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-
- /*******************************************************************************/
- /* Copyright (C) 2008 Jonathan Moore Liles */
- /* */
- /* This program is free software; you can redistribute it and/or modify it */
- /* under the terms of the GNU General Public License as published by the */
- /* Free Software Foundation; either version 2 of the License, or (at your */
- /* option) any later version. */
- /* */
- /* This program is distributed in the hope that it will be useful, but WITHOUT */
- /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
- /* more details. */
- /* */
- /* You should have received a copy of the GNU General Public License along */
- /* with This program; see the file COPYING. If not,write to the Free Software */
- /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
- /*******************************************************************************/
-
- #pragma once
-
- #include "Track.H"
- #include "Loggable.H"
-
- #include <algorithm>
- using namespace std;
-
- /* Base class for virtual widget on a track */
- class Track_Widget : public Loggable
- {
-
- protected:
-
- Track *_track; /* track this region belongs to */
-
- nframes_t _offset; /* where on the timeline */
- nframes_t _start; /* first sample from clip */
- nframes_t _end; /* last sample from clip */
-
- bool _selected;
-
- Fl_Color _color; /* color of waveform */
- Fl_Color _box_color; /* color of background (box) */
-
- public:
-
- Track_Widget ( )
- {
- _track = NULL;
-
- _offset = _start = _end = 0;
-
- _selected = false;
- }
-
- Fl_Group * parent ( void ) const { return _track; }
-
- int scroll_x ( void ) const { return timeline->ts_to_x( timeline->xoffset ); }
- nframes_t scroll_ts ( void ) const { return timeline->xoffset; }
-
- int y ( void ) const { return _track->y(); }
- int h ( void ) const { return _track->h(); }
-
- int x ( void ) const { return _offset < timeline->xoffset ? -1 : min( 32767, _track->x() + timeline->ts_to_x( _offset - timeline->xoffset ) ); }
- virtual int w ( void ) const
- {
- int tx = timeline->ts_to_x( _offset );
-
- int rw;
- if ( tx < scroll_x() )
- rw = abs_w() - (scroll_x() - tx);
- else
- rw = abs_w();
-
- return min( rw, _track->w() );
- }
-
- int abs_x ( void ) const { return timeline->ts_to_x( timeline->xoffset ); }
- virtual int abs_w ( void ) const { return timeline->ts_to_x( _end - _start ); }
-
-
- Fl_Color color ( void ) { return _color; }
- Fl_Color box_color ( void ) { return _box_color; }
-
- Track * track ( void ) const { return _track; }
- void track ( Track *t ) { _track = t; }
-
- nframes_t offset ( void ) const { return _offset; }
- void offset ( nframes_t o ) { _offset = o; }
-
- void end ( nframes_t v ) { _end = v; }
- nframes_t end ( void ) const { return _end; }
- void start ( nframes_t v ) { _start = v; }
- nframes_t start ( void ) const { return _start; }
-
- virtual nframes_t length ( void ) const { return _end - _start; }
-
- virtual Fl_Boxtype box ( void ) const { return FL_UP_BOX; }
- virtual Fl_Align align ( void ) const { return (Fl_Align)0; }
-
- virtual void
- redraw ( void )
- {
- if ( ! (align() & FL_ALIGN_INSIDE) )
- {
- // FIXME: to better..
- _track->redraw();
- }
- else
- _track->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() );
- }
-
- /* just draw a simple box */
- virtual void
- draw_box ( int X, int Y, int W, int H )
- {
- fl_draw_box( box(), x(), y(), w(), h(), _box_color );
- }
-
- virtual void
- draw ( int X, int Y, int W, int H )
- {
- draw_box( X, Y, W, H );
- }
-
-
- virtual void
- dump ( void )
- {
- printf( "Unknown %p %lu %lu %lu\n", this, _offset, _start, _end );
- }
-
- virtual void
- draw_label ( const char *label, Fl_Align align )
- {
- int X, Y;
-
- X = x();
- Y = y();
-
- /* FIXME: why do we have to to this here? why doesn't Fl_Lable::draw take care of this stuff? */
- if ( ! (align & FL_ALIGN_INSIDE) )
- {
- if ( align & FL_ALIGN_RIGHT )
- {
- X += w();
- align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT);
- }
- if ( align & FL_ALIGN_BOTTOM )
- {
- Y += h();
- align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP);
- }
- }
-
-
-
- /* fl_font( FL_HELVETICA, 14 ); */
- /* fl_color( FL_BLACK ); */
- /* fl_draw( label, X + 2, Y + 2, w(), h(), align ); */
- /* fl_color( FL_WHITE ); */
- /* fl_draw( label, X, Y, w(), h(), align ); */
-
- /* for some reasone FL_SHADOW_LABLE doesn't always use
- * black for the shadow color...so we can't rely on it. */
-
- Fl_Label lab;
-
- lab.color = FL_WHITE;
- lab.type = FL_SHADOW_LABEL;
- lab.value = label;
- lab.font = FL_HELVETICA;
- lab.size = 14;
-
- int W = w();
- int H = h();
-
- if ( align & FL_ALIGN_INSIDE )
- {
- X += Fl::box_dx( box() );
- Y += Fl::box_dy( box() );
- W -= Fl::box_dw( box() );
- H -= Fl::box_dh( box() );
- }
-
- if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H );
-
- int dx = 0;
-
- if ( abs_x() < scroll_x() )
- dx = min( 32767, scroll_x() - abs_x() );
-
- lab.draw( X - dx, Y, W, H, align );
-
- if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
-
- }
-
- /* base hanlde just does basic dragging */
- virtual int
- handle ( int m )
- {
- static int ox, oy;
- static bool moved = false;
-
- int X = Fl::event_x();
- int Y = Fl::event_y();
-
- switch ( m )
- {
- case FL_PUSH:
- {
- ox = x() - X;
- oy = y() - Y;
-
- if ( Fl::event_state() & FL_CTRL &&
- Fl::event_button() == 3 )
- {
- log_destroy();
-
- redraw();
- _track->queue_delete( this );
- return 0;
- }
-
- return 1;
- }
- case FL_RELEASE:
- if ( moved )
- {
- log_move();
- moved = false;
- }
- // dump();
- fl_cursor( FL_CURSOR_DEFAULT );
- return 1;
- case FL_DRAG:
- {
- redraw();
-
- if ( ox + X >= _track->x() )
- {
- int nx = ox + X;
-
- _offset = timeline->x_to_ts( nx ) + timeline->xoffset;
-
- _track->snap( this );
-
- moved = true;
- }
-
- // _track->redraw();
- fl_cursor( FL_CURSOR_MOVE );
-
-
- if ( X >= _track->x() + _track->w() ||
- X <= _track->x() )
- {
- /* this drag needs to scroll */
-
- nframes_t pos = timeline->xoffset;
-
- nframes_t d = timeline->x_to_ts( 100 );
-
- if ( X <= _track->x() )
- {
-
- if ( pos > d )
- pos -= d;
- else
- pos = 0;
- }
- else
- pos += d;
-
- timeline->position( timeline->ts_to_x( pos ) );
-
- // timeline->tracks->redraw();
- }
-
-
- return 1;
- }
- default:
- return 0;
- }
- }
-
- bool
- operator< ( const Track_Widget & rhs )
- {
- return _offset < rhs._offset;
- }
- };
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