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-
- /*******************************************************************************/
- /* Copyright (C) 2012 Jonathan Moore Liles */
- /* Copyright (C) 2001-2005 by Colin Jones */
- /* */
- /* This program is free software; you can redistribute it and/or modify it */
- /* under the terms of the GNU General Public License as published by the */
- /* Free Software Foundation; either version 2 of the License, or (at your */
- /* option) any later version. */
- /* */
- /* This program is distributed in the hope that it will be useful, but WITHOUT */
- /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
- /* more details. */
- /* */
- /* You should have received a copy of the GNU General Public License along */
- /* with This program; see the file COPYING. If not,write to the Free Software */
- /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
- /*******************************************************************************/
-
- /* Taken from the "Gleam" FLTK scheme, as modified by prodatum */
-
- #include <FL/Fl.H>
- #include <FL/fl_draw.H>
-
- #include "FL/Fl_Theme.H"
-
- static void gleam_color(Fl_Color c)
- {
- if (Fl::draw_box_active())
- fl_color(c);
- else
- fl_color(fl_inactive(c));
- }
- static void frame_rect(int x, int y, int w, int h, Fl_Color bc)
- {
-
- // Draw the outline around the perimeter of the box
- fl_color(fl_color_average(FL_BLACK, FL_BACKGROUND_COLOR, .1));
- fl_line(x, y, x + w, y);
- fl_line(x + w, y, x + w, y + h);
- fl_line(x + w, y + h, x, y + h);
- fl_line(x, y + h, x, y);
-
- }
-
- static void shade_rect_up(int x, int y, int w, int h, Fl_Color bc)
- {
- // Draws the shiny
- float third = (float) h / 3;
- gleam_color(bc);
- fl_rectf(x, y, w, third + 1);
-
- //gleam_color(fl_color_average(bc, FL_WHITE, .90f));
- //fl_rectf(x, y, w, half + 1);
-
- float step_size = 0.10 / ((float) h - third);
- int j = 0;
- //step_size = (.1 / (float) half);
- //printf("1 / %i = %f \n", half, (1.0/half));
-
- /**
- * This loop generates the nice gradient at the bottom of the
- * widget
- **/
- for (float k = 1; k >= .90; k -= step_size)
- {
- j++;
- gleam_color(fl_color_average(bc, FL_WHITE, k));
- fl_line(x, y + j + third - 1, x + w - 1, y + j + third - 1);
- }
-
- }
-
- static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc)
- {
-
- // Draw the outline around the perimeter of the box
- gleam_color(bc);
- fl_line(x, y, x + w, y); //Go across.
- fl_line(x, y + (h / 2), x, y + 1); //Go to top
- fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top
-
- gleam_color(fl_darker(bc));
- fl_line(x, y + h, x + w, y + h); //Go across again!
- fl_line(x, y + (h / 2), x, y + h - 1); //Go to top
- fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top
-
- }
-
- static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc)
- {
-
- // Draw the outline around the perimeter of the box
- gleam_color(fl_darker(bc));
- fl_line(x, y, x + w, y); //Go across.
- fl_line(x, y + (h / 2), x, y + 1); //Go to top
- fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top
-
- //gleam_color(bc);
- fl_line(x, y + h, x + w, y + h); //Go across again!
- fl_line(x, y + (h / 2), x, y + h - 1); //Go to top
- fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top
-
- }
-
- static void shade_rect_down(int x, int y, int w, int h, Fl_Color bc)
- {
-
- gleam_color(bc);
- Fl_Color color = fl_color();
- fl_rectf(x, y, w, h);
- gleam_color(fl_color_average(bc, fl_darker(color), 0.65));
- fl_line(x, y + 1, x + w, y + 1);
- fl_line(x, y + 1, x, y + h - 2);
- gleam_color(fl_color_average(bc, fl_darker(color), 0.85));
- fl_line(x + 1, y + 2, x + w, y + 2);
- fl_line(x + 1, y + 2, x + 1, y + h - 2);
-
- }
-
- static void up_frame(int x, int y, int w, int h, Fl_Color c)
- {
- frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
- }
-
- static void up_box(int x, int y, int w, int h, Fl_Color c)
- {
- shade_rect_up(x + 1, y, w - 2, h - 1, c);
- frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
- //draw the inner rect.
- frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_WHITE, .25f));
-
- }
-
- static void down_frame(int x, int y, int w, int h, Fl_Color c)
- {
- frame_rect_down(x, y, w - 1, h - 1, fl_darker(c));
- }
-
- static void down_box(int x, int y, int w, int h, Fl_Color c)
- {
- shade_rect_down(x + 1, y, w - 2, h, c);
- down_frame(x, y, w, h, fl_darker(c));
- //draw the inner rect.
- //frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_BLACK, .65));
- }
-
- static void
- init_theme ( void )
- {
- /* replace the gtk+ boxes... (is there a better way?) */
- Fl::set_boxtype( FL_UP_BOX, up_box, 2,2,4,4 );
- Fl::set_boxtype( FL_DOWN_BOX, down_box, 2,2,3,3 );
- Fl::set_boxtype( FL_THIN_UP_BOX, up_box, 2,2,3,3 );
- Fl::set_boxtype( FL_THIN_DOWN_BOX, down_box, 2,2,3,3 );
- Fl::set_boxtype( FL_UP_FRAME, up_frame, 2,2,3,3 );
- Fl::set_boxtype( FL_DOWN_FRAME, down_frame, 2,2,3,3 );
- Fl::set_boxtype( FL_ROUND_UP_BOX, up_box, 2,2,3,3 );
- Fl::set_boxtype( FL_ROUND_DOWN_BOX, down_box, 2,2,3,3 );
- }
-
- void
- init_gleam_theme ( void )
- {
- Fl_Theme *t = new Fl_Theme( "Gleam", "", "", init_theme );
-
- Fl_Theme::add( t );
- }
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