Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

538 lines
19KB

  1. ! title Non Session Management API
  2. ! author Jonathan Moore Liles #(email,male@tuxfamily.org)
  3. ! date August 1, 2010
  4. ! revision Version 0.9
  5. ! extra #(image,logo,icon.png)
  6. -- Table Of Contents
  7. : Non Session Management API
  8. The Non Session Management API is used by the various components of
  9. the Non audio production suite to allow any number of independent
  10. programs to be managed together as part of a logical session (i.e. a
  11. song). Thus, operations such as loading and saving are synchronized.
  12. The API comprises a simple Open Sound Control (OSC) based protocol,
  13. along with some behavioral guidelines, which can easily be
  14. implemented by various applications.
  15. The Non project contains an program called `nsmd` which is an
  16. implementation of the server side of the NSM API. `nsmd` is
  17. controlled by the `non-session-manager` GUI. However, the same
  18. server-side API can also be implemented by other session managers
  19. (such as LADISH), although consistency and robustness will likely
  20. suffer if non-NSM compliant clients are allowed to participate in a
  21. session.
  22. The only dependency for client implementations `liblo` (the OSC
  23. library), which several Linux audio applications already link to or
  24. plan to link to in the future.
  25. The aim of this project is to thoroughly define the behavior
  26. required of clients. This is an area where other attempts at session
  27. management (LASH and JACK-Session) have failed. Often the difficulty
  28. with these systems has been not in implementing support for them,
  29. but in attempting to interpret the confusing, ambiguous, or
  30. ill-conceived API documentation. For these reasons and more all
  31. previous attempts at Linux audio session management protocols are
  32. considered harmful.
  33. You *WILL* see some unambiguous and emphatic language in this
  34. document. For the good of the user, these rules are meant to be
  35. followed and are non-negotiable. If an application does not conform
  36. to this specification it should be considered broken. Consistency
  37. across applications under session management is very important for a
  38. good user experience.
  39. :: Client Behavior Under Session Management
  40. Most graphical applications make available to the user a common set
  41. of file operations, typically presented under a File or Project
  42. menu.
  43. These are: New, Open, Save, Save As, Close and Quit or Exit.
  44. The following sub-sections describe how these options should behave when
  45. the application is part of an NSM session. These rules only apply
  46. when session management is active (that is, after the `announce`
  47. handshake described in the #(ref,Non Session Management API::NSM OSC Protocol) section).
  48. In order to provide a consistent and predictable user experience, it
  49. is critically important for applications to adhere to these
  50. guidelines.
  51. ::: New
  52. This option may empty\/reset the current file or project (possibly
  53. after user confirmation). *UNDER NO CIRCUMSTANCES* should it allow
  54. the user to create a new project\/file in another location.
  55. ::: Open
  56. This option *MUST* be disabled.
  57. The application may, however, elect to implement an option called
  58. 'Import into Session', creates a copy of a file\/project which is
  59. then saved at the session path provided by NSM.
  60. ::: Save
  61. This option should behave as normal, saving the current
  62. file\/project as established by the NSM `open` message.
  63. *UNDER NO CIRCUMSTANCES* should this option present the user with a
  64. choice of where to save the file.
  65. ::: Save As
  66. This option *MUST* be disabled.
  67. The application may, however, elect to implement an option called
  68. 'Export from Session', which creates a copy of the current
  69. file\/project which is then saved in a user-specified location
  70. outside of the session path provided by NSM.
  71. ::: Close (as distinguished from Quit or Exit)
  72. This option *MUST* be disabled unless its meaning is to disconnect
  73. the application from session management.
  74. ::: Quit or Exit
  75. This option may behave as normal (possibly asking the user to
  76. confirm exiting).
  77. :: NSM OSC Protocol
  78. All message parameters are *REQUIRED*. All messages *MUST* be sent
  79. from the same socket as the `announce` message, using the
  80. `lo\_send\_from` method of liblo or its equivalent, as the server uses
  81. the return addresses to distinguish between clients.
  82. Clients *MUST* create thier OSC servers using the same protocol
  83. (UDP,TCP) as found in `NSM\_URL`. liblo is lacking a robust TCP
  84. implementation at the time of writing, but in the future it may be
  85. useful.
  86. ::: Establishing a Connection
  87. :::: Announce
  88. At launch, the client *MUST* check the environment for the value of
  89. `NSM\_URL`. If present, the client *MUST* send the following message
  90. to the provided address as soon as it is ready to respond to the
  91. `\/nsm\/client\/open` event:
  92. > /nsm/server/announce s:application_name s:capabilities s:executable_name i:api_version_major i:api_version_minor i:pid
  93. If `NSM\_URL` is undefined, invalid, or unreachable, then the client
  94. should proceed assuming that session management is unavailable.
  95. `api\_version\_major` and `api\_version\_minor` must be the two
  96. parts of the version number of the NSM API as defined by this
  97. document.
  98. Note that if the application intends to register JACK clients,
  99. `application\_name` *MUST* be the same as the name that would
  100. normally be passed to `jack\_client\_open`. For example, Non-Mixer
  101. sends "Non-Mixer" as its `application\_name`. Applications *MUST
  102. NOT* register their JACK clients until receiving an `open` message;
  103. the `open` message will provide a unique client name prefix suitable
  104. for passing to JACK. This is probably the most complex requirement
  105. of the NSM API, but it isn't difficult to implement, especially if
  106. the application simply wishes to delay its initialization process
  107. breifly while awaiting the `announce` reply and
  108. subsequent `open` message.
  109. `capabilities` *MUST* be a string containing a colon separated list
  110. of the special capabilities the client
  111. possesses. e.g. `:dirty:switch:progress:`
  112. // Available Client Capabilities
  113. [[ Name, Description
  114. [[ switch, client is capable of responding to multiple `open` messages without restarting
  115. [[ dirty, client knows when it has unsaved changes
  116. [[ progress, client can send progress updates during time-consuming operations
  117. [[ message, client can send textual status updates
  118. :::: Response
  119. The server will respond to the client's `announce` message with the
  120. following message:
  121. > /reply "/nsm/server/announce" s:message s:name_of_session_manager s:capabilities
  122. `message` is a welcome message.
  123. The value of `name\_of\_session\_manager` will depend on the
  124. implementation of the NSM server. It might say "Non Session
  125. Manager", or it might say "LADISH". This is for display to the user.
  126. `capabilities` will be a string containing a colon separated list of
  127. special server capabilities.
  128. Presently, the server `capabilities` are:
  129. // Available Server Capabilities
  130. [[ Name, Description
  131. [[ server_control, client-to-server control
  132. [[ broadcast, server responds to /nsm/server/broadcast message
  133. A client should not consider itself to be under session management
  134. until it receives this response. For example, the Non applications
  135. activate their "SM" blinkers at this time.
  136. If there is an error, a reply of the following form will be sent to
  137. the client:
  138. > /error "/nsm/server/announce" i:error_code s:error_message
  139. The following table defines possible values of `error\_code`:
  140. // Response codes
  141. [[ Code, Meaning
  142. [[ ERR_GENERAL, General Error
  143. [[ ERR_INCOMPATIBLE_API, Incompatible API version
  144. [[ ERR_BLACKLISTED, Client has been blacklisted.
  145. ::: Server to Client Control Messages
  146. Compliant clients *MUST* accept the client control messages
  147. described in this section. All client control messages *REQUIRE* a
  148. response. Responses *MUST* be delivered back to the sender (NSM)
  149. from the same socket used by the client in its `announce` message
  150. (by using `lo\_send\_from`) *AFTER* the action has been completed or
  151. if an error is encountered. The required response is described in
  152. the subsection for each message.
  153. If there is an error and the action cannot be completed, then
  154. `error\_code` *MUST* be set to a valid error code (see #(ref,Non Session Management API::NSM OSC Protocol::Error Code Definitions))
  155. and `message` to a string describing the problem (suitable
  156. for display to the user).
  157. The reply can take one of the following two forms, where `path` *MUST* be
  158. the path of the message being replied to (e.g. "/nsm\/client\/save"):
  159. > /reply s:path s:message
  160. > /error s:path i:error_code s:message
  161. :::: Quit
  162. There is no message for this. Clients will receive the Unix SIGTERM
  163. signal and *MUST* close cleanly *IMMEDIATELY*, without displaying
  164. any kind of dialog to the user and regardless of whether or not
  165. unsaved changes would be lost. When a session is closed the
  166. application will receive this signal soon after having responded to
  167. a `save` message.
  168. :::: Open
  169. > /nsm/client/open s:path_to_instance_specific_project s:display_name s:client_id
  170. `path\_to\_instance_specific\_project` is a path name assigned to
  171. the client for storing its project data.
  172. The client may append to the path, creating a sub-directory,
  173. e.g. '/song.foo' or simply append the client's native file extension
  174. (e.g. '.non' or '.XML'). The same transformation *MUST* be applied
  175. to the name when opening an existing project, as NSM will only
  176. provide the instance specific part of the path.
  177. If a project exists at the path, the client *MUST* immediately open
  178. it.
  179. If a project does not exist at the path, then the client *MUST*
  180. immediately create and open a new one at the specified path or, for
  181. clients which hold all their state in memory, store the path for
  182. later use when responding to the `save` message.
  183. No file or directory will be created at the specified path by the
  184. server. It is up to the client to create what it needs.
  185. For clients which *HAVE NOT* specified the `:switch:` capability,
  186. the `open` message will only be delivered once, immediately
  187. following the `announce` response.
  188. For clients which *HAVE* specified the `:switch:` capability, the
  189. client *MUST* immediately switch to the specified project or create
  190. a new one if it doesn't exist.
  191. Clients which are incapable of switching projects or are prone to
  192. crashing upon switching *MUST NOT* include `:switch:` in their
  193. capability string.
  194. If the user the is allowed to run two or more instances of the
  195. application simultaneously (that is to say, there is no technical
  196. limitation preventing them from doing so, even if it doesn't make
  197. sense to the author), then such an application *MUST PRE-PEND* the
  198. provided `client\_id` string to any names it registers with common
  199. subsystems (e.g. JACK client names). This ensures that multiple
  200. instances of the same application can be restored in any order
  201. without scrambling the JACK connections or causing other
  202. conflicts. The provided `client\_id` will be a concatenation of the
  203. value of `application\_name` sent by the client in its `announce`
  204. message and a unique identifier. Therefore, applications which
  205. create single JACK clients can use the value of `client\_id` directly
  206. as their JACK client name. Applications which register multiple JACK
  207. clients (e.g. Non-Mixer) *MUST PRE-PEND* `client\_id` value to the
  208. client names they register with JACK and the application determined
  209. part *MUST* be unique for that (JACK) client.
  210. For example, a suitable JACK client name would be:
  211. > $CLIENT_ID/track-1
  212. Note that this means that the application *MUST NOT* register with
  213. JACK (or any other subsystem requiring unique names) until it
  214. receives an `open` message from NSM. Likewise, applications with the
  215. `:switch:` capability should close their JACK clients and re-create
  216. them with using the new `client\_id`. Re-registering is necessary
  217. because the JACK API does currently support renaming existing
  218. clients, although this is a sorely needed addition.
  219. A response is *REQUIRED* as soon as the open operation has been
  220. completed. Ongoing progress may be indicated by sending messages to
  221. `\/nsm\/client\/progress`.
  222. ::::: Response
  223. The client *MUST* respond to the 'open' message with:
  224. > /reply "/nsm/client/open" s:message
  225. Or
  226. > /error "/nsm/client/open" i:error_code s:message
  227. // Response Codes
  228. [[ Code, Meaning
  229. [[ ERR, General Error
  230. [[ ERR_BAD_PROJECT, An existing project file was found to be corrupt
  231. [[ ERR_CREATE_FAILED, A new project could not be created
  232. [[ ERR_UNSAVED_CHANGES, Unsaved changes would be lost
  233. [[ ERR_NOT_NOW, Operation cannot be completed at this time
  234. :::: Save
  235. > /nsm/client/save
  236. This message will only be delivered after a previous `open` message,
  237. and may be sent any number of times within the course of a session
  238. (including zero, if the user aborts the session).
  239. If able to, the client *MUST* immediately save the current
  240. application specific project data to the project path previously
  241. established in the 'open' message. *UNDER NO CIRCUMSTANCES* should a
  242. dialog be displayed to the user (giving a choice of where to save,
  243. etc.)
  244. However, if the client is incapable of saving at the specific moment
  245. without disturbing the user (e.g. a JACK client that can't save
  246. while the transport is rolling without causing massive XRUNS), then
  247. the client may respond to "/error" with ERR_NOT_NOW and a string
  248. explaining exactly why the save could not be completed (so that, in
  249. this example, the user knows that they have to stop the transport in
  250. order to save).
  251. ::::: Response
  252. The client *MUST* respond to the 'save' message with:
  253. > /reply "/nsm/client/save" s:message
  254. Or
  255. > /error "/nsm/client/save" i:error_code s:message
  256. // Response Codes
  257. [[ Code, Meaning
  258. [[ ERR, General Error
  259. [[ ERR_SAVE_FAILED, Project could not be saved
  260. [[ ERR_NOT_NOW, Operation cannot be completed at this time
  261. ::: Server to Client Informational Messages
  262. :::: Session is Loaded
  263. Accepting this message is optional. The intent is to signal to
  264. clients which may have some interdependence (say, peer to peer OSC
  265. connections) that the session is fully loaded and all their peers
  266. are available.
  267. > /nsm/client/session_is_loaded
  268. This message does not require a response.
  269. ::: Client to Server Informational Messages
  270. These are optional messages which a client can send to the NSM
  271. server to inform it about the client's status. The client should not
  272. expect any reply to these messages. If a client intends to send a
  273. message described in this section, then it *MUST* add the
  274. appropriate value to its `capabilities` string when composing the
  275. `announce` message.
  276. :::: Progress
  277. > /nsm/client/progress f:progress
  278. For potentially time-consuming operations, such as `save` and
  279. `open`, progress updates may be indicated throughout the duration by
  280. sending a floating point value between 0.0 and 1.0, 1.0 indicating
  281. completion, to the NSM server.
  282. The server will not send a response to these messages, but will
  283. relay the information to the user.
  284. Note that even when using the `progress` feature, the final
  285. response to the `save` or `open` message is still *REQUIRED*.
  286. Clients which intend to send `progress` messages should include
  287. `:progress:` in their `announce` capability string.
  288. :::: Dirtiness
  289. > /nsm/client/is_dirty
  290. > /nsm/client/is_clean
  291. Some clients may be able to inform the server when they have unsaved
  292. changes pending. Such clients may optionally send `is\_dirty` and `is\_clean`
  293. messages.
  294. Clients which have this capability should include `:dirty:` in their
  295. `announce` capability string.
  296. :::: Status Messages
  297. > /nsm/client/message i:priority s:message
  298. Clients may send miscellaneous status updates to the server for
  299. possible display to the user. This may simply be chatter that is
  300. normally written to the console. `priority` should be a number from
  301. 0 to 3, 3 being the most important.
  302. Clients which have this capability should include `:message:` in their
  303. `announce` capability string.
  304. ::: Error Code Definitions
  305. // Error Code Definitions
  306. [[ Symbolic Name, Integer Value
  307. [[ ERR_GENERAL, -1
  308. [[ ERR_INCOMPATIBLE_API, -2
  309. [[ ERR_BLACKLISTED, -3
  310. [[ ERR_LAUNCH_FAILED, -4
  311. [[ ERR_NO_SUCH_FILE, -5
  312. [[ ERR_NO_SESSION_OPEN, -6
  313. [[ ERR_UNSAVED_CHANGES, -7
  314. [[ ERR_NOT_NOW, -8
  315. [[ ERR_BAD_PROJECT, -9
  316. [[ ERR_CREATE_FAILED, -10
  317. ::: Client to Server Control
  318. If the server publishes the `:server\_control:` capability, then
  319. clients can also initiate action by the server. For example, a
  320. client might implement a 'Save All' option which sends a
  321. `\/nsm\/server\/save` message to the server, rather than requiring
  322. the user to switch to the session management interface to effect the
  323. save.
  324. ::: Server Control API
  325. The session manager not only manages clients via OSC, but it is
  326. itself controlled via OSC messages. The server responds to the
  327. following messages.
  328. All of the following messages will be responded to, at the sender's
  329. address, with one of the two following messages:
  330. > /reply s:path s:message
  331. > /error s:path i:error_code s:message
  332. The first parameter of the reply is the path to the message being
  333. replied to. The `\/error` reply includes an integer error code
  334. (non-zero indicates error). `message` will be a description of the
  335. error.
  336. The possible errors are:
  337. // Responses
  338. [[ Code, Meaning
  339. [[ ERR_GENERAL, General Error
  340. [[ ERR_LAUNCH_FAILED, Launch failed
  341. [[ ERR_NO_SUCH_FILE, No such file
  342. [[ ERR_NO_SESSION, No session is open
  343. [[ ERR_UNSAVED_CHANGES, Unsaved changes would be lost
  344. = /nsm/server/add s:path_to_executable
  345. Adds a client to the current session.
  346. = /nsm/server/save
  347. Saves the current session.
  348. = /nsm/server/load s:project_name
  349. Saves the current session and loads a new session.
  350. = /nsm/server/new s:project_name
  351. Saves the current session and creates a new session.
  352. = /nsm/server/duplicate s:new_project
  353. Saves and closes the current session, makes a copy, and opens it.
  354. = /nsm/server/close
  355. Saves and closes the current session.
  356. = /nsm/server/abort
  357. Closes the current session *WITHOUT SAVING*
  358. = /nsm/server/quit
  359. Saves and closes the current session and terminates the server.
  360. = /nsm/server/list
  361. Lists available projects. One `\/reply` message will be sent for each existing project.
  362. :::: Client to Client Communication
  363. If the server includes `:broadcast:` in its capability string, then
  364. clients may send broadcast messages to each other through the NSM
  365. server.
  366. Clients may send messages to the server at the path
  367. `\/nsm\/server\/broadcast`.
  368. The format of this message is as follows:
  369. > /nsm/server/broadcast s:path [arguments...]
  370. The message will then be relayed to all clients in the session at
  371. the path `path` (with the arguments shifted by one).
  372. For example the message:
  373. > /nsm/server/broadcast /tempomap/update "0,120,4/4:12351234,240,4/4"
  374. Would broadcast the following message to all clients in the session
  375. (except for the sender), some of which might respond to the message
  376. by updating their own tempo maps.
  377. > /tempomap/update "0,120,4/4:12351234,240,4/4"
  378. The Non programs use this feature to establish peer to peer OSC
  379. communication by symbolic names (client IDs) without having to
  380. remember the OSC URLs of peers across sessions.