Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Ruler_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. bool Timeline::draw_with_measure_lines = true;
  29. const float UPDATE_FREQ = 0.02f;
  30. #include "Playback_DS.H"
  31. #include "Record_DS.H"
  32. #include "Transport.H"
  33. void
  34. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  35. {
  36. ((Timeline*)v)->cb_scroll( w );
  37. }
  38. void
  39. Timeline::cb_scroll ( Fl_Widget *w )
  40. {
  41. if ( w == vscroll )
  42. {
  43. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  44. yposition( vscroll->value() );
  45. int rh = h() - rulers->h();
  46. vscroll->value( vscroll->value(), 30, 0, max( tracks->h() - rh, rh) );
  47. }
  48. else
  49. {
  50. if ( hscroll->zoom_changed() )
  51. {
  52. _fpp = hscroll->zoom() * 1;
  53. int maxx = ts_to_x( _length );
  54. hscroll->range( 0, maxx );
  55. redraw();
  56. }
  57. else
  58. {
  59. xposition( hscroll->value() );
  60. }
  61. }
  62. }
  63. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  64. {
  65. box( FL_FLAT_BOX );
  66. xoffset = 0;
  67. X = Y = 0;
  68. p1 = p2 = 0;
  69. {
  70. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  71. o->range( 0, 48000 * 300 );
  72. o->zoom_range( 2, 8192 );
  73. o->zoom( 256 );
  74. o->type( FL_HORIZONTAL );
  75. o->callback( cb_scroll, this );
  76. hscroll = o;
  77. }
  78. {
  79. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  80. o->type( FL_VERTICAL );
  81. o->callback( cb_scroll, this );
  82. vscroll = o;
  83. }
  84. {
  85. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  86. o->type( Fl_Pack::VERTICAL );
  87. {
  88. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  89. o->color( FL_RED );
  90. o->label( "Tempo" );
  91. o->align( FL_ALIGN_LEFT );
  92. tempo_track = o;
  93. }
  94. {
  95. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  96. o->color( fl_color_average( FL_RED, FL_WHITE, 0.50f ) );
  97. o->label( "Time" );
  98. o->align( FL_ALIGN_LEFT );
  99. time_track = o;
  100. }
  101. {
  102. Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
  103. o->color( FL_GREEN );
  104. o->label( "Ruler" );
  105. o->align( FL_ALIGN_LEFT );
  106. ruler_track = o;
  107. }
  108. o->size( o->w(), o->child( 0 )->h() * o->children() );
  109. rulers = o;
  110. o->end();
  111. }
  112. {
  113. _sample_rate = 44100;
  114. _fpp = 256;
  115. _length = _sample_rate * 60 * 2;
  116. {
  117. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 5000 );
  118. o->type( Fl_Pack::VERTICAL );
  119. o->spacing( 0 );
  120. tracks = o;
  121. o->end();
  122. resizable( o );
  123. }
  124. }
  125. /* make sure scrollbars are on top */
  126. add( vscroll );
  127. add( hscroll );
  128. vscroll->range( 0, tracks->h() );
  129. redraw();
  130. end();
  131. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  132. }
  133. float
  134. Timeline::beats_per_minute ( nframes_t when ) const
  135. {
  136. return tempo_track->beats_per_minute( when );
  137. }
  138. int
  139. Timeline::beats_per_bar ( nframes_t when ) const
  140. {
  141. time_sig t = time_track->time( when );
  142. return t.beats_per_bar;
  143. }
  144. void
  145. Timeline::beats_per_minute ( nframes_t when, float bpm )
  146. {
  147. tempo_track->add( new Tempo_Point( when, bpm ) );
  148. }
  149. #if 0
  150. struct BBT
  151. {
  152. int bar, beat, tick;
  153. BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick )
  154. {
  155. }
  156. };
  157. /** returns the BBT value for timestamp /when/ by examining the tempo/time maps */
  158. BBT
  159. Timeline::bbt ( nframes_t when )
  160. {
  161. Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 );
  162. BBT bbt;
  163. for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin();
  164. i != tempo.widgets.end(); ++i )
  165. {
  166. Tempo_Point *p = *i;
  167. }
  168. };
  169. #endif
  170. /** return the absolute pixel of the nearest measure line to /x/ */
  171. int
  172. Timeline::nearest_line ( int ix )
  173. {
  174. for ( int x = ix - 10; x < ix + 10; ++x )
  175. {
  176. const int measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ));
  177. // const int abs_x = ts_to_x( xoffset ) + x;
  178. if ( 0 == x % measure )
  179. return x;
  180. }
  181. return -1;
  182. }
  183. /** draw appropriate measure lines inside the given bounding box */
  184. /* FIXME: this function *really* needs to be optimized. Currently it
  185. searched both the time and tempo lists once for every horiontal
  186. pixel and performs a number of calculations--this is slow. */
  187. void
  188. Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
  189. {
  190. if ( ! draw_with_measure_lines )
  191. return;
  192. // fl_line_style( FL_DASH, 2 );
  193. fl_line_style( FL_DASH, 0 );
  194. Fl_Color beat = fl_color_average( FL_BLACK, color, 0.65f );
  195. Fl_Color bar = fl_color_average( FL_RED, color, 0.65f );
  196. int measure;
  197. for ( int x = X; x < X + W; ++x )
  198. {
  199. measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ) );
  200. const int abs_x = ts_to_x( xoffset ) + x - Track::width();
  201. if ( 0 == abs_x % measure )
  202. {
  203. int bpb = beats_per_bar( x_to_ts( x -Track::width() ) + xoffset );
  204. if ( 0 == (abs_x / measure) % bpb )
  205. {
  206. if ( measure * bpb < 8 )
  207. break;
  208. if ( BBT )
  209. {
  210. fl_font( FL_HELVETICA, 14 );
  211. fl_color( fl_lighter( color ) );
  212. char pat[40];
  213. const nframes_t ts = x_to_ts( abs_x );
  214. // if ( draw_hms )
  215. {
  216. const double seconds = (double)ts / _sample_rate;
  217. int S = (int)seconds;
  218. int M = S / 60; S -= M * 60;
  219. int H = M / 60; M -= H * 60;
  220. snprintf( pat, sizeof( pat ), "%d:%d:%d", H, M, S );
  221. }
  222. // else if ( draw_bbt )
  223. {
  224. /* const int bar = */
  225. /* const int beat; */
  226. /* const int tick = 0; */
  227. /* snprintf( pat, sizeof( pat ), "%d:%d:%d", bar, beat, tick ); */
  228. }
  229. fl_draw( pat, x, Y + 14 );
  230. }
  231. fl_color( bar );
  232. }
  233. else
  234. {
  235. if ( measure < 8 )
  236. continue;
  237. fl_color( beat );
  238. }
  239. fl_line( x, Y, x, Y + H );
  240. }
  241. }
  242. fl_line_style( FL_SOLID, 0 );
  243. }
  244. void
  245. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  246. {
  247. draw_measure( X, Y, W, H, color, false );
  248. }
  249. /** just like draw mesure lines except that it also draws the BBT values. */
  250. void
  251. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  252. {
  253. draw_measure( X, Y, W, H, color, true );
  254. }
  255. void
  256. Timeline::xposition ( int X )
  257. {
  258. // _old_xposition = xoffset;
  259. xoffset = x_to_ts( X );
  260. damage( FL_DAMAGE_SCROLL );
  261. }
  262. void
  263. Timeline::yposition ( int Y )
  264. {
  265. // _old_yposition = _yposition;
  266. _yposition = Y;
  267. damage( FL_DAMAGE_SCROLL );
  268. }
  269. void
  270. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  271. {
  272. Timeline *tl = (Timeline *)v;
  273. // printf( "draw_clip: %d,%d %dx%d\n", X, Y, W, H );
  274. fl_push_clip( X, Y, W, H );
  275. fl_color( rand() );
  276. fl_rectf( X, Y, X + W, Y + H );
  277. tl->draw_child( *tl->rulers );
  278. /* headers */
  279. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  280. tl->draw_child( *tl->tracks );
  281. fl_pop_clip();
  282. /* track bodies */
  283. fl_push_clip( tl->tracks->x() + Track::width(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w() - Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  284. tl->draw_child( *tl->tracks );
  285. fl_pop_clip();
  286. // tl->draw_child( *tl->tracks );
  287. fl_pop_clip();
  288. }
  289. // static unsigned char *rect_image;
  290. void
  291. Timeline::resize ( int X, int Y, int W, int H )
  292. {
  293. Fl_Overlay_Window::resize( X, Y, W, H );
  294. /* why is this necessary? */
  295. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  296. }
  297. void
  298. Timeline::draw ( void )
  299. {
  300. int X, Y, W, H;
  301. int bdx = 0;
  302. int bdw = 0;
  303. X = tracks->x() + bdx + 1;
  304. Y = tracks->y();
  305. W = tracks->w() - bdw - 1;
  306. H = tracks->h();
  307. /* if ( damage() & FL_DAMAGE_USER1 ) */
  308. /* { */
  309. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  310. /* Rectangle &r = _selection; */
  311. /* make_current(); */
  312. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  313. /* return; */
  314. /* } */
  315. if ( (damage() & FL_DAMAGE_ALL)
  316. ||
  317. damage() & FL_DAMAGE_EXPOSE )
  318. {
  319. draw_box( box(), 0, 0, w(), h(), color() );
  320. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  321. draw_child( *rulers );
  322. fl_pop_clip();
  323. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  324. draw_child( *tracks );
  325. fl_pop_clip();
  326. draw_child( *hscroll );
  327. draw_child( *vscroll );
  328. redraw_overlay();
  329. /* Rectangle &r = _selection; */
  330. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  331. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  332. /* bi.color_average( FL_BLACK, 0.50f ); */
  333. /* bi.draw( r.x, r.y ); */
  334. /* delete[] data; */
  335. /* if ( r.w && r.h ) */
  336. /* { */
  337. /* const unsigned char data[] = { 0, 127, 0, 96, */
  338. /* 0, 96, 0, 127 }; */
  339. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  340. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  341. /* bi2->draw( r.x, r.y ); */
  342. /* delete bi2; */
  343. /* } */
  344. return;
  345. }
  346. if ( damage() & FL_DAMAGE_CHILD )
  347. {
  348. // draw_box( box(), 0, 0, w(), h(), color() );
  349. // fl_push_clip( rulers->x(), rulers->y(), rulers->w() - vscroll->w(), rulers->h() );
  350. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  351. update_child( *rulers );
  352. fl_pop_clip();
  353. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  354. update_child( *tracks );
  355. fl_pop_clip();
  356. update_child( *hscroll );
  357. update_child( *vscroll );
  358. }
  359. if ( damage() & FL_DAMAGE_SCROLL )
  360. {
  361. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  362. int dy = _old_yposition - _yposition;
  363. if ( ! dy )
  364. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  365. Y = rulers->y() + rulers->h();
  366. H = h() - rulers->h() - hscroll->h();
  367. if ( dy == 0 )
  368. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  369. else
  370. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  371. _old_xposition = xoffset;
  372. _old_yposition = _yposition;
  373. }
  374. }
  375. void
  376. Timeline::draw_cursor ( nframes_t frame, Fl_Color color )
  377. {
  378. int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  379. if ( x < tracks->x() + Track::width() || x > tracks->x() + tracks->w() )
  380. return;
  381. fl_color( color );
  382. int y = rulers->y() + rulers->h();
  383. int h = this->h() - hscroll->h();
  384. fl_push_clip( Track::width(), y, tracks->w(), h );
  385. fl_line( x, y, x, h );
  386. fl_color( fl_darker( color ) );
  387. fl_line( x - 1, y, x - 1, h );
  388. fl_color( FL_BLACK );
  389. fl_line( x + 1, y, x + 1, h );
  390. /* draw cap */
  391. fl_color( color );
  392. fl_begin_polygon();
  393. fl_vertex( x - 8, y );
  394. fl_vertex( x, y + 8 );
  395. fl_vertex( x + 8, y );
  396. fl_end_polygon();
  397. /* draw cap outline */
  398. fl_color( FL_BLACK );
  399. fl_begin_line();
  400. fl_vertex( x - 8, y );
  401. fl_vertex( x, y + 8 );
  402. fl_vertex( x + 8, y );
  403. fl_end_line();
  404. fl_pop_clip();
  405. }
  406. void
  407. Timeline::draw_playhead ( void )
  408. {
  409. if ( p1 != p2 )
  410. {
  411. draw_cursor( p1, FL_BLUE );
  412. draw_cursor( p2, FL_GREEN );
  413. }
  414. draw_cursor( transport->frame, FL_RED );
  415. }
  416. void
  417. Timeline::redraw_playhead ( void )
  418. {
  419. static nframes_t last_playhead = -1;
  420. if ( last_playhead != transport->frame )
  421. {
  422. redraw_overlay();
  423. last_playhead = transport->frame;
  424. }
  425. }
  426. /** called so many times a second to redraw the playhead etc. */
  427. void
  428. Timeline::update_cb ( void *arg )
  429. {
  430. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  431. Timeline *tl = (Timeline *)arg;
  432. tl->redraw_playhead();
  433. }
  434. void
  435. Timeline::draw_overlay ( void )
  436. {
  437. draw_playhead();
  438. if ( ! ( _selection.w && _selection.h ) )
  439. return;
  440. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  441. const Rectangle &r = _selection;
  442. fl_color( FL_BLACK );
  443. fl_line_style( FL_SOLID, 2 );
  444. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  445. fl_color( FL_MAGENTA );
  446. fl_line_style( FL_DASH, 2 );
  447. fl_rect( r.x, r.y, r.w, r.h );
  448. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  449. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  450. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  451. fl_line_style( FL_SOLID, 0 );
  452. /* const unsigned char data[] = { 127, 127, 127, 96, */
  453. /* 127, 96, 127, 40 }; */
  454. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  455. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  456. /* bi2->draw( r.x, r.y ); */
  457. /* delete bi2; */
  458. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  459. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  460. /* bi.color_average( FL_BLACK, 0.50f ); */
  461. /* bi.draw( r.x, r.y ); */
  462. /* delete[] rect_image; */
  463. /* rect_image = NULL; */
  464. fl_pop_clip();
  465. }
  466. // #include "Sequence_Widget.H"
  467. /** select all widgets in inside rectangle /r/ */
  468. void
  469. Timeline::select( const Rectangle &r )
  470. {
  471. const int Y = r.y;
  472. for ( int i = tracks->children(); i-- ; )
  473. {
  474. Track *t = (Track*)tracks->child( i );
  475. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  476. t->track()->select_range( r.x, r.w );
  477. }
  478. }
  479. int
  480. Timeline::handle ( int m )
  481. {
  482. static Drag *drag = NULL;
  483. switch ( m )
  484. {
  485. case FL_KEYBOARD:
  486. {
  487. switch ( Fl::event_key() )
  488. {
  489. case FL_Delete:
  490. {
  491. Sequence_Widget::delete_selected();
  492. return 1;
  493. }
  494. /* case FL_Home: */
  495. /* transport->locate( 0 ); */
  496. /* return 1; */
  497. /* case ' ': */
  498. /* transport->toggle(); */
  499. /* return 1; */
  500. case 'p':
  501. {
  502. int X = Fl::event_x() - Track::width();
  503. if ( X > 0 )
  504. {
  505. transport->locate( xoffset + x_to_ts( X ) );
  506. }
  507. return 1;
  508. }
  509. case '[':
  510. {
  511. int X = Fl::event_x() - Track::width();
  512. if ( X > 0 )
  513. {
  514. p1 = xoffset + x_to_ts( X );
  515. }
  516. return 1;
  517. }
  518. case ']':
  519. {
  520. int X = Fl::event_x() - Track::width();
  521. if ( X > 0 )
  522. {
  523. p2 = xoffset + x_to_ts( X );
  524. }
  525. return 1;
  526. }
  527. default:
  528. return Fl_Overlay_Window::handle( m );
  529. }
  530. return 0;
  531. }
  532. default:
  533. {
  534. int r = Fl_Overlay_Window::handle( m );
  535. if ( m != FL_RELEASE && r )
  536. return r;
  537. const int X = Fl::event_x();
  538. const int Y = Fl::event_y();
  539. switch ( m )
  540. {
  541. case FL_PUSH:
  542. {
  543. take_focus();
  544. if ( Fl::event_button1() )
  545. {
  546. assert( ! drag );
  547. drag = new Drag( X - x(), Y - y() );
  548. _selection.x = drag->x;
  549. _selection.y = drag->y;
  550. }
  551. else if ( Fl::event_button3() )
  552. {
  553. Fl_Menu_Item menu[] =
  554. {
  555. { "Add Track", 0, 0, 0, FL_SUBMENU },
  556. { "Audio", 0, 0, 0 },
  557. { 0 },
  558. { 0 },
  559. };
  560. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  561. if ( r == &menu[1] )
  562. {
  563. /* FIXME: prompt for I/O config? */
  564. Loggable::block_start();
  565. /* add audio track */
  566. char *name = get_unique_track_name( "Audio" );
  567. Track *t = new Track( name );
  568. Sequence *o = new Audio_Sequence( t );
  569. new Control_Sequence( t );
  570. add_track( t );
  571. t->track( o );
  572. /* t->add( new Control_Sequence( t ); */
  573. t->color( (Fl_Color)rand() );
  574. Loggable::block_end();
  575. }
  576. }
  577. else
  578. return 0;
  579. break;
  580. }
  581. case FL_DRAG:
  582. {
  583. int ox = X - drag->x;
  584. int oy = Y - drag->y;
  585. if ( ox < 0 )
  586. _selection.x = X;
  587. if ( oy < 0 )
  588. _selection.y = Y;
  589. _selection.w = abs( ox );
  590. _selection.h = abs( oy );
  591. break;
  592. }
  593. case FL_RELEASE:
  594. {
  595. delete drag;
  596. drag = NULL;
  597. select( _selection );
  598. _selection.w = _selection.h = 0;
  599. break;
  600. }
  601. default:
  602. return 0;
  603. break;
  604. }
  605. redraw_overlay();
  606. return 1;
  607. }
  608. }
  609. }
  610. void
  611. Timeline::zoom_in ( void )
  612. {
  613. hscroll->zoom_in();
  614. }
  615. void
  616. Timeline::zoom_out ( void )
  617. {
  618. hscroll->zoom_out();
  619. }
  620. /** zoom the display to show /secs/ seconds per screen */
  621. void
  622. Timeline::zoom ( float secs )
  623. {
  624. const int sw = w() - vscroll->w() - Track::width();
  625. /* FIXME: we actually need to set this in the scalebar */
  626. _fpp = (int)((secs * _sample_rate) / sw);
  627. redraw();
  628. }
  629. Track *
  630. Timeline::track_by_name ( const char *name )
  631. {
  632. for ( int i = tracks->children(); i-- ; )
  633. {
  634. Track *t = (Track*)tracks->child( i );
  635. if ( ! strcmp( name, t->name() ) )
  636. return t;
  637. }
  638. return NULL;
  639. }
  640. char *
  641. Timeline::get_unique_track_name ( const char *name )
  642. {
  643. char pat[256];
  644. strcpy( pat, name );
  645. for ( int i = 1; track_by_name( pat ); ++i )
  646. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  647. return strdup( pat );
  648. }
  649. void
  650. Timeline::add_track ( Track *track )
  651. {
  652. printf( "added new track to the timeline\n" );
  653. /* FIXME: do locking */
  654. tracks->add( track );
  655. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  656. redraw();
  657. }
  658. void
  659. Timeline::remove_track ( Track *track )
  660. {
  661. printf( "removed track from the timeline\n" );
  662. /* FIXME: do locking */
  663. /* FIXME: what to do about track contents? */
  664. tracks->remove( track );
  665. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  666. redraw();
  667. }
  668. /** Initiate recording for all armed tracks */
  669. bool
  670. Timeline::record ( void )
  671. {
  672. Loggable::block_start();
  673. for ( int i = tracks->children(); i-- ; )
  674. {
  675. Track *t = (Track*)tracks->child( i );
  676. if ( t->armed() && t->record_ds )
  677. t->record_ds->start( transport->frame );
  678. }
  679. deactivate();
  680. return true;
  681. }
  682. /** stop recording for all armed tracks */
  683. void
  684. Timeline::stop ( void )
  685. {
  686. for ( int i = tracks->children(); i-- ; )
  687. {
  688. Track *t = (Track*)tracks->child( i );
  689. if ( t->armed() && t->record_ds )
  690. t->record_ds->stop( transport->frame );
  691. }
  692. Loggable::block_end();
  693. activate();
  694. }
  695. /**********/
  696. /* Engine */
  697. /**********/
  698. /** call process() on each track header */
  699. nframes_t
  700. Timeline::process ( nframes_t nframes )
  701. {
  702. for ( int i = tracks->children(); i-- ; )
  703. {
  704. Track *t = (Track*)tracks->child( i );
  705. t->process( nframes );
  706. }
  707. /* FIXME: BOGUS */
  708. return nframes;
  709. }
  710. /* THREAD: RT */
  711. void
  712. Timeline::seek ( nframes_t frame )
  713. {
  714. for ( int i = tracks->children(); i-- ; )
  715. {
  716. Track *t = (Track*)tracks->child( i );
  717. t->seek( frame );
  718. }
  719. }
  720. /* THREAD: RT */
  721. int
  722. Timeline::seek_pending ( void )
  723. {
  724. int r = 0;
  725. for ( int i = tracks->children(); i-- ; )
  726. {
  727. Track *t = (Track*)tracks->child( i );
  728. if ( t->playback_ds )
  729. r += t->playback_ds->buffer_percent() < 50;
  730. }
  731. }
  732. /* FIXME: shouldn't these belong to the engine? */
  733. int
  734. Timeline::total_input_buffer_percent ( void )
  735. {
  736. int r = 0;
  737. int cnt = 0;
  738. for ( int i = tracks->children(); i-- ; )
  739. {
  740. Track *t = (Track*)tracks->child( i );
  741. if ( t->record_ds )
  742. {
  743. ++cnt;
  744. r += t->record_ds->buffer_percent();
  745. }
  746. }
  747. if ( ! cnt )
  748. return 0;
  749. return r / cnt;
  750. }
  751. int
  752. Timeline::total_output_buffer_percent ( void )
  753. {
  754. int r = 0;
  755. int cnt = 0;
  756. for ( int i = tracks->children(); i-- ; )
  757. {
  758. Track *t = (Track*)tracks->child( i );
  759. if ( t->playback_ds )
  760. {
  761. ++cnt;
  762. r += t->playback_ds->buffer_percent();
  763. }
  764. }
  765. if ( ! cnt )
  766. return 0;
  767. return r / cnt;
  768. }