl_line_style( FL_DASH, 2 );
  437. fl_rect( r.x, r.y, r.w, r.h );
  438. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  439. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  440. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  441. fl_line_style( FL_SOLID, 0 );
  442. /* const unsigned char data[] = { 127, 127, 127, 96, */
  443. /* 127, 96, 127, 40 }; */
  444. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  445. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  446. /* bi2->draw( r.x, r.y ); */
  447. /* delete bi2; */
  448. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  449. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  450. /* bi.color_average( FL_BLACK, 0.50f ); */
  451. /* bi.draw( r.x, r.y ); */
  452. /* delete[] rect_image; */
  453. /* rect_image = NULL; */
  454. fl_pop_clip();
  455. }
  456. // #include "Sequence_Widget.H"
  457. /** select all widgets in inside rectangle /r/ */
  458. void
  459. Timeline::select( const Rectangle &r )
  460. {
  461. const int Y = r.y;
  462. for ( int i = tracks->children(); i-- ; )
  463. {
  464. Track *t = (Track*)tracks->child( i );
  465. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  466. t->track()->select_range( r.x, r.w );
  467. }
  468. }
  469. int
  470. Timeline::handle ( int m )
  471. {
  472. static Drag *drag = NULL;
  473. switch ( m )
  474. {
  475. case FL_KEYBOARD:
  476. {
  477. switch ( Fl::event_key() )
  478. {
  479. case FL_Delete:
  480. {
  481. Sequence_Widget::delete_selected();
  482. return 1;
  483. }
  484. /* case FL_Home: */
  485. /* transport->locate( 0 ); */
  486. /* return 1; */
  487. /* case ' ': */
  488. /* transport->toggle(); */
  489. /* return 1; */
  490. case 'p':
  491. {
  492. int X = Fl::event_x() - Track::width();
  493. if ( X > 0 )
  494. {
  495. transport->locate( xoffset + x_to_ts( X ) );
  496. }
  497. return 1;
  498. }
  499. default:
  500. return Fl_Overlay_Window::handle( m );
  501. }
  502. return 0;
  503. }
  504. default:
  505. {
  506. int r = Fl_Overlay_Window::handle( m );
  507. if ( m != FL_RELEASE && r )
  508. return r;
  509. const int X = Fl::event_x();
  510. const int Y = Fl::event_y();
  511. switch ( m )
  512. {
  513. case FL_PUSH:
  514. {
  515. take_focus();
  516. if ( Fl::event_button1() )
  517. {
  518. assert( ! drag );
  519. drag = new Drag( X - x(), Y - y() );
  520. _selection.x = drag->x;
  521. _selection.y = drag->y;
  522. }
  523. else if ( Fl::event_button3() )
  524. {
  525. Fl_Menu_Item menu[] =
  526. {
  527. { "Add Track", 0, 0, 0, FL_SUBMENU },
  528. { "Audio", 0, 0, 0 },
  529. { 0 },
  530. { 0 },
  531. };
  532. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  533. if ( r == &menu[1] )
  534. {
  535. /* FIXME: prompt for I/O config? */
  536. Loggable::block_start();
  537. /* add audio track */
  538. char *name = get_unique_track_name( "Audio" );
  539. Track *t = new Track( name );
  540. add_track( t );
  541. Sequence *o = new Audio_Sequence( t );
  542. new Control_Sequence( t );
  543. t->track( o );
  544. /* t->add( new Control_Sequence( t ); */
  545. t->color( (Fl_Color)rand() );
  546. Loggable::block_end();
  547. }
  548. }
  549. else
  550. return 0;
  551. break;
  552. }
  553. case FL_DRAG:
  554. {
  555. int ox = X - drag->x;
  556. int oy = Y - drag->y;
  557. if ( ox < 0 )
  558. _selection.x = X;
  559. if ( oy < 0 )
  560. _selection.y = Y;
  561. _selection.w = abs( ox );
  562. _selection.h = abs( oy );
  563. break;
  564. }
  565. case FL_RELEASE:
  566. {
  567. delete drag;
  568. drag = NULL;
  569. select( _selection );
  570. _selection.w = _selection.h = 0;
  571. break;
  572. }
  573. default:
  574. return 0;
  575. break;
  576. }
  577. redraw_overlay();
  578. return 1;
  579. }
  580. }
  581. }
  582. void
  583. Timeline::zoom_in ( void )
  584. {
  585. hscroll->zoom_in();
  586. }
  587. void
  588. Timeline::zoom_out ( void )
  589. {
  590. hscroll->zoom_out();
  591. }
  592. /** zoom the display to show /secs/ seconds per screen */
  593. void
  594. Timeline::zoom ( float secs )
  595. {
  596. const int sw = w() - vscroll->w() - Track::width();
  597. /* FIXME: we actually need to set this in the scalebar */
  598. _fpp = (int)((secs * _sample_rate) / sw);
  599. redraw();
  600. }
  601. Track *
  602. Timeline::track_by_name ( const char *name )
  603. {
  604. for ( int i = tracks->children(); i-- ; )
  605. {
  606. Track *t = (Track*)tracks->child( i );
  607. if ( ! strcmp( name, t->name() ) )
  608. return t;
  609. }
  610. return NULL;
  611. }
  612. char *
  613. Timeline::get_unique_track_name ( const char *name )
  614. {
  615. char pat[256];
  616. strcpy( pat, name );
  617. for ( int i = 1; track_by_name( pat ); ++i )
  618. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  619. return strdup( pat );
  620. }
  621. void
  622. Timeline::add_track ( Track *track )
  623. {
  624. printf( "added new track to the timeline\n" );
  625. /* FIXME: do locking */
  626. tracks->add( track );
  627. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  628. redraw();
  629. }
  630. void
  631. Timeline::remove_track ( Track *track )
  632. {
  633. printf( "removed track from the timeline\n" );
  634. /* FIXME: do locking */
  635. /* FIXME: what to do about track contents? */
  636. tracks->remove( track );
  637. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  638. redraw();
  639. }
  640. /**********/
  641. /* Engine */
  642. /**********/
  643. /** call process() on each track header */
  644. nframes_t
  645. Timeline::process ( nframes_t nframes )
  646. {
  647. for ( int i = tracks->children(); i-- ; )
  648. {
  649. Track *t = (Track*)tracks->child( i );
  650. t->process( nframes );
  651. }
  652. /* FIXME: BOGUS */
  653. return nframes;
  654. }
  655. /* THREAD: RT */
  656. void
  657. Timeline::seek ( nframes_t frame )
  658. {
  659. for ( int i = tracks->children(); i-- ; )
  660. {
  661. Track *t = (Track*)tracks->child( i );
  662. t->seek( frame );
  663. }
  664. }
  665. /* THREAD: RT */
  666. int
  667. Timeline::seek_pending ( void )
  668. {
  669. int r = 0;
  670. for ( int i = tracks->children(); i-- ; )
  671. {
  672. Track *t = (Track*)tracks->child( i );
  673. if ( t->playback_ds )
  674. r += t->playback_ds->buffer_percent() < 50;
  675. }
  676. }
  677. /* FIXME: shouldn't these belong to the engine? */
  678. int
  679. Timeline::total_input_buffer_percent ( void )
  680. {
  681. int r = 0;
  682. int cnt = 0;
  683. for ( int i = tracks->children(); i-- ; )
  684. {
  685. Track *t = (Track*)tracks->child( i );
  686. if ( t->record_ds )
  687. {
  688. ++cnt;
  689. r += t->record_ds->buffer_percent();
  690. }
  691. }
  692. return r / cnt;
  693. }
  694. int
  695. Timeline::total_output_buffer_percent ( void )
  696. {
  697. int r = 0;
  698. int cnt = 0;
  699. for ( int i = tracks->children(); i-- ; )
  700. {
  701. Track *t = (Track*)tracks->child( i );
  702. if ( t->playback_ds )
  703. {
  704. ++cnt;
  705. r += t->playback_ds->buffer_percent();
  706. }
  707. }
  708. return r / cnt;
  709. }